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[Victory and Defeat, PvP Guide] - *Brenner Update*

#41
User is offline   Nem 

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Some people do rush, but they do it smartly. Want me to tell you how to rush with strat? First off, look for someone who is unprotected. Mainly a job without Utsusemi or blink. Run in, hit them with /sprint and run out as fast as you can. You now have a small amount of TP unchecked*.


...for the love of god take that off your guide now... with exception of Thief and maybe Sams this is a perfect way to be HATED! People dont really do this because of TP, they do it because they're freakin cowards. People that do this on valefor are some of the most hated ballista players. Come on... they're other ways to get TP... like ranged attacks! Hell im a monk, and even I dont do this, its bloody disgraceful...

Espically one kick ass thief I know dosent resort to this kind of crap. Ranged attacks people, they are there for a REASON!

Carnal incense lasts about 10-15 seconds from physical so what, catholican is a whole different item which will remove your shadowbind and now what will the rng do?


Acutally... although Catholican (+1) can remove magic Bind, it dosent remove JA Shadowbind, I got shadowbound one time and used both Catholican and +1, gave me the "No effect" message... I was pissed...

Carnal Incese dosent completely miss the attack, but negates all physical damage. Effects like Enspells and light bolt dmg still goes through. You can use it if you do get bound and a guy is about to barrage you, pop it at the last sec. Celestial Incese will make Ranged attacks always miss, this includes RNG ablities like Shadowbind, and even Eagle eye shot.
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#42
User is offline   Boss Rockius 

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Saviour :
Cant really agree with this part. RNG still considerably tier1 threat in ballista, if you are doing it right. I am still using RNG in ballista and I have no problem to remove the target that I want to remove, whether they have utusemi or not. Regarding to S/E nerfing range attack accuracy/damage, it is really hardly can be notice if you are using right range weaponry. Especially with introduction of sushi type of food, it gave RNG further advantage in Ballista. RNG used to have hard time against THF and NIN because of their high evasion and 2 tier of Utsusemi casting since most RNG was using those -accuracy range accuracy rings before food revolution. RNG's only method to remove utsusemi is depending on range attacks, but long weapon delay was killing RNG.

After food revolution patch, THF and NIN no loger having their advantage vs RNG. Sushi and RNG job trait "Accuacy Bonus" because RNG's deadly weapon against THF and NIN or any job with /Nin. The key is to use the right weaponry set up.

In the case of no cap, the best RNG gear setup right now would be following:

Fransisca
Karaken Club
Optical Hat/Wyvern Helment
Peacock Charm
Kirin Osode
Scount's Braccae/Crimson/Byakko Haidate
Strider Boot
Royal Knight Belt/Speed Belt
Seryuu Kote/Crimson Finger Gauntlet
Hellfire with Silver/Stun Bullets
Food Type: Sushi

RNG has potential of decent Axe and Club skills and with assisstance of 5 tiers of job trait "Accuracy Bonus" and sushi makes RNG becomes best killer in close range or in distance. Hellfire has unique property, its hot zone is ranged from 4-10, in another word, it would be really rare for Hellfire to miss slug shot in above range. Indeed, Hellfire has high delay but you wouldnt depending on hellfire as you are equipping Fransisca and KC, you are now have fastest TP regen ability even SAM cant follow. At range from 1-4, Rampage, it may not be able to one shot your target like WAR's Rampage, but it would doing good enough damage.

Well, I still stand by my statement. When I was giving my gauging of each job class, I was going with the average of the class. If a person has a ton of great gear, such as the one you listed, they're going to do better than most other people. Especially when they also have more skill than them. But it doesn't change the fact that the average RNG doesn't do as well as the average (JOB) here. It's just the way the game is made.

Elites :
I disagree, i know a monk in uncap with maxed evasion merits and loads of eva gear(eva torque / those earrings / optical etc). Subs Ninja and is nearly untouchable, monk evasion is very high as it is.

And I bet his attack and defense suffers because of it. I'm not a MNK by any means, but I have seen firsthand what works and what doesn't work. In Ballista it's not just about outlasting your opponent, it's about taking them down before they take you down. Even most NINs don't gear towards evasion in Ballista. Atleast the ones that realize how to fight. Like I said before, no one is untouchable in Ballista. With some accuracy equipment and/or a Sushi, you will land most your hits. I speak this firsthand from fighting a THF with capped EVA merits and a ton of evasion gear.

Lillia :
even though you say its finished, you didn't mention much about samurai. SAM/NIN is arguably one of the most deadly DD with tonko. This allows you to ambush most anyone while they're fighting without being seen. meditate up to 100+tp and stay tonko'd, wait for the target to get to 50%~ HP. Once there engage > /spring > WS and retreat, giving you gatebreach with minimal retalliation from the other team. It's a relatively annoying strategy to have used against you, but effective nonetheless

.. I could say that about any melee. I've done the Tonko > Rampage thing a ton of times. THF does it aswell with Tonko + SA WS. And so do BLMs with Invisible + Thundaga III. It's such a common tactic I'm not gonna get in detail with it. And if you do it enough times, the other team will get wise to it if they're halfway decent. Diaga and a Stun severely ruins anyone if they're behind enemy lines. Before Stun's delay is over, your gravitied or bound. And we all know what happens when that occurs.

[EDIT:

Tem:

...for the love of god take that off your guide now... with exception of Thief and maybe Sams this is a perfect way to be HATED! People dont really do this because of TP, they do it because they're freakin cowards. People that do this on valefor are some of the most hated ballista players. Come on... they're other ways to get TP... like ranged attacks! Hell im a monk, and even I dont do this, its bloody disgraceful...

Espically one kick ass thief I know dosent resort to this kind of crap. Ranged attacks people, they are there for a REASON!

If I don't do it, someone else will. Being all badass and fighting mano a mano is cool, but save that for the Diorama. You stay in one spot, you get mobbed by a ton of peeps. It's annoying, but it works. And in the end, that's what matters. And there are other ways to get TP, but none as effective as this. Double attack can't proc on a ranged attack. And melee eats Utsusemi and defenses such as stoneskin so much faster than a ranged attack.
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#43
User is offline   Nem 

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(Boss Rockius)
If I don't do it, someone else will. Being all badass and fighting mano a mano is cool, but save that for the Diorama. You stay in one spot, you get mobbed by a ton of peeps. It's annoying, but it works. And in the end, that's what matters. And there are other ways to get TP, but none as effective as this. Double attack can't proc on a ranged attack. And melee eats Utsusemi and defenses such as stoneskin so much faster than a ranged attack.


OKay first off... I hear a "If everyone jumped off a bridge, would you do it?" coming on... 2nd, where the HELL did I say anything about 1 on 1!? 3rd, when did I say it was a good idea to stay in 1 spot? and 4th, So you double attack, take a few shadows, run away, and he/she puts them back up. by the time you get to sprint again, cool down timer is back. In the case of mage, even if you DO get through blink, you have Stoneskin to break through. So you pretty much a waste of your time now isnt it? Dink a sleep bolt/arrow on a guy with stoneskin and the person would have to remove it to wake him/herself up assuming a poison potion is taken. (This is good if you've charged the enemy camp and everyones too busy dealing with the rest of your team, less chance someone heals the sleepy guy)

You wanna do this when your like 2 hits from 100TP, it wont piss me off. or even /sprint > WSing someone. but when all you do is /sprint hit & run, its just pretty skilless, and you ruin the fun everyone else is trying to have. Dosent just tick me off when its the enemy doing it.
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#44
User is offline   Boss Rockius 

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Nem :
OKay first off... I hear a "If everyone jumped off a bridge, would you do it?" coming on... 2nd, where the HELL did I say anything about 1 on 1!? 3rd, when did I say it was a good idea to stay in 1 spot? and 4th, So you double attack, take a few shadows, run away, and he/she puts them back up. by the time you get to sprint again, cool down timer is back. In the case of mage, even if you DO get through blink, you have Stoneskin to break through. So you pretty much a waste of your time now isnt it? Dink a sleep bolt/arrow on a guy with stoneskin and the person would have to remove it to wake him/herself up assuming a poison potion is taken. (This is good if you've charged the enemy camp and everyones too busy dealing with the rest of your team, less chance someone heals the sleepy guy)

You wanna do this when your like 2 hits from 100TP, it wont piss me off. or even /sprint > WSing someone. but when all you do is /sprint hit & run, its just pretty skilless, and you ruin the fun everyone else is trying to have. Dosent just tick me off when its the enemy doing it.


I'm coming to the conclusion your being used for TP gain and that's why you don't like it too tough. But just because I see this as a valid post, I'm gonna go through all the points:

"If everyone jumped off a bridge, would you do it?"

To be honest, if it looked fun enough and the people landed in something like water and came back ok, I prolly would.

where the HELL did I say anything about 1 on 1!?

If you don't run back to your team or to a safe spot, your basically alone with the guy.

when did I say it was a good idea to stay in 1 spot?

When you said you don't like the method of hitting and running,

So you double attack, take a few shadows, run away, and he/she puts them back up. by the time you get to sprint again, cool down timer is back. In the case of mage, even if you DO get through blink, you have Stoneskin to break through. So you pretty much a waste of your time now isnt it?

I swing abit, Provoke and he can't recast. Swing again some more. No one says you have to run in, hit and immediately run out. Run in, swing at him until the other realize and swamp you, then head back. Only time this doesn't work well is when the other team is swarming with mages. Then you gotta leave the other side ASAP. Anyways, you can always rush in droves. I usually /assist a NIN or MNK who is about to run over and while he does the dirty work in taking down shadows, I get the free TP.

Even if you DO get through blink, you have Stoneskin to break through. So you pretty much a waste of your time now isnt it?

Cocky RDMs like to do the rush thing too. While they run over and run back, I got more than enough time to break barriers to hit over 0 and get TP. Besides, BLM, SMN, and sometimes WHM, a few rounds of attack is all I need to get it down. But who goes for a mage when another mark is around? Only time it's cool to do that is when they stick their head out first in the pack. Like the BLM who put up invis and is creeping forward. Or the (Mage) who run up to Diaga.

Dink a sleep bolt/arrow on a guy with stoneskin and the person would have to remove it to wake him/herself up assuming a poison potion is taken. (This is good if you've charged the enemy camp and everyones too busy dealing with the rest of your team, less chance someone heals the sleepy guy)

Your assuming that you wont hit a blink. If you do, the guy will just casually run back to recast. If you do hit him, good. You got some TP. It's an alternate method, but the hit and run one is so much more effective. Tonko > Hit. While they run, get another round in and then head back ASAP.

You wanna do this when your like 2 hits from 100TP, it wont piss me off. or even /sprint > WSing someone. but when all you do is /sprint hit & run, its just pretty skilless, and you ruin the fun everyone else is trying to have. Dosent just tick me off when its the enemy doing it.

Sounds like you don't belong at a national Ballista. There are strategies and there is a reason why some people do better than others. You don't like the hit and run strat, fine by you. It does work however. And it is by far one of the best ways to get TP. That's why so many people do it.

Honour has no place in a Ballista. You do what it takes to win. You can be as honourable as you want and not run over and hit me, doesn't change the fact that I and anyone else that wants to win will go over there and hit you for TP.
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#45
User is offline   Geothermal 

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What about for jobs that can't use Ranged? As a Paladin, I'm not about to try my hand at Archery, which we have zero skill in unless subbed. The /sprint tactic is great for generating TP. Besides, people who use the tactic repeatedly, unless you have idiotic mages, will be caught after the first few rounds of it.

I suppose it is far from "Honorable", fuck knows it's frustrating to see it done against you/your team, but when you do Nationals, you play to win. I'll constantly hunt down a mage if he's straying from the pack, or getting too careless. It's wrong to hunt a mage over and over without a doubt, which is why I'd never do it in Diorama, but when it's about winning, you take what you can get.
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#46

Kayoto :
Maybe because of the difference in defense? Jobs don't have specific resistances to different types of weaponry. sleep.gif


And I've never taken RNG to Ballista, but I've taken SAM/RNG a ton of times. Arrow damage depends on distance, and the defense/VIT of who you're shooting. A Monk might take a little bit more damage from any physical attack than say, a Warrior, because Monks tend to wear lighter armor and they have no Defense Bonus trait, and lower VIT (I think, not entirely sure on that one).

Either way, saying Monks are weak to piercing is like saying mages are weak to bludgeoning damage just because my Monk punches them so hard. sleep.gifa


Interesting.

MNK/WAR dont have defense bonus trait?
SAM/WAR dnt have defense bonus trait?

SAMs would take more damage from RNG's range attacks compare to other DD jobs and I dont really think SAM is wearing light armor.
MNK is one of job that have high VIT.

Perhaps you are not familiar with Gun in this particular case tongue.gif It has totally different damage property.

Carnal incense lasts about 10-15 seconds from physical so what, catholican is a whole different item which will remove your shadowbind and now what will the rng do?


You talked like catholican is your saviour of something. Unless you have Catholican + 1, Catholican only randomly remove 1 negative stats from you. What makes you so certain it will remove Shadowbind effect? What makes you so certain that you would always have one in handy everytime you saw a RNG coming towards you with full TP and all JAs ready?

Carnal incense lasts about 10-15 secs? That 10-15 secs is good enough to let RNG to take down most of jobs out there except experienced RDMs. Also it probably takes you like 3-5 secs at least to use Catholican + 1 and remove RNG's utsuemi ni? With that 3-5 secs, Barrage already launched and dealed great damage on you with Hellfire and you are good about to die from a 600-900 slug shot damages.
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#47
User is offline   Elites 

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Um easier said than done, barrage isnt always accurate and like i said before it wont kill a monk unless your just gonna go for a cheap shot(mnk running with like 30% hp or so). Also a ranger using hellfire in ballista is just plain stupid. You know mnk/nin can just recast ni or ichi before your barrage even goes off, you'll have to knock his shadows off first which will take awhile if you plan on shooting with a hellfire and if you try to take it off close combat, bind will be released. It's a known issue, RNG's use shadowbind to bind melees from chase raping them. You shadowbind to run away as far as you can, not get ready to do some sort of execution then get raped right after unless ofcourse the melee has low enough hp to pull it off. Even so it's very risky, rather against it if you dont wanna give away gate breech.

And no Boss, you dont lose defense / attack from wearing +eva gear on monk on those slots. Asuran will and always do high dmg in uncap if your merited well enough.
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#48
User is offline   Tainted 

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Ellipsis :
Tainted :
Ellipsis :
Monk - Punch, don't die, be JP

White mage - Heal, Diaga, counter sleepga, don't die, sub war and provoke, be JP and a Taru. Mintfrappe currently owns Firette because he's out of practice. Ellipsis suck whm

Black Mage - Nuke, Don't die, be JP

Red mage - Tank, Refresh, enfeeble, be NA

Thief - Score, Steal petra/kills, don't die, be JP

Paladin - Sub whm and heal, sub war and provoke, pld sucks but I guess there's one decent NA one

Dark Knight - One shot people, Stun, Bind, Don't die, be JP, or the single good NA ballista drk

Beastmaster - Be unstraight and do gimp rampages, don't die, be JP and named Tossy

Bard - Sleepga, Buffs, Don't die, be JP because the NA ballista brds suck

Ranger - Shoot, Shadow bind, Don't die

Samurai - Sub Drg and Jump, Sub Rng and shoot, Use polerarm and Penta thrust, Meditate, Don't die, be JP or one of the extremely rare good NA sam, also be named Tossy and carry a sword with you for spirits within spam because that shit is very annoying

Dragoon - Pentra thrust, Be a lesser samurai, Jump, Don't die, don't go as drg, level sam

Summoner - Don't come to ballista unless you're going for all the chevron, plz die

Warrior - Full Buff rampage, Don't die, a plus to be JP

Nin - Do High blade:jin, Don't die, SH is for bitches



Fixed. :love

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#49
User is offline   Kazikai 

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Why not just test attacking a SAM and MNK w/o armor/merits and see what happens.
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#50
User is offline   Nem 

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*comes back from lunch* *yawn*... damn food comma... anyway...



I'm coming to the conclusion your being used for TP gain and that's why you don't like it too tough.


Meh may wanna add SAM, THF, WHM, NIN to that. Dosent let me put all of them in there so I just stick with EXP stats. Tend to use everyone one of them except for Thf much. SAM being my favorite, not mearely for TP, but for Third Eye ( I got a 6th sense on this thing I swear...), because the /sprint & WS thing gets old. You wouldnt be saying "that's why you don't like it too tough" if you've seen me fight. Getting Cross-counters lately made me try out some crazy things, and I acutally live. ^^;

Cocky RDMs like to do the rush thing too. While they run over and run back, I got more than enough time to break barriers to hit over 0 and get TP. Besides, BLM, SMN, and sometimes WHM, a few rounds of attack is all I need to get it down. But who goes for a mage when another mark is around? Only time it's cool to do that is when they stick their head out first in the pack. Like the BLM who put up invis and is creeping forward. Or the (Mage) who run up to Diaga.


Yeah RDMs that do that are just baiting, I love when they do that. Its a pretty dumb move on they're hand unless you have a few members of the team that are acutally stupid enough follow them all the way to camp.

(Nem)
when did I say it was a good idea to stay in 1 spot?

(Boss Rockius)
When you said you don't like the method of hitting and running,


No I didnt >.>

(Boss Rockius)
There are strategies and there is a reason why some people do better than others. You don't like the hit and run strat, fine by you. It does work however. And it is by far one of the best ways to get TP. That's why so many people do it.

Honour has no place in a Ballista. You do what it takes to win. You can be as honourable as you want and not run over and hit me, doesn't change the fact that I and anyone else that wants to win will go over there and hit you for TP.


Guess thats why people tend to like me. Not for my mere ability to kill, to give honor in a place which shouldnt have any while doing it. The Gold chevrons ive gotten are proof of that. I like a challenge, you dont really get better buy repeatedly hit n running... Seems like everyone that does it has some seriously lack of skill without it, but thats just guys I fight... its just so predictable, point where you can TIME it.

(Geothermal)
Besides, people who use the tactic repeatedly, unless you have idiotic mages, will be caught after the first few rounds of it.


If you did it, chances are id remember the name and tell everyone on the team, kinda screwing the element of surprise a bit.

(Boss Rockius)
Sounds like you don't belong at a national Ballista.


Sounds like you misunderstand a bit. You dont know what I can do... /grin I never said I got owned by this kinda of crap. Pretty far from it. Its just getting tiring. Besides in the event that I do get killed (and when I do, they tend to get it back up the ass 3 fold), the death dosent get me mad. Ive had a few battles were we just go all out, I die a lot but they were crazy fun.
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#51
User is offline   Boss Rockius 

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[quote=Boss Rockius]There are strategies and there is a reason why some people do better than others. You don't like the hit and run strat, fine by you. It does work however. And it is by far one of the best ways to get TP. That's why so many people do it.

Honour has no place in a Ballista. You do what it takes to win. You can be as honourable as you want and not run over and hit me, doesn't change the fact that I and anyone else that wants to win will go over there and hit you for TP. [/quote]

Guess thats why people tend to like me. Not for my mere ability to kill, to give honor in a place which shouldnt have any while doing it. The Gold chevrons ive gotten are proof of that. I like a challenge, you dont really get better buy repeatedly hit n running... Seems like everyone that does it has some seriously lack of skill without it, but thats just guys I fight... its just so predictable, point where you can TIME it. [/quote]
And people tend to like me for the fact that I get the job done. Hit and run, mano-a-mano, what have you. Having honour is good, but not doing a H&R is not honour. It's strategy. Also I can't see how you, "don't really get better" by doing that tactic. What is there to get better at? When it comes to fighting you just /a and fight. And depending on your status before the fight and equips, a winner is decided.

I bet it'd kinda irk you that I run in circles when I fight too.

[quote]Sounds like you misunderstand a bit. You dont know what I can do... /grin I never said I got owned by this kinda of crap. Pretty far from it. Its just getting tiring. Besides in the event that I do get killed (and when I do, they tend to get it back up the ass 3 fold), the death dosent get me mad. Ive had a few battles were we just go all out, I die a lot but they were crazy fun.[/quote]
I haven't misunderstanded a thing. And you don't know what I can do either. Even though I use this tactic, doesn't make me skill-less. Pretty far from it. Regardless of it being tiring, it works. Besides the fact, it can be countered. If your talking about how you can time it and what not, why do you care about it so much? Infact, better yet, you will me your tactic for getting TP. Barring the /SAM sub of course.
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#52
User is offline   Nem 

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I get the feeling someones taking this a lil more personally then acutally suppose to... (which shouldnt be at all) w/e I feel like typing anyway! :love

(Boss Rockius)
I bet it'd kinda irk you that I run in circles when I fight too.


Not really... tend to be easier to counter then a TaruTaru BLM without buffs on trying to melee you, and you have 300TP for Rampage. :boing

(Boss Rockius)
why do you care about it so much?


I already said why... its annoying! *whine* Something new! (Yes, Please!) :yes

(Boss Rockius)
Infact, better yet, you will me your tactic for getting TP. Barring the /SAM sub of course.


*changes Tactic to Tactics* Right then!~ (and Im assuming my meditate isnt going to be ready for a few)

-Incase of BST/SMNer-
They like to send they're pets at you. Walk to the camp and hopefully they'll throw them at you, hoping that you run away. Usually get a nice few hits before the guys release pets.

When its safe, I sneak up to the nearest guy in the camp and will whack the crap out of anyone near me standing my ground. When I think im in some real danger, ill sprint away. When I attack someone, I scroll around using (Switch Target) to make sure some invisable mage dosent get the best of me.

I bait people. I try to be smart about this, but it is kinda based on luck. I make myself look lost... like im really far from the group. I tell my team to leave me unless I really need the help. Because anyone smart enough will run away if your teammates come to help. I let my counters do the killing. Person dies, and I have TP for the next victum.

Yeah... who needs TP!? SCREW TP! SCREW IT TO HELL!, ... :idiot *ahem* I'm sorry that was rude of me... Meh sometimes I like to bring MND gear and smack someone with a hard chi blast when they try to run. Rarely happens. Did this to one war/nin so... why not do it on 2 war/nins and a Mnk/sam in national ballista? Worked nicely... to bad round ended before I could finish off the monk...stupid "best out of 3" ;;

anyway...

You got your normal "Attack one target as a group" thing and sometimes theres someone thats mean it hits me while im killing they're teammate, so I give him my full attention. Because Geee I wonder what they're doing... (other then stabing you)

Giant's drink is a nice way to get attention... need I say more?...think!

Its all really stuff you should know already. I dont need to say much because chances are if you already know.

Note: See... lack of sleep is bad... BAD!... so is Starbucks... No coffee for me! kthx! :wall
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#53
User is offline   Ketaru 

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I get the feeling someones taking this a lil more personally then acutally suppose to... (which shouldnt be at all) w/e I feel like typing anyway!


...for the love of god take that off your guide now... with exception of Thief and maybe Sams this is a perfect way to be HATED! People dont really do this because of TP, they do it because they're freakin cowards. People that do this on valefor are some of the most hated ballista players. Come on... they're other ways to get TP... like ranged attacks! Hell im a monk, and even I dont do this, its bloody disgraceful...


Funny how insults to one's integrity correlates with getting personal, doesn't it? I myself tend to grow ill at the accusation that RDMs are cowards because they don't stay up in the front lines, despite Stoneskin and Phalanx (note, these spells do not obligate us to make ourselves easy targets to hit)
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#54
User is offline   Boss Rockius 

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Well, rather than pick apart the post again, I'm just gonna end it with you have your ways and I have mine. And while it may be annoying, it does work. And it works well. Works so well I'm gonna keep it in the guide. It's a cop out, but I really don't feel like going in circles.
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#55
User is offline   Nem 

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(Ketaru)
I myself tend to grow ill at the accusation that RDMs are cowards because they don't stay up in the front lines, despite Stoneskin and Phalanx


Nah those guys are just idiots... or just trying to provoke you into being a TP leech. Though I usually dont do this unless the guy really deserves it, I like making people look like asses in ballista. There is a Mental part of the game you can take advantage of. Anger really does cloud judgement. That works ^^
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#56

Elites :
Um easier said than done, barrage isnt always accurate and like i said before it wont kill a monk unless your just gonna go for a cheap shot(mnk running with like 30% hp or so). Also a ranger using hellfire in ballista is just plain stupid. You know mnk/nin can just recast ni or ichi before your barrage even goes off, you'll have to knock his shadows off first which will take awhile if you plan on shooting with a hellfire and if you try to take it off close combat, bind will be released. It's a known issue, RNG's use shadowbind to bind melees from chase raping them. You shadowbind to run away as far as you can, not get ready to do some sort of execution then get raped right after unless ofcourse the melee has low enough hp to pull it off. Even so it's very risky, rather against it if you dont wanna give away gate breech.

And no Boss, you dont lose defense / attack from wearing +eva gear on monk on those slots. Asuran will and always do high dmg in uncap if your merited well enough.


You really have no idea how a RNG/NIN should be playing in ballista and you are making assumption. Do you even know how danger Hellfire is with Stun Dagger and KC or Fran and KC is? No, you doesnt seems like you do. I can and did killed a full HP MNK/NIN under 1v1 situation with Hellfire, the gun that you said supposed to be stupid. You are making vague comment because you dont really knows how RNG should be performing in Ballista. Who ever said that I am going to knock off MNK/NIN's shadow with Hellfire? What is the main reason I am off hand KC? To remove your shadows!!! Please check it. The speed of KC removing both Utsusemi:Ichi and Utsusemi:Ni is faster than you can imagine with RNG's accuracy bonus trait and sushi without to unbound MNK from shadowbind. You have underestiamted that potential damage and TP gained by KC and Barrage.

Asuran fists indeed powerful, but it is gimped on MNK/NIN even you merit Ausran Fist. Example? MNK/NIN with full critical damage, H2H, and STR merit, equipping Osode did 0 damage on my RDM/BLM. In direct comparison, MNK/WAR, ables to at least did around 100-200 damage with Asuran Fist on my RDM. +Eva gear will defintely gimp MNK's damage.
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#57
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Okay, stop talking about Monk because you obviously have no idea what your saying. Meriting Asuran fists? What are you smoking because there is no such thing. I said +evasion gear WILL NOT reduce dmg on monk, not mnk/nin > mnk/war in terms of dmg genius. RDM/BLM you say? 0 dmg? It is not surprising a WS will do 0 dmg to a rdm with stoneskin and phalanx on. And if you tell me you had none of the above on during the WS then stop lying. A fully merited h2h monk will still do the regular 800 asuran fists DMG with WHATEVER sub in ballista and this is a fact, there is no more BS about this. There is a fucking reason why they are one of the most broken jobs in the game.

You need to quit RNG right now, Kraken to rip shadows right. . .do you not know that you should NEVER use a kraken club on a monk? Do you know what Counterstance does to it? Do you know how fucking SLOW hellfire shoots? I'm sorry but you lose to this rambo theory of yours. Answer these questions before bothering to post back an "Engrish" post. Your talking about a 1 on 1 here? Monk doesent even have to sub /ninja to beat a rng in that case, try fighting a monk/drg thanks.
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Elites :

You need to quit RNG right now, Kraken to rip shadows right. . .do you not know that you should NEVER use a kraken club on a monk? Do you know what Counterstance does to it? Do you know how fucking SLOW hellfire shoots? I'm sorry but you lose to this rambo theory of yours. Answer these questions before bothering to post back an "Engrish" post. Your talking about a 1 on 1 here? Monk doesent even have to sub /ninja to beat a rng in that case, try fighting a monk/drg thanks.


do you know what counterstance does to ranged attack? and Saviour you are very smart, im going to go merit my asuran fist now for extra dmg^_^.............................................................sigh
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He said Kraken to take off shadows, not using ranged attacks. Mnk will always beat Rng 1 on 1, drop that stupid debate now.
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doesnt matter, if monk pops counterstance, rng hits until takes shadows then should disengage and just shoot, until the monks takes off counterstance then re-engage, im sure the rng would be dead before this happens though lol
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