This experiment
can, however, be applied to any ability or magic. Damage causing or not.
The ultimate goal of this experiment
is to be able to create a model that would create a precise measurement of a character's enmity at any particular
moment.
The experiment functions based on 3 assumptions
1) Provoke does not have a randomized component in
its potency.
2) Cure causes a linear amount of hate (curing 200 damage pulls the same amount of hate no matter
the number of spells cast, in the short run).
3) Hate from abilities decays.
These assumptions, however,
are tested in this experiment.
Outline of the possible outcomes of this experiment:
Hate "Expires" after
a certain amount of time. This means that abilities do not decay, but after a certain amount of time do not affect
monster's enmity towards a player.
Player Enmity decays based on a constant percentage over time. This is to
say that after a certain amount of time, a player's enmity will decrease by a certain percentage of its current
value.
Player Enmity decays by a constant amount over time. This would mean that no matter the number of
abilities a player uses, they will experience a constant decay of hate over time.
Player Enmity decays by a
constant amount per ability used. This would mean that for each ability used, the player would lose an amount of
hate.
Player Enmity does not decay.
There may be other possible outcomes, but those are the most likely
and simplest calculations.
Setup:
In order to ensure a properly conducted experiment, certain
precautions must be met:
Each stat of all the participants must be recorded. Preferably no equipment should
be worn by any participants, especially +enmity or +% cure potency.
The measurement of hate must be unaffected
by damage dealt by the monster. Therefore the monster should not deal any damage. Since it is known that Utsusemi
shadows lose hate when a monster strikes them, only monsters that do no damage, either by missing completely or by
hitting for 0 damage (preferably bound monsters would be used).
Considering these restrictions, the experiment
must be conducted in Ronfaure, Sartabartua, or Gustaberg.
In order to get as precise measurements as
possible, PC games should be used, and their clocks synchronized with the international standard. This can be done
by right clicking on the Clock in the right side of the Start menu on Windows machines.
The Provoker would
have a macro that would read as such:
/clock
/ja "Provoke"
/clock
/echo Provoke used.
Each
healer would have a macro set up as such:
/clock
/ma "Cure X"
/clock
/echo Cure X
used.
there would be preferably 5 participants in this experiment, a Provoker, 3 White mages (Preferably
the same level, though they can vary the spell levels to assist with data collection) and a Binder. The binder is
not used to measure hate, but more to keep the monster from attacking the provoker.
Procedure:
The
provoker would consume approximately 3 Venom potions. this would reduce their HP by 900. Additional reductions can
be used by equipping and unequipping things that reduce maximum HP values.
The binder would pick a target. For
consistency, monsters of the same level and type are preferred. The would then Bind the target.
the provoker
would then provoke the target.
Each healer would use a different cure spell, and attempt to use it at a time
that would take hate, either Cure I, II, III or IV. Cure V should not be used.
once each of the participants
have done their roles, they would record the time at which they used their ability (both /clock times), and record
who held hate at that moment.
They would repeat this procedure for as long as they felt would be a rigorous
experiment.
Analysis:
In the analysis of this data, very obvious trends would appear depending on how
hate decayed.
If, for instance, hate does not decay, or expires after an amount of time, then no matter how
long a particular healer waits, any ability will either take hate after a certain amount of time or never take
hate. It would be possible to measure the minimum time required to take hate in this instance.
If hate decays
by a certain percentage, then the data would look like a steadily decaying curve.
if enmity would decay by a
constant amount, then (obviously) in a plot of cure potency v. time (with coloration for taking hate) it would
appear to be a linear relationship.
Testing of additive decay would be simple: use Provoke then Sentinel,
or other ability. If the slope of potency decay is steeper, then it would be additive decay, otherwise
constant.
Other stuffs:
Reason why I am posting this here;
I am stuck with certain race, and I am
level 72 PLD as of this writing. This does not help with calculations for level and job for variations in cure
potency.
Want to help but unsure what to do with the raw data?
Send the raw data, preferably in an organized
or semiorganized format in an Excel document. Text documents would be serviceable, or welcome for an explaination
on levels/variations in the experiment. My email address for Spam/other relatively high-traffic emails is
Gregb05@hotmail.com
If you need clarification, I will try to follow this post.
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