Does anyone know exactly how Ballista points are calculated at the end of the match? I know scoring petras and getting kills affects it, but I'm not sure by how much. I think curing your teammates and avoiding death also contributes, but I'm not sure.
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Ballista point calculations
#2
Posted 10 February 2006 - 09:25 PM
Don't know exact numbers but..
Scoring petras gives the most points where curing and enfeebling others(gravity, bind, etc.) is next below. Just walking around killing gives the minimum unless you're a blm who can damage and kill a whole alliance at once(that obviously adds up). You pretty much just have to do something other then run around in circles or go afk for the hour.
Each time you die is a subtraction to your score. Zoning out and back in may reset your points or just drasticly drop them. I don't really run out of zone often enough to tell. Just know that it does hurt your score pretty bad. This doesn't include warping before a match starts and coming back ASAP.
I can safely assume that there is no definate numbers for score calculation, that it's all based on what everyone else does aswell. If this wasn't the case, then the scores would be different from matches where top score was 27 and top score 49 petras.
Scoring petras gives the most points where curing and enfeebling others(gravity, bind, etc.) is next below. Just walking around killing gives the minimum unless you're a blm who can damage and kill a whole alliance at once(that obviously adds up). You pretty much just have to do something other then run around in circles or go afk for the hour.
Each time you die is a subtraction to your score. Zoning out and back in may reset your points or just drasticly drop them. I don't really run out of zone often enough to tell. Just know that it does hurt your score pretty bad. This doesn't include warping before a match starts and coming back ASAP.
I can safely assume that there is no definate numbers for score calculation, that it's all based on what everyone else does aswell. If this wasn't the case, then the scores would be different from matches where top score was 27 and top score 49 petras.
#6
Posted 12 February 2006 - 02:29 AM
Tainted :
Don't know exact numbers but..
Scoring petras gives the most points where curing and enfeebling others(gravity, bind, etc.) is next below. Just walking around killing gives the minimum unless you're a blm who can damage and kill a whole alliance at once(that obviously adds up). You pretty much just have to do something other then run around in circles or go afk for the hour.
Each time you die is a subtraction to your score. Zoning out and back in may reset your points or just drasticly drop them. I don't really run out of zone often enough to tell. Just know that it does hurt your score pretty bad. This doesn't include warping before a match starts and coming back ASAP.
I can safely assume that there is no definate numbers for score calculation, that it's all based on what everyone else does aswell. If this wasn't the case, then the scores would be different from matches where top score was 27 and top score 49 petras.
Don't know exact numbers but..
Scoring petras gives the most points where curing and enfeebling others(gravity, bind, etc.) is next below. Just walking around killing gives the minimum unless you're a blm who can damage and kill a whole alliance at once(that obviously adds up). You pretty much just have to do something other then run around in circles or go afk for the hour.
Each time you die is a subtraction to your score. Zoning out and back in may reset your points or just drasticly drop them. I don't really run out of zone often enough to tell. Just know that it does hurt your score pretty bad. This doesn't include warping before a match starts and coming back ASAP.
I can safely assume that there is no definate numbers for score calculation, that it's all based on what everyone else does aswell. If this wasn't the case, then the scores would be different from matches where top score was 27 and top score 49 petras.
Probably the best explanation you're gonna get.
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