So I am
lvling SAM and I have heard that SAM/RNG can be a very powerful combo later on. And in light of the un-nerfing of
RNG people have been saying that RNG and any jobs /RNG will benefit. What I was hoping for is an explanation of
how the nerf affected RNG and how undoing it will benefit. Basically the techinal side of it was what I was
hoping for. Thanks In Advance.
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RNG Un-Nerf
#2
Posted 31 March 2006 - 09:30 PM
Nothing's confirmed yet, but my understanding was that while using Sharpshot, Rangers will no longer suffer an
accuracy penalty when shooting from close to the mob. This will help out with Rangers skillchaining but otherwise
won't change much. It might help as Sam/RNG... but when you use Sidewinder you probably will be wanting to do
it from far away anyway to increase your damage (no announcements have been made suggesting that the damage
reduction due to distance will be un-nerfed).
accuracy penalty when shooting from close to the mob. This will help out with Rangers skillchaining but otherwise
won't change much. It might help as Sam/RNG... but when you use Sidewinder you probably will be wanting to do
it from far away anyway to increase your damage (no announcements have been made suggesting that the damage
reduction due to distance will be un-nerfed).
#3
Posted 31 March 2006 - 09:54 PM
Sharpshot lasts 1 minute with a 5 minute recast.
Good luck
Good luck
#4
Posted 02 April 2006 - 04:40 PM
It
sounds to me like SAM/RNG will be made more viable in terms of soloing Renkei (since it's accuracy and not damage
that is crucial in building TP via Barrage) but otherwise is till going to be less useful and powerful than it was
before they added the distance element to ranged attacks.
sounds to me like SAM/RNG will be made more viable in terms of soloing Renkei (since it's accuracy and not damage
that is crucial in building TP via Barrage) but otherwise is till going to be less useful and powerful than it was
before they added the distance element to ranged attacks.
#5
Posted 02 April 2006 - 05:02 PM
Actually
this should dramatically bring up Ranger DoT. There are allot of people who would like to argue that 1 minute of
100% acc won't do much, but if you look at the mechanics, this is pretty fricken amazing.
Just look at the
stats on War bow +1:
Level: 50
Slot: Ranged
Type: Archery: Longbow
Jobs: DRK PLD RNG SAM WAR
Races: All
Damage: 66
Delay: 524
Damage Per Second (DPS): 7.56
TP Per Hit: 12.55%
Effects for War Bow +1:
Ranged Accuracy +2
Ranged Attack +18
--------------------------------------
-------------
Ok, I can break it down from here. Imagine for 1 minute you have a 100% chance of landing
every hit based strictly on ranged acc gear and not distance. It would only be logical to build TP to 100% then
use Sharpshot / Barrage. At this point you let out your Sidewinder. Then you let go of a 100% ranged acc 5 arrow
hit on barrage (pre-nerf, you should know this was always easily obtainable). The TP Gain on barrage @ max is
(62.75, rounded to 63%) + your return from WS leaves you at about 1 shot till another Sidewinder (easily
obtainable before 1 minute is up). That is just barebone's shooting not including any melee from daggers /
axe's you may get.
Well, that is nice and all, but it pretty much is crap for PT's. I mean, it will help
speed up the death of mobs for faster XP chains, but isn't very practical. Where this really helps is end game
battles where fights rage on 10-60+ minutes. This especially helps in the concerns to kited mobs.
Is
this a good step forward for ranger? Not if you are leveling it for the first time. However, if it is near end
game / HMM, it makes a pretty noticable difference imo.
Also, for anyone who wants to debate this, that
or the other on where this info came from, please go to PoL or
http://www.playonline.com/ff11us/topics/060330_2.html for the official info.
this should dramatically bring up Ranger DoT. There are allot of people who would like to argue that 1 minute of
100% acc won't do much, but if you look at the mechanics, this is pretty fricken amazing.
Just look at the
stats on War bow +1:
Level: 50
Slot: Ranged
Type: Archery: Longbow
Jobs: DRK PLD RNG SAM WAR
Races: All
Damage: 66
Delay: 524
Damage Per Second (DPS): 7.56
TP Per Hit: 12.55%
Effects for War Bow +1:
Ranged Accuracy +2
Ranged Attack +18
--------------------------------------
-------------
Ok, I can break it down from here. Imagine for 1 minute you have a 100% chance of landing
every hit based strictly on ranged acc gear and not distance. It would only be logical to build TP to 100% then
use Sharpshot / Barrage. At this point you let out your Sidewinder. Then you let go of a 100% ranged acc 5 arrow
hit on barrage (pre-nerf, you should know this was always easily obtainable). The TP Gain on barrage @ max is
(62.75, rounded to 63%) + your return from WS leaves you at about 1 shot till another Sidewinder (easily
obtainable before 1 minute is up). That is just barebone's shooting not including any melee from daggers /
axe's you may get.
Well, that is nice and all, but it pretty much is crap for PT's. I mean, it will help
speed up the death of mobs for faster XP chains, but isn't very practical. Where this really helps is end game
battles where fights rage on 10-60+ minutes. This especially helps in the concerns to kited mobs.
Is
this a good step forward for ranger? Not if you are leveling it for the first time. However, if it is near end
game / HMM, it makes a pretty noticable difference imo.
Also, for anyone who wants to debate this, that
or the other on where this info came from, please go to PoL or
http://www.playonline.com/ff11us/topics/060330_2.html for the official info.
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