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RNG Un-Nerf Rate Topic: -----

#1
User is offline   Boagrius 

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So I am

lvling SAM and I have heard that SAM/RNG can be a very powerful combo later on. And in light of the un-nerfing of

RNG people have been saying that RNG and any jobs /RNG will benefit. What I was hoping for is an explanation of

how the nerf affected RNG and how undoing it will benefit. Basically the techinal side of it was what I was

hoping for. Thanks In Advance.
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#2
User is offline   Synthia 

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Nothing's confirmed yet, but my understanding was that while using Sharpshot, Rangers will no longer suffer an

accuracy penalty when shooting from close to the mob. This will help out with Rangers skillchaining but otherwise

won't change much. It might help as Sam/RNG... but when you use Sidewinder you probably will be wanting to do

it from far away anyway to increase your damage (no announcements have been made suggesting that the damage

reduction due to distance will be un-nerfed).
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#3
User is offline   ragingtoxin 

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Sharpshot lasts 1 minute with a 5 minute recast.

Good luck sleep.gif
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#4
User is offline   adennak 

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It

sounds to me like SAM/RNG will be made more viable in terms of soloing Renkei (since it's accuracy and not damage

that is crucial in building TP via Barrage) but otherwise is till going to be less useful and powerful than it was

before they added the distance element to ranged attacks.
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#5
User is offline   Khorvis 

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Actually

this should dramatically bring up Ranger DoT. There are allot of people who would like to argue that 1 minute of

100% acc won't do much, but if you look at the mechanics, this is pretty fricken amazing.

Just look at the

stats on War bow +1:

Level: 50
Slot: Ranged
Type: Archery: Longbow
Jobs: DRK PLD RNG SAM WAR


Races: All
Damage: 66
Delay: 524
Damage Per Second (DPS): 7.56
TP Per Hit: 12.55%


Effects for War Bow +1:
Ranged Accuracy +2
Ranged Attack +18
--------------------------------------

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Ok, I can break it down from here. Imagine for 1 minute you have a 100% chance of landing

every hit based strictly on ranged acc gear and not distance. It would only be logical to build TP to 100% then

use Sharpshot / Barrage. At this point you let out your Sidewinder. Then you let go of a 100% ranged acc 5 arrow

hit on barrage (pre-nerf, you should know this was always easily obtainable). The TP Gain on barrage @ max is

(62.75, rounded to 63%) + your return from WS leaves you at about 1 shot till another Sidewinder (easily

obtainable before 1 minute is up). That is just barebone's shooting not including any melee from daggers /

axe's you may get.

Well, that is nice and all, but it pretty much is crap for PT's. I mean, it will help

speed up the death of mobs for faster XP chains, but isn't very practical. Where this really helps is end game

battles where fights rage on 10-60+ minutes. This especially helps in the concerns to kited mobs.

Is

this a good step forward for ranger? Not if you are leveling it for the first time. However, if it is near end

game / HMM, it makes a pretty noticable difference imo.


Also, for anyone who wants to debate this, that

or the other on where this info came from, please go to PoL or

http://www.playonline.com/ff11us/topics/060330_2.html for the official info.
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