Icarus wings are the regular items that cause medication, D.wings are the temp items that dont (you mixed them up a couple times).
You should also make mention of ballista points, how you earn them and how they rank you, as well as what you can do with them.
Also, you could try putting the prices up there, the fact that the people from the nation not officially competing can still play, and that you GET EXP FROM THESE THINGS. I've lvled my blm a couple lvls exclusivly on ballista and ENM's.
I'm sure ill spot other stuff, but its a big topic and you covered it well so good job man. Always good when someone tries to get people interested in the game, big matches that acually have a couple NA are great.
[Victory and Defeat, PvP Guide] - *Brenner Update*
#22
Posted 01 February 2006 - 12:29 AM
I've tested incense. They do not stack. Using a second incense will overwrite the first.
Daedalus wings are the ones you find in Ballista. Icarus you can buy off AH. Icarus medicate, Daedalus don't.
You might want to add megalixer, body boost, mana boost, giant's drink, wizard's drink, drachenessence and smelling salts to the items, as well.
Also, as a monk I prefer to go evasion in 50 cap. Crow gear is my friend.
Daedalus wings are the ones you find in Ballista. Icarus you can buy off AH. Icarus medicate, Daedalus don't.
You might want to add megalixer, body boost, mana boost, giant's drink, wizard's drink, drachenessence and smelling salts to the items, as well.
Also, as a monk I prefer to go evasion in 50 cap. Crow gear is my friend.
#23
Posted 02 February 2006 - 08:09 PM
Added smelling and corrected the wings. Ran it through a spell checker and corrected some minor flaws. This guide is now at 100%. Done. Thanks to everyone who gave me the encouragement as it was being finalized. It was much appreciated. And thanks to whom it concerns for the sticky. Didn't even notice it until like, today ^^;. Well, that's that. Any specific questions on Ballista in general, or this guide, feel free to ask. I'll answer as soon as I can. Until then, take care.
#24
Posted 02 February 2006 - 08:47 PM
nice guide.
I just wanted to add something for BLMs. Another fun trick is to look for non Utsusemi subbed players and write a Bind macro pegged to their name. There's always 1 or 2 of them and there's always people who like to run up and TP off people. It's easy to catch them be4 they get to the group w/ that kind of macro and if you've announced it in /l and /p it'll be easy for every1 to jump on them.
Maybe also for the next version you can mention more about equipment. For blm if you do want to be hardcore you'll prolly want some -%dmg, - interruption spellcasing, + fasctcast kind of gear. There's probably some debate on what people would suggest.
I just wanted to add something for BLMs. Another fun trick is to look for non Utsusemi subbed players and write a Bind macro pegged to their name. There's always 1 or 2 of them and there's always people who like to run up and TP off people. It's easy to catch them be4 they get to the group w/ that kind of macro and if you've announced it in /l and /p it'll be easy for every1 to jump on them.
Maybe also for the next version you can mention more about equipment. For blm if you do want to be hardcore you'll prolly want some -%dmg, - interruption spellcasing, + fasctcast kind of gear. There's probably some debate on what people would suggest.
#25
Posted 03 February 2006 - 01:42 AM
mugoi :
I just wanted to add something for BLMs. Another fun trick is to look for non Utsusemi subbed players and write a Bind macro pegged to their name. There's always 1 or 2 of them and there's always people who like to run up and TP off people. It's easy to catch them be4 they get to the group w/ that kind of macro and if you've announced it in /l and /p it'll be easy for every1 to jump on them.
I just wanted to add something for BLMs. Another fun trick is to look for non Utsusemi subbed players and write a Bind macro pegged to their name. There's always 1 or 2 of them and there's always people who like to run up and TP off people. It's easy to catch them be4 they get to the group w/ that kind of macro and if you've announced it in /l and /p it'll be easy for every1 to jump on them.
Nice to know im not the only one that picks the idiots out of the pack and "marks" them with thier own special macros
#26
Posted 03 February 2006 - 03:48 AM
Tainted :
Ellipsis :
Monk - Punch, don't die, be JP
White mage - Heal, Diaga, counter sleepga, don't die, sub war and provoke, be JP Elvaan male face type 7, or Ellipsis.
Black Mage - Nuke, Don't die, be JP
Red mage - Tank, Refresh, enfeeble, be NA
Thief - Score, Steal petra/kills, don't die, be JP
Paladin - Sub whm and heal, sub war and provoke, pld sucks but I guess there's one decent NA one
Dark Knight - One shot people, Stun, Bind, Don't die, be JP, or the single good NA ballista drk
Beastmaster - Be unstraight and do gimp rampages, don't die, be JP and named Tossy
Bard - Sleepga, Buffs, Don't die, be JP because the NA ballista brds suck
Ranger - Shoot, Shadow bind, Don't die
Samurai - Sub Drg and Jump, Sub Rng and shoot, Use polerarm and Penta thrust, Meditate, Don't die, be JP or one of the extremely rare good NA sam, also be named Tossy and carry a sword with you for spirits within spam because that shit is very annoying
Dragoon - Pentra thrust, Be a lesser samurai, Jump, Don't die, don't go as drg, level sam
Summoner - Don't come to ballista unless you're going for all the chevron, plz die
Warrior - Full Buff rampage, Don't die, a plus to be JP
Nin - Do High blade:jin, Don't die, SH is for bitches
Monk - Punch, don't die, be JP
White mage - Heal, Diaga, counter sleepga, don't die, sub war and provoke, be JP Elvaan male face type 7, or Ellipsis.
Black Mage - Nuke, Don't die, be JP
Red mage - Tank, Refresh, enfeeble, be NA
Thief - Score, Steal petra/kills, don't die, be JP
Paladin - Sub whm and heal, sub war and provoke, pld sucks but I guess there's one decent NA one
Dark Knight - One shot people, Stun, Bind, Don't die, be JP, or the single good NA ballista drk
Beastmaster - Be unstraight and do gimp rampages, don't die, be JP and named Tossy
Bard - Sleepga, Buffs, Don't die, be JP because the NA ballista brds suck
Ranger - Shoot, Shadow bind, Don't die
Samurai - Sub Drg and Jump, Sub Rng and shoot, Use polerarm and Penta thrust, Meditate, Don't die, be JP or one of the extremely rare good NA sam, also be named Tossy and carry a sword with you for spirits within spam because that shit is very annoying
Dragoon - Pentra thrust, Be a lesser samurai, Jump, Don't die, don't go as drg, level sam
Summoner - Don't come to ballista unless you're going for all the chevron, plz die
Warrior - Full Buff rampage, Don't die, a plus to be JP
Nin - Do High blade:jin, Don't die, SH is for bitches
Fixed. :love
#27
Posted 03 February 2006 - 04:36 AM
Nice FAQ. You should make another FAQ. "How to Succesfully Argue with a Person that Devalues the Merit of Ballista"
I sub RNG on RDM for Ballista. So as a general thing about ranged attacks, you might want to add they have an advantage over spell power. Unlike a spell that has a loading time and a visible "Ketaru starts casting Sleep II on SomeBRD", Sleep Arrows give no warning that they are about to be shot and at whom. So an advantage of ranged attacks is you can build TP from a safe distance with any job that can naturally use ranged attacks. Then move in to use your stronger WSs (I use Cyclone at 125-150 TP on weak targets). You can also build TP from a safe distance to observe what is going on in the battlefield, as oppose to ganging up on an enemy unit and being caught in the impending Sleepga II or Horde Lullaby.
Just a suggestion to any job that has access to ranged weapons...
I sub RNG on RDM for Ballista. So as a general thing about ranged attacks, you might want to add they have an advantage over spell power. Unlike a spell that has a loading time and a visible "Ketaru starts casting Sleep II on SomeBRD", Sleep Arrows give no warning that they are about to be shot and at whom. So an advantage of ranged attacks is you can build TP from a safe distance with any job that can naturally use ranged attacks. Then move in to use your stronger WSs (I use Cyclone at 125-150 TP on weak targets). You can also build TP from a safe distance to observe what is going on in the battlefield, as oppose to ganging up on an enemy unit and being caught in the impending Sleepga II or Horde Lullaby.
Just a suggestion to any job that has access to ranged weapons...
#28
Posted 03 February 2006 - 04:55 AM
I fought a 75 monk that was mithra, and i had a HELL of a job hitting her, even though i was only 72 (probably the cause of the accuracy) she had evasion gear, and i only hit her like every 1/20 >.> She would alweays go after me for tp and the easy gate breach, She was jp also so i couldnt understand what she said >.<
#29
Posted 03 February 2006 - 05:07 AM
fought a 75 monk that was mithra, and i had a HELL of a job hitting her, even though i was only 72 (probably the cause of the accuracy) she had evasion gear, and i only hit her like every 1/20 >.> She would alweays go after me for tp and the easy gate breach, She was jp also so i couldnt understand what she said >.<
Whatever it was, it was probably making fun of you. People that say things to people on the other team (especially after killing them and such) tend not to be very polite.
#30
Posted 03 February 2006 - 05:25 AM
I always make an effort to pay those people back. Most JP dudes do a little /emote right after they get a kill. Usually /laugh. Nothing feels better than getting a kill back and /laughing as a retort. ;)
#31
Posted 03 February 2006 - 11:56 AM
Ranger
RNG used to be the ones to watch out for in Ballista. Nowadays they're just a tier II threat. If you don't have Utsusemi, a RNG is a viable threat. Sidewinder(Slug Shot) hurts, regardless of the patch. If you do have Utsusemi, you can brawl with a RNG abit. This scares them off usually due to their lack of DEF and EVA. Shadowbind can screw over a guaranteed kill most of the time, only way to combat this is by a Catholicon. If a RNG has Striders or Crimson pants, not much you can do to combat this. Especially if the RNG doesn't want to die. Just ignore them and move on to the next target, because all your gonna do is annoy yourself. Eagle Eye Shot does no where near as much damage as it used to, but it still is immediate spike damage. If your hit with EES, not much you can do except heal after, get out of dodge, or die.
PRO: Sidewinder(and/or Slug Shot) hurts. Shadowbind sucks. Access to movement speed gear
CON: Low EVA and DEF, outside of ranged attacks, weak melee damage, Karma
RNG used to be the ones to watch out for in Ballista. Nowadays they're just a tier II threat. If you don't have Utsusemi, a RNG is a viable threat. Sidewinder(Slug Shot) hurts, regardless of the patch. If you do have Utsusemi, you can brawl with a RNG abit. This scares them off usually due to their lack of DEF and EVA. Shadowbind can screw over a guaranteed kill most of the time, only way to combat this is by a Catholicon. If a RNG has Striders or Crimson pants, not much you can do to combat this. Especially if the RNG doesn't want to die. Just ignore them and move on to the next target, because all your gonna do is annoy yourself. Eagle Eye Shot does no where near as much damage as it used to, but it still is immediate spike damage. If your hit with EES, not much you can do except heal after, get out of dodge, or die.
PRO: Sidewinder(and/or Slug Shot) hurts. Shadowbind sucks. Access to movement speed gear
CON: Low EVA and DEF, outside of ranged attacks, weak melee damage, Karma
Cant really agree with this part. RNG still considerably tier1 threat in ballista, if you are doing it right. I am still using RNG in ballista and I have no problem to remove the target that I want to remove, whether they have utusemi or not. Regarding to S/E nerfing range attack accuracy/damage, it is really hardly can be notice if you are using right range weaponry. Especially with introduction of sushi type of food, it gave RNG further advantage in Ballista. RNG used to have hard time against THF and NIN because of their high evasion and 2 tier of Utsusemi casting since most RNG was using those -accuracy range accuracy rings before food revolution. RNG's only method to remove utsusemi is depending on range attacks, but long weapon delay was killing RNG.
After food revolution patch, THF and NIN no loger having their advantage vs RNG. Sushi and RNG job trait "Accuacy Bonus" because RNG's deadly weapon against THF and NIN or any job with /Nin. The key is to use the right weaponry set up.
In the case of no cap, the best RNG gear setup right now would be following:
Fransisca
Karaken Club
Optical Hat/Wyvern Helment
Peacock Charm
Kirin Osode
Scount's Braccae/Crimson/Byakko Haidate
Strider Boot
Royal Knight Belt/Speed Belt
Seryuu Kote/Crimson Finger Gauntlet
Hellfire with Silver/Stun Bullets
Food Type: Sushi
RNG has potential of decent Axe and Club skills and with assisstance of 5 tiers of job trait "Accuracy Bonus" and sushi makes RNG becomes best killer in close range or in distance. Hellfire has unique property, its hot zone is ranged from 4-10, in another word, it would be really rare for Hellfire to miss slug shot in above range. Indeed, Hellfire has high delay but you wouldnt depending on hellfire as you are equipping Fransisca and KC, you are now have fastest TP regen ability even SAM cant follow. At range from 1-4, Rampage, it may not be able to one shot your target like WAR's Rampage, but it would doing good enough damage.
Lack of DEF and EVA was never a concern for RNG.
#32
Posted 03 February 2006 - 12:54 PM
I disagree, i know a monk in uncap with maxed evasion merits and loads of eva gear(eva torque / those earrings / optical etc). Subs Ninja and is nearly untouchable, monk evasion is very high as it is.
#33
Posted 03 February 2006 - 01:16 PM
Elites :
I disagree, i know a monk in uncap with maxed evasion merits and loads of eva gear(eva torque / those earrings / optical etc). Subs Ninja and is nearly untouchable, monk evasion is very high as it is.
I disagree, i know a monk in uncap with maxed evasion merits and loads of eva gear(eva torque / those earrings / optical etc). Subs Ninja and is nearly untouchable, monk evasion is very high as it is.
Yeah, RNG/NIN vs MNK/NIN
If I can remove NIN and THF's shadows and directly damaging them too, it is really questionable that MNK/NIN would have better performance in the field of evasion, especially, THF is supposed to be King of Evasion.
Monk, naturally weak to piercing attacks, the only reason makes RNG/NIN seems vlunerable is utsusemi x 2 vs RNG's high delay of range attack and 2x-accuracy R.accuracy rings. (pre food revolution and range attack adjustment patch) The introduction of sushi solved RNG's problem in trying to obtain highest r.accuracy and lost of 18-20 accuracy because of the 2 rings. 2 x Snipers and Sushi + Optical Hat makes RNG most accurate in both close range and distance. As RNG is already naturally low in DEF, -20 DEF wont really hurt RNG further.
The key vs MNK/NIN is how to remove MNK's 2 casts of Utsusemi while prevent RNG from taking damage from Asuran Fist. The answer is shadowbind. Shadowbind has an unique property, that it wouldnt unbound other than high damage physical attacks that pass 50 per hit or high magic damage. Shadowbind will still be in effect even the bounding target tooks high range attack damage. In this case, RNG can easily shadowbind MNK/NIN first, remove MNK/NIN's 2 casts of utsusemi with Fran and KC, Barrage then slug shot. Smarter RNG would approach MNK/NIN only when all JA is ready with 100 tp to make sure MNK/NIN totally dead.
It is really sad to see how everyone giving up on RNG after S/E range attack adjustment patch. RNG still has considerable high damage and guranteed damage over time, EXP or HNM alikes. It is sad to see that currently on my server, I am the only NA RNG willing to show up in Ballista and other JP RNG.
#34
Posted 03 February 2006 - 01:38 PM
even though you say its finished, you didn't mention much about samurai. SAM/NIN is arguably one of the most deadly DD with tonko. This allows you to ambush most anyone while they're fighting without being seen. meditate up to 100+tp and stay tonko'd, wait for the target to get to 50%~ HP. Once there engage > /spring > WS and retreat, giving you gatebreach with minimal retalliation from the other team. It's a relatively annoying strategy to have used against you, but effective nonetheless
#35
Posted 03 February 2006 - 02:59 PM
Unfortunately, many people do and always have a catholicon/+1 in handy to rid stuff like gravity/bind and what not. If monk is in full hp, barrage+saido wont take him out definitely in one shot which then leaves monks to practically /autorun hit the rng to death. Back then, id use to whore out stun bullets ( they were very godly in ballista ) Melees wouldnt be able to move a second because of it. Sadly SE had to nerf that which leaves rng's practically no other option other than using sleep arrows/bolts or just sub /sam and meditate tp. It's become a very low classed melee job for ballista these days.
#36
Posted 03 February 2006 - 03:00 PM
Saviour :
Monk, naturally weak to piercing attacks
Monk, naturally weak to piercing attacks
What the hell are you smoking? Monks aren't birds, bats, or flies. They take just as much damage from piercing attacks as everyone else does.
Rangers are great in Ballista if played properly. RNG/SAM in uncapped and 60 cap, RNG/WHM in uncapped, RNG/NIN in any cap.. they're all great. However, RNG/NIN (Stupid subjob for this kind of fight, really) vs. MNK/NIN, assuming a 1v1 duel with no meds and both starting from 0% TP, the MNK/NIN would more than likely win.
#37
Posted 03 February 2006 - 03:31 PM
Elites :
Unfortunately, many people do and always have a catholicon/+1 in handy to rid stuff like gravity/bind and what not. If monk is in full hp, barrage+saido wont take him out definitely in one shot which then leaves monks to practically /autorun hit the rng to death. Back then, id use to whore out stun bullets ( they were very godly in ballista ) Melees wouldnt be able to move a second because of it. Sadly SE had to nerf that which leaves rng's practically no other option other than using sleep arrows/bolts or just sub /sam and meditate tp. It's become a very low classed melee job for ballista these days.
Unfortunately, many people do and always have a catholicon/+1 in handy to rid stuff like gravity/bind and what not. If monk is in full hp, barrage+saido wont take him out definitely in one shot which then leaves monks to practically /autorun hit the rng to death. Back then, id use to whore out stun bullets ( they were very godly in ballista ) Melees wouldnt be able to move a second because of it. Sadly SE had to nerf that which leaves rng's practically no other option other than using sleep arrows/bolts or just sub /sam and meditate tp. It's become a very low classed melee job for ballista these days.
If you says so, people do and always have that item that gives physical immue, you are just trying to argue. Stun Bullet is same as sleep arrow/bolt, if you use too much on same char, they build resistence.
Kayoto, arrow damage on SAM is totally different on WAR, try it yourself.
#38
Posted 03 February 2006 - 03:33 PM
Maybe because of the difference in defense? Jobs don't have specific resistances to different types of weaponry.
And I've never taken RNG to Ballista, but I've taken SAM/RNG a ton of times. Arrow damage depends on distance, and the defense/VIT of who you're shooting. A Monk might take a little bit more damage from any physical attack than say, a Warrior, because Monks tend to wear lighter armor and they have no Defense Bonus trait, and lower VIT (I think, not entirely sure on that one).
Either way, saying Monks are weak to piercing is like saying mages are weak to bludgeoning damage just because my Monk punches them so hard.
a
And I've never taken RNG to Ballista, but I've taken SAM/RNG a ton of times. Arrow damage depends on distance, and the defense/VIT of who you're shooting. A Monk might take a little bit more damage from any physical attack than say, a Warrior, because Monks tend to wear lighter armor and they have no Defense Bonus trait, and lower VIT (I think, not entirely sure on that one).
Either way, saying Monks are weak to piercing is like saying mages are weak to bludgeoning damage just because my Monk punches them so hard.
a
#40
Posted 03 February 2006 - 04:45 PM
Carnal incense lasts about 10-15 seconds from physical so what, catholican is a whole different item which will remove your shadowbind and now what will the rng do?
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