Killing Ifrit - a Final Fantasy community: Brenner, A New Form of Conflict - Killing Ifrit - a Final Fantasy community

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Brenner, A New Form of Conflict

#1
User is offline   Henisha 

  • Shout spammer
  • PipPip
Brenner, A New Form of Conflict
A new form of Conflict (PvP) called "Brenner" will be introduced in this month's version update.

Ballista, the first form of Conflict, was designed with the Conquest in mind and pitted one nation's adventurers against another. However, it became apparent that dividing the teams by nation invariably resulted in an uneven spread of jobs, making it difficult to enjoy a casual match of Ballista.

It was then that Diorama Abdhaljs-Ghelsba was created in an effort to steer Ballista away from the Conquest and focus more on the competitive nature of the matches. This new style of Ballista made it possible for players to freely travel to a reserved area from Jeuno and adjust the rules and settings of the matches as they wished. This proved to be a popular pastime for many Ballista enthusiasts.

Brenner has been developed in a similar vein, with adjustable match settings and an exclusive area that can be reserved and accessed from Jeuno. (The Chains of Promathia expansion disc must be installed and registered in order to access this area.)

The following functions will be added to the reservation system in order to simplify the process of recruiting participants.

-Any block of time can be reserved up to 2 days in advance.
-By choosing the option "Recruiting Members," players who wish to participate in the match will receive a reservation item for the same time block from the NPC.

* The same change will be made to the reservation system for Diorama Abdhaljs-Ghelsba.

However, if the area were subject only to reservations, there would be cases where finding players to participate in a match could become a trial, as well as players who wish to participate but don't wish to be troubled by reservation procedures. To avoid these issues, there will be "Official Matches" held on a regular basis to encourage casual participation.

In the same manner as Diorama Abdhaljs-Ghelsba, the schedule for Brenner will be based on Earth time. As a result, there will be occasions when Brenner match times will overlap with those of official Ballista matches (held on Vana'diel time.) In this case, it was deemed more important to have a schedule that was easier to understand, but rest assured that all efforts will be made to avoid official match time overlaps between Brenner and Ballista.

In order to participate in Ballista, it is necessary to undergo the somewhat lengthy process of obtaining a Ballista License. Since participation in Brenner has no relation to allegiance or rank, there are no plans to implement a qualification quest.

Although there were some requests for a one-on-one-style match, it was decided that the real potential for interesting matches in FINAL FANTASY XI lies in group combat. To that end, Brenner matches follow the Ballista style of pitting one team against another.

Each side is provided with a like number of Flammen-Brenner (or flame burners), half of which are lit with Flamme (flame). Each Flammen-Brenner has a set number of HP, and must be destroyed before the Flamme within can be captured. The aim of the game is to protect your own Flamme while attempting to capture your opponents' Flamme and lighting all of your Flammen-Brenner.

There is no "Gate Breach" status in Brenner. Defeating opposing players is directly connected to scoring points in Ballista; however, Brenner has been designed with defensive and offensive elements so that battles between players will occur naturally.

Several elements from Ballista have been carried over into this new form of Conflict, such as temporary items, and the /sprint command. However, the overall flow of the game will be unique to Brenner.

In response to the favorable feedback from Ballista Royale and the chance to play in set teams, Brenner will also include a system that allows direct competition between linkshell groups.

There are no current plans to hold a linkshell tournament, but many functions that concern linkshell and other user events are under development.

Check out Brenner for yourself after the February version update!

FINAL FANTASY XI Development Team (02/10/2006)

0

#2
User is offline   Nama 

  • Cactuar Needle
  • PipPip
seems like capture the flag to me, which is good cuz i like capture the flag
the Whole ls vs ls i see becoming a big ego war, maybe a way to settle soem the drama between groups perhaps lol
0

#3
User is offline   Dymlos 

  • Raise plz
  • PipPip
I also thought up of CTF when I read that, it sounds interesting. Here's hoping it will balance out the fights, unlike in Ballista where one team will have nin, blm, whm, and the other team will have all thfs. >.>
0

#4
User is offline   Isiolia 

  • Sin Hunter
  • PipPipPipPipPip
It sounds like it *could* be like CTF, or the game could be more like Onslaught/Domination type games, simple based on the placement of the Flamme-Brenner thingies. Put like 6 of them in one place, 3 lit, three not, then it's a matter of CTF type play where you capture the flag three times and win. Put 6 of them on each half of the map, and you have a more spread out game centered around defending link nodes or whatever.
0

#5
User is offline   Sammonoske 

  • Popped purple
  • PipPipPip
Dymlos :
I also thought up of CTF when I read that, it sounds interesting. Here's hoping it will balance out the fights, unlike in Ballista where one team will have nin, blm, whm, and the other team will have all thfs. >.>


Yep.. allready unbalanced.. im not playing -.-
0

#6
User is offline   kurousagi 

  • Greedalox
  • PipPipPipPipPip
sounds fun, quarrying around for petras was annoying.. be nice to just fluidly go around killing people and destroying things XD
0

#7
User is offline   Ketaru 

  • Shout spammer
  • PipPip
I never minded one team having an unbalanced team setting (even if it's against mine) since it isn't as if it always determines the winner.

Either way, this new form of Conflict looks pretty fun. Can't wait to see it implemented.
0

#8
User is offline   Seraph 

  • Greedalox
  • PipPipPipPipPip
This form of Ballista is much more well-rounded from what it states, rather than the old style. I don't believe that the game's scoring system should've been based wholely on scoring Petra and kills, because there are other things in Ballista and this made things quite biased about who contributed most. I'll definately participate in Brenner.
0

#9
User is offline   Whoman 

  • Greedalox
  • PipPipPipPipPip
this sounds veeeeeeeeryy veryyyyyyy fun
0

#10
User is offline   Stegan 

  • CFH all night long
  • PipPipPip
i think the defending aspect will make it fun. Provoke will probably play a huge role, seeing as the opponent must target the Flammen-Brenner rather than the XXX/WAR. yay for jobs with outrageous defensive capacity.
0

#11
User is offline   Kauna 

  • Forgot echo drops
  • PipPipPipPip
I am so there....
0

#12
User is offline   [Lakshmi]Aace 

  • Slightly Bad Breath
  • PipPipPip
Kauna :
I am so there....


Word
0

#13
User is offline   Ellipsis 

  • Slightly Bad Breath
  • PipPipPip
Two things that keep crossing my mind, 1. The flame burner should have atleast 10k hp or hard to kill whatever, and I hope to god you can cure it. -.-
0

#14
User is offline   Aj5000 

  • Raise plz
  • PipPip
Brenner sounds like fun... and I REALLY do hope you can cure as stated above...Because this can just be unbalanced as before...Use 5 BLM's and a Tank and you win... BLM's spam -aga spells at the flame burner crap and destroy it... Even if the WAR provokes, it still dies >.>..........The downside will be that the mages die fast .....Well, when you look at it you can only have..

A. Balanced Team- Half Defensive/Half Offensive

B. Defensive Team- Pure Defensive

C. Offensive Team- Pure Offensive

Most will just choose a balance team... BUT, it could all come down to stragetic movement... If the team pulls a blitzkreig tatic, and full rush the crap out of the team.. it could mean heavy losses...

I say we just wait for it to come out and stop with all this (I think the Brenner will have)...

You never know, it might be better or worse for FFXI..
0

#15
User is offline   Lucavi 

  • NQ Cursed
  • PipPipPipPipPip
I can see rngs being front-runners in the top melee charts again, if these brenners count as EM targets. Slugwinding from afar, then pulling out sounds like a great strategy.
0

#16
User is offline   Delequiox 

  • Reraise dispelled
  • PipPipPipPipPip
Honestly im a bit unimpressed
0

#17
User is offline   xDarkassassinx 

  • Greedalox
  • PipPipPipPipPip
lol a RNG could drop it w/o getting touched XD
0

#18
User is offline   Hyrist 

  • CFH all night long
  • PipPipPip
Delequiox :
Honestly im a bit unimpressed


The update hasen't even happened and you're already insulting it?


I have a feeling the Brenners will be heal-able or have some sort of auto-regen effect, and depending on the cap have a large amount of hitpoints.


Nedless to say this game will be ALOT more mage-friendly in the aspect of those poor Taru Taru summoenrs dont have a large target painted on their horns all the time.

As it takes all the flamed to be captured for someone to win, stragity is more important than brute force. Which will make some of the melee jobs complain even MORE about Mages.

But as a Career RDM, I have a feeling I will be having ALOT more fun in this form of conflict that I normally do in Ballista.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users