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#1
User is offline   g10tto 

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ZOMG!1

EVERYONEZ GETTING NERFED!!!!

No seriously, what do you think about it?

PLD + Auto-Refresh =
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#2
User is offline   xurion 

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NINs are

being emo-kids atm.. they need to realise that its not alllllll bad <_<;
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#3
User is offline   Henisha 

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(it

would be nice if you post information and links smile.gif but I will do it for you XD)

FINAL FANTASY XI

Development Team
Job Adjustments (03/30/2006)

Future job adjustments were announced at the FINAL FANTASY

XI Fan Festival 2006 held in North America, and also posted on the special blog found on the Fan Festival website.

All of the changes mentioned will not be implemented during a single version update. Please be aware that

depending on the results of various testing and balancing, several adjustments may take some time before making

their way into the game, and we may even decide against implementing some of the changes.


Warrior


One of the great things about warriors is their ability to use many different weapons. We are planning to

add benefits to those who utilize this great variety of weapons. We see the current trend is for warriors to

almost exclusively use ninja as their support job. In the future we want to create benefits for players that use

support jobs besides ninja. Also, we are thinking about making it possible for warriors to throw their axes in

battle.


Monk
A monk's role is fairly straightforward in a party: deal large amounts of

damage. We would like to modify monks to allow them to be more flexible depending on party composition. Monks have

large amounts of HP and we are thinking of different ways that this can benefit other party members. For example,

we're considering adding an ability that would raise the entire party's maximum HP for a short period of

time.

White Mage
We want to make it so the white mage remains totally dedicated to keeping their

party alive, no matter what. No other job should fulfill this role as well as the white mage. We also want white

mages to be able to contribute to the party in a way exclusive to their job, aside from just curing. This may be

accomplished by adding an ability where white mages could share their HP and MP with party members. Also, we are

considering adding the effect of removing status ailments from the Benediction ability.

Black Mage


We recognize that black mage is a very powerful job. We see that a lot of players are forming parties with

just black mages, and we would like to change that. We do not plan to weaken the job, but we want to create

benefits for partying with other jobs. We are also considering adding new magic to the black mages’

repertoire.

Red Mage
Red mage is a complex and powerful job once mastered. We are thinking about

adding new magic, but the nature of the spells has yet to be decided.

Thief
Thief is one of the

more technical jobs in the game, because they must always be aware of the enemy’s position and enmity. We are

considering adding a special thief ability that aids not only the player, but all the members of the party. We

will be adding a bonus to the Steal job ability and changing the 2-hour ability Perfect Dodge to be more

beneficial in offensive situations. When thieves stands behind the enemy while Perfect Dodge is active, they will

receive a damage bonus to their attacks.

Paladin
We wish to bring paladins to a level that is

equal to the ninja utsusemi method of tanking. We are considering adding the Auto-Refresh job trait to paladin, as

well as traits that utilize shields, such as more frequent shield use during battle and bonus TP from blocking

attacks.

Dark Knight
We notice a trend of many dark knights only using greatswords in higher

levels because of the skillchain possibilities, and we would like to change that. We want to motivate dark knights

to return to using their scythes once again. Also, the dark knight-exclusive spells do not seem to be used as

often as we hoped, so we are discussing changing them to make them more effective.

Beastmaster


When we changed how monsters would despawn when out of their natural spawn radius, it caused a lot of problems

for the beastmaster job class. We know that many players are dissatisfied with this system, and we're working to

relieve the problem. The beastmaster is a tougher job than some of the others to balance, so we may be unable to

make radical adjustments, but rest assured that we have not forgotten you!

Bard
There is a

tendency for bards to only sing particular songs in the party and nothing else. We want to make it so bards have

many types of useful songs with which to aid their party. For example, we might add a low-level song that, when

sung, would increase party movement speed--like a weaker version of the Chocobo Mazurka.

Ranger


We recently made large changes to the ranger job class, which causes them to deal more damage depending on

their distance from an enemy. From now on, we will only make small adjustments to the ranger class. We're sorry

we don't have any final details for the future, but please stay tuned. However, the distance-based accuracy

adjustments will not be a factor while the Sharpshot ability is active. Also, we'll be adding more stackable

ammunition in the future.

Samurai
Samurai is a job that revolves around TP. We would like to

modify samurai in regards to the timing of their weapon skills or various other ways to utilize their TP ability.

We are considering giving samurai a new ability that will lower an enemy's TP.

Ninja
We know

that ninja is a strong job, but we do not have any plans to weaken them. Compared to other jobs, ninja is a

complicated job to balance, so we plan to spend a lot of time on testing adjustments.

Dragoon
We

recently changed the dragoon's Call Wyvern ability and completely redesigned the 2-hour ability. We are currently

collecting data and feedback.

Summoner
Currently, the trend is for summoners to only call out

their avatars to use a blood pact ability, but we want to create something that will encourage summoners to keep

their avatars out for longer periods of time. Also, we will adjust the abilities that avatars use so that they are

based on the summoner's summoning skill. We have no plans to add Bahamut as an avatar, because we would like to

preserve his powerful image. We would have to make him weaker if he became a player's avatar, and we do not want

to do that. We are thinking about new avatars for Treasures of Aht Urhgan, however, so stay tuned.



http://www.playonline.com/ff11us/topics/060330_1.html
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#4
User is offline   Rishiku 

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I think

dark night, black mage, and summoner are going to get the most stuff with Expansion.
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#5
User is offline   g10tto 

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I'm

looking forward to WHM and BRD abilities. Sharing HP seems a bit odd, considering how low WHM hp can get even at

high levels. Perhaps a set value for hit points will be used instead. Also, for the nooblers in Valkurm who have a

BRD in tow, speed spells are perfect for dodging aggro. Some lucky few are able to outrun most aggro; this will be

a huge lifesaver.
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#6
User is offline   Uragirimono 

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If

WAR gets to throw axes before they learn Mistral Axe, I want to be able to throw my Staffs and Hammers before

those appropriate WS's as well.
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#7
User is offline   g10tto 

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I want to

know what they have in store for BLM. Now would have been a perfect time to inform us--with specifics. sad.gif
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#8
User is offline   Alisha 

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(SE

lolz)
Monk
A monk's role is fairly straightforward in a party: deal large amounts of damage. We would like to

modify monks to allow them to be more flexible depending on party composition. Monks have large amounts of HP and

we are thinking of different ways that this can benefit other party members. For example, we're considering

adding an ability that would raise the entire party's maximum HP for a short period of time.


this

is pretty weak and has almost no application i can think of until endgame and even then only if the boost is

enough to add a few hundred points of damage to spirits within. but it might make mnk a more natural partner with

pld
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#9
User is offline   Boshi 

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Uragirimono :
If WAR gets to throw axes before they learn Mistral Axe, I want to be able to throw my

Staffs and Hammers before those appropriate WS's as well.


Just stop trying to sound smart

and making these statements, they have no basis to come at.
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#10
User is offline   Uragirimono 

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Boshi :
Uragirimono :
If WAR gets to throw axes before they learn Mistral Axe,

I want to be able to throw my Staffs and Hammers before those appropriate WS's as well.


Just

stop trying to sound smart and making these statements, they have no basis to come at.

lol?



Huh? You care to explain that? I have absolutely no idea where you are coming from with that post.

Everything I said(which isn't much) is based on the info from up top and on the POLs update site. You're the one

not soundin' too smart, buddy.
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#11
User is offline   Vare 

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I'll settle

for getting a new spell/ja or two, and a new mess of area's to explore.
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#12
User is offline   g10tto 

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Alisha :
(SE lolz)
Monk
A monk's role is fairly straightforward in a party: deal large amounts

of damage. We would like to modify monks to allow them to be more flexible depending on party composition. Monks

have large amounts of HP and we are thinking of different ways that this can benefit other party members. For

example, we're considering adding an ability that would raise the entire party's maximum HP for a short period

of time.


this is pretty weak and has almost no application i can think of until endgame and even

then only if the boost is enough to add a few hundred points of damage to spirits within. but it might make mnk a

more natural partner with pld


Agreed. I think they're trying desperately to make every job

equal, and making them either DD, Tank, or WHM. I'm just glad they're acting on this after all the complaints.
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#13

Uragirimono :
If WAR gets to throw axes before they learn Mistral Axe, I want to be able to throw my

Staffs and Hammers before those appropriate WS's as well.

...What club WS are you talking about?

O_o

And I'm pretty sure Retribution isn't really ranged.

BST had better get un-nerfed, trying to

solo 74-75 is hard as hell with this "MPK Update" bullshit. sleep.gif
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#14
User is offline   Uragirimono 

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Neenja :
Uragirimono :
If WAR gets to throw axes before they learn Mistral Axe,

I want to be able to throw my Staffs and Hammers before those appropriate WS's as well.

...What

club WS are you talking about? O_o

And I'm pretty sure Retribution isn't really ranged.

BST had

better get un-nerfed, trying to solo 74-75 is hard as hell with this "MPK Update" bullshit. sleep.gif



During Retribution the Staff flies out of your hands.

As for Black Halo they can easily make that

ranged based on the animation it uses.

I know. I have too much KH on the brain wanting everything to be

thrown 'n shit.
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#15
User is offline   g10tto 

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BST

nerfed because monsters keep disappearing or what? I no understand...
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#16
User is offline   Eladamri 

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Henisha :
(it would be nice if you post information and links smile.gif but I will do it for you XD)



FINAL FANTASY XI Development Team
Job Adjustments (03/30/2006)

Future job adjustments were

announced at the FINAL FANTASY XI Fan Festival 2006 held in North America, and also posted on the special blog

found on the Fan Festival website. All of the changes mentioned will not be implemented during a single version

update. Please be aware that depending on the results of various testing and balancing, several adjustments may

take some time before making their way into the game, and we may even decide against implementing some of the

changes.

Red Mage
Red mage is a complex and powerful job once mastered. We are thinking about

adding new magic, but the nature of the spells has yet to be decided.

Paladin
We wish to bring

paladins to a level that is equal to the ninja utsusemi method of tanking. We are considering adding the Auto-

Refresh job trait to paladin, as well as traits that utilize shields, such as more frequent shield use during

battle and bonus TP from blocking attacks.

Dark Knight
We notice a trend of many dark knights

only using greatswords in higher levels because of the skillchain possibilities, and we would like to change that.

We want to motivate dark knights to return to using their scythes once again. Also, the dark knight-exclusive

spells do not seem to be used as often as we hoped, so we are discussing changing them to make them more

effective.


http://www.playonline.com/ff11us/topics/060330_1.html


only these are

intresting ><
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#17
User is offline   Icywave 

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hasnt

really heard any exciting news for RDM yet
I wouldn't be surprised if we dont really get anything.

Last

time RDM got anything actually useful was Refresh,
and that was years ago...:cry
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#18
User is offline   Gasgul 

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this is

simply to correct misunderstanding/miss-translations/miss-perceptions from the fanfest-

and also to state

we got nothing,

look for a new /emote coming called /psyke its linked to the already existing animations

currently in game, it launches the /point and /laugh emotes in que that are already ingame,

We at

SquareEnix enjoy crack cocaine, and look forward to another year of enjoying crack cocaine with your financial

contributions,

Thank you,
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#19
User is offline   ZeroBladeEX 

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SE

doesn't seem to like male humes or female tarus... Whenever I see them make a pic its very rarely either or and

use Elvaans and mithras like crazy :/ I dunno what race/gender they use for the ranger pic though.
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