Killing Ifrit - a Final Fantasy community: How to Play Brenner - Killing Ifrit - a Final Fantasy community

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

How to Play Brenner

#1
User is offline   Zaft 

  • AM MB the SC!
  • PipPipPipPip
[blue]~~~~~~~(Intro)~~~~~~~[/blue]



I know there are a few threads about Brenner, but a lot of people on my server had no idea what they were doing the first time we played, so I decided to make this. Hopefully it will help a few people.


[blue]~~~~~~~(History)~~~~~~~[/blue]


Volker is the one who introduced the idea for Brenner because he believes we need to "train as a group" and not each individual person. Before the Great War, Brenner was used in the selection of the Gold Musketeers. However the competition was extraodinary fierce, and it is said that the casualties always exceeded the number of successful candidates (Volker says the stories were fabricated simply to exaggerate the danger of Brenner). Brenner was originally created as a training exercise for mineworkers. The outcome of each match relied on the participants skill in role management and encouraged team competition. Volker says that they should do away with the license requirement and nationally restrictions for Brenner and instead make it divided by linkshell! Best part is, when Trion asks where it will be held, Afdeen enters the room. Afdeen's master, the great Abdhaljs has created a new diorama specifically for Brenner. So now, Brenner is back in business.

Brenner is the second form of Conflict on FFXI, but it is from Bastok instead of San d'Oria. I'm thinking this might mean there will be a third from Windurst, but we won't know just yet. Shantotto hints at there being another Conflict type because she says "Okay then, inform me when Windurst is next in line!"


[blue]~~~~~~~(How to enter)~~~~~~~[/blue]


You can gain the ability to enter Brenner by talking to Afdeen at (I-9) in Upper Jeuno. You will then receive a cutscene. After the cutscene you can talk to Afdeen again and get data like when the matches are or you can get a book from him. To enter, ask him for a book or get a book from someone else. Then trade him the book. You will have to pay a small gil fee and you will be teleported to the island. After you are there, go to the Herald and trade him/her the book. He/She will then tell you the information on the current game, and will ask you if you wish to participate. If you accept, you will be put into a team.


[blue]~~~~~~~(Offical Prices and Info)~~~~~~~[/blue]


Official matches are held periodically according to schedule.

See the schedule ]here!

Match Proceedings
(In this case, the time block is for 1:00-3:00.)

1:00-1:09 Match 1 entry period
1:09-1:10 Match 1 briefing (1 minute)
1:10-1:30 Match 1 (about 20 minutes, depending on the number of matches in the session)

1:35-1:39 Match 2 entry period
1:39-1:40 Match 2 briefing (1 minute)
1:40-2:10 Match 2 (about 30 minutes, depending on the number of matches in the session)

2:15-2:19 Match 3 entry period
2:19-2:20 Match 3 briefing (1 minute)
2:20-2:50 Match 3 (about 30 minutes, depending on the number of matches in the session)

Players who have entered the match can change certain rules by speaking to a Herald. Rules can be changed only once per session for a fee of 300 gil.

After an official match is over, participants can receive experience points. However, if a player changes areas or contributes very little during the match, he or she may not receive any experience points.

Level 30: 300 gil
Level 40: 400 gil
Level 50: 500 gil
Level 60: 600 gil
No restriction: 750 gil


[blue]~~~~~~~(Private Prices and Info)~~~~~~~[/blue]


Played Griffons VS Wyverns. Games are 30 minutes long each. These are further divided into regular matches and LS Liga.

Private matches are held by reservation. Reservations for a private match can be made for any free time block up to two days (Earth time) before the match. Private match reservations can be made for any unreserved block up to two Earth days in advance. Same-day reservations can also be made, as long as the Isle is not occupied or reserved by another group.
All Brenner reservation procedures are managed by the NPC Afdeen in Upper Jeuno. If you make a reservation in advance, you will receive a “Brenner Bluebook.” If you make a same-day reservation, you will receive a “Brenner Blackbook.” The Brenner Bluebook and Brenner Blackbook cost 500 gil each.
Using the Brenner Bluebook or Brenner Blackbook as an item will allow you to obtain a “Bluebook page” or a “Blackbook page.” In turn, using a page will create more pages. Trade the pages to prospective participants so that they can also travel to the Isle.

When the reservation comment is set to “Recruiting Members,” prospective participants can receive a Bluebook page simply by speaking to Afdeen.

Private match participants can travel to the Isle by trading a Brenner Bluebook, Brenner Blackbook, Bluebook page, or Blackbook page to Afdeen.

Level 10: 100 gil
Level 20: 200 gil
Level 30: 300 gil
Level 40: 400 gil
Level 50: 500 gil
Level 60: 600 gil
No restriction: 750 gil


[blue]~~~~~~~(LS Liga)~~~~~~~[/blue]


LS Liga is a third kind of Brenner that is played by linkshell members. Players that wish to apply can talk to the Marshal found to the left hand side of Afdeen (if your facing his...face). A fee of 3000 gil will be collected from each participating linkshell's leader upon application. (Thank you to Aj5000)


[blue]~~~~~~~(Basics)~~~~~~~[/blue]


In Brenner, there are 8 Brenners (4 on each side) and when you start, each side has two lit and two not. The objective is to get all of the embers from the enemy torches in your Brenners and keep the enemy from getting yours. The way you do this is you destroy an enemies Brenner, then grab the ember and run back to your Brenner and click on it. It will then be lit.


[blue]~~~~~~~(What's stopping you)~~~~~~~[/blue]


There are Postens (detector looking monsters) that guard the Brenners. If it's your Brenner, you have nothing to worry about. But, these are VERY deadly if it's an enemy's one and they aggro anyone of the opposing side in range, as well as they can move pretty far from their camp (I had one follow me practicly across the entire island)! They can provoke which will force all your magic, attacks, skills, etc, to affect them, and they can cast GA teir 3 spells (e.g. Thundaga III) and teir IV spells (e.g. Thunder IV) as well as ancient magic. These little demons can also stun you with a skill and can hit for a decent amount of damage. Luckily, they are easy to kill, and go down fast. Make sure you're group knows before you charge in though! These can take you out fast if your group doesn't know beforehand. I'm not sure on repop, I'll test it later on. We also believe that Posten's stats and magic depend on the level cap. This will be tested later. Thank you to Krummi (i have no idea why i didn't see that lol, its so obvious =P you win)!


[blue]~~~~~~~(Winning)~~~~~~~[/blue]


After all four of your Brenners are lit (which means none of your enemies are), a countdown will begin. You now have 3 minutes to defend your Brenners. If an enemy destroys one of your Brenners, your countdown will stop and you will have to get the ember again. If you defend your Brenners for the full amount of time, you win. Congratulations.


[blue]~~~~~~~(Dieing)~~~~~~~[/blue]


When you die, you will be resurrected very quickly (maximum I've had is 5 seconds) and be put into a "preparing for battle mode." During this time, you can't cast spells, attack, use items, /quarry or /sprint, or use skills. This will wear off temporarily.

Just like in Ballista, experience points are not lost. Hurray.


[blue]~~~~~~~(/quarry items)~~~~~~~[/blue]


Most of this is from Katsi, so thanks alot!

Daedalus wing: gives 100%TP

Remedy Voucher: This remedy remedies Silence , Blind , Bind , Poison ...

Revitalizers Voucher: Reset Job ability time

Incenses. Carnal Voucher: protects you from Physical attack

Incenses.Spiritual Voucher: protects you from magical attacks

Incenses.Celestial Voucher: protects you from ranged attacks

Lethe Water Voucher: Erase some buffs from enemy (protect , shell , Barsilence... etc...)

Lethe Water+1 Voucher: Erase most buffs from enemy

Demoralizer Voucher: reset TP of the target

Demoralizer+1 Voucher: reset most TP of the target

Potion Voucher: recovers 50 HP

Hi-potion Voucher: recovers 100 HP

X-Potion Voucher: recovers 150 HP

Max-Potions Voucher: recovers 500 HP

Ether Voucher: recovers 20 MP

Hi-Ether Voucher: recovers 50 MP.

Super Ether Voucher: recovers 100 MP

Pro- Ether Voucher: recovers 250 MP, gives temporary medicated effect.

Elixir Voucher:Elixer: recovers 25% of your max HP, and 25% of your max MP.

Elixir+1 Voucher: recovers 50% of your max HP, and 50% of your max MP.

Mega Elixir Voucher: recovers 100% of your max HP, and 100% of your max MP

Body Boost Voucher: temporarily increases your max HP by 50%

Mana Boost Voucher: temporarily increases your max MP by 50%

Giants Drink Voucher: temporarily increases your max HP by 100%

Wizards Drink Voucher: temporarily increases your max MP by 100%

Healing Powder: gains some HP for party/Alliance members within area of effect

Mana Powder Voucher: gains some MP for party/Alliance members within area of effect

Petra Eater Voucher:r eset Petras to 0 so if you in danger(Petra1+) you use this item and have back the /sprint and run
away from the enemy.

Catholicon Voucher:removes some ailement status from target (Silence , Dia , Slow , Gravity etc....)

Catholicon+1 Voucher:removes all ailement status from target (Silence , Dia , Slow , Gravity etc....)

Bar*(Elemental) Ointmant Voucher(Barfira , BarAero , Barstona etc...)

Prism Powder Voucher:gains you the Invisible effect.

Apple ,Melon ,Tomato Juice:Gains you the effect of Refreash

Items Obtained from Marshal:

Smelling salts Voucher: wakes pet from sleep

Drachenessence Voucher: restore Wyvern's HP

Flask Of Panacea: no idea what it do

Petras CAN be gotten, but they are not used to goal. Instead you can trade them to the NPC Pursuviant for MP/HP restoration (Thank you to Mirrinus).


[blue]~~~~~~~(Extras)~~~~~~~[/blue]


/sprint and /quarry still work

When casting AOE spells on a Brenner, it will ONLY hit the Brenner, and not enemies nearby. Odd, but not my idea.

Changing equipment will give you a penalty just like on Ballista. This will stop you from moving, using items, skills, magic, etc.

In Ballista the song "You Want to Live Forever?" is used when the game is tied or when you are losing. When your team is winning, the song "March of the Hero" is played. Brenner is the opposite, "You Want to Live Forever?" is played while you are winning or tied and "March of the Hero" is played when you are losing. Oddly, I just played it again and i got "You Want to Live Forever?" when we were losing and "March of the Hero" when we were winning! God I am so confused, I'll fix this one up later.


[blue]~~~~~~~(Translations)~~~~~~~[/blue]


I was gonna put this in extras, but i doubt anyone will look there. A lot of people were wondering and so here they are.

Laisser aller! This means it is the start of the match.

Sieg: Victory

Niederlege: Lose

[blue]~~~~~~~(Definitions)~~~~~~~[/blue]


Thank you, once again, to Katsi (I changed some of your definitions and left our Ballista only terms, as you can see).

Conflict: All nationally sponsored player versus player battle exercises. This includes Ballista and Brenner.

Petra :A spherical stone used in Ballista and Brenner. After finding buried Petras on the battlefield, the player can give these to a Pursuviant for a health/mana recovery.

Herald: The acting referee of a Ballista match.

Pursuivant: These assistants of the Herald are dispatched by each nation to watch over their force's camp, as well as offer advice to players.

Camp: Players have the choice to be transported here after being knocked out. Also, a Pursuivant is stationed nearby.

/quarry: The command used to dig for Petras and temporary items.

/sprint: The command used to temporarily increase movement speed.


[blue]~~~~~~~(Map)~~~~~~~[/blue]


Here is a map, once again thanks to Katsi!




[blue]~~~~~~~(Aurikan's Notes)~~~~~~~[/blue]


As you can see i havn't had much time to mess with this, schools been getting in the way. So i completely copy/pasted these XD. thank you very much to Aurikan! I will leave a thanks next to your information after i can actually put it into the guide.

-the spells postens can use depends on the cap. StonegaII is devastating in 40 cap. They cast lots of dots which will frustrate mages who just sleep you repeatedly.

-postens will chase any opposing player that they detect; they have no real limit on where they can go. I had one chase me all the way back around the island once. They detect by sound or true sound (never had someone sneak me to test that). when someone attacks the brenner they will periodically reset hate to the person attacking the brenner, regardless of where they are. So, you can't just kite all the postens away permanently.

-postens attached to brenners without flammens will aggro players of the opposite team and hunt them down without mercy. Use this to your advantage to get your postens who don't have a flammen to guard involved in the fight instead of just idling.

-brenners don't regenerate HP. One strategy for winning a close match is to whittle down the opponents flammen-brenners evenly, and then at the end of the match just full-attack and steal their flammens just as time is about to expire.

-when you steal a flammen you have 2 minutes to get it to your own brenner. There is no bonus or penalty for the time it takes to achieve this. Nearing the end of the match, I would tend to hold onto flammens as long as you safely can, since they cannot attack your brenner until you cash in the flammen. One match I stole a flammen with about a minute left to play, and just ran out the back of the opponents base, with the intention of holding it until the match ended. Since only a Paladin was chasing me, I was able to withstand his assault until time expired and we won.

-you permanently gain 1 point every time you steal a flammen, even if your flammen runner gets killed before he returns the flammen. If the other team plays too defensively, a good strategy is to let them hold onto 3 flammens while you protect your own, and just intentionally fail to steal one their flammens to get a point edge. Nearing the end of the match, make sure you bring the flammen balance back to even (shouldn't be too hard since they have 3 brenners to defend and you only have 1) and you will win by virtue of having more steals.


[red]~~~~~~~(IMPORTANT NOTE)~~~~~~~[/red]


You MUST be the level OR a higher level of the cap of the Brenner to enter an offical Brenner (e.g. Official Brenner capped at 50 would mean you must be level 50 or higher to join). Remember though, although you can enter at a higher level than the Brenner level, you WILL be capped at the level once the match starts (e.g. a 70 enters a 50 match, so he will be capped at level 50 once the match begins)!

Hope this helps! Good luck everyone on Brenner and have fun! (If you have additional information, please either post or PM me, thank you!)
0

#2
User is offline   kang 

  • Shout spammer
  • PipPip
Q_Q i wont be able to play brenner till next week Q_Q

do those detectors move? do they auto attack enemies around them or they only attack people attackign the brenner they r guarding? are they easy to kill? i guess lastly...how often to they repop (assuming killable lol)

also...anyone have any words or tests on the supposedly reductionin damage to the double/triple attack and ws like rampage? does it effect ws like asura fist, sidewinder also? or...just effect the ws that are sometimes enhanced by job traits like double attack? (such as steel cyclone and rampage =D)
0

#3
User is offline   Zaft 

  • AM MB the SC!
  • PipPipPipPip
(kang)
Q_Q i wont be able to play brenner till next week Q_Q

do those detectors move? do they auto attack enemies around them or they only attack people attackign the brenner they r guarding? are they easy to kill? i guess lastly...how often to they repop (assuming killable lol)

also...anyone have any words or tests on the supposedly reductionin damage to the double/triple attack and ws like rampage? does it effect ws like asura fist, sidewinder also? or...just effect the ws that are sometimes enhanced by job traits like double attack? (such as steel cyclone and rampage =D)


updated, thank you. i will add the detectors name around 9pm tonight.
0

#4
User is offline   Mirrinus 

  • Slightly Bad Breath
  • PipPipPip
The detectors (I think they're called Protans) are pretty strong. They hit hard, like T-VT exp mob hard. In uncapped, they hit me for well over 100 damage each hit, while I had Earth Staff equipped. They have a stun WS that they use very often, and they provoke a lot. They also seem to be able to move around a lot, as our team actually "pulled" the detectors quite far. I have seen them cast Fire IV, Firaga III, and Flare. Fire IV did 500-600 to me, Firaga III did 700+. Flare never hit, as I ran away. Protans also resisted Lullaby on every cast, and I suspect they resist other status effects as well.

There seems to be no major penalty for dying. Just capture your opponent's flames, etc.

BTW, you can still quarry up Petras, but they aren't used to score. You trade them to the NPC Pursuivant to recieve an HP/MP heal.
0

#5
User is offline   Zaft 

  • AM MB the SC!
  • PipPipPipPip
yah i was 65 rdm in uncapped and they were eating me alive lol, had to have the monks tank them. i'll compared how their hitting our tanks on this compared to how they were hitting you and ill post it up tonight.
0

#6
User is offline   Mirrinus 

  • Slightly Bad Breath
  • PipPipPip
BTW, regarding the multi-hit WS, I can't explain exactly how they did it, but SE did indeed tone them down. As a level 73 BRD, I took 389 damage from a 75 WAR's Rampage, and 286 from a 75 SAM/RNG's Sidewinder (at close range). That is with earth staff equiped, though.
0

#7
User is offline   Zaft 

  • AM MB the SC!
  • PipPipPipPip
i fixed it up even more. im currently looking for name and position. will post in maximum 5 minutes
0

#8
User is offline   Mirrinus 

  • Slightly Bad Breath
  • PipPipPip
Regarding the map, the battles take place at the northern beach and the two tunnels that connect with it. You can go deeper, but the brenners never spawned farther than the tunnels. This was for a private match of about a dozen people on each side. I don't know of public matches are any different.
0

#9
User is offline   Zaft 

  • AM MB the SC!
  • PipPipPipPip
ill check that tonight at the public match. so far ive only been doing private matches, but there might be a difference. i just hope public match isnt in the spooky red setting.
0

#10
User is offline   PriranMNK 

  • Can't find a teleport
  • PipPipPipPip
Mirrinus :
and 286 from a 75 SAM/RNG's Sidewinder (at close range). That is with earth staff equiped, though.
that's because it was from a SAM at close range with an earth staff, Sidewinder isn't multihit.
0

#11
User is offline   Zaft 

  • AM MB the SC!
  • PipPipPipPip
ok cant tell info on official match yet (public match). ill try to get info on it once theres a lvl 60 cap match or something.
0

#12
User is offline   Whoman 

  • Greedalox
  • PipPipPipPipPip
theres now HP powder
0

#13
User is offline   Griss 

  • Forgot echo drops
  • PipPipPipPip
i have only participated in one brenner match but i have to say i enjoy it much more then ballista.

one thing about the offical matches. if you are not at or above the cap you can not participate. kind of lame imo (tryed to hop into the uncapped match and was promply told no you cant go in by the npc in jeuno)

as to the detectors. they automaticaly agro the first player of the oposing team that comes close. there fairly sturdy. but on the up side it seems that they only respawn once the brenner is relit after the flame has been taken.
0

#14
User is offline   Zaft 

  • AM MB the SC!
  • PipPipPipPip
ok now its fixed for real lol. hopefully i wont havta add to much more. btw Whoman can i get more info on that? thanks!

EDIT: Ok now it looks better. before it was just...lame
0

#15
User is offline   Amii 

  • Shout spammer
  • PipPip
In terms of the multihit question: it is pretty heavily reduced. I was fighting an insanely geared monk (Shura Gear, Kote, Destroyers, etc.) a boosted Asuran pegged me for somewhere in the mid 600s.
0

#16
User is offline   Angel of Enders 

  • Punch Perm
  • PipPipPipPipPip
I did my first match so if you want any specific answers you'll have to ask specific questions.

This is NOTHING like Ballista at all. Compared to Brenner, Ballista seems pretty strict. I don't think anyone knew what they were doing except for a few. All I noticed was a lot of people getting ganked and people trying to defend the Brenners from time to time. I looked up the rules but you don't really understand what's going on until you actually participate.

The brenners have a nice bit of HP so there's no possible way of taking them down solo without getting slaughtered by the other team. Also those detector things hit hard as heck. I went on my PLD being that it's my only 75 job at the moment and they were hitting me for about 70 a shot whereas a lot of PC's were barely hitting me above 40. Also they cast high level magic as a lot of people stated and it hurts a lot. I didn't really bother hitting them unless someone else had hate because they take a lot of HP off your bar if you fight them too long. >_>

It's still fresh out of the oven so I'm sure people'll start growing "habits" but I'd say if you haven't done so already, get your ass on the field. Also it seems a LOT of people are enjoying this unlike lots of people getting turned off by Ballista so I dunno about you guys, but SE did something right for a change.
0

#17
User is offline   mrkrabs 

  • NQ Cursed
  • PipPipPipPipPip
Sticky prz! Good job :boing:idiot:crazy:here:yes:wink:o:p:love:D
0

#18
User is offline   Squirrels 

  • Ancient Circle merits
  • PipPipPipPip
From my observations on my first few Brenner matches is that alot of people won't /quarry for items at the start.

No they'll all /sprint to the nearest opposing teams Flammen-Brenner and take the Flamme and light one of theres, it's a very easy way to get a good headstart for your team.

Just FYI.
0

#19
User is offline   Jammin 

  • Greedalox
  • PipPipPipPipPip
Actual name of the little defender-like gizmo's are "Posten"'s.
0

#20
User is offline   Krummi 

  • Raise plz
  • PipPip
A couple of little points.

1. I don't think you can put DoT spells on the flammen brenner and postens. On the basis that all my attempts at putting requiem on them failed.

2. Seems wise that the HP and magic of the postens / flammen brenner is relative to the level cap of the game. Its obvious, but it may explain my resists if you can put DoTs on them. (I was BRD71 in 75 cap).
0

Share this topic:


  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic


Similar Topics Collapse

  Topic Forum Started By Stats Last Post Info
New Replies Icon The Sony PlayStation Vita
(dear god, that name...)
The Lounge Vigilous 
  • 7 Replies
  • 1,442 Views
New Replies Icon Shout out to anyone Wanting a good group of folks. Leviathan.
Old or New players Join us @ bcd.guildwork.com. Not on our server? NP!
FFXI General Information draugo 
  • 12 Replies
  • 750 Views
Hot Topic (New) Icon Old school FFXI players Odin Venidar 
  • 27 Replies
  • 4,829 Views
New Replies Icon Old player coming back
Which server is best?
FFXI General Information Krii 
  • 2 Replies
  • 264 Views
New Replies Icon 11] Child's Play Final Fantasy Front Page News Cactuar 
  • 1 Reply
  • 148 Views

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users