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[Victory and Defeat, PvP Guide] - *Brenner Update*

#81
User is offline   Boss Rockius 

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Saviour :
You have overestimated MNK, good NIN, THF, BLM, and RDM can kill lvl 75 MNK likes nothing

I'm sorry but I greatly disagree with this.

First off, BLM is exempt. A melee 1v1 with a BLM is just a painful thing to see. If the first Bind or Gravity is resisted, the BLM is dead. If it sticks, the melee is dead. The fight either ends with the BLM running around getting hit, or the melee in one spot getting nuked. If the melee has TP before hand, the fight is over before it begins. If items are disallowed, the melee is at a disadvantage. It just ain't cool.

Now onto NIN, THF and RDM. A NIN, maybe I can see that working. With some debuff luck and the right gear, they can probally produce enough damage to get the MNK down before they drop themselves.

For THF, I don't see it happening unless the MNK didn't poison himself pre-fight. ONE Asuran Fists will get the job done. If they survive the hits to 100% I mean. The only spike damage a THF has is WS and SA/TA. TA is null in a 1v1 situation, and SA need to have the person slept to get it done. Or Hide. But just like Provoke, Chi Blast takes that down before it becomes a threat. Dancing Edge does like 300-400 max, no SA. Regardless if that's powerful enough to kill a MNK or not, remember you have to get that TP before the MNK does. And a MNK has crazy speed.

Now RDM is completely overrated. They don't have the stopping power to get the job done. In addition to the fact they have to have their buffs up just so they don't die during the fight. BTW, speaking about RDM/NIN here. If we're talking about a mage style RDM, they're coupled with the BLM comment above. I've 1v1 with RDMs aswell. The only RDM type that has the power to get the job done is Kraken Club RDMs. Those en- spells do some nice damage when all the numbers are added up. But please, I DARE you to use a Kraken Club on a MNK. It's basically suicide.

There's a reason why I rated a MNK as high as they are. Look at the gear a MNK can wear. Then there's the Black Belt. It has -% physical damage in addition to STR and Haste. VIT, Counter, Kick Attacks in addition to the speed, etc. And if we're talking about a decked out (Job) vs. a MNK, let's deck the MNK out too. By then they have no chance. And realize a MNK has broken HP in addition to these skills.
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#82
User is offline   Kazikai 

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NIN and THF wont be able to evade from RNG/NIN's attacks no matter how they stack their evasions.


Perfect Dodge!!
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#83

Boss Rockius :
Saviour :
You have overestimated MNK, good NIN, THF, BLM, and RDM can kill lvl 75 MNK likes nothing

I'm sorry but I greatly disagree with this.

First off, BLM is exempt. A melee 1v1 with a BLM is just a painful thing to see. If the first Bind or Gravity is resisted, the BLM is dead. If it sticks, the melee is dead. The fight either ends with the BLM running around getting hit, or the melee in one spot getting nuked. If the melee has TP before hand, the fight is over before it begins. If items are disallowed, the melee is at a disadvantage. It just ain't cool.

Now onto NIN, THF and RDM. A NIN, maybe I can see that working. With some debuff luck and the right gear, they can probally produce enough damage to get the MNK down before they drop themselves.

For THF, I don't see it happening unless the MNK didn't poison himself pre-fight. ONE Asuran Fists will get the job done. If they survive the hits to 100% I mean. The only spike damage a THF has is WS and SA/TA. TA is null in a 1v1 situation, and SA need to have the person slept to get it done. Or Hide. But just like Provoke, Chi Blast takes that down before it becomes a threat. Dancing Edge does like 300-400 max, no SA. Regardless if that's powerful enough to kill a MNK or not, remember you have to get that TP before the MNK does. And a MNK has crazy speed.

Now RDM is completely overrated. They don't have the stopping power to get the job done. In addition to the fact they have to have their buffs up just so they don't die during the fight. BTW, speaking about RDM/NIN here. If we're talking about a mage style RDM, they're coupled with the BLM comment above. I've 1v1 with RDMs aswell. The only RDM type that has the power to get the job done is Kraken Club RDMs. Those en- spells do some nice damage when all the numbers are added up. But please, I DARE you to use a Kraken Club on a MNK. It's basically suicide.

There's a reason why I rated a MNK as high as they are. Look at the gear a MNK can wear. Then there's the Black Belt. It has -% physical damage in addition to STR and Haste. VIT, Counter, Kick Attacks in addition to the speed, etc. And if we're talking about a decked out (Job) vs. a MNK, let's deck the MNK out too. By then they have no chance. And realize a MNK has broken HP in addition to these skills.


I cant agree, you are bring up the issue of chicken and egg.

If you didnt noticed, I did said good players, I didnt say all players. Let me ask you, what is best BLM setup in no cap Ballista? I would suggest BLM/RDm with BLM JSE, Earth Staff, Chevloet Cape, Jelly Ring, Bat Earring x 2, Fish Mithkabob, and Blind Potions. Meele one shot BLM with this setup? Good luck. Galka MNK, maybe, with that incredible amount of HP. Dont under estiamate 30% Physical Reduction and Phalanx combined, althought BLM may not have high enhancing magic skill like RDM did. One shot such BLM is not going to be easy even you have TP to begin with. It is about character controlling for BLM with careful timing of Stun, Sleepga, Bind, and Gravity. Do you know how fast can BLM/RDM cast with Rostrum Pumps? Not to mention that fast cast earring from limbus.

For the case of NIN, NIN/WAR may have to bid on their luck about their debuffing but not really it is one side MNK > NIN. MNK will eating NIN/WAR only because of counterstance, since NIN dont have high damage as other DDs and counterstance will just do the trick. Yet, who said NIN/WAR has to stand there meeleing MNK like an idiot and not allow to kiting MNK around and damaging MNK with elemental ninjatsus? It is still 1 v 1.

For NIN/RNG and NIN/THF, they probably can just fighting MNK face to face. NIN/THF with help from evasion bonus trait and ninjatsu debuffing and spaming elemental ninjatsus, the odd is usually against MNK. Do you know what kills MNK? Paralyze and Slow. Chakara unable to get rid of slow. Chakara may be able to get rid of paralyze but chance is 50/50 that chakara will be cancel because of paralyze. Chakara has 5 min recasting, but Hojo, Kurayami and Jabaku do not. Who said it is one side MNK > NIN at ballista?

NIN/RNG, I personally have won 1 v 1 match vs Galka MNK at lvl 60 and Taru MNK at no cap as NIN/RNG before. One shot both MNKs 45 secs after fight starts. Why? Counterstance. Barrage did over 700 damages on them because their defense drop to almost 0 and slug shot just finish the fight so quick. If they choose not to counterstance, it gives NIN/RNG even better chance without worrying their attacks got counters.

For RDM, the most aggreesive RDM at all cap is RDM/BLM, nevers RDM/NIN. RDM/NIN makes themselves vulnerable to other mages by keep engaging, and there is a deadly casting delay once RDM is in engagement.


MNK vs good RDM/BLM it is just matter of time MNK got slow nuked to death by RDM. Let forget about AF2 RDm. Both MNK/WAR and MNK/NIN did 0 damages to RDM with Earth Staff, Enhancing torque, Augmenting earring, Jelly Ring, Chevolet Cape, and Fish Mithkabot. That including both Asuran Fist and Hundred Fist. MNK/WAR may doing little better because they /war on Asuran Fist that able to deal max 100-200 damages, but they would still hiting 0 for 100 fist. As long as you cant one shot RDM, RDM usually able to recover.

I typed too much, dont want spend more time on THF since it is all about character controlling and how you make up your gear set up. If you are interest, you can PM me.

Kazikai :
NIN and THF wont be able to evade from RNG/NIN's attacks no matter how they stack their evasions.


Perfect Dodge!!


No offense, just in case you dont know, Perfect Dodge cant evade range attack at all, not even from throwing weapon.
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#84
User is offline   Elites 

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blah yeah ok, i dont even feel like reading your entire posts anymore because now your sounding more ridiculous than before. One round of KC + Francisca as fast as sam's meditate? r o f l m a o. Jesus christ, your giving the accuracy bonus like it'll hit anything rofl. A thief or nin will fuck up a ranger any day, rng can't easily rip through thf's shadows you retard. I've seen a thief at 87 hp left blink tanking kill a 75% hp ninja, thats how sick their evasion is. I don't care what you wear, they can blink tank your hellfire all day. Infact go make a video and show us of you vs a thf or nin and we want to see you rip their shadows with your "Pimp" accuracy buddy. /Drg gives accuracy bonus as well so your wrong on rng/nin being the "Best" combo. Mnk/Drg > you.
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#85
User is offline   Boss Rockius 

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[quote]Saviour :
I cant agree, you are bring up the issue of chicken and egg.

If you didnt noticed, I did said good players, I didnt say all players.[/quote]
Ok, well in that case I'm gonna use a decked out MNK.

Let me ask you, what is best BLM setup in no cap Ballista? I would suggest BLM/RDm with BLM JSE, Earth Staff, Chevloet Cape, Jelly Ring, Bat Earring x 2, Fish Mithkabob, and Blind Potions. Meele one shot BLM with this setup? Good luck. Galka MNK, maybe, with that incredible amount of HP. Dont under estiamate 30% Physical Reduction and Phalanx combined, althought BLM may not have high enhancing magic skill like RDM did. One shot such BLM is not going to be easy even you have TP to begin with. It is about character controlling for BLM with careful timing of Stun, Sleepga, Bind, and Gravity. Do you know how fast can BLM/RDM cast with Rostrum Pumps? Not to mention that fast cast earring from limbus. [/quote]
Ok, if items are allowed, a mere Poison potion beforehand will remedy the BLM's biggest threat. And a cath for whatever a BLM casts. Also, also mage loading up on physical DMG-% is like a NIN with evasion gear. Regardless, they're gonna get hit hard. With capped Criticals and Destroyers, the BLM is gonna get fucked up. I don't care how much -% you got. Stack on enough and it may start to help, but that's taking away from your power. And not to mention a MNK's speed. And remember, this is -% on an already low base defense.

And hey, if we're getting outlandish to the point of Limbus items, Brutal Earring, those resist bind and Gravity nonsense, etc. You just shot the hypothetical BLM in the foot. Let's leave mages out of this. Melee on melee is where the debates are at. There's too much circumstance for those.

[quote]For the case of NIN, NIN/WAR may have to bid on their luck about their debuffing but not really it is one side MNK > NIN. MNK will eating NIN/WAR only because of counterstance, since NIN dont have high damage as other DDs and counterstance will just do the trick. Yet, who said NIN/WAR has to stand there meeleing MNK like an idiot and not allow to kiting MNK around and damaging MNK with elemental ninjatsus? It is still 1 v 1.

For NIN/RNG and NIN/THF, they probably can just fighting MNK face to face. NIN/THF with help from evasion bonus trait and ninjatsu debuffing and spaming elemental ninjatsus, the odd is usually against MNK. Do you know what kills MNK? Paralyze and Slow. Chakara unable to get rid of slow. Chakara may be able to get rid of paralyze but chance is 50/50 that chakara will be cancel because of paralyze. Chakara has 5 min recasting, but Hojo, Kurayami and Jabaku do not. Who said it is one side MNK > NIN at ballista?[/quote]
No. Everytime I fight a NIN, I always get debuffed. Yet most of the time I still win, wanna know why? Because they NIN doesn't produce enough damage to get the job done before I do. I'm a Warrior with a merited axe. That is not my A+ weapon. MNKs that merit H2H are meritting their A+ weapon in addition to flat out being faster than I could hope to be. I'll use a MNK/WAR for this situation. Because if it was a MNK/SAM this would be overkill.

NIN/RNG. I guess he's throwing Shurikens right? I guess we're gonna be unrealistic and say he's barraging those ludacriously expensive high DMG ones too, right? Let's try to be slightly realistic here. A NIN could throw a ton of god winds, but it's so reckless it's just not gonna happen in a Ballista. Atleast not often enough to legitimize them beating a MNK all the time. And anything less than the HQ stuff ain't enough. But let's let this one go and agree to disagree.

[quote]NIN/RNG, I personally have won 1 v 1 match vs Galka MNK at lvl 60 and Taru MNK at no cap as NIN/RNG before. One shot both MNKs 45 secs after fight starts. Why? Counterstance. Barrage did over 700 damages on them because their defense drop to almost 0 and slug shot just finish the fight so quick. If they choose not to counterstance, it gives NIN/RNG even better chance without worrying their attacks got counters.[/quote]
If that's all your barrage did with counterstance to a Taru MNK, I take back what I said earlier. MNK wins this combo too.

NIN/THF no. Didn't you listen to the last poster? Evasion is overrated in Ballista. You may evade the subpar players, but to those with merits, you've just screwed yourself. And trust me, I've felt the difference. A Ninja that doesn't have /WAR(or /DRK I suppose) hits noticeably less. I'm a Warrior, one of the 3 tank classes. Sadly a decked out MNK takes the same damage I do in Ballista. Maybe less thanks to Guard. Infact, no. Let's be unrealistic again. This MNK has capped guard. gg NIN, you lost. Even with Slow, Paralyze and etc, a MNK will get through those shadows and a MNK will hit that NIN. Provoke will stop casting. /SAM will just mess him up with Asuran Fists soon as shadow is done. /NIN can go fuck itself. /NIN is for pussies.


[quote]For RDM, the most aggreesive RDM at all cap is RDM/BLM, nevers RDM/NIN. RDM/NIN makes themselves vulnerable to other mages by keep engaging, and there is a deadly casting delay once RDM is in engagement.


MNK vs good RDM/BLM it is just matter of time MNK got slow nuked to death by RDM. Let forget about AF2 RDm. Both MNK/WAR and MNK/NIN did 0 damages to RDM with Earth Staff, Enhancing torque, Augmenting earring, Jelly Ring, Chevolet Cape, and Fish Mithkabot. That including both Asuran Fist and Hundred Fist. MNK/WAR may doing little better because they /war on Asuran Fist that able to deal max 100-200 damages, but they would still hiting 0 for 100 fist. As long as you cant one shot RDM, RDM usually able to recover.[/quote]
No. Just no. Within I'd say 3-5 attack rounds, any and all buffs the RDM has will be broken. Asuran Fists will rule the guy, and with Destroyers and critical hit merits, the RDM will get schooled badly. I've seen firsthand how often critical merits and Destroyers go off. Put it this way: It's rarer for them not to go off. And a RDM's most deadly buff is those paralyzing spike stuff. That paralyze lingers. But the Stoneskin and Phalanx, that is a joke. If the RDM stands there long enough a melee to hit, within a few attack rounds, they will be broken. I speak of this first hand.

[quote]I typed too much, dont want spend more time on THF since it is all about character controlling and how you make up your gear set up. If you are interest, you can PM me.[/quote]
Not that interested. Only reason I'm replying is because it's my topic. Also chances are the MNK has this one too. But please, I'd love to see what debate you have for a THF winning this.






Now I understand what your trying to do, but when the players are of equal skill and resources, the MNK always has the advantage.

Guard completely buttfucks physical attacks. I don't like to speak with ego but I am not a subpar WAR. Yet a MNK that doesn't even have capped Guard blocked for 0 once. Effing zero. This is an axe we're talking about. 50 DMG at max potential. That is noteworthy.

Counter. Nothing special needs to be done, they just gotta be looking at you. Not an ability, just a job trait. A job trait that can be meritted. So in addition to them hitting you, they can also hit you on your own turn. It also eats shadows.

Dodge and Focus. Enhancing abilities with no reprecussions.

Max HP Boost. This is just wrong. A MNK can break 2k HP without any food. In Ballista ALL damage is lowered. I didn't have time to test so I didn't post it in my guide, but I believe my Spirit's Within was gimped. So you wont hit a MNK nearly as hard as you should. So in addition to him messing you up, he's messing you up for the same, if not more. And he has more HP than you.

Hundred Fists. Since you brought it up, you are not beating a MNK that did Hundred Fists. Want me to name some jobs that can?

WAR: If Mighty Strikes and has TP beforehand. And even then, it's luck.

WHM: lol

BLM: If you get Stun off or some form of sleep sticks. If you Gravity or Manafont your dead already.

RDM: I'd say Chainspell is more deadly than 100F.

THF: For obvious reasons.

PLD: " "

DRK: I'd love to see Souleater and Bloodweapon w/ Kraken vs. 100F. Never seen it before, wont comment.

BST: See WHM.

BRD: Under the assumption the MNK used Poison Pot beforehand, no, this guy is smoked.

RNG: No.

SAM: Tachi: Hobaku for Stun > Gekko > Hope you get the kill before Asuran Fists or you're flat out overwhelmed.

NIN: If you Mijin, you lost the fight.

DRG: Don't have much experience with Spirit Surge.

SMN: No.

100F is easily one of the best 2hrs in the game. Easily. To suggest a RDM can fight through it without Chainspell or Support is insane.

And please can someone other than the basic posters jump in this debate? Someone has to have some insight on this. Or fight hand experience.
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#86
User is offline   Kauna 

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DRK: I'd love to see Souleater and Bloodweapon w/ Kraken vs. 100F. Never seen it before, wont comment.


I've participated in and won this fight, although I did use Hundred Fists a split second before the drk used souleater/blood weapon. And if the drk had mp to stun me, he probably would have won. I dunno, it would be close.

Spirit Surge is powerful, but I don't think it could withstand Hundred Fists, unless the wyvern had enough tp for you to SC with. Even then, it's much like what you wrote for sam: If you don't kill the monk with it quickly, you're probaby dead. Then again, I've never fought a dragoon who used it; I'm speaking from my own experience with Spirit Surge.
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#87
User is offline   Stegan 

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No. Just no. Within I'd say 3-5 attack rounds, any and all buffs the RDM has will be broken. Asuran Fists will rule the guy, and with Destroyers and critical hit merits, the RDM will get schooled badly. I've seen firsthand how often critical merits and Destroyers go off. Put it this way: It's rarer for them not to go off. And a RDM's most deadly buff is those paralyzing spike stuff. That paralyze lingers. But the Stoneskin and Phalanx, that is a joke. If the RDM stands there long enough a melee to hit, within a few attack rounds, they will be broken. I speak of this first hand.


stoneskin takes damage exactly like the RDM beneath it would. meaning it takes damage based on DEF/VIT. most RDM you're fighting are probably not geared for max DEF/VIT, or not subbing WAR.

also, the only buffs you can actually 'break' are stoneskin or utsusemi. unless you have some means of Dispel? Phalanx, Protect, Spikes, Haste, Refresh are all on timers. you can not break them with damage.
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#88

Elites :
blah yeah ok, i dont even feel like reading your entire posts anymore because now your sounding more ridiculous than before. One round of KC + Francisca as fast as sam's meditate? r o f l m a o. Jesus christ, your giving the accuracy bonus like it'll hit anything rofl. A thief or nin will fuck up a ranger any day, rng can't easily rip through thf's shadows you retard. I've seen a thief at 87 hp left blink tanking kill a 75% hp ninja, thats how sick their evasion is. I don't care what you wear, they can blink tank your hellfire all day. Infact go make a video and show us of you vs a thf or nin and we want to see you rip their shadows with your "Pimp" accuracy buddy. /Drg gives accuracy bonus as well so your wrong on rng/nin being the "Best" combo. Mnk/Drg > you.


First thing first, now your posts just keep making you sounds dumb and dumber.

Reality check:

1. Will anyone agrees that any job with decent club skill can out speed SAM with mediate in TP gaining? Agrees or Disagree?

Your statement just makes you sounds like you dont know about KC and you have never ever use one in your poor FF11 life. Why would I equip Suppanommi and Swift Belt? What is my purpose of doing so? Now, go grab a chair and sit down and start using that brain of yours that is 90% fill with H2O. Do you even know what does Swift Belt do?

2. This idiot's statement: "A thief or nin will fuck up a ranger any day, rng cant easily rip through thf's shadows you retard." This statement is so weak that hardly can be used as counterpoint to coutner my argument Agree or Disagree?

Did you told everyone what was that poor RNG that got raped by THF and NIN equipping? (Although I 100% believed that this RNG is probably you because you are an amteur RNG wannabe) Did you even check my setup? Sniper + 1 x 2? Peacock Charm? Swift Belt? Optical Hat? RNG's accuracy bonus job trait?

Both NIN and THF are only little better in defense than RNG. What favours them vs RNG was their high evasion bonus and most RNG werent using sniper rings but merman rings. -20 accuracy, of course RNG that equipped those rings cant rip off NIN and THF's shadows fast enough. Did I ever said I am using merman rings? I afraid not, I specificaly mentioned my gear setup in previous posts. What is my total R.accuracy and Accuracy? +61 R.accuracy and + 37 accuracy with assistance from RNG's accuracy job trait.

3. "I don't care what you wear, they can blink tank your hellfire all day." One of his masterpiece to show that how idiotic he is.

I specifically said, only time Hellfire RNG will use normal range attack is the time to use spartan bullet on BRD or Barrage. Hellfire is mainly for Slug Shot purpose. THF can blink tanking all day? How is THF going to blank tank when all his shadows are gone from KC already. Oh by the way, newbie, go ask a THF to Dior, tell him to use Perfect Dodge to vs Eagle Eye Shot. Do that before you trying to argue here with no proofs to back up.

Every posts you had made are lacking of evidence or reference to back yourself, making me looks like idiot, dumb, and acts like a little kid.

Here, I have some chocolates for you. Did you see those little boys and girls at playing ground that are building sand castle? You sholud go join them because they are at your same intellegence group. Although you are kinda too old for that group.

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Ok, if items are allowed, a mere Poison potion beforehand will remedy the BLM's biggest threat. And a cath for whatever a BLM casts. Also, also mage loading up on physical DMG-% is like a NIN with evasion gear. Regardless, they're gonna get hit hard. With capped Criticals and Destroyers, the BLM is gonna get fucked up. I don't care how much -% you got. Stack on enough and it may start to help, but that's taking away from your power. And not to mention a MNK's speed. And remember, this is -% on an already low base defense.

And hey, if we're getting outlandish to the point of Limbus items, Brutal Earring, those resist bind and Gravity nonsense, etc. You just shot the hypothetical BLM in the foot. Let's leave mages out of this. Melee on melee is where the debates are at. There's too much circumstance for those.


First of all, you dont seems really understand the damage calculation of Stoneskin/Phalanx. Stoneskin will directly blockout certain amount of damage according to Caster's enhancing magic level, it is not necessarily always be 200 damages. Let's say if you swing 100 points of damage to Caster. This 100 damages will first try to penetrate Phalanx and that 30% damage reduce equipment, assuming Phalanx will reduce 20% max on BLM, that would be 50% damage reduce already. So you attacks now is like worth 50 points only. And this 50 points (based on your attacks) then have to pass Caster's base defense/VIT, this 50 damages getting reduced again, whatever left still have to face stoneskin that based on Caster's enhancing magic level.

Those reisisting equipment do not gurantee to works all the time, it only served as a filter to give you better chance to reduce.

No. Everytime I fight a NIN, I always get debuffed. Yet most of the time I still win, wanna know why? Because they NIN doesn't produce enough damage to get the job done before I do. I'm a Warrior with a merited axe. That is not my A+ weapon. MNKs that merit H2H are meritting their A+ weapon in addition to flat out being faster than I could hope to be. I'll use a MNK/WAR for this situation. Because if it was a MNK/SAM this would be overkill.

NIN/RNG. I guess he's throwing Shurikens right? I guess we're gonna be unrealistic and say he's barraging those ludacriously expensive high DMG ones too, right? Let's try to be slightly realistic here. A NIN could throw a ton of god winds, but it's so reckless it's just not gonna happen in a Ballista. Atleast not often enough to legitimize them beating a MNK all the time. And anything less than the HQ stuff ain't enough. But let's let this one go and agree to disagree.


No, you get it all wrong. The reason you will win at end for most of the time is because you are Galka with high HP and VIT. For any DD jobs, it is always Galka players has better odd because of their race advantages, but it doesnt means everytime that you will win. Do not like MNK, NIN's performance varies depend on NIN's SJ. NIN/WAR has totally different play pattern than NIN/THF, and so with NIN/RNG.

Regarding to NIN/RNG, no you are obviously totally wrong. NIN has C Markmenship and can use Slug Shot at lvl 60. What killed a MNK is not Barraged Shurikens, it is cheap 20k a stack bullets that you can get off from NPC. The range weapon that NIN/RNG is using is Deluxe Carbine or Coffin Maker if you able to obtain it. What killed a MNK that trying to counterstance NIN/RNG is 900+ Barrage and 900+ Slug Shot due to your sacficie of defnese because you want to use coutnerstance. Most of NIN gears come with R.accuracy. Now imagine a NIN/RNG holding a Coffin Maker with newly introduced Gold Bullets. Coffin Maker has almost same base damage as RNG's Hellfire.

If that's all your barrage did with counterstance to a Taru MNK, I take back what I said earlier. MNK wins this combo too.

NIN/THF no. Didn't you listen to the last poster? Evasion is overrated in Ballista. You may evade the subpar players, but to those with merits, you've just screwed yourself. And trust me, I've felt the difference. A Ninja that doesn't have /WAR(or /DRK I suppose) hits noticeably less. I'm a Warrior, one of the 3 tank classes. Sadly a decked out MNK takes the same damage I do in Ballista. Maybe less thanks to Guard. Infact, no. Let's be unrealistic again. This MNK has capped guard. gg NIN, you lost. Even with Slow, Paralyze and etc, a MNK will get through those shadows and a MNK will hit that NIN. Provoke will stop casting. /SAM will just mess him up with Asuran Fists soon as shadow is done. /NIN can go fuck itself. /NIN is for pussies.


No, NIN/RNG's Barrage/Slugshot killed all MNK with coutnerstance, depite of race.

NIN/THF and evasion stacks is not overrated, that is just his personal point of view and it doesnt makes it a defined fact. Also NIN/THF is more viable with various play pattern, you can kite and damage with ninjatsus or you can choice to fight right on. Also, once your Stun Katana's effect kicks in, dont underestiate the damage of SA Blade: Jin.

No. Just no. Within I'd say 3-5 attack rounds, any and all buffs the RDM has will be broken. Asuran Fists will rule the guy, and with Destroyers and critical hit merits, the RDM will get schooled badly. I've seen firsthand how often critical merits and Destroyers go off. Put it this way: It's rarer for them not to go off. And a RDM's most deadly buff is those paralyzing spike stuff. That paralyze lingers. But the Stoneskin and Phalanx, that is a joke. If the RDM stands there long enough a melee to hit, within a few attack rounds, they will be broken. I speak of this first hand.


Yes, defintiely yes. Ballista RDM will meriting enhancing magic, not debuffing magic, bucause debuffing is overrated and proven useless for most of time because of those Ballista Items. On my server, I made a lot enemies because of my playing strategy, all they doing was trying to find chance to kill me. I had a MNK/WAR 100 fist me and MNK/NIN ausran fist my RDM at same time, both did 0 damages. I have 1 on 1 serveral MNK/NIN and they all did 0 damages. Yes indeed, Stoneskin/Phalanx will not last forever, I repated, will not, it will be wore out; however, please do remember, I will not just stand there and let you hit me for fun. I will fight back and try to kill you too. Unless you able to one shot RDM, it is very likely for RDM to recover from bad situation. Especially, if I have chainspell ready, there is no really possible for you to kill me. Stoneskin/Phalanx has no recast once chainspell activated








Now I understand what your trying to do, but when the players are of equal skill and resources, the MNK always has the advantage.

Guard completely buttfucks physical attacks. I don't like to speak with ego but I am not a subpar WAR. Yet a MNK that doesn't even have capped Guard blocked for 0 once. Effing zero. This is an axe we're talking about. 50 DMG at max potential. That is noteworthy.

Counter. Nothing special needs to be done, they just gotta be looking at you. Not an ability, just a job trait. A job trait that can be meritted. So in addition to them hitting you, they can also hit you on your own turn. It also eats shadows.

Dodge and Focus. Enhancing abilities with no reprecussions.

Max HP Boost. This is just wrong. A MNK can break 2k HP without any food. In Ballista ALL damage is lowered. I didn't have time to test so I didn't post it in my guide, but I believe my Spirit's Within was gimped. So you wont hit a MNK nearly as hard as you should. So in addition to him messing you up, he's messing you up for the same, if not more. And he has more HP than you.


Yes, MNK has advantage in 1 v 1 at no cap, because Asuran Fist is only last WS among all jobs that really deals damages. Most of job's final ws are fireworks; however, in real ballista match, how many MNKs can really says "Me > others." Most of MNKs dies a lot.

Max HP Boost is over-rated. Experienced players will notice the rate of MNK's HP decrease rate right away and either dispel it or catholin it.
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#89
User is offline   Ketaru 

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Boss Rockius, saying MNK would murderize another job 1 on 1 is all well and good. But I just looked at your first post regarding the guide and only presenting information about how they are good 1 on 1 defeats the purpose of Nationals Ballista (which is what your guide seems to be geared towards).

MNKs pour their all into being able to taking negligent players. Stoneskin/Phalanx only lasts about 5 rounds, I grant you that. It is highly overrated. I don't use VIT/DEF gear and I don't sub /WAR, so I'm very cognitive on how shortlived it really is. So much so that, when I'm within the safety of my team, I manually remove it even if it is still up and recast a fresh one. But 5 rounds is enough time for a RDM to make it behind his team beyond the reach of a MNK that doesn't want to be swarmed. And there is almost nothing MNK has at their disposal to stop me. (while I'm at it, they didn't get any TP from me either because Stoneskin stopped just those few rounds. Apply as appropriate for jobs that rely more on shadows).

I won't speak for the RDM/WARs. They may very well be a formidable survival unit. But for the rest of the RDMs out there that are simply support, I'm sure they all know that Stoneskin/Phalanx doesn't give them the ability to simply stand still and take abuse.

And MNKs do great in 1 on 1. It's a good thing too, because none of their innate abilities can target their teammates. They can't cure their teammates. They can't boost their attack/defense. They can't naturally Provoke an enemy off a fellow teammate. All their innate abilities are for them and them alone.

And MNKs have the survivability. But unless the MNK has gotten themself into a compromising position that he will not be able to get out of, nobody is seriously going to make a dedicated effort to kill the MNK exclusively anyway. And if they do get hit, you implied it yourself, it was probably just to build TP off of.

So while MNKs are great at solo play, I think your description of the "Cons" of MNK need a little adjustment. I'm not going to argue with what you guys think a MNK can beat mano o mano. But that isn't what nationals ballista is about. So I would strongly consider changing your description of MNK a bit. Their Pro is, just as you said " Speed, power, strong closer, a ton of HP, a host of survival techniques and the ability to sub almost anything." But there is a Con in that they very hardly have the versatility that many, many, many other jobs have. MNKs are extremely powerful, but they are hardly the godly job that people make them out to be.
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#90

Ketaru :
Boss Rockius, saying MNK would murderize another job 1 on 1 is all well and good. But I just looked at your first post regarding the guide and only presenting information about how they are good 1 on 1 defeats the purpose of Nationals Ballista (which is what your guide seems to be geared towards).

MNKs pour their all into being able to taking negligent players. Stoneskin/Phalanx only lasts about 5 rounds, I grant you that. It is highly overrated. I don't use VIT/DEF gear and I don't sub /WAR, so I'm very cognitive on how shortlived it really is. So much so that, when I'm within the safety of my team, I manually remove it even if it is still up and recast a fresh one. But 5 rounds is enough time for a RDM to make it behind his team beyond the reach of a MNK that doesn't want to be swarmed. And there is almost nothing MNK has at their disposal to stop me. (while I'm at it, they didn't get any TP from me either because Stoneskin stopped just those few rounds. Apply as appropriate for jobs that rely more on shadows).

I won't speak for the RDM/WARs. They may very well be a formidable survival unit. But for the rest of the RDMs out there that are simply support, I'm sure they all know that Stoneskin/Phalanx doesn't give them the ability to simply stand still and take abuse.

And MNKs do great in 1 on 1. It's a good thing too, because none of their innate abilities can target their teammates. They can't cure their teammates. They can't boost their attack/defense. They can't naturally Provoke an enemy off a fellow teammate. All their innate abilities are for them and them alone.

And MNKs have the survivability. But unless the MNK has gotten themself into a compromising position that he will not be able to get out of, nobody is seriously going to make a dedicated effort to kill the MNK exclusively anyway. And if they do get hit, you implied it yourself, it was probably just to build TP off of.

So while MNKs are great at solo play, I think your description of the "Cons" of MNK need a little adjustment. I'm not going to argue with what you guys think a MNK can beat mano o mano. But that isn't what nationals ballista is about. So I would strongly consider changing your description of MNK a bit. Their Pro is, just as you said " Speed, power, strong closer, a ton of HP, a host of survival techniques and the ability to sub almost anything." But there is a Con in that they very hardly have the versatility that many, many, many other jobs have. MNKs are extremely powerful, but they are hardly the godly job that people make them out to be.


Keataru, I have already proven that high enhancing magic skilled Stoneskin/Phalanx with 30% reduce gear ables to makes both 100 fist and asuran fist did 0 damage. Dont really have to /WAR, /BLM will do the right job.

Just remember, while MNK is trying to throwing everyting to kill RDM, RDM is trying to do the same as well. There are many countermeasures vs MNK: sleepga, bind, gravity, paralyze, and slow. It is all depend on how you using those spells.
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#91
User is offline   Ketaru 

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I know what you are saying (though I do not sub BLM so Sleepga is more or less moot). And I was speaking for RDM in general, not just those that go for damage reduction. I was just admitting that it is true Stoneskin/Phalanx, on a standard setup is overrated, but sufficient to get the job done.

With my playing style, I don't think I could ever kill a MNK. So I don't bother trying to go straight up against them unless they directly want to fight me solo in Diorama (but in there, things are far more in my control than in Nationals). So if I can't kill a MNK, I can make them less dangerous at least (via those spells you are mentioning). Because, really, a MNK that isn't subbing NIN is wearing a Kirin's Osode with bright yellow letters painted on the back "Bind me, I don't mind." Of course, when I take a MNK on 1 on 1 (like in Diorama), I do not hesitate to stack every debuff I can on them.

The point I was trying to get at in the post is that MNKs really are not as infallible as people (and the initial Guide of this post) make them out to be.
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#92
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Ketaru :
Boss Rockius, saying MNK would murderize another job 1 on 1 is all well and good. But I just looked at your first post regarding the guide and only presenting information about how they are good 1 on 1 defeats the purpose of Nationals Ballista (which is what your guide seems to be geared towards).

You have a point. However when I was going through the individual jobs, I was listing their pros and cons on the battlefield as a stand alone. For that is the most accurate way to tell their power. Of course 1v1 defeats the purpose of a National, but ya gotta know how powerful the job is period, ya know?

MNKs pour their all into being able to taking negligent players. Stoneskin/Phalanx only lasts about 5 rounds, I grant you that. It is highly overrated. I don't use VIT/DEF gear and I don't sub /WAR, so I'm very cognitive on how shortlived it really is. So much so that, when I'm within the safety of my team, I manually remove it even if it is still up and recast a fresh one. But 5 rounds is enough time for a RDM to make it behind his team beyond the reach of a MNK that doesn't want to be swarmed. And there is almost nothing MNK has at their disposal to stop me. (while I'm at it, they didn't get any TP from me either because Stoneskin stopped just those few rounds. Apply as appropriate for jobs that rely more on shadows).

I won't speak for the RDM/WARs. They may very well be a formidable survival unit. But for the rest of the RDMs out there that are simply support, I'm sure they all know that Stoneskin/Phalanx doesn't give them the ability to simply stand still and take abuse.

And MNKs do great in 1 on 1. It's a good thing too, because none of their innate abilities can target their teammates. They can't cure their teammates. They can't boost their attack/defense. They can't naturally Provoke an enemy off a fellow teammate. All their innate abilities are for them and them alone.

And MNKs have the survivability. But unless the MNK has gotten themself into a compromising position that he will not be able to get out of, nobody is seriously going to make a dedicated effort to kill the MNK exclusively anyway. And if they do get hit, you implied it yourself, it was probably just to build TP off of.

So while MNKs are great at solo play, I think your description of the "Cons" of MNK need a little adjustment. I'm not going to argue with what you guys think a MNK can beat mano o mano. But that isn't what nationals ballista is about. So I would strongly consider changing your description of MNK a bit. Their Pro is, just as you said " Speed, power, strong closer, a ton of HP, a host of survival techniques and the ability to sub almost anything." But there is a Con in that they very hardly have the versatility that many, many, many other jobs have. MNKs are extremely powerful, but they are hardly the godly job that people make them out to be.

I agree with you. Your absolutely right. Strategy can overcome raw power. But what this dude is trying to say is that in a 1v1 situation these jobs will be a MNK, easily. That is the only reason why I was listing all the reasons why MNK smashes people up. Speaking of which..

Yes, defintiely yes. Ballista RDM will meriting enhancing magic, not debuffing magic, bucause debuffing is overrated and proven useless for most of time because of those Ballista Items. On my server, I made a lot enemies because of my playing strategy, all they doing was trying to find chance to kill me. I had a MNK/WAR 100 fist me and MNK/NIN ausran fist my RDM at same time, both did 0 damages. I have 1 on 1 serveral MNK/NIN and they all did 0 damages. Yes indeed, Stoneskin/Phalanx will not last forever, I repated, will not, it will be wore out; however, please do remember, I will not just stand there and let you hit me for fun. I will fight back and try to kill you too. Unless you able to one shot RDM, it is very likely for RDM to recover from bad situation. Especially, if I have chainspell ready, there is no really possible for you to kill me. Stoneskin/Phalanx has no recast once chainspell activated

I call BS.

I wrote out a nice little reply to all your posts, but deleted them when I read this.

Seriously, are you making this shit up?
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#93
User is offline   Allusernamestaken 

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Yes, defintiely yes. Ballista RDM will meriting enhancing magic, not debuffing magic, bucause debuffing is overrated and proven useless for most of time because of those Ballista Items. On my server, I made a lot enemies because of my playing strategy, all they doing was trying to find chance to kill me. I had a MNK/WAR 100 fist me and MNK/NIN ausran fist my RDM at same time, both did 0 damages. I have 1 on 1 serveral MNK/NIN and they all did 0 damages. Yes indeed, Stoneskin/Phalanx will not last forever, I repated, will not, it will be wore out; however, please do remember, I will not just stand there and let you hit me for fun. I will fight back and try to kill you too. Unless you able to one shot RDM, it is very likely for RDM to recover from bad situation. Especially, if I have chainspell ready, there is no really possible for you to kill me. Stoneskin/Phalanx has no recast once chainspell activated
--------------------------------------------------------------------------------


I call BS.

I wrote out a nice little reply to all your posts, but deleted them when I read this.

Seriously, are you making this shit up?


No, ive seen rdms get ganged by 2-3 melee in ballista and those rdm which are geared with -phy% Def/Vit survive. They take a couple of rounds of attacks and just sprint away. if one of htem chooses to follow it would just depend on circumstances i.e if the melee has poison potion up[would be stupid to chase a rdm/blm without a poison potion and a lethe water at the ready].

On the topic of mnk vs rng. i wont comment much on this since it has been beaten to death but imo it would all boil down to the players behind the characters. Different people have different styles of playing ballista some are effective against some stratagies others will just downright fail.
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#94

Boss Rockius :
Ketaru :
Boss Rockius, saying MNK would murderize another job 1 on 1 is all well and good. But I just looked at your first post regarding the guide and only presenting information about how they are good 1 on 1 defeats the purpose of Nationals Ballista (which is what your guide seems to be geared towards).

You have a point. However when I was going through the individual jobs, I was listing their pros and cons on the battlefield as a stand alone. For that is the most accurate way to tell their power. Of course 1v1 defeats the purpose of a National, but ya gotta know how powerful the job is period, ya know?

MNKs pour their all into being able to taking negligent players. Stoneskin/Phalanx only lasts about 5 rounds, I grant you that. It is highly overrated. I don't use VIT/DEF gear and I don't sub /WAR, so I'm very cognitive on how shortlived it really is. So much so that, when I'm within the safety of my team, I manually remove it even if it is still up and recast a fresh one. But 5 rounds is enough time for a RDM to make it behind his team beyond the reach of a MNK that doesn't want to be swarmed. And there is almost nothing MNK has at their disposal to stop me. (while I'm at it, they didn't get any TP from me either because Stoneskin stopped just those few rounds. Apply as appropriate for jobs that rely more on shadows).

I won't speak for the RDM/WARs. They may very well be a formidable survival unit. But for the rest of the RDMs out there that are simply support, I'm sure they all know that Stoneskin/Phalanx doesn't give them the ability to simply stand still and take abuse.

And MNKs do great in 1 on 1. It's a good thing too, because none of their innate abilities can target their teammates. They can't cure their teammates. They can't boost their attack/defense. They can't naturally Provoke an enemy off a fellow teammate. All their innate abilities are for them and them alone.

And MNKs have the survivability. But unless the MNK has gotten themself into a compromising position that he will not be able to get out of, nobody is seriously going to make a dedicated effort to kill the MNK exclusively anyway. And if they do get hit, you implied it yourself, it was probably just to build TP off of.

So while MNKs are great at solo play, I think your description of the "Cons" of MNK need a little adjustment. I'm not going to argue with what you guys think a MNK can beat mano o mano. But that isn't what nationals ballista is about. So I would strongly consider changing your description of MNK a bit. Their Pro is, just as you said " Speed, power, strong closer, a ton of HP, a host of survival techniques and the ability to sub almost anything." But there is a Con in that they very hardly have the versatility that many, many, many other jobs have. MNKs are extremely powerful, but they are hardly the godly job that people make them out to be.

I agree with you. Your absolutely right. Strategy can overcome raw power. But what this dude is trying to say is that in a 1v1 situation these jobs will be a MNK, easily. That is the only reason why I was listing all the reasons why MNK smashes people up. Speaking of which..

Yes, defintiely yes. Ballista RDM will meriting enhancing magic, not debuffing magic, bucause debuffing is overrated and proven useless for most of time because of those Ballista Items. On my server, I made a lot enemies because of my playing strategy, all they doing was trying to find chance to kill me. I had a MNK/WAR 100 fist me and MNK/NIN ausran fist my RDM at same time, both did 0 damages. I have 1 on 1 serveral MNK/NIN and they all did 0 damages. Yes indeed, Stoneskin/Phalanx will not last forever, I repated, will not, it will be wore out; however, please do remember, I will not just stand there and let you hit me for fun. I will fight back and try to kill you too. Unless you able to one shot RDM, it is very likely for RDM to recover from bad situation. Especially, if I have chainspell ready, there is no really possible for you to kill me. Stoneskin/Phalanx has no recast once chainspell activated

I call BS.

I wrote out a nice little reply to all your posts, but deleted them when I read this.

Seriously, are you making this shit up?


I dont have to make up anything, please do remember, people from my server do reading this, why would I? You shouldnt really underestiate RDM's capability. If you are using the exactuly same gear setup, Asuran Fist and 100 Fist will do 0 damages. This can be easily test out since the gears I have mentioined can be easily obtained, go ask a good RDM on your server and grab those to try it out?

The osode MNK/WAR with Berserk and Warcry can did max 100-200 damages on RDM, the stoneskin will be off but Phalanx will still be active. It is pretty easy for RDM to recast stoneskin without too much trouble as Aquaveil, Phalanxm and Icespike still in active.
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#95
User is offline   Elites 

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Rofl, dude shut the fuck up and show SCREENS. You haven't proven SHIT, i call bullshit on all your dumb ass lies. What kind of monk Asuran's a RDM without taking off his skin and blink first. Stop giving so much credit to Kraken club, NO IT DOESENT GAIN TP FASTER THAN SAM'S MEDITATE. Are you fucked up in the head? Meditate is instant TP back REGARDLESS. What says Kraken doesent hit for 8 TIMES in a row, it could twice only or 3 or 4 times.

You remind me of those dumb fucks in ballista who gets those cheap ass kills off people running with 20% HP and claiming their the shit lmao. And don't even try to attack my job equips ok? I was done with RNG gear long before you have buddy and I obviously don't brag about that shit. Learn some fucking grammar, I have to read your bullshit twice before comprehending it. You obviously don't know how fast and strong a monk is with destroyers and black belt. Videos/Screens of your overrated rng vs a monk or else shut the fuck up.
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#96

Elites :
Rofl, dude shut the fuck up and show SCREENS. You haven't proven SHIT, i call bullshit on all your dumb ass lies. What kind of monk Asuran's a RDM without taking off his skin and blink first. Stop giving so much credit to Kraken club, NO IT DOESENT GAIN TP FASTER THAN SAM'S MEDITATE. Are you fucked up in the head? Meditate is instant TP back REGARDLESS. What says Kraken doesent hit for 8 TIMES in a row, it could twice only or 3 or 4 times.

You remind me of those dumb fucks in ballista who gets those cheap ass kills off people running with 20% HP and claiming their the shit lmao. And don't even try to attack my job equips ok? I was done with RNG gear long before you have buddy and I obviously don't brag about that shit. Learn some fucking grammar, I have to read your bullshit twice before comprehending it. You obviously don't know how fast and strong a monk is with destroyers and black belt. Videos/Screens of your overrated rng vs a monk or else shut the fuck up.


Total ignorance for some low IQ faggot likes you until you can makes some good arguments. To argue with you here makes my INT drop by few points, no thanks. Your RNG suck doesnt means other RNGs will be suck liks you.

By the way, can you even play RNG after adjustment? I assume not, because you keep worshiping on some job that requring less character controlling skill to play with. Asuran fist? Pfffttt
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#97
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Oh god, you really have no right talking about people's IQ with that sort of grammar. "Suck liks you" Huh? What?

Your assumptions are wrong as your every other post on this topic, I play rng for Tulia/Kirin every week(IMO the place this job really shines at). You dont need to express your jealousy over a overpowered melee job, we all heard it enough already. Either you hustle with it or be hustled.
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#98



Orrly?

You plays RNG at Kirin doesnt means you knows about RNG, this is not even an argument. Why am I calling you a RNG wannabe?

Let see:

I posted my gear setup, but you still talking about building TP from Hellfire.
I said I gain TP from Francasis/KC, and you are still talking about building TP from Hellfire.
I specially said Hellfire is for slug shot only, and you are talking about building TP from Hellfire.

I provided my RNG gear setup vs other DDs, how about provides me yours or any kind to counter my argument?
I dont use Hellfire to obtain TP and never needs to because of Francasis and KC.
Hellfire is for slug shot only, period and stop crying me about taking forever to use Hellfire to get TP.

You are a RNG, but you dont know Perfect Dodge cant evade RNG's range attack/Slug Shot/Barrage/Eagle Eye Shot.
You are a RNG, but you probably dont know that RNG can /quarry with Camouflage actived and wont cancel its effect.
You are a RNG, but you have no idea about the optimal distance is different for Xbow/Gun/Bow.
You are a RNG, amateur and gimped kind that rely on that distance plug-in.

Everyone on this topic knows that I am trying to say RNG still powerful at Ballista, and you still biting on RNG vs MNK.
Everyone on this topic realized that it is player that behind each job that matters and you still in your day dreaming on "hustle or be hustled."

MNK is overrated.

Good DRK/SAM can kill a MNK.
Good RDM/RDM can kill a MNK.
Good RNG/NIN can kill a MNK.
Good WHM/NIN can kill a MNK.
Good BLM/RDM can kill a MNK.
Good DRG/SAM can kill a MNK.
Good SAM/THF can kill a MNK.
GooD NIN/WAR, NIN/THF, and NIN/RNG can kill a MNK.
Good WAR/NIN can kill a MNK.
Good PLD/DRK or PLD/NIN can kill a MNK.

You know why?

It is all because of the players that is controlling above jobs and their knowledge towoards MNK and their own job can allows them to play MNK like a puppet.

<<<<>>>>

I said RNG can kill a MNK, did I said RNG always > MNK? No, I didnt. For God's sake, I didnt even mention a word about MNK in my original post and you are trying to jump the topic and bring up RNG vs MNK? How old are you? Are you really at same intellegence level as those kids building sand castle at playground?

Further you stiring up on this topic, you actually making MNKs looks more ugly. Do MNK really need startegy on Ballista? Obviously not. All you have to do is keep punching to store TP and use Asuran Fist.

Want knows more?

There is one job will going to eat MNK alive:

A DRK/NIN with Woodville's Axe/KC, Poisonga, Stunt, Bind, Souleater, Last Resort, Bloodweapon, Stun again, then Ramapge. [All Right]

Go ahead, keep making yourself sounds like a fool and entertain me please.
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#99
User is offline   Ketaru 

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The osode MNK/WAR with Berserk and Warcry can did max 100-200 damages on RDM, the stoneskin will be off but Phalanx will still be active. It is pretty easy for RDM to recast stoneskin without too much trouble as Aquaveil, Phalanxm and Icespike still in active.


True enough, didn't think that was really worth mentioning though. Figured if you playing team ballista, it isn't all that important to recast on the spot as it just to get away from whoever is attacking you. Of course, in solo play, RDM should do everything they can to keep Stoneskin up. And yes, with Aquaveil and Phalanx, it really does make a different regarding whether or not RDM will be interupted during casting.

I agree with you. Your absolutely right. Strategy can overcome raw power. But what this dude is trying to say is that in a 1v1 situation these jobs will be a MNK, easily. That is the only reason why I was listing all the reasons why MNK smashes people up. Speaking of which.


Largely, I was replying more to your original Guide. For the purpose of Nationals, I thought it would be more important to point out their lack of versatility as a "Con"
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#100
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Okay dumbass, point out where i said perfect dodge can dodge range attacks. Stop confusing posters you retard. Don't try to use stupid pictures and comments when your fucking english is hurrendously funny to begin with.

Roflmao, "Good RDM/RDM can kill a MNK." Huh i didn't know you can use the same job as a sub too !
----------------------------------------------------------------------
Good DRK/SAM can kill a MNK. = Wrong
Good RDM/RDM can kill a MNK. = SAME JOB SUB ?? HAXXxx RDM/WAR however is the smarter choice.
Good RNG/NIN can kill a MNK. =Wrong
Good WHM/NIN can kill a MNK. = Wrong
Good BLM/RDM can kill a MNK. = Wrong
Good DRG/SAM can kill a MNK. = OK SURE LAwLZ
Good SAM/THF can kill a MNK. = ZOMG /THF IN BALLISTA OK WW
GooD NIN/WAR, NIN/THF, and NIN/RNG can kill a MNK. = Wrong
Good WAR/NIN can kill a MNK. = Wrong
Good PLD/DRK or PLD/NIN can kill a MNK. = pld/drk omg no , dont even talk you dumb ass.

You know why?

It is all because of the players that is controlling above jobs and their knowledge towoards MNK and their own job can allows them to play MNK like a puppet.

--- Bullshit , screens and proof please. Your ruining this topic so you might as well stop wasting my time already with your last resort assumptions.

And again with you and your Kraken club shit, yes a DRK with KC will own with 2H. This is debateable, dont talk out of your ass. You overestimate KC too much. When the fuck did i say MNK will own any job 1 vs 1? The only job that have the chance are RDM's.

Don't bring the player skill bullshit into this, your saying a good DRG/SAM can kill a MNK 1 on 1. Ok sherlock are you on fucking drugs ? Tell me how that is possible.
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