Black Mage Guide to defeating your opponent for Dummies:
--So you wanna ballista as a Blackmage right? "No brainer right? Just go in and nuke" right?,...wrong? Belive it or not it takes alot of skill and courage to fight as a blackmage in ballista. You have armies of enemies saving their TP and rusing at you to "one-shot"you. What can you do, panic? Screw that! You stand firm, grab your nuts and scream "Come get this bitch!" Because you possess the power that can change the entire outcome of the match. So be brave, and belive in youself.
Armor Types
There are three different types of armor choices you can go as in ballista: Nuking, Defence, and -Spell interrupt armor.
Nuking: When fighting in your Nuking armor you gotta remember, avoid being hit or seen. Sure your nukes are more powerful, but any hit what so ever to your body will interrupt your spell, then you will be killed in a few hits. Best stradegy for this type is to :
1: Stay far back as possible, let the fighters get the enemies attention.
2: As they are fighting nuke from a distance.
3: After it is casted, run back a little. The enemy wont know where it came from.
Defence: Good offence is always a good defence. Defensive armor is attainable from lvl 40+(40+ for Taru, all other races 50+) A good investment if your really intrested in going the defensive way would be: Phalanx Rings, Cheviot Cape, Jelly Ring, Earth Staff, and a Scorcerers Earring. This type of armor can make you takes hit like you wouldn't imaging. You can make NIN hit you for 0, MNKS question themselves, had this one guy say "WTF im hitting like a puss" Atvantage for this is.
1: You can move in closer to battle and make you spells hit even further.
2: Taking hits better will allow for less interupted spells, and your solo ability skyrocket.
3: True story.... I was just standing in one spot while 2 DRGS and a THF were attacking me. While they were focusing on me, and my health going down slow, my WHM had enough time to Spam cure me, while my teamate DRG killed all of them one at a time.
-Spell Interupt: This type of armor is best for low lvl matches, from lvl 30 to lvl 50. The name says it all, less interupted spells. Bad side of this choice would be lack of defence and magical attack. However, what good is spell damage and defence if you can't get a single spell off! With this armor choice, always have on Aquaveil. Best equipment for this would be : Ermite Wand(-25%), Will Power Torque(-5%), Heko Obi+1 (-8%), Druid Rope(-10%). **Always have on Aquaviel**
1: When like this, you dont ever have to time your spell properly, they will go off regardless.[Unless Stuned, or the use of a weapon skill]
2: Combine this with defence armor and you got an unstopable killing machine. This one time I had Penta Thrust used on me as i casted a spell... guess what... it still went off.
----How to kill your opponent
Each enemy has it's own strengths and weaknesses. While im not going to type up how to kill each and every job >_>. Ill just give you the basic, what to look out for.
==THF==
The main goal of a thf is to steal, SA, Flee, Run, and Score. Thfs just love to be invisible and try to SA an unsuspecting BLM. What you need to always be doing is checking around TAB, making sure no one is invisible. And listen very closley, if you hear the sound of SA, even in the disatance, be on guard, cauase 9 out of 10 says that SA has your name on it. Dont panic, what you can do is first. DONT PANIC!, then find where the THF is(most of the time somewhere behind you), then target the THF, the Lock-On to the thf, lastly zig-zag left and right to make sure he does a regular attack and not a SA on your back. Most of the time this works, sometimes it dont, but this gives you and edge. Once SA is out of the way, dont bother casting Stun or any tier spells. That THF bastard is going to have Shadows on. Cast Sleepga on him. If it's resisted, then Bind, or Stun, just try to keep him in place. Because once you damage him, he's gonna start running
==NIN===
I hate Ninjas, not that i have anything against them personally. It's just that it's a waste of MP to be casting damn -ga spells all the time. SHEESH! When fighting a NIN always have Phalanx on. Cause they really can't hit for much unless they have /War Then damage would be like 10-25. So basically, all they got is Shadows. NIN can be easily taken out with DEF/-interupt armor, along with a good -ga Nuking
==MNK===
MNKS are the bane of BLMs existence. Their many punches can easily interupt a spell and leave them laughing at your face as they are punching you. Try this.. put on some DEF armor, Find a MNK, Sleep him, cast Shock Spikes, cast Parylze, then wake him. It will go like this: HIT,HIT, Parylzed,HIT,STUNED,PARYLZED,PARYLZED,HIT,PARYZLED,HIT,STUNED. Which is hilariouse if they casted their 2 hour. You need -interupt armor for MNKs, cause there is no way you can time your spells right, they just punch too fast. They got alot of HP so dont hold back on your spells.
One thing your goin to notice in ballista that all jobs will hesitate to engage you(blm). BUt once you are either slept, silenced, or gravitied, the entire enemy force will rush to attack you. However, you will also notice that once you are kicking someones ass from your spells, they are going to show how brave they are and run. Funny how that works huh. Good luck and I hope this helped a bit.