Post your brenner strategies you've used successfully!
Here's mine:
Well, what we decided to do was send everyone with the longest potential life spans (plds, wars, ths, nins, and mnks) in to attack the brenner, bsts and smns also sent pets in from back. Everyone else stayed back to guard the brenners, since the other team didn't even bother to hit them, they were free to wail on the brenner's assailants. Having two black mages spamming aoe along with 3 rangers plugging away at people really gets 'em down fast. Anyone who decided to try to take out one of our midget mages was imediatly slept, bound, and mercilessly beaten. But I digress, to summerize, long living people attack, not so long living people, don't try to be a hero and run in, stay back and wail on the other team's not so long living people trying to be a hero.
Page 1 of 1
Post your Brenner Strategies Here!
#2
Posted 22 February 2006 - 01:53 PM
Each level cap should have a different strat really, jobs vary in priority and survival in certain lvl caps. Before sending in a team to retrieve the flame, gotta have a plan to take out the rdm / blm's who are just waiting to sleepga or gravity each person.
#3
Posted 22 February 2006 - 01:58 PM
The best one is:
Do NOT play this game with close-mind elitist oafs who refuse to do any form of "teamwork" whatsoever.
I must have invited to an Alliance this guy like five times and he just wasn't accepting and he certainly wasn't a noob. My honest assertion is that he was JP, because very beginning of the matches, he would be leader with his select little team, and didn't want to be bothered after that. FYI, that's stupid, we lost 2/3, i'm not saying having made an Alliance would have prevented that, but that lack of teamwork element will really cost you.
Oh and make sure someone is guarding every lit Brennen. One is better than none.
Do NOT play this game with close-mind elitist oafs who refuse to do any form of "teamwork" whatsoever.
I must have invited to an Alliance this guy like five times and he just wasn't accepting and he certainly wasn't a noob. My honest assertion is that he was JP, because very beginning of the matches, he would be leader with his select little team, and didn't want to be bothered after that. FYI, that's stupid, we lost 2/3, i'm not saying having made an Alliance would have prevented that, but that lack of teamwork element will really cost you.
Oh and make sure someone is guarding every lit Brennen. One is better than none.
#4
Posted 22 February 2006 - 07:30 PM
From my observations on my first few Brenner matches is that alot of people won't /quarry for items at the start.
No they'll all /sprint to the nearest opposing teams Flammen-Brenner and take the Flamme and light one of theres, it's a very easy way to get a good headstart for your team.
Just FYI.
No they'll all /sprint to the nearest opposing teams Flammen-Brenner and take the Flamme and light one of theres, it's a very easy way to get a good headstart for your team.
Just FYI.
#5
Posted 22 February 2006 - 09:17 PM
I find that DoTs work very well against the brenners, so what I tend to do is while my team is zerg rushing one of the brenner, I'll sneak off and kill the Posten of another brenner, Bio II, Frost, Rasp, and Drown the brenner then go back to defending mine. The first time I did that everyone was like "WTF" cause the brenner was at half or less bythe time they got to it.
#6
Posted 23 February 2006 - 01:43 AM
Not really a strat just noticed how EXTREMLY SWEET SMN are at brennar.....!!!!!! Carby or pet on flame than go around and heal ur team and procect your flames with silence or bind and sleep if u go /blm... SE rules for makin SMN good at this since we sucked at ballista
#7
Posted 23 February 2006 - 03:52 AM
Me and my linkshell mates have played in seriously half the time slots for brenner since its been out if not more. Thus far the only stratagy ive really noticed is speed killing brenners, and consistantly rushing it. I go in as sam/thf, so right as the match starts i med sprint -> flee and get behind a brenner and SAWS. Nice way to take a bit off quickly, then all the nins and mnks follow up and kill it as i kite the postren away from them.
We have it mainly setup to where nins, plds, mnks, sams, thfs rush the brenners, smns with their avatars as well. While whms, blms, drks stay more on the back lines and defend. One of our rdms earlier had a good idea of what to do. Insted of partying up with us, he stayed outside of party solo, and communicated over the team's ls chat, as he solo'd off the postrens.
We have it mainly setup to where nins, plds, mnks, sams, thfs rush the brenners, smns with their avatars as well. While whms, blms, drks stay more on the back lines and defend. One of our rdms earlier had a good idea of what to do. Insted of partying up with us, he stayed outside of party solo, and communicated over the team's ls chat, as he solo'd off the postrens.
#8
Posted 23 February 2006 - 09:21 PM
If you're playing uncapped, and have a BRD in your alliance:
CAST MAZURKA RIGHT AT THE START. I did this for my team, and with the extra speed boost we got a significant head start against the opposing team. In fact, by the time the other team stepped out onto the beach area, we already took out the Posten and got the Brenner down to 40% health. It's hard to recover after such a crippling loss so early on.
Other than that, I'm not sure what good exactly having an alliance is. If you don't have a BRD, perhaps you shouldn't even party. I mean, it's not like in Ballista, where being in party means sharing Gate Breach. If you're not partied, you don't get hit by AoEs. And AoEs are popular in Brenner: even the Postens enjoy spamming Aga spells! So long as there are no significant party AoEs on your side, don't bother with alliances. Just use Widescan to see where everyone is, and communicate via LS chat. Maybe party for the initial Protectra/Shellra, then disband. Unless you've got WHMs who need to see people's HP and BRDs who need to cast buffs, partying/alliancing is overrated in Brenner. Might as well avoid those Sleepga IIs.
One more thing: /NIN may have been popular in Ballista, but in Brenner it's totally overrated. Who cares if you avoid 3 shadows? That's not gonna help you all that much when you're goal is not to live, but to do a lot of damage. That said, I believe /WAR is the superior sub for most non-mage jobs (and maybe even melee/tanking RDM). /WAR gives you Berserk to increase your damage, Warcry to increase everyone's damage, and Provoke to protect your own Brenners. Provoke is just awesome. If it lands, it doesn't actually change what mob your target is locked onto. They are still looking at the Brenner, but can't hit anything if you're standing behind them. A well-placed Provoke can buy you some time where the target isn't even meleeing or anything. And remember, can't buff self with Provoke in place! Therefore, I honestly believe /WAR is the superior sub for annihilating your opponent's Brenner, while also protecting yours.
CAST MAZURKA RIGHT AT THE START. I did this for my team, and with the extra speed boost we got a significant head start against the opposing team. In fact, by the time the other team stepped out onto the beach area, we already took out the Posten and got the Brenner down to 40% health. It's hard to recover after such a crippling loss so early on.
Other than that, I'm not sure what good exactly having an alliance is. If you don't have a BRD, perhaps you shouldn't even party. I mean, it's not like in Ballista, where being in party means sharing Gate Breach. If you're not partied, you don't get hit by AoEs. And AoEs are popular in Brenner: even the Postens enjoy spamming Aga spells! So long as there are no significant party AoEs on your side, don't bother with alliances. Just use Widescan to see where everyone is, and communicate via LS chat. Maybe party for the initial Protectra/Shellra, then disband. Unless you've got WHMs who need to see people's HP and BRDs who need to cast buffs, partying/alliancing is overrated in Brenner. Might as well avoid those Sleepga IIs.
One more thing: /NIN may have been popular in Ballista, but in Brenner it's totally overrated. Who cares if you avoid 3 shadows? That's not gonna help you all that much when you're goal is not to live, but to do a lot of damage. That said, I believe /WAR is the superior sub for most non-mage jobs (and maybe even melee/tanking RDM). /WAR gives you Berserk to increase your damage, Warcry to increase everyone's damage, and Provoke to protect your own Brenners. Provoke is just awesome. If it lands, it doesn't actually change what mob your target is locked onto. They are still looking at the Brenner, but can't hit anything if you're standing behind them. A well-placed Provoke can buy you some time where the target isn't even meleeing or anything. And remember, can't buff self with Provoke in place! Therefore, I honestly believe /WAR is the superior sub for annihilating your opponent's Brenner, while also protecting yours.
#11
Posted 25 February 2006 - 12:45 AM
One thing to add for defending, is stick a Rdm with each Brenner, if a melee happens to defeat one and get the flame, have the rdm cast gravity and bind so the defense can kill the flameholder.
#12
Posted 25 February 2006 - 03:06 AM
I recently learned 2 things while studying matches after work today:
1) If you leave a brenner open without taking the flame for more than 10-15 seconds, the doors close back up and it regains full HP.
2) Postens won't track or engage any pet unless that pet specifically attacks the brenner or posten itself. This is different from standard PCs, which postens will track and engage whenever a melee enters their territory.
1) If you leave a brenner open without taking the flame for more than 10-15 seconds, the doors close back up and it regains full HP.
2) Postens won't track or engage any pet unless that pet specifically attacks the brenner or posten itself. This is different from standard PCs, which postens will track and engage whenever a melee enters their territory.
#13
Posted 28 February 2006 - 08:28 AM
From the few matches I was in this is what I think would help your team to get a win. Once your team has destroy the brenner have some with full hp and /thf flee away with flame, so maybe this person is on standby and as soon as brenner down Flee get flame and run back to your team brenner. I seen half dead melee get flame just to get drop 3 secs after running back.
#14
Posted 01 March 2006 - 04:31 PM
Lets see what I remember off hand...
If you're out of MP and you need more, get yourself killed and then rush back into the fray.
But likewise, if you see a mage that seem to have stopped casting spells and is just poking the Brenner with a weak weapon, don't kill them. This is basically when the mage has little to no MP left.
Inflicting pressure on a Brenner will cause exciting battles but also can be a diversion. Use this opportunity to throw a few select people to another Brenner while everyone else is on the pressured Brenner. This applies more for Pattern A and B rather than Pattern C (Since A and B have 4 Brenners a team and C has 2).
When your Flamme gets stolen by the other team, drop what you're doing and kill the person who has the Flamme. They can't /sprint when holding a Flamme so keep that in mind.
And don't Cure when provoked... :3
If you're out of MP and you need more, get yourself killed and then rush back into the fray.
But likewise, if you see a mage that seem to have stopped casting spells and is just poking the Brenner with a weak weapon, don't kill them. This is basically when the mage has little to no MP left.
Inflicting pressure on a Brenner will cause exciting battles but also can be a diversion. Use this opportunity to throw a few select people to another Brenner while everyone else is on the pressured Brenner. This applies more for Pattern A and B rather than Pattern C (Since A and B have 4 Brenners a team and C has 2).
When your Flamme gets stolen by the other team, drop what you're doing and kill the person who has the Flamme. They can't /sprint when holding a Flamme so keep that in mind.
And don't Cure when provoked... :3
#15
Posted 02 March 2006 - 12:05 AM
/Nin is indeed a useless sub for Brenner until uncapped. Then with options such as Ni and Joyeuse, that still prevails with most jobs as the superior subjob.
There's potential for some truly solid strategies to work out in this, but I still feel that just plain Zerg Rushing the poor Flamme is the most effective battle strategy pre uncapped. As said before, there's little reason to party with others, so -ga's will be miniscule, and with all power focused onto the Flamme, it's basically a guranteed score. Worst case is some people die and are "Back in the breach" so to speak within 2 minutes. I've tried many different strategies, and this one always results in a successful, but resoundingly boring match.
Gogo PCs vs. inatimate object!
There's potential for some truly solid strategies to work out in this, but I still feel that just plain Zerg Rushing the poor Flamme is the most effective battle strategy pre uncapped. As said before, there's little reason to party with others, so -ga's will be miniscule, and with all power focused onto the Flamme, it's basically a guranteed score. Worst case is some people die and are "Back in the breach" so to speak within 2 minutes. I've tried many different strategies, and this one always results in a successful, but resoundingly boring match.
Gogo PCs vs. inatimate object!
#16
Posted 06 March 2006 - 08:35 AM
After playing for a little more, here is what I can draw out.
I was playing 2 vs 2 with some JPs the other night. This one person used an interesting strat which people may or may not have figured out already.
As you may or may not know, the Flamme Brenner does not regen HP at all. You can't heal it, you can't do anything to recharge its HP. So what one would do is get the Brenner's HP down to as little as possible so you can open it with one good blow (like 1-10%). If you get all your opponent's Brenners down to this small amount of HP, you can basically do a rush tactic after that and get all the Flammes within seconds.
Postens shouldn't be underestimated for the most part... nuff said.
I was playing 2 vs 2 with some JPs the other night. This one person used an interesting strat which people may or may not have figured out already.
As you may or may not know, the Flamme Brenner does not regen HP at all. You can't heal it, you can't do anything to recharge its HP. So what one would do is get the Brenner's HP down to as little as possible so you can open it with one good blow (like 1-10%). If you get all your opponent's Brenners down to this small amount of HP, you can basically do a rush tactic after that and get all the Flammes within seconds.
Postens shouldn't be underestimated for the most part... nuff said.
#17
Posted 06 March 2006 - 12:21 PM
hm, nifty plan, just get their brenners to 1-5% and spend the rest of the fight to guard your own... then when its nearning end just take theirs =P
#18
Posted 06 March 2006 - 04:17 PM
It sucks but it works :3 Though I wish they would change that and also give Penality for going out of the battlefield. Add Regen to the Brenner or allow players to shove Petras into the Brenner to heal it, I dunno! X3
#19
Posted 08 March 2006 - 05:07 PM
My strat, do play that gay ass game, why play a game that you depend on NPCs. the drones do most the work so it causes ppl to run back and forth like a bunch of organized retards waitting to get into disney land.
#20
Posted 16 March 2006 - 06:38 PM
darkhell87 :
My strat, do play that gay ass game, why play a game that you depend on NPCs. the drones do most the work so it causes ppl to run back and forth like a bunch of organized retards waitting to get into disney land.
My strat, do play that gay ass game, why play a game that you depend on NPCs. the drones do most the work so it causes ppl to run back and forth like a bunch of organized retards waitting to get into disney land.
Hell of a lot better than Ballista imo. Best ballista strategy seems like: dig for petras 90% of the time, then pick an easy target, rape him, turn in petras. Pretty lame don'tcha think? Brenner is a lot more goal oriented and thus gets more jobs involved doing what they're good at. Tanks can tank posten, THF can flee with the flame, healers can heal the flame holder etc. Sadly there's a lame way to win brenner too, just leave their brenners weak until close to the end of the match then snatch em. They just need to give Brenners regen, or let you heal them to fix this. I also don't like how you're rewarded for attempting to capture, but not for defending.
Share this topic:
Page 1 of 1
Similar Topics
| Topic | Forum | Started By | Stats | Last Post Info | |
|---|---|---|---|---|---|
|
Post your memories!
BOOBS |
Asura |
Arjuna
|
|
|
|
Carbuncle Facebook Directory
Share your facebook link w/ the server |
Carbuncle |
Pergo
|
|
|
|
11] Announcing the "Where in Vana'diel is the Community Team?" Event!
|
Final Fantasy Front Page News |
Cactuar
|
|
|
|
Fidel Admits Communism Was Wrong
Survivalist, conspiracy wackos see something that isn't there |
Wake up! Grandma’s dead! |
Vigilous
|
|
|
|
Your Latest and Greatest Accomplishment(NIN)
|
Ninja |
`MbS`
|
|
Sign In »
Register Now!
Help



Back to top













