first
of all, sorry if this has been posted already. i've been looking all over the forums for this information and
only found pieces of it here and there in specific job forums. second of all, credit goes to
Zhila's Xanga Site - 4/17/2006 for the info. so here it
is:
COR "Roll" Effects
Fighter's Roll
Improves "Double Attack" rate for party members
within area of effect.
Lucky Number: 5. Unlucky Number: 9.
Monk's Roll
Enhances "Subtle Blow" effect
for party members within area of effect.
Lucky Number: 3. Unlucky Number: 7.
Healer's Roll
Increases
the amount of MP recovered while healing for party members within area of effect.
Lucky Number: 3. Unlucky
Number: 7.
Wizard's Roll
Enhances magic attack for party members within area of effect.
Lucky
Number: 5. Unlucky Number: 9.
Warlock's Roll
Enhances magic accuracy for party members within area
of effect.
Lucky Number: 4. Unlucky Number: 8.
Rogue's Roll
Improves critical hit rate for
party members within area of effect.
Lucky Number: 5. Unlucky Number: 9.
Gallant's Roll
Grants
a damage reflection effect to party members within area of effect.
Lucky Number: 3. Unlucky Number:
7.
Chaos Roll
Enhances attacks for party members within area of effect.
Lucky Number: 4. Unlucky
Number: 8.
Beast Roll
Enhances pet attacks for party members within area of effect.
Lucky
Number: 4. Unlucky Number: 8.
Choral Roll
Decreases spell interruption rate for party members within
area of effect.
Lucky Number: 2. Unlucky Number: 6.
Hunter's Roll
Enhances accuracy and ranged
accuracy for party members within area of effect.
Lucky Number: 4. Unlucky Number: 8.
Samurai Roll
Enhances "Store TP" effect for party members within area of effect.
Lucky Number: 2. Unlucky Number:
6.
Ninja Roll
Enhances evasion for party members within area of effect.
Lucky Number: 4. Unlucky
Number: 8.
Drachen Roll
Enhances pet magic attack and magic accuracy for party members within area of
effect.
Lucky Number: 3. Unlucky Number: 7.
Evoker's Roll
Gradually restores MP for party members
within area of effect.
Lucky Number: 5. Unlucky Number: 9.
Magus's Roll
Enhances magic defense for
party members within area of effect.
Lucky Number: 2. Unlucky Number: 6.
Corsair's Roll
Increases
the amount of experience points earned by party members within area of effect.
Lucky Number: 5. Unlucky
Number: 9.
Puppet Roll
Enhances pet accuracy for party members within area of effect.
Lucky Number:
4. Unlucky Number: 8.
Weapons
Heathen Staff [Staff]
DMG:8 Delay:366 STR-1 DEX-1 VIT-1
INT+1 MND+1
Lvl. 7 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN
Rockmasher [Staff]
DMG:48 Delay:402
Additional effect: Weakens defense
Lvl. 56 MNK, WHM, BLM, SMN
Plumed Staff [Staff]
DMG:23
Delay:366
Lvl. 44 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN
Orcish Signa [Staff]
DMG:6 Delay:366
Lvl.
4 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN
Flame Staff [Staff]
DMG:19 Delay:366
Additional effect:
Fire damage
Lvl. 35 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN
Sainti [Hand-to-Hand]
DMG:+10 Delay:+51
Accuracy+2
Evasion+1
Lvl. 55 WAR, MNK, BST, NIN, JOB18
Sainti +1 [Hand-to-Hand]
DMG:+11 Delay:+49
Accuracy+3
Evasion+2
Lvl. 55 WAR, MNK, BST, NIN, JOB18
Pahluwan Katars [Hand-to-Hand]
DMG:+16
Delay:+84
Assault: DMG:+18 "Counter"+1
Lvl. 70 WAR, MNK, RDM, DRK, JOB18
Pahluwan Patas [Hand-to-
Hand]
DMG:+17 Delay:+96
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WAR, MNK,
BST, NIN, JOB18
Hellish Bugle [Instrument - Wind]
Attack+3 Evasion+3
"Mambo"+1
Lvl. 68
BRD
Hellish Bugle +1 [Instrument - Wind]
Attack+4 Evasion+4
"Mambo"+2
Lvl. 68 BRD
Storm
Fife [Instrument - Wind]
Assault: "Ballad"+1
Lvl. 50 BRD
Animator [Range]
This device transmits
commands to an
automaton via high frequency waves.
Lvl. 1 All, JOB16, JOB17, JOB18
Marid Ancus [Axe]
DMG:45 Delay:276
Assault: DMG:49 "Charm"+2
Lvl. 70 WAR, DRK, BST, RNG
Storm Tabar [Axe]
DMG:49
Delay:288
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 BST
Karasuageha
[Katana]
DMG:29 Delay:190
Assault: DMG:33 "Subtle Blow"+1
Lvl. 70 NIN
Sayosamonji [Katana]
DMG:37 Delay:227
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 NIN
Algol
[Great Sword]
DMG:85 Delay:489 Attack+3
"Triple Attack"+3%
Additional effect: Fire damage
Lvl. 75 WAR,
PLD, DRK
Djinnbringer [Great Sword]
DMG:81 Delay:444
Assault: DMG:84 Accuracy+5
Lvl. 70 WAR, PLD,
DRK
Doombringer [Great Sword]
DMG:84 Delay:480
Depending on day: Increases elemental
weapon skill
damage
Lvl. 71 WAR, PLD, DRK
Jadagna [Club]
DMG:39 Delay:340 HP+29 MP-29 VIT+5
Lvl. 69 WAR, WHM,
PLD
Jadagna +1 [Club]
DMG:40 Delay:334 HP+31 MP-31 VIT+6
Lvl. 69 WAR, WHM, PLD
Imperial Wand
[Club]
DMG:23 Delay:216
Assault: DMG:25 MP+20 Enmity-3
Lvl. 70 WHM, BLM, RDM, SMN, JOB16
Yigit
Bulawa [Club]
DMG:36 Delay:310
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WHM,
PLD
Jadagna -1 [Club]
DMG:10 Delay:340 MP-58
Lvl. 69 WAR, WHM, PLD
Bibiki Seashell [Ammo]
DMG:1 Delay:999 VIT+4 ≺Element: Water≻+3
Enhances "Aquan Killer" effect
Lvl. 60 All, JOB16,
JOB17, JOB18
Kosetsusamonji [Great Katana]
DMG:76 Delay:420
Assault: DMG:79 "Store TP"+2
Lvl. 70
SAM, NIN
Hotarumaru [Great Katana]
DMG:78 Delay:420
Depending on day: Increases elemental
weapon
skill damage
Lvl. 71 SAM, NIN
Lotus Katana [Great Katana]
DMG:1 Delay:280
Lvl. 1 All, JOB16,
JOB17, JOB18
Mezraq [Polearm]
DMG:93 Delay:492 STR+2 VIT+2
Additional effect: Impairs
evasion
Lvl. 75 DRG
Mezraq +1 [Polearm]
DMG:94 Delay:478 STR+3 VIT+3
Additional effect: Impairs
evasion
Lvl. 75 DRG
Puk Lance [Polearm]
DMG:84 Delay:492
Assault: DMG:93 Wyvern: HP+50
Lvl. 70
DRG
Imperial Neza [Polearm]
DMG:92 Delay:478
Depending on day: Increases elemental
weapon skill
damage
Lvl. 71 DRG
Volunt. Scythe [Scythe]
DMG:97 Delay:528
Assault: DMG:99 Attack+6
Lvl. 70
DRK
Storm Zaghnal [Scythe]
DMG:87 Delay:480
Depending on day: Increases elemental
weapon skill
damage
Lvl. 71 WAR, DRK, BST
Jambiya [Dagger]
DMG:26 Delay:220 HP+20
Enhances "Resist Virus"
effect
Lvl. 73 WAR, THF, PLD, DRK, BRD, RNG, SAM, NIN, DRG, JOB17, JOB18
Jambiya +1 [Dagger]
DMG:27
Delay:212 HP+22
Enhances "Resist Virus" effect
Lvl. 73 WAR, THF, PLD, DRK, BRD, RNG, SAM, NIN, DRG, JOB17,
JOB18
Khanjar [Dagger]
DMG:23 Delay:192
Depending on day: Increases elemental
weapon skill
damage
Lvl. 71 WAR, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN
Amood [Great Axe]
DMG:88 Delay:504
Enhances "Resist Virus" effect
Latent effect:
DMG:58 Occasionally attacks
twice
Lvl.75 WAR
Amood +1 [Great Axe]
DMG:89 Delay:489
Enhances "Resist Virus" effect
Latent
effect:
DMG:59 Occasionally attacks twice
Lvl.75 WAR
Imperial Bhuj [Great Axe]
DMG:93 Delay:504
Depending on day: Increases elemental
weapon skill damage
Lvl.71 WAR, DRK
Aht Urhgan Dart [Ammo]
DMG:23 Delay:168 Ranged Accuracy+5
Lvl. 65 WAR, RDM, THF, DRK, NIN, JOB17
Lamian Kaman +1 [Bow]
DMG:20 Delay:261 MP+12
Ranged Accuracy+8
"Magic Def. Bonus"+2
Lvl. 75 WAR, RDM, THF, PLD, DRK, BST,
RNG, SAM, NIN
Imperial Bow [Bow]
DMG:75 Delay:540
Assault: DMG:77 Ranged Accuracy+10
Lvl. 70 WAR,
PLD, DRK, RNG, SAM
Storm Zamburak [Crossbow]
DMG:36 Delay:288
Assault: DMG:38 Ranged Attack+10
Lvl. 70 WAR, DRK, RNG
Imperial Kaman [Bow]
DMG:38 Delay:360
Depending on day: Increases
elemental
weapon skill damage
Lvl. 71 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Imperial Gun [Gun]
DMG:40 Delay:600
Depending on day: Increases elemental
weapon skill damage
Lvl. 71
RNG
Hexagun +1 [Gun]
DMG:31 Delay:466 Ranged Accuracy+7
Lvl 65 JOB17
Lamian Kaman -1 [Bow]
DMG:10 Delay:540 Ranged Accuracy-8
Lvl. 75 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Volunteer's
Dart [Ammo]
DMG:1 Delay:168
Besieged: Attack+10
Lvl. 50 All, JOB16, JOB17, JOB18
Mercenary's Dart
[Ammo]
DMG:1 Delay:168
Besieged: INT+3 MND+3 CHR+3
Lvl. 50 All, JOB16, JOB17, JOB18
Imperial Dart
[Ammo]
DMG:1 Delay:168
Besieged:
HP recovered while healing +2
MP recovered while healing +2
Lvl.
50 All, JOB16, JOB17, JOB18
Mamoolbane [Throwing - Returns]
DMG:1 Delay:294
Latent effect:
Accuracy+6
Enchantment: Evasion+10
Lvl. 70 All, JOB16, JOB17, JOB18
Lamiabane [Throwing - Returns]
DMG:1 Delay:294
Latent effect:
Enhances "Magic Atk. Bonus"
Enchantment: Adds "Refresh"
effect
<15/15, 0:03, 00:30, 1:00:00>
Lvl. 70 All, JOB16, JOB17, JOB18
Trollbane [Throwing - Returns]
DMG:1 Delay:294
Latent effect:
Increases rate of critical hits
Enchantment: VIT+10
<15/15, 0:03,
00:30, 24:00:00>
Lvl. 70 All, JOB16, JOB17, JOB18
Cerberus Bow [Bow]
DMG:72 Delay:600 AGI+2
≺Element: Fire≻+13 ≺Element: Dark≻+13
Lvl. 75 WAR, PLD, DRK, RNG, SAM
Paralysis
Arrow [Ammo]
DMG:1 Delay:90
Additional effect: Paralysis
Lvl. 70 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM,
NIN
Marid Arrow [Ammo]
DMG:36 Delay:120
Lvl. 65 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM,
NIN
Water Arrow [Ammo]
DMG:27 Delay:90
Additional effect: Water damage
Lvl. 55 WAR, RDM, THF, PLD,
DRK, BST, RNG, SAM, NIN
Earth Arrow [Ammo]
DMG:27 Delay:90
Additional effect: Earth damage
Lvl. 55
WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Wind Arrow [Ammo]
DMG:27 Delay:90
Additional effect: Wind
damage
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN
Cerberus Bow +1 [Bow]
DMG:73 Delay:582
AGI+4 ≺Element: Fire≻+14 ≺Element: Dark≻+14
Ranged Attack+24
Lvl. 75 WAR, PLD, DRK,
RNG, SAM
Armor
Head
Walahra Turban
HP+30 MP+30 Haste+5%
Lvl. 75 All
Sipahi
Turban
DEF:19 HP+8 STR+3 AGI+3
Lvl. 59 WAR, PLD, DRK, BST, SAM
Abtal Turban
DEF:20 HP+10 STR+4
AGI+4
Lvl. 59 WAR, PLD, DRK, BST, SAM
Amir Puggaree
DEF:23 Attack+5 Evasion+2
HP recovered while
healing +2
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM, DRG
Jaridah
Khud
DEF:21 HP-5 Attack+2
Ranged Attack+1
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG,
JOB16, JOB17
Akinji Khud
DEF:22 HP-5 Attack+3
Ranged Attack+2
Lvl. 55 WAR, RDM, THF, PLD, DRK,
BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit Turban
DEF:21 MND+4
"Magic Atk. Bonus"+2
Enmity-
5
MP recovered while healing +1
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16
Storm Zucchetto
DEF:15 Accuracy+4 Magic Accuracy+2
Lvl. 50 All
Storm Turban
DEF:15 MP+18
"Magic Def. Bonus"+2
MP recovered while healing +1
Lvl. 50 All
Pln. Qalansuwa
DEF:15 HP+25
Accuracy+7 Attack+5
Ranged Accuracy+7
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST,
RNG, NIN, DRG, JOB17, JOB18
Body
Sipahi Jawshan
DEF:43 HP+16 STR+5 AGI+5
Increases rate of
critical hits
Lvl. 59 WAR, PLD, DRK, BST, SAM
Abtal Jawshan
DEF:44 HP+18 STR+6 AGI+6
Increases
rate of critical hits
Lvl. 59 WAR, PLD, DRK, BST, SAM
Amir Korazin
DEF:44 Attack+12 Evasion+12
Enhances "Zanshin" effect
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM,
DRG
Jaridah Peti
DEF:42 HP-25 Accuracy+5 Attack+5
Ranged Accuracy+5
Lvl. 55 WAR, RDM, THF, PLD,
DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Akinji Peti
DEF:43 HP-25 Accuracy+6 Attack+6
Ranged
Accuracy+6
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit
Gomlek
DEF:40 Evasion+7
"Magic Atk. Bonus"+5
Song spellcasting time -10%
MP recovered while healing
+5
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16
Pln. Khazagand
DEF:42 HP+20
Accuracy+10
Ranged Accuracy+10
Increases rate of critical hits
HP recovered while healing +2
Set:
Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG, NIN, DRG, JOB17, JOB18
Bannaret
Mail
DEF:21
Enchantment: HP+15 Enmity+2
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 24 WAR, PLD, DRK, BST, SAM,
NIN
Hands
Sipahi Dastanas
DEF:13 STR+4 AGI+3
Lvl. 59 WAR, PLD, DRK, BST,
SAM
Abtal Dastanas
DEF:14 STR+5 AGI+4
Lvl. 59 WAR, PLD, DRK, BST, SAM
Amir Kolluks
DEF:21
Attack+5 Parrying skill +5
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM,
DRG
Akinji Bazubands
DEF:15 HP-9 Accuracy+4
Ranged Attack+3 Evasion+3
Lvl. 55 WAR, RDM, THF, PLD,
DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Jaridah Bazubands
DEF:14 HP-9 Accuracy+3
Ranged
Accuracy+2 Evasion+2
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit
Gages
DEF:17 INT+5 MND+5 Evasion+4
"Magic Atk. Bonus"+2
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM,
RDM, BRD, SMN, JOB16
Storm Manopolas
DEF:16 Evasion+6 Enmity+3
Lvl. 50 All
Storm
Gages
DEF:11 MP+22
Assault: MP recovered while healing +3
Lvl. 50 All
Pln. Dastanas
DEF:19
Accuracy+5 Ranged Accuracy+5
Ranged Attack+5
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF,
BST, RNG, NIN, DRG, JOB17, JOB18
Marid Mittens
DEF:12 HP+15 ≺Element: Water≻+5
Ranged
Accuracy+2
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM, NIN, DRG, JOB16, JOB17
Marid Mittens +1
DEF:13 HP+17 ≺Element: Water≻+6
Ranged Accuracy+3
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST,
BRD, SAM, NIN, DRG, JOB16, JOB17
Legs
Sipahi Zerehs
DEF:24 HP+22 STR+2 AGI+3
Lvl. 59
WAR, PLD, DRK, BST, SAM
Abtal Zerehs
DEF:25 HP+24 STR+3 AGI+4
Lvl. 59 WAR, PLD, DRK, BST,
SAM
Amir Dirs
DEF:38 Attack+4 Ranged Accuracy+4
Ranged Attack+4
Set: Reduces magic and breath
damage
Lvl. 72 WAR, PLD, DRK, SAM, DRG
Jaridah Salvars
DEF:30 HP-12 Ranged Accuracy+2
Ranged
Attack+3 Evasion+3
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Akinji
Salvars
DEF:31 HP-12 Ranged Accuracy+3
Ranged Attack+4 Evasion+4
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST,
BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit Seraweels
DEF:30 HP+25 MP+25 Evasion+6
MP recovered while
healing +2
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16
Pln. Seraweels
DEF:36
STR+3 Accuracy+4
Ranged Accuracy+4
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG,
NIN, DRG, JOB17, JOB18
Sturdy Trousers
DEF:5
Enchantment: HP+10
<50/50, 0:03, 0:30,
0:30:00>
Lvl. 7 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Sturdy
Slacks
DEF:5
Enchantment: HP+7 MP+7
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 8 MNK, WHM, BLM, RDM, PLD, BRD,
RNG, SMN, JOB16, JOB18
Feet
Sipahi Boots
DEF:11 STR+1 AGI+1
Lvl. 59 WAR, PLD, DRK, BST,
SAM
Abtal Boots
DEF:12 STR+2 AGI+2
Lvl. 59 WAR, PLD, DRK, BST, SAM
Amir Boots
DEF:16
Accuracy+6 Attack+5
HP recovered while healing +1
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD,
DRK, SAM, DRG
Jaridah Nails
DEF:12 HP-7 Accuracy+1
Ranged Accuracy+2 Evasion+1
Lvl. 55 WAR, RDM,
THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Akinji Nails
DEF:13 HP-7 Accuracy+2
Ranged
Accuracy+3 Evasion+2
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Yigit
Crackows
DEF:11 INT+3 MND+3 Evasion+5
"Magic Atk. Bonus"+2
Set: Adds "Refresh" effect
Lvl. 72 WHM,
BLM, RDM, BRD, SMN, JOB16
Storm Gambieras
DEF:9 STR+2
HP recovered while healing +2
Lvl. 50
All
Storm Crackows
DEF:11
Assault: Movement speed +12%
Lvl. 50 All
Pln. Crackows
DEF:13
DEX+4 Accuracy+3
Ranged Accuracy+3
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG,
NIN, DRG, JOB17, JOB18
Marid Leggings
DEF:13 HP+20 ≺Element: Water≻+5
Ranged Accuracy+1
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM, NIN, DRG, JOB16, JOB17
Marid Leggings +1
DEF:14
HP+25 ≺Element: Water≻+6
Ranged Accuracy+2
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM,
NIN, DRG, JOB16, JOB17
Waist
Storm Belt
DEF:4 STR+4 VIT+4
Assault: Accuracy+15
Lvl.
50 All
Storm Sash
DEF:3 MP+20
Assault: INT+6 CHR+6
Lvl. 50 All
Potent Belt
DEF:5 STR+3
Accuracy+8
Lvl. 60 All
Spectral Belt
DEF:5 MP+10 Enmity-4
Lvl. 60 All
Precise Belt
DEF:5
Accuracy+5 Ranged Accuracy+5
Lvl. 60 All
Resolute Belt
DEF:5
"Magic Def. Bonus"+2
Spell
interruption rate down 8%
Lvl. 60 All
Hurling Belt
DEF:5 Ranged Accuracy+4
Throwing skill +5
Lvl. 60 All
Augmenting Belt
DEF:2
Enchantment:
HP recovered while healing +2
<50/50, 0:03,
0:30, 0:30:00>
Lvl. 7 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Marid
Belt
DEF:7 HP+22 DEX+2 VIT+5
HP recovered while healing +1
Lvl. 71 WAR, RDM, THF, PLD, DRK, BST, BRD,
RNG, SAM, NIN, DRG, JOB16, JOB17
Al Zahbi Sash
DEF:4 MP+15 INT+2 MND+2 CHR+2
Spell interruption rate
down 6%
Lvl. 71 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, JOB16, JOB18
Moon Sash
DEF:5 MP+17 INT+3
MND+3 CHR+3
Spell interruption rate down 8%
Lvl. 71 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, JOB16, JOB18
Marid Belt +1
DEF:8 HP+24 DEX+3 VIT+5
HP recovered while healing +2
Lvl. 71 WAR, RDM, THF, PLD,
DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Neck
M. No.17's Locket
DEF:2 MP+10
≺Element: Water≻+30
Enhances "Resist Charm" effect
Lvl. 65 All
Storm Muffler
DEF:1
Assault: Adds "Regen" effect
Lvl. 50 All
Storm Torque
DEF:1
Assault: Evasion+7
Lvl. 50
All
Tempered Chain
DEF:8 HP+20
Lvl. 60 All
Enlightened Chain
INT+3 MND+2
Lvl. 60
All
Chivalrous Chain
DEF:4 STR+3 Accuracy+5
"Store TP"+1
Lvl. 60 All
Fortified
Chain
DEF:4 Evasion skill +3 Shield skill +3
Parrying skill +3
Lvl. 60 All
Grandiose
Chain
HP+10 MP+10
HP recovered while healing +2
MP recovered while healing +2
Lvl. 60 All
Regen
Collar
DEF:1
Enchantment: Adds "Regen" effect
<50/50, 0:03, 0:30, 0:10:00>
Lvl. 7 MNK, WHM, BLM, RDM,
THF, DRK, BRD, RNG, SMN, JOB16, JOB17, JOB18
Back
Storm Mantle
DEF:5 HP+30
Assault:
HP+75
Lvl. 50 All
Storm Cape
DEF:4 MP+30
Assault: MP recovered while healing +2
Lvl. 50 WHM,
BLM, RDM, BRD, SMN, JOB16, JOB18
Miraculous Cape
DEF:5 MP+15 MND+3 CHR+3 Enmity-1
Lvl. 60 WHM, BLM,
RDM, BRD, SMN, JOB16, JOB18
Bullseye Cape
DEF:7 AGI+1 Ranged Attack+12
Lvl. 60 WAR, MNK, RDM, THF,
PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Intensifying Cape
DEF:5 HP+30 MP+30
Lvl. 60 WHM,
BLM, RDM, BRD, SMN, JOB16, JOB18
Bushido Cape
DEF:7 Evasion+1
"Store TP"+1
"Subtle Blow"+1
Enhances "Zanshin"effect
Lvl. 60 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17
Invigorating Cape
DEF:5 MP+1% Evasion+3
MP recovered while healing +1
Lvl. 60 WHM, BLM, RDM,
BRD, SMN, JOB16, JOB18
Earring
Storm Loop
Attack+5
Assault: Attack+10
Lvl. 50
All
Storm Earring
Assault: MP+15 Enmity-4
Lvl. 50 All
Stoic Earring
HP+20
Enhances
"Resist Stun" effect
HP recovered while healing +1
Lvl. 50 All
Antivenom Earring
MP+15
Enhances "Resist Poison" effect
MP recovered while healing +1
Lvl. 50 All
Insomnia
Earring
HP+15 MP+15
Enhances "Resist Sleep" effect
Lvl. 50 All
Vision Earring
Ranged
Accuracy+2
Enhances "Resist Blind" effect
Lvl. 50 All
Velocity Earring
Evasion+4
Enhances
"Resist Slow" effect
Lvl. 50 All
Ring
Olduum Ring
Enchantment:
Teleport (Wajaom
Woodlands)
<1/1, 0:03, 0:30, 20:00:00>
Lvl. 60 All
Random Ring
Enchantment: DEX+1~8
<50/50, 0:03, 0:30, 0:30:00>
Lvl.60 All, JOB16, JOB17, JOB18
Shining Ring
STR+1 DEX+1 VIT+1
AGI+1
INT+1 MND+1 CHR+1
Enhances "Resist Virus" effect
Lvl. 71 All
Scintillant Ring
STR+2 DEX+2
VIT+2 AGI+2
INT+2 MND+2 CHR+2
Enhances "Resist Virus" effect
Lvl. 71 All
Imperial Ring
Assault:
Haste+4%
Lvl. 50 All
Storm Ring
Assault: Accuracy+10
Lvl. 50 All
Unfettered Ring
DEF:5
"Magic Def. Bonus"+2
Enhances "Resist Petrify" effect
Lvl. 50 All
Ebullient Ring
HP+15 MP+15
Enhances "Resist Paralyze" effect
Lvl. 50 All
Hale Ring
INT+3 MND+3
Enhances "Resist Virus"
effect
Lvl. 50 All
Unyielding Ring
DEF:7 DEX+3 VIT+3
Enhances "Resist Charm" effect
Lvl. 50
All
Garrulous Ring
STR+3 AGI+3
Enhances "Resist Silence" effect
Lvl. 50 All
Cerberus
Ring
DEF:3 ≺Element: Fire≻+5 Attack+3
Ranged Attack+4
Lvl. 75 All
Cerberus Ring +1
DEF:4 ≺Element: Fire≻+6 Attack+4
Ranged Attack+5
Lvl. 75 All
Manashell
Ring
≺Element: Fire≻+2 ≺Element: Water≻+2
Enchantment: MP+9
<50/50, 0:03, 0:30,
0:30:00>
Lvl. 11 All
Amored Ring
DEF:1
Enchantment: DEF+8
<50/50, 0:03, 0:30, 0:30:00>
Lvl.
14 All
Items
Merrow Scale
A pliable, beautiful scale from
a Merrow.
Marid
Tusk
In the Near East, the tusk of the giant
marid is considered to be the finest
of all boneworking
materials.
Puk Wing
A lightweight, transparent wing from
a variety of chimera.
Apkallu
Feather
A feather from the wing of an apkallu.
Colibri Feather
A feather from the tail of a
colibri.
Marid Hide
The stiff hide of a marid.
Marid Leather
A thick and durable square of
marid
leather.
Qiqirn Sandbag
The Qiqirn carry these sandbags for
a quick escape in times of
emergency.
Only a Qiqirn can carry one.
Orobon Lure
The orobon attracts prey with the
eerie light
that emanates from this
glowing lure.
Lesser Chigoe
A diminutive variety of the Near
Eastern
chigoe parasite.
Im. Tea Leaves
This top-quality tea is a specialty
of Aht Urhgan.
Imp
Horn
Imps use these horns to call their
comrades. A spell cast on the horn
allows only its true master to
use it.
Qutrub Bandage
One of the bandages that cover the
qutrubs' entire bodies. It is soaked
in
embalming fluid and an assortment
of other unappetizing liquids.
Troll Pauldron
A bronze
shoulderpiece from the armor
of a Troll cannoneer. It is too heavy
for a person to equip.
Troll
Vambrace
A bronze armpiece from the armor of
a Troll hoplite. It is too heavy for
a person to
equip.
Mamool Ja Helmet
An iron helmet formerly worn by
a Mamool Ja fighter. Due to its odd
shape,
only Mamool Ja can wear it.
Imp Wing
This tiny wing continues to flap
desperately, even after being
severed
from the imp's body.
Peph. Hive Chip
Part of a hive formed by hardened
pephredo
secretions.
Qutrub Gorget
This gorget once decorated the neck
of a Qutrub. It is too heavy for
a
person to equip.
Marid Hair
A long, stiff lock of marid hair.
Lamian Armlet
This armlet
once decorated a Lamia's
wrist. It would not fit on a person.
Cerberus Claw
A claw from one of
Cerberus's paws.
All who gaze upon it are filled with
a sense of dread.
Cerberus Hide
The hide of
the great beast Cerberus.
All who gaze upon it are filled with
a sense of dread.
Cerber.
Leather
Made from the hide of the great
beast Cerberus, this leather gives
off a faint amount of
heat.
Colibri Beak
This crescent-shaped beak is so
hard that it is said to be able
to fracture the
skull of any who
dare approach the colibri's nest.
Wam. Cocoon
A cocoon made by a wamoura
larva.
Used as an ingredient for making
wamoura silk.
Archaic Mirror
A magical, ancient mirror
excavated
by the beastmen.
Flan Meat
A foul-smelling, gelatinous chunk
of meat from a variety of
flan.
Imp. Brz. Piece
An Aht Urhgan coin, minted in bronze
and etched with a likeness of
the
Imperial symbol, Serpentking Zahak.
Imp. Slv. Piece
An Aht Urhgan coin, minted in silver
and
etched with a likeness of the
Imperial symbol, Serpentking Zahak.
Imp. Mtl. Piece
An Aht Urhgan coin,
minted in mythril
and etched with a likeness of the
Imperial symbol, Serpentking Zahak.
Imp. Gold
Piece
An Aht Urhgan coin, minted in gold
and etched with a likeness of the
Imperial symbol, Serpentking
Zahak.
Imp. Plt. Piece
An Aht Urhgan coin, minted in platinum
and etched with a likeness of
the
Imperial symbol, Serpentking Zahak.
Imp. Lum. Piece
An Aht Urhgan coin, minted in luminium
and
etched with a likeness of the
Imperial symbol, Serpentking Zahak.
Pine Nuts
Shelled pine
nuts.
Imperial Rice
Rice cultivated in the Al Zahbi area.
Cornstarch
This starch was made from
millioncorn.
Lamp Marimo
A large ball of green algae.
Its fluorescent seeds only grow
in the
Aydeewa Subterrane.
Lightning Band
A ring-shaped relic unearthed in the
Olduum Ruins.
Lamian
Claw Key
This key has supposedly been
carved out of a claw by a Lamia.
Lamian Fang Key
This key
has supposedly been
carved out of a fang by a Lamia.
Lamian Bone Key
This key has supposedly
been
carved out of a bone by a Lamia.
Halv. Shakudo Key
A shakudo key that can be used
somewhere
in Halvung.
Halv. Bronze Key
A bronze key that can be used
somewhere in Halvung.
Halv. Brass
Key
A brass key that can be used
somewhere in Halvung.
M. Silverscale Key
This key can be used in
Mamook.
A silver scale is fitted on its head.
M. Tanscale Key
This key can be used in Mamook.
A
tan scale is fitted on its head.
M. Blackscale Key
This key can be used in Mamook.
A black scale is
fitted on its head.
Mamool Ja Collar
A luxurious standing collar once worn
by a Mamool Ja mage. Due
to its odd
shape, only a Mamool Ja can wear it.
Luminium Ore
This ore contains the precious
metal
luminium.
Chimera Blood
This blood appears to have
come from a chimera.
It glows faintly
in the dark.
Lam. Fire Cell
An artificial crystal created using
a secret Near Eastern technique.
The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in
synthesis.
Lam. Water Cell
An artificial crystal created using
a secret Near Eastern technique.
The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in
synthesis.
Lam. Earth Cell
An artificial crystal created using
a secret Near Eastern technique.
The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in
synthesis.
Lam. Wind Cell
An artificial crystal created using
a secret Near Eastern technique.
The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in
synthesis.
Wailing Shell
Enhanced by the power of anima, this
bivalve shell has been enhanced
to
more easily absorb magic spells.
Imperial Flour
This variety of flour is unique
to Aht
Urhgan.
Coffee Cherries
These cherries were picked from
a coffee plant in the Far
South.
Coffee Beans
These beans were extracted from
the fruit of coffee cherries.
Rst. Coff.
Beans
These coffee beans have been roasted
to perfection.
Coffee Powder
Roast coffee ground
into
a fine powder.
Mohbwa Cloth
Cloth woven from mohbwa thread.
Scintillant Ingot
An ingot
of refined scintillant ore.
Karakul Thread
Thread spun from karakul wool.
Karakul Cloth
Cloth
woven from karakul thread.
Wamoura Cloth
Cloth woven from wamoura silk.
Imperial Cermet
Near
Eastern methods were used to
improve the quality of this cermet
chunk.
Puk Fletching
Puk wings
that are fitted
to the nock end of arrow shafts.
They add to the directional stability
of arrows in
flight.
Apkal. Fletching
Apkallu feathers that are fitted
to the nock end of arrow shafts.
They
add to the directional stability
of arrows in flight.
Md. Tusk Arwhd.
The striking tips of marid
arrows.
Par. Arrowhead
The striking tips of paralysis arrows.
Mohbwa Grass
A grass common
throughout
the Near East.
Fiber taken from its stem is used
as a material for mohbwa
thread.
Mohbwa Thread
Thread spun from mohbwa grass fiber.
Watr. Arrowhead
The striking
tips of water arrows.
Wind Arrowhead
The striking tips of wind arrows.
Earth Arrowhead
The
striking tips of earth arrows.
Ebonite
A black chunk of synthetic resin
formed by adding sulfur to
flan meat.
Often used as an insulator due to its
exceptional resilience.
Polyflan
A chunk of
synthetic resin formed from
flan meat. Its exceptional flexibility
allows it to be contorted into
various
shapes.
Tr. Brz. Ingot
An ingot of bronze refined using
the methods of Halvung.
Tr.
Brz. Sheet
Bronze forged into a sheet using
the methods of Halvung.
Wamoura Silk
Silk thread spun
from wamoura cocoon
fibers.
Auric Sand
This sand contains tiny bits of the
precious metal
gold.
Mythril Coil
A bar of mythril, twisted into a coil.
Homuncul. Nerves
A bundle of
artificial humanoid nerves
that could only have been created by
secret Near Eastern
alchemy
techniques.
Plasma Oil
An artificial oil designed to resemble
real blood and
marrow.
The automaton uses this oil in the
same manner that a mortal body uses
blood.
Myth. Gear
Mach.
Multiple mythril gears are used to
transfer power through this device.
Karakul Wool
Wool
sheared from a karakul.
Used as a material for karakul thread.
Polyflan Paper
This polyflan has been
flattened
into a sheet.
Unknown
??? Sword
This sword looks just like any other
old
sword to you.
??? Dagger
This dagger looks just like any other
old dagger to you.
???
Polearm
This polearm looks just like any other
old polearm to you.
??? Axe
This axe looks just
like any other old
axe to you.
??? Bow
This bow looks just like any other old
bow to
you.
??? Gloves
These gloves look just like any other
old gloves to you.
??? Footwear
This
footwear looks just like any
other old footwear to you.
??? Headpiece
This headwear looks just like
any
other old headwear to you.
??? Earring
This earring looks just like any other
old earring to
you.
??? Ring
This ring looks just like any other
old ring to you.
??? Cape
This cape looks
just like any other
old cape to you.
??? Sash
This sash looks just like any other
old sash to
you.
??? Shield
This shield looks just like any other
old shield to you.
??? Necklace
This
necklace looks just like any
other old necklace to you.
??? Ingot
This ingot looks just like
any
other old ingot to you.
??? Potion
This potion looks just like any
other old potion to
you.
??? Cloth
This cloth looks just like any
other old square of cloth to you.
???
Box
This box looks just like any other
old box to you.
Cards
Fire Card
Powers of
fire have been sealed
inside this card using a special
technique.
Ice Card
Powers of ice have been
sealed
inside this card using a special
technique.
Wind Card
Powers of wind have been
sealed
inside this card using a special
technique.
Earth Card
Powers of earth have been
sealed
inside this card using a special
technique.
Thunder Card
Powers of thunder have been
sealed
inside this card using a special
technique.
Water Card
Powers of water have been
sealed
inside this card using a special
technique.
Light Card
Powers of light have been
sealed
inside this card using a special
technique.
Dark Card
Powers of darkness have been
sealed
inside this card using a special
technique.
Doll Parts
Strobe
A fire-based
automaton attachment.
Tension Spring
A fire-based automaton attachment.
Inhibitor
A fire-based
automaton attachment.
Mana Booster
An ice-based automaton attachment.
Loudspeaker
An ice-based
automaton attachment.
Scanner
An ice-based automaton attachment.
Accelerator
A wind-based
automaton attachment.
Scope
A wind-based automaton attachment.
Pattern Reader
A wind-based
automaton attachment.
Shock Absorber
An earth-based automaton attachment.
Armor Plate
An
earth-based automaton attachment.
Analyzer
An earth-based automaton attachment.
Stabilizer
A
thunder-based automaton
attachment.
Volt Gun
A thunder-based automaton
attachment.
Heat
Seeker
A thunder-based automaton
attachment.
Mana Jammer
A water-based automaton
attachment.
Heatsink
A water-based automaton attachment.
Stealth Screen
A water-based
automaton attachment.
Auto-Repair Kit
A light-based automaton attachment.
Flashbulb
A light-
based automaton attachment.
Damage Gauge
A light-based automaton attachment.
Mana Tank
A
darkness-based automaton
attachment.
Mana Converter
A darkness-based
automaton
attachment.
Mana Conserver
A darkness-based automaton
attachment.
Consumables
White Honey
Pephredos make this sweet honey
from flower nectar.
Orobon Meat
The meat,
skin, and insides of
an orobon.
Used as a main ingredient in a
Far Eastern stewpot dish.
Cerberus
Meat
This Cerberus meat gives off heat even
though it has never been cooked.
Date
The sweet,
sticky fruit of a date palm
tree.
Dried Date
This date has become even sweeter
after
dehydration.
Apkallu Egg
This apkallu egg is a healthy addition
to every balanced meal.
Puk
Egg
Puk eggs are a famous delicacy
in the Near East.
Chai
A black tea popular in Aht
Urhgan.
Karakul Meat
Slightly tough meat from a variety
of ram.
A Near Eastern
staple.
Irmik Helvasi
A Near Eastern cake topped with pine
nuts.
Its subtle sweetness makes it go
well
with chai.
Irmik Helvasi +1
An irmik helvasi baked to perfection
by a master
patissier.
Dried Date +1
These dried dates are unbelievably
sweet.
Yogurt
Fermented
sheep's milk.
Ayran
A drink made from thinned yogurt.
Sutlac
A pudding-style dessert made
from
rice, milk, and eggs.
Sutlac +1
Only a master patissier could have
made this exceptionally
delicious
serving of sutlac.
Yayla Corbasi
A Near Eastern soup made from yogurt
and
mint.
Yayla Corbasi +1
You have never tasted a more
delicious bowl of yayla corbasi.
Ziz
Meat
Ziz meat is widely known for its
exquisite flavor.
Patlican Salata
A salad formed from a
blend of
eggplants and yogurt.
Patlican Salata +1
Eggplants mixed with yogurt couldn't
possibly
taste any better than this.
Ic Pilav
A stir-fry dish made from rice, meat,
and pine nuts.
Ic
Pilav +1
Just looking at this delectable plate
of ic pilav makes your mouth water.
Menemen
This
Near Eastern omelette is packed
with nutritious value.
Menemen +1
This fluffy omelette is fit for
the
Empress's table.
Karni Yarik
An eggplant stuffed with meat and
topped with
tomatoes.
Karni Yarik +1
This serving of karni yarik is roasted
to perfection.
Balik
Sandvici
Uskumru meat sandwiched between
two slices of white bread.
Balik Sandvici +1
The most
delicious balik sandvici
you've ever tasted.
Imperial Coffee
Strong coffee brewed in Al
Zahbi.
Imperial Coffee+1
A rich aroma wafts from this
cup of Imperial coffee.
Chai +1
A
rich aroma wafts from this
cup of chai.
Nashmau Stew
Seafood stew made by a Qiqirn.
Sis
Kebabi
Sheep meat and onions on a skewer.
Popular in the Near East.
Sis Kebabi +1
A sis kebabi
made with exceptionally
juicy meat.
Balik Sis
Fish meat and tomatoes on a skewer.
Popular in the
Near East.
Balik Sis +1
Just looking at this balik sis
makes your mouth water.
Key Items
Silver Sea ferry ticket
A ticket that allows you to board
the ferry ship between Al Zahbi
and
Nashmau.
Spiffy key item
Could this be any more spiffy?
Leujaoam Assault orders
A
document that authorizes you to
take part in a Leujaoam Sanctum
Assault mission.
Mamool Ja
Assault orders
A document that authorizes you to
take part in a Mamool Ja Training
Grounds Assault
mission.
Lebros Assault orders
A document that authorizes you to
take part in a Lebros Cavern
Assault
mission.
Periqia Assault orders
A document that authorizes you to
take part in a
Periqia Assault
mission.
Ilrusi Assault orders
A document that authorizes you to
take part in
an Ilrusi Atoll Assault
mission.
Dkhaaya's research journal
A journal filled with years
of
Dkhaaya's research notes on the
Olduum civilization. The pages are
covered in
incomprehensible
drawings accompanied by
Dkhaaya's scribbled musings.
electrocell
A small
metallic container without
a lid. According to Dkhaaya's
research, it is possible to store
the power of
lighting within the
electrocell. The process of
harnessing the energy
remains
undeciphered.
electropot
A pot made of magnetic materials.
According to Dkhaaya's
research, it
is possible to draw iron sand into
the pot through its spout.
electrolocomotive
A
toy-like, metallic object with four
carriages. The results of Dkhaaya's
research into the workings of
the
electrolocomotive have been applied
in the animation of automatons.
Mark of Zahak
A symbol
depicting the Serpentking
Zahak, a two-headed snake whose
likeness graces the national flag of
Aht
Urhgan. This mark represents
the awakening of a blue mage's
powers.
vial of luminous
water
Usually a cloudy liquid, the water in
this vial begins to glow brightly
when exposed to the rays of
the
sun.
A type of love potion.
image recorder
This device captures images
using a flash of
bright light and
an Ahriman lens.
cast metal plate
A long, thin plate of metal you found
in
Mount Zhayolm. A distinctive
pattern is inscribed upon its surface.
supplies package
A bronze box
entrusted to you by
Naja Salaheem. It is sealed with
animal glue, so you cannot see
what it contains.
You can hear
something soft rolling around
inside when you shake the box.
rainbow berry
An
invisible, legendary fruit.
PSC Wildcat badge
A bronze Private Second Class
mercenary badge from
"Salaheem's
Sentinels."
A scintillant moat carp is
emblazoned in its center.
boarding
permit
"The holder of this permit has
been authorized for travel to the
Near East in order to take up
post
as a mercenary. The Empire of Aht
Urhgan has a duty to inform our
lands should the owner of
this
permit perish while abroad.
The Commissioner of Mhaura"
runic portal use
permit
This permit authorizes the use of
the runic portals in the Chamber of
Passage.
PFC
Wildcat badge
A bronze Private First Class
mercenary badge from "Salaheem's
Sentinels." Two
scintillant moat
carps are emblazoned in its center.
SP Wildcat badge
A bronze Superior Private
mercenary badge from "Salaheem's
Sentinels." Three scintillant moat
carps are emblazoned in its
center.
Raillefal's letter
A letter you agreed to deliver for
Raillefal the sage (or was
it
mercenary?).
You can barely make out the words
"Chateau d'Oraguille" on
the
envelope.
Imperial Army I.D. tag
A metal tag inscribed with an
Imperial Army
identification number.
Needed to sign up for Assault
missions.
Raillefal's note
You can
barely make out the words
"I return to my homeland."
Dark Rider hoofprint
A hardened chunk of
clay imprinted
by the hoof of a huge warhorse.
bag of gold pieces
This bag is so heavy that it
requires two hands to carry
from one place to another.
There must be a fortune
inside...
forgotten hexagun
An old hexagun found in Talacca
Cove. It is broken and
unusable.
plasma oil
A special type of oil required to
animate automatons.
plasma
rock
A crystallized chunk of plasma oil.
pot of Tsetseroon's stew
This stew is giving off an
indescribably foul scent.
Could this possibly be edible...?
Assault armband
This armband
designates you as the
leader of an Assault mission.
It bears the symbol of a
curved
sword.
antique automaton
An automaton found on Arrapago
Reef. It is no longer
functioning.
red bell
A Mamool Ja bell, painted red.
It makes a clanging sound when
swung.
blue bell
A Mamool Ja bell, painted blue.
It makes a tinkling sound when
swung.
musical score - 1st page
A scroll covered in Moblin letters and
pictographs. You cannot
read the
Moblin words, but the pictographs have
been drawn to be understandable to
Trolls. The score
seems to represent
a rhythm of some sort.
musical score - 2nd page
A scroll covered in Moblin
letters and
pictographs. You cannot read the
Moblin words, but the pictographs have
been drawn to be
understandable to
Trolls. The score seems to represent
a rhythm of some sort.
Merrow
homunculus
A flask containing a tiny Merrow.
She is small enough to fit on the palm
of your hand, but
appears to be an
actual living being. You can hear the
soft sound of her breathing as
she
sleeps...
Lamia homunculus
A flask containing a tiny Lamia.
She is small enough to fit on
the palm
of your hand, but appears to be an
actual living being. When you peer
inside, she glares at you
angrily...
Quests
The Road to Aht Urhgan
Client: Faursel (Tenshodo, Lower Jeuno)
Summary:
If you want to ride the mercenary
transport ship from Mhaura, you
must bring the required
items to
the Tenshodo.
Keeping Notes
Client: Ahkk Jharcham (Port Al Zahbi, Aht Urhgan Whitegate)
Summary:
Ahkk Jharcham wants you to bring
her a sheet of parchment and a jar
of black ink so she
can write down
her secret.
Arts and Crafts
Client: Hadahda (Stoneserpent Square, Aht Urhgan
Whitegate)
Summary:
Hadahda wants you to collect
pieces of paper with letters
written on them. You
are to
bring him one each of M, U,
and T, and two each of A and D.
Olduum
Client: Dkhaaya
(Balrahn Way, Aht Urhgan Whitegate)
Summary:
Dkhaaya wants you to bring him an
artifact of the Olduum
civilization.
Got It All
Client: Tehf Kimasnahya (Balrahn Way, Aht Urhgan Whitegate)
Summary:
Tehf Kimasnahya wants you to
get a vial of luminous water
from Ekhu Pesshyadha.
Get the
Picture
Client: Balakaf (Port Ephramad, Aht Urhgan Whitegate)
Summary:
Take pictures with Balakaf's
"image recorder" at the places
he specifies.
An Empty Vessel
Client: Waoud (Heretic's Alley, Aht
Urhgan Whitegate)
Summary:
There is a rare treasure in the
"Middle Lands" that Waoud needs
someone
to obtain for him...
Luck of the Draw
Client: Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)
Summary:
Ratihb wants you to check on
his son Wasuhd, who has gone
in search of his older
brother.
No Strings Attached
Client: Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)
Summary:
If you want to learn how to
become a puppetmaster, you must
bring an automaton to Iruki-
Waraki.
Finding Faults
Client: Hishahma (Way of the Devout, Aht Urhgan Whitegate)
Summary:
Journey to the lands where
dangerous monsters reside and
investigate their weak points.
According to
previous research,
each type of monster should
possess two weak points.
Give Peace a
Chance
Client: Mishhar (Serpentking Square, Aht Urhgan Whitegate)
Summary:
Mishhar wants you to find out
what
Isween is doing out in the Wajaom
Woodlands at night.
A Taste of Honey
Client: Qutiba
(Shararat Teahouse, Aht Urhgan Whitegate)
Summary:
Qutiba wants you to bring her
three pots of white
honey so she
can make the famous Near Eastern
confectionery "irmik helvasi."
Such Sweet
Sorrow
Client: Dabhuh (Gladiator's Alley, Aht Urhgan Whitegate)
Summary:
Dabhuh wants you to bring
him
a Merrow scale.
Fear of the Dark II
Client: Suldiran (Galeserpent Square, Al Zahbi)
Summary:
Bring Suldiran two imp wings.
Cook-a-roon?
Client: Ququroon (North of the Weapon Shop,
Nashmau)
Summary:
Ququroon wants to practice cooking
so he can open a restaurant one day.
Help him
out by bringing him the
ingredients he requires.
The Die Is Cast
Client: Ratihb (Shararat Teahouse,
Aht Urhgan Whitegate)
Summary:
Yadhiwa cheated Balajaha out of
a large sum of money. Help him
get
back the gold he lost to her
crafty devices.
Two Horn the Savage
Client: Milazahn (Balrahn Way, Aht
Urhgan Whitegate)
Summary:
The ferocious "Two Horn the
Savage" has been wreaking havoc
around the
Empire, but nobody
knows the creature's identity or
its whereabouts. You are to lead
an investigation
into the facts
surrounding this frightening beast.
Totoroon's Treasure Hunt
Client: Totoroon (Port,
Nashmau)
Summary:
Totoroon has found a
"soooper-doooper" treasure.
He will tell you where it is
hidden
in exchange for something sweet.
What Friends Are For
Client: Tsetseroon (Junk Seller,
Nashmau)
Summary:
Tsetseroon needs a cobalt jellyfish
and a chunk of tin ore to make his
special
stew.
Rock Bottom
Client: Zurtermor (Mount Zhayolm)
Summary:
Zurtermor has dropped his
precious pickaxe into a crevasse...
The Prankster
Client: Ahaadah (Philosopher's Alley,
Aht Urhgan
Whitegate)
Summary:
Alcander and Ahaadah want you
to help Tinga-Matonga become a
respectable
citizen.
Delivering the Goods
Client: Fochacha (Serpentking Square, Aht Urhgan Whitegate)
Summary:
Fochacha's cooking supplies have
been stolen! Her son has gone to
retrieve them, but how
is he faring?
You might try looking for him at
Shararat's Teahouse, where gourmet
aficionados are
known to reside...
Vanishing Act
Client: Ulamaal, Qutiba (Shararat's
Teahouse, Aht Urhgan
Whitegate)
Summary:
The leader of the "Epicureans" has
been missing ever since saying he
was going
to the port.
Where could he have gone...?
Promotion: Private First Class
Client: Naja Salaheem
(Salaheem's Sentinels, Aht Urhgan Whitegate)
Summary:
President Naja wants you to bring
her an imp
wing.
Promotion: Superior Private
Client: Naja Salaheem (Salaheem's Sentinels, Aht Urhgan Whitegate)
Summary:
Your task is to find some hard
evidence that the "Dark Rider" has
truly appeared out of
legend and is
terrorizing the Empire.
Missions
Land of Sacred Serpents
Mission
Orders:
A land of new adventures lies to the
east of Mindartia. What splendors and
terrors await the
curious...?
Immortal Sentries
Mission Orders:
Deliver a package to one of the
Immortals found at
the staging points
and Naja will consider you for a
mercenary contract.
President Salaheem
Mission Orders:
You have become an employee of
Salaheem's Sentinels. Becoming a
mercenary is not
quite what you
expected...
Knight of Gold
Mission Orders:
Bring Raillefal back to
Salaheem's
Sentinels and help teach him the
proper attitude for a mercenary.
Confessions of
Royalty
Mission Orders:
Deliver Raillefal's letter to
Halver in the Chateau
d'Oraguille.
Easterly Winds
Mission Orders:
An international summit is to be held
in Jeuno. You
have been called upon
to speak of what you have witnessed
in the Empire of Aht Urhgan.
Westerly
Winds
Mission Orders:
You have been assigned the task of
infiltrating the inner political circle
of the Empire as an agent of the
allied forces. Report to Raillefal.
A Mercenary Life
Mission
Orders:
President Naja is all fired up and
eager to see you complete as many
missions as you
can...
Titles
Cerberus Muzzler
Subduer of the Mamool Ja
Subduer of the
Trolls
Subduer of the Undead Swarm
Agent of the Allied Forces
Scenic Snapshotter
NPC Dialog
Mhaura
Unable to enter next area. Expansion pack not installed.
You do not possess ≺Item
Name≻. You were not permitted to board the ship...
Lower Jeuno
Lately, people 'ave been strewing
about ≺Place Name≻ like there's no tomorrow, so a lot o' Tenshodo members don't know that
trick.
O' course, me and the boss are on a whole different plane o' thinking.
Still, the notion of “seeing
the unseen” was one o' the main draws of the Tenshodo for me in the beginning. I've got high hopes for
you...
Eh?
Ah, sorry. I left out the most important part, didn't I? Sorry t' leave you hanging
there.
Um... What was I saying, again?
Oh, yeah...the Empire of Aht Urhgan. You want t' see the Near East,
don't you? I can see it in your eyes.
How does Aht Urhgan sound to you?
> I want to go!
> Psh,
not interested.
Heheh, I appreciate your honesty.
Is 'at so? That's all I 'ave to say to you then, so get
out o' here.
Well, aren't you clever? But once is enough. Seriously.
Anyway, that's enough batting
aroun' the bush for now. Let's dig straight in t' the juicy details, shall we?
You know the ships at Mhaura
used t' transport prospective mercenaries to the Near East? If you want t' climb aboard one o' those vessels,
you 'ave got to go through none other than the Tenshodo here.
We received a request from the Empire 'erself.
Getting those ships t' port was a royal pain. We finally managed t' bargain a cheap price on some rickety old
vessels, and...
And you don't care. Sorry abou' that. A man's got to vent sometimes.
Anyway, you should
know by now how things work around 'ere. If you want something, you 'ave to bring me something I want,
first.
If you aren't in the mood t' scavenge up what I want, you can always cough up gil instead. O' course,
that would be quickest.
Let's make this explanation brief, shall we?
You see, prices are a mite different
in the Near East. Something that sells for a gil a dozen here might be a luxury item in Aht Urhgan.
Jumping
straigh' to the point, now.
I want you t' bring me some common items from this side o' Vana'diel, and I'll
give you the ≺Item Name≻ in exchange.
The more you bring me, the better. I 'ave put together a few
lists if you'd like to take a look. I will leave it t' you which to bring me.
Ah yes, and there is gil, too.
Righto.
You can buy your way out if you choose.
If you decide t' go the gil route, I will need
≺number≻ gil up front. That's nothing for adventurers nowadays, righ'? You can also consider it your
price o' failure, heheh.
So what'll it be?
I'll read the list now, so decide which set is in your budget
and make a note o' what you need.
What'll it be?
> Beginner list.
> Intermediate list.
> Advanced list.
> Pay the ≺number≻ gil.
> Please explain again.
> Let me
think about it.
It's going t' take you some work if you want to go to Aht Urhgan, but you cannot get there
through anyone but us.
Heh heh heh...
The advanced list, eh? A superb choice. The items on this list are
few, so they should fit nicely in your bag, but they are quite difficult t' come by.
You can choose from the
following:
One coffer key from a beastman stronghold--Davoi, Beadeaux, Castle Oztroja, the Temple of Uggalepih,
the Den of Rancor, the Quicksand Caves, or the Sea Serpent Grotto.
A “testimony.” Those ancient scraps of
papyrus seem t' be quite popular with collectors these days. I don't know all the details, but apparently
there's a testimony for any o' the jobs an adventurer can be. Anyway, I just need one.
Your last option is
t' bring me chips from Pso'Xja.
I'll need a set o' those, though. You'll 'ave to bring me ≺Item
Name≻, ≺Item Name≻, and ≺Item Name≻, all three.
That's it for the advanced
list.
You can bring me any one o' the above requests, but if you decide t' bring Pso'Xja chips, I'll need
'em in a set o' three.
Intermediate, eh?
This one is quite a bother.
Beastmen 'ave been a real plague
t' the Near East as of late. Not that we haven't been having problems here, too.
But anyway, the situation
'as driven up the demand for beastman spoils.
I want you t' bring me ≺Item Name≻, ≺Item
Name≻, and ≺Item Name≻.
The beastmen have been using those t' relay orders. I require all
three.
That's all for the intermediate list.
It may sound simple, but those items are scattered all about
the strongholds and are rather difficult t' get a hold of.
You say you want t' go to Aht Urhgan, but you're
too big o' a coward to face a challenge, eh? That attitude will get you nowhere in the Empire, I tell you. Ah
well, it's all the same t' me, as long as I make a profit.
This will be more like running errands, but there
are a lot o' things for you to collect on this list.
There are a lot o' curious items here. I need you to
bring me ≺Item Name≻, ≺Item Name≻, and ≺Item Name≻.
Wait, there's more. I
also require ≺Item Name≻ and ≺Item Name≻.
...Oh, and one last thing--≺Item
Name≻. Hand me these six items at one time, and I will be satisfied.
Hoho!
So this high and mighty
adventurer refuses t' be reduced to running errands!
Ah, sorry abou' that.
I'm not picking on you, so
don't get your feathers in a ruffle.
So you are going t' pay me ≺number≻ gil. Is that correct?
You won't receive the permit immediately, you know. Are you okay with that?
Pay ≺number≻ gil
for the permit?
> On second thought, no.
> Yes.
You're not going t' regret this later, are
you?
Be honest.
> Now that you mention it...
> Regret? I know the word not!
Blimey! You've
only got ≺number≻ gil?
Come back when your pockets are a little heavier!
Congratulations,
≺name≻ sir/ma'am, we have a deal!
Come back tomorrow and I will give you the ≺item
name≻.
And don't you worry, because the Tenshodo is true t' its word!
You pay Faursel
≺number≻ gil!
Exactly what I asked for!
Congratulations, ≺name≻ sir/ma'am, we have
a deal!
Come back tomorrow and I will give you the ≺item name≻.
And don't you worry, because
the Tenshodo is true t' its word!
What's done is done. Sorry, but I'm not giving any refunds.
Come back
tomorrow and I will give you the ≺item name≻.
Good day t' you.
You can 'ave your ≺item
name≻ now!
With this, you can ride t' the Near East from the port at Mhaura.
I 'ave got t' tell you
up front, though, that the high seas are a dangerous place. I can't guarantee your safety, so travel at your own
risk.
If I were you, I'd be praying for the ship t' simply stay afloat.
Heh heh heh...
With ≺item
name≻, you can ride t' the Near East from the port at Mhaura.
Good day t' you.
I 'ave got your
≺item anme≻ here. Unfortunately, I cannot hand it t' you just yet.
Righto. Here goes
nothing.
Being o' the Tenshodo, I couldn't accept such an exorbitant price for a simple permit without
including some type o' extra service.
Can you hear me, anyway...?
Well, when you open your eyes, you're in
for a surprise. Heheh.
Ah, it's you again.
Did you make it t' Aht Urhgan in one piece? Sorry for catching
you by surprise earlier.
I'm not sure if you know this or not, but Aht Urhgan has a pact forbidding airships
from flying over their nation.
O' course, we found a way around that, and dropped you into that ginormous
forest from the sky. The Tenshodo'll always give you your money's worth.
We didn't want anyone else t' know
about that route, so we had t' bail you out from midair and keep the operation secret. Sorry, but it was the only
way.
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4/17/06 Update: New weapons, armor, items, missions, food, etc!!
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