This was
posted Dreams in Vana'diel by Jonnyram
http://www.ffxionline.com/forums/general.f...scussion/54628-
new.aht.urhgan.info.famitsu.html#post551932
"Warning: spelling of FFXI-specific stuff is probably wrong, as
I am transcribing it from katakana for now
BLU:
- casting magic uses MP, each magic also has level
restrictions
- special ability "Argel Law", increases effectiveness of blue magic for set time
- ability
"Blue Chain" allows you to use physical-type blue magic in skillchains
- ability "Blue Burst" allows you to use
magic-type blue magic in magic bursts
- status of char changes depending on the blue magic chosen
- lv75
sword skill: 269 blue magic skill: 276, (could be affected by magic equipped though)
COR:
- Phantom
Roll: strengthens party members, can also "Double Up"
- Phantom roll affects jobs in the following way:
WAR
-> dmg accuracy up, WHM -> healing MP up, BLM -> mag.atk. up, RDM -> mag.acc, up, PLD -> counter damage, RNG ->
acc. (both) up, SMN -> refresh, COR -> exp. up, other jobs unknown for now
- Quick Draw: weakening magic on
enemy
- Wild Card: allow party members to reuse their abilities
PUP:
- Maton (the doll) can be called
like wyvern, using "Stringer"
- You can control your maton with items
- Maton will disappear when HP runs
out but you can resummon or repair it
- You can change maton equipment - there are 12 types of "attachment",
for head and frame parts
- graphics change according to equipment
- according to equipment, the maton
changes skills in "white soldier", "firing soldier", "magic soldier" areas
New areas:
Gadarba floating
lake: looks like Zi'tah
New NPC:
Beastman Mercenary "Gesshow" - Yagudo.
New equipment:
Beruan
- self-defence equipment
Igito - mage equipment
NPC equipment revealed in besiege mode can also be
equipped
New weapons:
Janviar - gold dagger
Amuhd - 2H axe with three gold points
Mezarak - 2H
pole with 4 way spikes
Algor - legendary great sword
Other bits:
- field and dungeon music will be
new
- region menu will change a lot. Aht Urhgan region map revealed... separate map to rest of VD.
-
"unconfirmed items" will be from Assault only?
- Assault is for 3-6 people
- Besiege NPCs cannot be cured,
they can also be captured and kidnapped
- There are mogs in Nashmo town"
New Aht Urhgan info from Famitsu
#2
Posted 12 April 2006 - 05:04 AM
hmmm.... 269
Blue Mage Sword Skill... plus Suppa Earring.... plus Merits... plus Blue magic... *weeps for joy*
Blue Mage Sword Skill... plus Suppa Earring.... plus Merits... plus Blue magic... *weeps for joy*
#3
Posted 12 April 2006 - 05:41 AM
Sho :
hmmm.... 269 Blue Mage Sword Skill... plus Suppa Earring.... plus Merits... plus Blue magic...
*weeps for joy*
hmmm.... 269 Blue Mage Sword Skill... plus Suppa Earring.... plus Merits... plus Blue magic...
*weeps for joy*
Looks like I finally get to be a mage fighter, and not just a refresh
whore.
#4
Posted 12 April 2006 - 05:45 AM
Corsair
seems interesting... EXP Up? Personal EXP ring?
seems interesting... EXP Up? Personal EXP ring?
#5
Posted 12 April 2006 - 07:38 AM
Cool, at least this sheds some light on the PUP side of things, looks really good =D
#7
Posted 12 April 2006 - 08:16 AM
Damn
Corsair is alot more useful than i thought it would be.
Corsair is alot more useful than i thought it would be.
#9
Posted 12 April 2006 - 09:44 AM
mmmm... Mage Warrior... Solo whore... ? ... mmm... It's too early I guess..
#10
Posted 12 April 2006 - 10:58 AM
can any
one out there get any scans of this im guesing the pics rock just as much as the info lol
one out there get any scans of this im guesing the pics rock just as much as the info lol
#11
Posted 12 April 2006 - 11:16 AM
Kye from Caitsith :
I'm even more excited about ToAU now
.
I'm even more excited about ToAU now
.
#12
Posted 12 April 2006 - 11:19 AM
i wonder
if corsair can stack the exp gain on top of a ring hmmmmm
if corsair can stack the exp gain on top of a ring hmmmmm
#13
Posted 12 April 2006 - 01:30 PM
Igito armor... hmm.. hmm.. sounds like possible SMN and MNK lvl 70 JSE's to anyone else?
#14
Posted 12 April 2006 - 02:06 PM
Hiro the Great :
Igito armor... hmm.. hmm.. sounds like possible SMN and MNK lvl 70 JSE's to anyone
else?
Igito armor... hmm.. hmm.. sounds like possible SMN and MNK lvl 70 JSE's to anyone
else?

Could be, though the way it's phrased to me sounds like general "tank" and "mage"
armor, like I dunno, Adaman and Errant sets would be.
Personally, I'd rather they put in good general sets
than more crappy JSE, cause honestly, how many JSE sets are actually that good? Maybe 50%, if that?
#15
Posted 12 April 2006 - 02:23 PM
- ability "Blue Chain" allows you to use physical-type blue magic in skillchains
- ability "Blue Burst"
allows you to use magic-type blue magic in magic bursts
- ability "Blue Burst"
allows you to use magic-type blue magic in magic bursts
Low recast, please. Low, low recast..
#16
Posted 12 April 2006 - 02:25 PM
Dimmauk :
This was posted Dreams in Vana'diel by
Jonnyram
http://www.ffxionline.com/forums/general.f...scussion/54628-
new.aht.urhgan.info.famitsu.html#post551932
"Warning: spelling of FFXI-specific stuff is probably wrong, as
I am transcribing it from katakana for now
BLU:
- casting magic uses MP, each magic also has level
restrictions
- special ability "Argel Law", increases effectiveness of blue magic for set time
-
ability "Blue Chain" allows you to use physical-type blue magic in skillchains
- ability "Blue Burst" allows
you to use magic-type blue magic in magic bursts
- status of char changes depending on the blue magic
chosen
- lv75 sword skill: 269 blue magic skill: 276, (could be affected by magic equipped though)
COR:
- Phantom Roll: strengthens party members, can also "Double Up"
- Phantom roll affects jobs
in the following way:
WAR -> dmg accuracy up, WHM -> healing MP up, BLM -> mag.atk. up, RDM -> mag.acc, up, PLD
-> counter damage, RNG -> acc. (both) up, SMN -> refresh, COR -> exp. up, other jobs unknown for now
-
Quick Draw: weakening magic on enemy
- Wild Card: allow party members to reuse their abilities
PUP:
-
Maton (the doll) can be called like wyvern, using "Stringer"
- You can control your maton with items
- Maton
will disappear when HP runs out but you can resummon or repair it
- You can change maton equipment - there
are 12 types of "attachment", for head and frame parts
- graphics change according to equipment
-
according to equipment, the maton changes skills in "white soldier", "firing soldier", "magic soldier"
areas
New areas:
Gadarba floating lake: looks like Zi'tah
New NPC:
Beastman Mercenary
"Gesshow" - Yagudo.
New equipment:
Beruan - self-defence equipment
Igito - mage equipment
NPC
equipment revealed in besiege mode can also be equipped
New weapons:
Janviar - gold dagger
Amuhd - 2H
axe with three gold points
Mezarak - 2H pole with 4 way spikes
Algor - legendary great sword
Other
bits:
- field and dungeon music will be new
- region menu will change a lot. Aht Urhgan region map
revealed... separate map to rest of VD.
- "unconfirmed items" will be from Assault only?
- Assault is for 3
-6 people
- Besiege NPCs cannot be cured, they can also be captured and kidnapped
- There are mogs in Nashmo
town"
This was posted Dreams in Vana'diel by
Jonnyram
http://www.ffxionline.com/forums/general.f...scussion/54628-
new.aht.urhgan.info.famitsu.html#post551932
"Warning: spelling of FFXI-specific stuff is probably wrong, as
I am transcribing it from katakana for now
BLU:
- casting magic uses MP, each magic also has level
restrictions
- special ability "Argel Law", increases effectiveness of blue magic for set time
-
ability "Blue Chain" allows you to use physical-type blue magic in skillchains
- ability "Blue Burst" allows
you to use magic-type blue magic in magic bursts
- status of char changes depending on the blue magic
chosen
- lv75 sword skill: 269 blue magic skill: 276, (could be affected by magic equipped though)
COR:
- Phantom Roll: strengthens party members, can also "Double Up"
- Phantom roll affects jobs
in the following way:
WAR -> dmg accuracy up, WHM -> healing MP up, BLM -> mag.atk. up, RDM -> mag.acc, up, PLD
-> counter damage, RNG -> acc. (both) up, SMN -> refresh, COR -> exp. up, other jobs unknown for now
-
Quick Draw: weakening magic on enemy
- Wild Card: allow party members to reuse their abilities
PUP:
-
Maton (the doll) can be called like wyvern, using "Stringer"
- You can control your maton with items
- Maton
will disappear when HP runs out but you can resummon or repair it
- You can change maton equipment - there
are 12 types of "attachment", for head and frame parts
- graphics change according to equipment
-
according to equipment, the maton changes skills in "white soldier", "firing soldier", "magic soldier"
areas
New areas:
Gadarba floating lake: looks like Zi'tah
New NPC:
Beastman Mercenary
"Gesshow" - Yagudo.
New equipment:
Beruan - self-defence equipment
Igito - mage equipment
NPC
equipment revealed in besiege mode can also be equipped
New weapons:
Janviar - gold dagger
Amuhd - 2H
axe with three gold points
Mezarak - 2H pole with 4 way spikes
Algor - legendary great sword
Other
bits:
- field and dungeon music will be new
- region menu will change a lot. Aht Urhgan region map
revealed... separate map to rest of VD.
- "unconfirmed items" will be from Assault only?
- Assault is for 3
-6 people
- Besiege NPCs cannot be cured, they can also be captured and kidnapped
- There are mogs in Nashmo
town"
Secks.
I can't wait much longer. Only one week...I can do it!...:wall
#17
Posted 12 April 2006 - 02:34 PM
Dimmauk :
COR:
PLD -> counter damage
COR:
PLD -> counter damage
Sounds intresting
#18
Posted 12 April 2006 - 02:34 PM
Kye from Caitsith :
Where does your name come from, if you don't mind me asking
#19
Posted 12 April 2006 - 03:09 PM
Nice.. BLU and COR just got better. Although PUP doesnt sound to good.. very expansive from the looks of it.
Hopefully they items for it are only vendored, not synthed.. otherwise it will be like rng with jacked prices.
Hopefully they items for it are only vendored, not synthed.. otherwise it will be like rng with jacked prices.
#20
Posted 12 April 2006 - 03:41 PM
Dimmauk :
BLU:
- casting magic uses MP, each magic also has level restrictions
- special
ability "Argel Law", increases effectiveness of blue magic for set time
- ability "Blue Chain" allows you
to use physical-type blue magic in skillchains
- ability "Blue Burst" allows you to use magic-type blue magic
in magic bursts
- status of char changes depending on the blue magic chosen
- lv75 sword skill: 269 blue
magic skill: 276, (could be affected by magic equipped though)
COR:
- Phantom Roll: strengthens party
members, can also "Double Up"
- Phantom roll affects jobs in the following way:
WAR -> dmg accuracy up, WHM
-> healing MP up, BLM -> mag.atk. up, RDM -> mag.acc, up, PLD -> counter damage, RNG -> acc. (both) up, SMN ->
refresh, COR -> exp. up, other jobs unknown for now
- Quick Draw: weakening magic on enemy
- Wild Card:
allow party members to reuse their abilities
PUP:
- Maton (the doll) can be called like wyvern,
using "Stringer"
- You can control your maton with items
- Maton will disappear when HP runs out but you can
resummon or repair it
- You can change maton equipment - there are 12 types of "attachment", for head and frame
parts
- graphics change according to equipment
- according to equipment, the maton changes skills in "white
soldier", "firing soldier", "magic soldier" areas
BLU:
- casting magic uses MP, each magic also has level restrictions
- special
ability "Argel Law", increases effectiveness of blue magic for set time
- ability "Blue Chain" allows you
to use physical-type blue magic in skillchains
- ability "Blue Burst" allows you to use magic-type blue magic
in magic bursts
- status of char changes depending on the blue magic chosen
- lv75 sword skill: 269 blue
magic skill: 276, (could be affected by magic equipped though)
COR:
- Phantom Roll: strengthens party
members, can also "Double Up"
- Phantom roll affects jobs in the following way:
WAR -> dmg accuracy up, WHM
-> healing MP up, BLM -> mag.atk. up, RDM -> mag.acc, up, PLD -> counter damage, RNG -> acc. (both) up, SMN ->
refresh, COR -> exp. up, other jobs unknown for now
- Quick Draw: weakening magic on enemy
- Wild Card:
allow party members to reuse their abilities
PUP:
- Maton (the doll) can be called like wyvern,
using "Stringer"
- You can control your maton with items
- Maton will disappear when HP runs out but you can
resummon or repair it
- You can change maton equipment - there are 12 types of "attachment", for head and frame
parts
- graphics change according to equipment
- according to equipment, the maton changes skills in "white
soldier", "firing soldier", "magic soldier" areas
the 2hrs perhaps?
and i dont think
that those blu abilities should be abilities though. cause thats gonna suck if you have to activate that every
time. they should be traits imo
but damn after reading that i want to go to Art Urghan and get me BLU
flag.....like the one poster above said....one week....i cant take it...:wall
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