Killing Ifrit - a Final Fantasy community: 4/17/06 Update: New weapons, armor, items, missions, food, etc!! - Killing Ifrit - a Final Fantasy community

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

4/17/06 Update: New weapons, armor, items, missions, food, etc!! Rate Topic: -----

#1
User is offline   Algrensan 

  • CFH all night long
  • PipPipPip
first

of all, sorry if this has been posted already. i've been looking all over the forums for this information and

only found pieces of it here and there in specific job forums. second of all, credit goes to

Zhila's Xanga Site - 4/17/2006 for the info. so here it

is:

COR "Roll" Effects

Fighter's Roll
Improves "Double Attack" rate for party members

within area of effect.
Lucky Number: 5. Unlucky Number: 9.

Monk's Roll
Enhances "Subtle Blow" effect

for party members within area of effect.
Lucky Number: 3. Unlucky Number: 7.

Healer's Roll
Increases

the amount of MP recovered while healing for party members within area of effect.
Lucky Number: 3. Unlucky

Number: 7.

Wizard's Roll
Enhances magic attack for party members within area of effect.
Lucky

Number: 5. Unlucky Number: 9.

Warlock's Roll
Enhances magic accuracy for party members within area

of effect.
Lucky Number: 4. Unlucky Number: 8.

Rogue's Roll
Improves critical hit rate for

party members within area of effect.
Lucky Number: 5. Unlucky Number: 9.

Gallant's Roll
Grants

a damage reflection effect to party members within area of effect.
Lucky Number: 3. Unlucky Number:

7.

Chaos Roll
Enhances attacks for party members within area of effect.
Lucky Number: 4. Unlucky

Number: 8.

Beast Roll
Enhances pet attacks for party members within area of effect.
Lucky

Number: 4. Unlucky Number: 8.

Choral Roll
Decreases spell interruption rate for party members within

area of effect.
Lucky Number: 2. Unlucky Number: 6.

Hunter's Roll
Enhances accuracy and ranged

accuracy for party members within area of effect.
Lucky Number: 4. Unlucky Number: 8.

Samurai Roll


Enhances "Store TP" effect for party members within area of effect.
Lucky Number: 2. Unlucky Number:

6.

Ninja Roll
Enhances evasion for party members within area of effect.
Lucky Number: 4. Unlucky

Number: 8.

Drachen Roll
Enhances pet magic attack and magic accuracy for party members within area of

effect.
Lucky Number: 3. Unlucky Number: 7.

Evoker's Roll
Gradually restores MP for party members

within area of effect.
Lucky Number: 5. Unlucky Number: 9.

Magus's Roll
Enhances magic defense for

party members within area of effect.
Lucky Number: 2. Unlucky Number: 6.

Corsair's Roll
Increases

the amount of experience points earned by party members within area of effect.
Lucky Number: 5. Unlucky

Number: 9.

Puppet Roll
Enhances pet accuracy for party members within area of effect.
Lucky Number:

4. Unlucky Number: 8.


Weapons

Heathen Staff [Staff]
DMG:8 Delay:366 STR-1 DEX-1 VIT-1


INT+1 MND+1
Lvl. 7 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN

Rockmasher [Staff]
DMG:48 Delay:402


Additional effect: Weakens defense
Lvl. 56 MNK, WHM, BLM, SMN

Plumed Staff [Staff]
DMG:23

Delay:366
Lvl. 44 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN

Orcish Signa [Staff]
DMG:6 Delay:366
Lvl.

4 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN

Flame Staff [Staff]
DMG:19 Delay:366
Additional effect:

Fire damage
Lvl. 35 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN

Sainti [Hand-to-Hand]
DMG:+10 Delay:+51

Accuracy+2
Evasion+1
Lvl. 55 WAR, MNK, BST, NIN, JOB18

Sainti +1 [Hand-to-Hand]
DMG:+11 Delay:+49

Accuracy+3
Evasion+2
Lvl. 55 WAR, MNK, BST, NIN, JOB18

Pahluwan Katars [Hand-to-Hand]
DMG:+16

Delay:+84
Assault: DMG:+18 "Counter"+1
Lvl. 70 WAR, MNK, RDM, DRK, JOB18

Pahluwan Patas [Hand-to-

Hand]
DMG:+17 Delay:+96
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WAR, MNK,

BST, NIN, JOB18

Hellish Bugle [Instrument - Wind]
Attack+3 Evasion+3
"Mambo"+1
Lvl. 68

BRD

Hellish Bugle +1 [Instrument - Wind]
Attack+4 Evasion+4
"Mambo"+2
Lvl. 68 BRD

Storm

Fife [Instrument - Wind]
Assault: "Ballad"+1
Lvl. 50 BRD

Animator [Range]
This device transmits

commands to an
automaton via high frequency waves.
Lvl. 1 All, JOB16, JOB17, JOB18

Marid Ancus [Axe]


DMG:45 Delay:276
Assault: DMG:49 "Charm"+2
Lvl. 70 WAR, DRK, BST, RNG

Storm Tabar [Axe]
DMG:49

Delay:288
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 BST

Karasuageha

[Katana]
DMG:29 Delay:190
Assault: DMG:33 "Subtle Blow"+1
Lvl. 70 NIN

Sayosamonji [Katana]


DMG:37 Delay:227
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 NIN

Algol

[Great Sword]
DMG:85 Delay:489 Attack+3
"Triple Attack"+3%
Additional effect: Fire damage
Lvl. 75 WAR,

PLD, DRK

Djinnbringer [Great Sword]
DMG:81 Delay:444
Assault: DMG:84 Accuracy+5
Lvl. 70 WAR, PLD,

DRK

Doombringer [Great Sword]
DMG:84 Delay:480
Depending on day: Increases elemental
weapon skill

damage
Lvl. 71 WAR, PLD, DRK

Jadagna [Club]
DMG:39 Delay:340 HP+29 MP-29 VIT+5
Lvl. 69 WAR, WHM,

PLD

Jadagna +1 [Club]
DMG:40 Delay:334 HP+31 MP-31 VIT+6
Lvl. 69 WAR, WHM, PLD

Imperial Wand

[Club]
DMG:23 Delay:216
Assault: DMG:25 MP+20 Enmity-3
Lvl. 70 WHM, BLM, RDM, SMN, JOB16

Yigit

Bulawa [Club]
DMG:36 Delay:310
Depending on day: Increases elemental
weapon skill damage
Lvl. 71 WHM,

PLD

Jadagna -1 [Club]
DMG:10 Delay:340 MP-58
Lvl. 69 WAR, WHM, PLD

Bibiki Seashell [Ammo]


DMG:1 Delay:999 VIT+4 ≺Element: Water≻+3
Enhances "Aquan Killer" effect
Lvl. 60 All, JOB16,

JOB17, JOB18

Kosetsusamonji [Great Katana]
DMG:76 Delay:420
Assault: DMG:79 "Store TP"+2
Lvl. 70

SAM, NIN

Hotarumaru [Great Katana]
DMG:78 Delay:420
Depending on day: Increases elemental
weapon

skill damage
Lvl. 71 SAM, NIN

Lotus Katana [Great Katana]
DMG:1 Delay:280
Lvl. 1 All, JOB16,

JOB17, JOB18

Mezraq [Polearm]
DMG:93 Delay:492 STR+2 VIT+2
Additional effect: Impairs

evasion
Lvl. 75 DRG

Mezraq +1 [Polearm]
DMG:94 Delay:478 STR+3 VIT+3
Additional effect: Impairs

evasion
Lvl. 75 DRG

Puk Lance [Polearm]
DMG:84 Delay:492
Assault: DMG:93 Wyvern: HP+50
Lvl. 70

DRG

Imperial Neza [Polearm]
DMG:92 Delay:478
Depending on day: Increases elemental
weapon skill

damage
Lvl. 71 DRG

Volunt. Scythe [Scythe]
DMG:97 Delay:528
Assault: DMG:99 Attack+6
Lvl. 70

DRK

Storm Zaghnal [Scythe]
DMG:87 Delay:480
Depending on day: Increases elemental
weapon skill

damage
Lvl. 71 WAR, DRK, BST

Jambiya [Dagger]
DMG:26 Delay:220 HP+20
Enhances "Resist Virus"

effect
Lvl. 73 WAR, THF, PLD, DRK, BRD, RNG, SAM, NIN, DRG, JOB17, JOB18

Jambiya +1 [Dagger]
DMG:27

Delay:212 HP+22
Enhances "Resist Virus" effect
Lvl. 73 WAR, THF, PLD, DRK, BRD, RNG, SAM, NIN, DRG, JOB17,

JOB18

Khanjar [Dagger]
DMG:23 Delay:192
Depending on day: Increases elemental
weapon skill

damage
Lvl. 71 WAR, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN

Amood [Great Axe]


DMG:88 Delay:504
Enhances "Resist Virus" effect
Latent effect:
DMG:58 Occasionally attacks

twice
Lvl.75 WAR

Amood +1 [Great Axe]
DMG:89 Delay:489
Enhances "Resist Virus" effect
Latent

effect:
DMG:59 Occasionally attacks twice
Lvl.75 WAR

Imperial Bhuj [Great Axe]
DMG:93 Delay:504


Depending on day: Increases elemental
weapon skill damage
Lvl.71 WAR, DRK

Aht Urhgan Dart [Ammo]


DMG:23 Delay:168 Ranged Accuracy+5
Lvl. 65 WAR, RDM, THF, DRK, NIN, JOB17

Lamian Kaman +1 [Bow]


DMG:20 Delay:261 MP+12
Ranged Accuracy+8
"Magic Def. Bonus"+2
Lvl. 75 WAR, RDM, THF, PLD, DRK, BST,

RNG, SAM, NIN

Imperial Bow [Bow]
DMG:75 Delay:540
Assault: DMG:77 Ranged Accuracy+10
Lvl. 70 WAR,

PLD, DRK, RNG, SAM

Storm Zamburak [Crossbow]
DMG:36 Delay:288
Assault: DMG:38 Ranged Attack+10


Lvl. 70 WAR, DRK, RNG

Imperial Kaman [Bow]
DMG:38 Delay:360
Depending on day: Increases

elemental
weapon skill damage
Lvl. 71 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN

Imperial Gun [Gun]


DMG:40 Delay:600
Depending on day: Increases elemental
weapon skill damage
Lvl. 71

RNG

Hexagun +1 [Gun]
DMG:31 Delay:466 Ranged Accuracy+7
Lvl 65 JOB17

Lamian Kaman -1 [Bow]


DMG:10 Delay:540 Ranged Accuracy-8
Lvl. 75 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN

Volunteer's

Dart [Ammo]
DMG:1 Delay:168
Besieged: Attack+10
Lvl. 50 All, JOB16, JOB17, JOB18

Mercenary's Dart

[Ammo]
DMG:1 Delay:168
Besieged: INT+3 MND+3 CHR+3
Lvl. 50 All, JOB16, JOB17, JOB18

Imperial Dart

[Ammo]
DMG:1 Delay:168
Besieged:
HP recovered while healing +2
MP recovered while healing +2
Lvl.

50 All, JOB16, JOB17, JOB18

Mamoolbane [Throwing - Returns]
DMG:1 Delay:294
Latent effect:

Accuracy+6
Enchantment: Evasion+10
Lvl. 70 All, JOB16, JOB17, JOB18

Lamiabane [Throwing - Returns]


DMG:1 Delay:294
Latent effect:
Enhances "Magic Atk. Bonus"
Enchantment: Adds "Refresh"

effect
<15/15, 0:03, 00:30, 1:00:00>
Lvl. 70 All, JOB16, JOB17, JOB18

Trollbane [Throwing - Returns]


DMG:1 Delay:294
Latent effect:
Increases rate of critical hits
Enchantment: VIT+10
<15/15, 0:03,

00:30, 24:00:00>
Lvl. 70 All, JOB16, JOB17, JOB18

Cerberus Bow [Bow]
DMG:72 Delay:600 AGI+2

≺Element: Fire≻+13 ≺Element: Dark≻+13
Lvl. 75 WAR, PLD, DRK, RNG, SAM

Paralysis

Arrow [Ammo]
DMG:1 Delay:90
Additional effect: Paralysis
Lvl. 70 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM,

NIN

Marid Arrow [Ammo]
DMG:36 Delay:120
Lvl. 65 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM,

NIN

Water Arrow [Ammo]
DMG:27 Delay:90
Additional effect: Water damage
Lvl. 55 WAR, RDM, THF, PLD,

DRK, BST, RNG, SAM, NIN

Earth Arrow [Ammo]
DMG:27 Delay:90
Additional effect: Earth damage
Lvl. 55

WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN

Wind Arrow [Ammo]
DMG:27 Delay:90
Additional effect: Wind

damage
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, RNG, SAM, NIN

Cerberus Bow +1 [Bow]
DMG:73 Delay:582

AGI+4 ≺Element: Fire≻+14 ≺Element: Dark≻+14
Ranged Attack+24
Lvl. 75 WAR, PLD, DRK,

RNG, SAM

Armor
Head


Walahra Turban
HP+30 MP+30 Haste+5%
Lvl. 75 All

Sipahi

Turban
DEF:19 HP+8 STR+3 AGI+3
Lvl. 59 WAR, PLD, DRK, BST, SAM

Abtal Turban
DEF:20 HP+10 STR+4

AGI+4
Lvl. 59 WAR, PLD, DRK, BST, SAM

Amir Puggaree
DEF:23 Attack+5 Evasion+2
HP recovered while

healing +2
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM, DRG

Jaridah

Khud
DEF:21 HP-5 Attack+2
Ranged Attack+1
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG,

JOB16, JOB17

Akinji Khud
DEF:22 HP-5 Attack+3
Ranged Attack+2
Lvl. 55 WAR, RDM, THF, PLD, DRK,

BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Yigit Turban
DEF:21 MND+4
"Magic Atk. Bonus"+2
Enmity-

5
MP recovered while healing +1
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16



Storm Zucchetto
DEF:15 Accuracy+4 Magic Accuracy+2
Lvl. 50 All

Storm Turban
DEF:15 MP+18


"Magic Def. Bonus"+2
MP recovered while healing +1
Lvl. 50 All

Pln. Qalansuwa
DEF:15 HP+25

Accuracy+7 Attack+5
Ranged Accuracy+7
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST,

RNG, NIN, DRG, JOB17, JOB18

Body

Sipahi Jawshan
DEF:43 HP+16 STR+5 AGI+5
Increases rate of

critical hits
Lvl. 59 WAR, PLD, DRK, BST, SAM

Abtal Jawshan
DEF:44 HP+18 STR+6 AGI+6
Increases

rate of critical hits
Lvl. 59 WAR, PLD, DRK, BST, SAM

Amir Korazin
DEF:44 Attack+12 Evasion+12


Enhances "Zanshin" effect
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM,

DRG

Jaridah Peti
DEF:42 HP-25 Accuracy+5 Attack+5
Ranged Accuracy+5
Lvl. 55 WAR, RDM, THF, PLD,

DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Akinji Peti
DEF:43 HP-25 Accuracy+6 Attack+6
Ranged

Accuracy+6
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Yigit

Gomlek
DEF:40 Evasion+7
"Magic Atk. Bonus"+5
Song spellcasting time -10%
MP recovered while healing

+5
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16

Pln. Khazagand
DEF:42 HP+20

Accuracy+10
Ranged Accuracy+10
Increases rate of critical hits
HP recovered while healing +2
Set:

Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG, NIN, DRG, JOB17, JOB18

Bannaret

Mail
DEF:21
Enchantment: HP+15 Enmity+2
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 24 WAR, PLD, DRK, BST, SAM,

NIN

Hands

Sipahi Dastanas
DEF:13 STR+4 AGI+3
Lvl. 59 WAR, PLD, DRK, BST,

SAM

Abtal Dastanas
DEF:14 STR+5 AGI+4
Lvl. 59 WAR, PLD, DRK, BST, SAM

Amir Kolluks
DEF:21

Attack+5 Parrying skill +5
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD, DRK, SAM,

DRG

Akinji Bazubands
DEF:15 HP-9 Accuracy+4
Ranged Attack+3 Evasion+3
Lvl. 55 WAR, RDM, THF, PLD,

DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Jaridah Bazubands
DEF:14 HP-9 Accuracy+3
Ranged

Accuracy+2 Evasion+2
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Yigit

Gages
DEF:17 INT+5 MND+5 Evasion+4
"Magic Atk. Bonus"+2
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM,

RDM, BRD, SMN, JOB16

Storm Manopolas
DEF:16 Evasion+6 Enmity+3
Lvl. 50 All

Storm

Gages
DEF:11 MP+22
Assault: MP recovered while healing +3
Lvl. 50 All

Pln. Dastanas
DEF:19

Accuracy+5 Ranged Accuracy+5
Ranged Attack+5
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF,

BST, RNG, NIN, DRG, JOB17, JOB18

Marid Mittens
DEF:12 HP+15 ≺Element: Water≻+5
Ranged

Accuracy+2
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM, NIN, DRG, JOB16, JOB17

Marid Mittens +1


DEF:13 HP+17 ≺Element: Water≻+6
Ranged Accuracy+3
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST,

BRD, SAM, NIN, DRG, JOB16, JOB17

Legs

Sipahi Zerehs
DEF:24 HP+22 STR+2 AGI+3
Lvl. 59

WAR, PLD, DRK, BST, SAM

Abtal Zerehs
DEF:25 HP+24 STR+3 AGI+4
Lvl. 59 WAR, PLD, DRK, BST,

SAM

Amir Dirs
DEF:38 Attack+4 Ranged Accuracy+4
Ranged Attack+4
Set: Reduces magic and breath

damage
Lvl. 72 WAR, PLD, DRK, SAM, DRG

Jaridah Salvars
DEF:30 HP-12 Ranged Accuracy+2
Ranged

Attack+3 Evasion+3
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Akinji

Salvars
DEF:31 HP-12 Ranged Accuracy+3
Ranged Attack+4 Evasion+4
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST,

BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Yigit Seraweels
DEF:30 HP+25 MP+25 Evasion+6
MP recovered while

healing +2
Set: Adds "Refresh" effect
Lvl. 72 WHM, BLM, RDM, BRD, SMN, JOB16

Pln. Seraweels
DEF:36

STR+3 Accuracy+4
Ranged Accuracy+4
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG,

NIN, DRG, JOB17, JOB18

Sturdy Trousers
DEF:5
Enchantment: HP+10
<50/50, 0:03, 0:30,

0:30:00>
Lvl. 7 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Sturdy

Slacks
DEF:5
Enchantment: HP+7 MP+7
<50/50, 0:03, 0:30, 0:30:00>
Lvl. 8 MNK, WHM, BLM, RDM, PLD, BRD,

RNG, SMN, JOB16, JOB18

Feet

Sipahi Boots
DEF:11 STR+1 AGI+1
Lvl. 59 WAR, PLD, DRK, BST,

SAM

Abtal Boots
DEF:12 STR+2 AGI+2
Lvl. 59 WAR, PLD, DRK, BST, SAM

Amir Boots
DEF:16

Accuracy+6 Attack+5
HP recovered while healing +1
Set: Reduces magic and breath damage
Lvl. 72 WAR, PLD,

DRK, SAM, DRG

Jaridah Nails
DEF:12 HP-7 Accuracy+1
Ranged Accuracy+2 Evasion+1
Lvl. 55 WAR, RDM,

THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Akinji Nails
DEF:13 HP-7 Accuracy+2
Ranged

Accuracy+3 Evasion+2
Lvl. 55 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Yigit

Crackows
DEF:11 INT+3 MND+3 Evasion+5
"Magic Atk. Bonus"+2
Set: Adds "Refresh" effect
Lvl. 72 WHM,

BLM, RDM, BRD, SMN, JOB16

Storm Gambieras
DEF:9 STR+2
HP recovered while healing +2
Lvl. 50

All

Storm Crackows
DEF:11
Assault: Movement speed +12%
Lvl. 50 All

Pln. Crackows
DEF:13

DEX+4 Accuracy+3
Ranged Accuracy+3
Set: Enhances "Subtle Blow" effect
Lvl. 72 MNK, RDM, THF, BST, RNG,

NIN, DRG, JOB17, JOB18

Marid Leggings
DEF:13 HP+20 ≺Element: Water≻+5
Ranged Accuracy+1


Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM, NIN, DRG, JOB16, JOB17

Marid Leggings +1
DEF:14

HP+25 ≺Element: Water≻+6
Ranged Accuracy+2
Lvl. 65 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM,

NIN, DRG, JOB16, JOB17

Waist

Storm Belt
DEF:4 STR+4 VIT+4
Assault: Accuracy+15
Lvl.

50 All

Storm Sash
DEF:3 MP+20
Assault: INT+6 CHR+6
Lvl. 50 All

Potent Belt
DEF:5 STR+3

Accuracy+8
Lvl. 60 All

Spectral Belt
DEF:5 MP+10 Enmity-4
Lvl. 60 All

Precise Belt
DEF:5

Accuracy+5 Ranged Accuracy+5
Lvl. 60 All

Resolute Belt
DEF:5
"Magic Def. Bonus"+2
Spell

interruption rate down 8%
Lvl. 60 All

Hurling Belt
DEF:5 Ranged Accuracy+4
Throwing skill +5


Lvl. 60 All

Augmenting Belt
DEF:2
Enchantment:
HP recovered while healing +2
<50/50, 0:03,

0:30, 0:30:00>
Lvl. 7 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Marid

Belt
DEF:7 HP+22 DEX+2 VIT+5
HP recovered while healing +1
Lvl. 71 WAR, RDM, THF, PLD, DRK, BST, BRD,

RNG, SAM, NIN, DRG, JOB16, JOB17

Al Zahbi Sash
DEF:4 MP+15 INT+2 MND+2 CHR+2
Spell interruption rate

down 6%
Lvl. 71 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, JOB16, JOB18

Moon Sash
DEF:5 MP+17 INT+3

MND+3 CHR+3
Spell interruption rate down 8%
Lvl. 71 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, JOB16, JOB18



Marid Belt +1
DEF:8 HP+24 DEX+3 VIT+5
HP recovered while healing +2
Lvl. 71 WAR, RDM, THF, PLD,

DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Neck

M. No.17's Locket
DEF:2 MP+10

≺Element: Water≻+30
Enhances "Resist Charm" effect
Lvl. 65 All

Storm Muffler
DEF:1


Assault: Adds "Regen" effect
Lvl. 50 All

Storm Torque
DEF:1
Assault: Evasion+7
Lvl. 50

All

Tempered Chain
DEF:8 HP+20
Lvl. 60 All

Enlightened Chain
INT+3 MND+2
Lvl. 60

All

Chivalrous Chain
DEF:4 STR+3 Accuracy+5
"Store TP"+1
Lvl. 60 All

Fortified

Chain
DEF:4 Evasion skill +3 Shield skill +3
Parrying skill +3
Lvl. 60 All

Grandiose

Chain
HP+10 MP+10
HP recovered while healing +2
MP recovered while healing +2
Lvl. 60 All

Regen

Collar
DEF:1
Enchantment: Adds "Regen" effect
<50/50, 0:03, 0:30, 0:10:00>
Lvl. 7 MNK, WHM, BLM, RDM,

THF, DRK, BRD, RNG, SMN, JOB16, JOB17, JOB18

Back

Storm Mantle
DEF:5 HP+30
Assault:

HP+75
Lvl. 50 All

Storm Cape
DEF:4 MP+30
Assault: MP recovered while healing +2
Lvl. 50 WHM,

BLM, RDM, BRD, SMN, JOB16, JOB18

Miraculous Cape
DEF:5 MP+15 MND+3 CHR+3 Enmity-1
Lvl. 60 WHM, BLM,

RDM, BRD, SMN, JOB16, JOB18

Bullseye Cape
DEF:7 AGI+1 Ranged Attack+12
Lvl. 60 WAR, MNK, RDM, THF,

PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17

Intensifying Cape
DEF:5 HP+30 MP+30
Lvl. 60 WHM,

BLM, RDM, BRD, SMN, JOB16, JOB18

Bushido Cape
DEF:7 Evasion+1
"Store TP"+1
"Subtle Blow"+1


Enhances "Zanshin"effect
Lvl. 60 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, JOB16, JOB17



Invigorating Cape
DEF:5 MP+1% Evasion+3
MP recovered while healing +1
Lvl. 60 WHM, BLM, RDM,

BRD, SMN, JOB16, JOB18

Earring

Storm Loop
Attack+5
Assault: Attack+10
Lvl. 50

All

Storm Earring
Assault: MP+15 Enmity-4
Lvl. 50 All

Stoic Earring
HP+20
Enhances

"Resist Stun" effect
HP recovered while healing +1
Lvl. 50 All

Antivenom Earring
MP+15


Enhances "Resist Poison" effect
MP recovered while healing +1
Lvl. 50 All

Insomnia

Earring
HP+15 MP+15
Enhances "Resist Sleep" effect
Lvl. 50 All

Vision Earring
Ranged

Accuracy+2
Enhances "Resist Blind" effect
Lvl. 50 All

Velocity Earring
Evasion+4
Enhances

"Resist Slow" effect
Lvl. 50 All

Ring

Olduum Ring
Enchantment:
Teleport (Wajaom

Woodlands)
<1/1, 0:03, 0:30, 20:00:00>
Lvl. 60 All

Random Ring
Enchantment: DEX+1~8


<50/50, 0:03, 0:30, 0:30:00>
Lvl.60 All, JOB16, JOB17, JOB18

Shining Ring
STR+1 DEX+1 VIT+1

AGI+1
INT+1 MND+1 CHR+1
Enhances "Resist Virus" effect
Lvl. 71 All

Scintillant Ring
STR+2 DEX+2

VIT+2 AGI+2
INT+2 MND+2 CHR+2
Enhances "Resist Virus" effect
Lvl. 71 All

Imperial Ring
Assault:

Haste+4%
Lvl. 50 All

Storm Ring
Assault: Accuracy+10
Lvl. 50 All

Unfettered Ring
DEF:5


"Magic Def. Bonus"+2
Enhances "Resist Petrify" effect
Lvl. 50 All

Ebullient Ring
HP+15 MP+15


Enhances "Resist Paralyze" effect
Lvl. 50 All

Hale Ring
INT+3 MND+3
Enhances "Resist Virus"

effect
Lvl. 50 All

Unyielding Ring
DEF:7 DEX+3 VIT+3
Enhances "Resist Charm" effect
Lvl. 50

All

Garrulous Ring
STR+3 AGI+3
Enhances "Resist Silence" effect
Lvl. 50 All

Cerberus

Ring
DEF:3 ≺Element: Fire≻+5 Attack+3
Ranged Attack+4
Lvl. 75 All

Cerberus Ring +1


DEF:4 ≺Element: Fire≻+6 Attack+4
Ranged Attack+5
Lvl. 75 All

Manashell

Ring
≺Element: Fire≻+2 ≺Element: Water≻+2
Enchantment: MP+9
<50/50, 0:03, 0:30,

0:30:00>
Lvl. 11 All

Amored Ring
DEF:1
Enchantment: DEF+8
<50/50, 0:03, 0:30, 0:30:00>
Lvl.

14 All

Items

Merrow Scale
A pliable, beautiful scale from
a Merrow.

Marid

Tusk
In the Near East, the tusk of the giant
marid is considered to be the finest
of all boneworking

materials.

Puk Wing
A lightweight, transparent wing from
a variety of chimera.

Apkallu

Feather
A feather from the wing of an apkallu.

Colibri Feather
A feather from the tail of a

colibri.

Marid Hide
The stiff hide of a marid.

Marid Leather
A thick and durable square of

marid
leather.

Qiqirn Sandbag
The Qiqirn carry these sandbags for
a quick escape in times of

emergency.
Only a Qiqirn can carry one.

Orobon Lure
The orobon attracts prey with the
eerie light

that emanates from this
glowing lure.

Lesser Chigoe
A diminutive variety of the Near
Eastern

chigoe parasite.

Im. Tea Leaves
This top-quality tea is a specialty
of Aht Urhgan.

Imp

Horn
Imps use these horns to call their
comrades. A spell cast on the horn
allows only its true master to

use it.

Qutrub Bandage
One of the bandages that cover the
qutrubs' entire bodies. It is soaked
in

embalming fluid and an assortment
of other unappetizing liquids.

Troll Pauldron
A bronze

shoulderpiece from the armor
of a Troll cannoneer. It is too heavy
for a person to equip.

Troll

Vambrace
A bronze armpiece from the armor of
a Troll hoplite. It is too heavy for
a person to

equip.

Mamool Ja Helmet
An iron helmet formerly worn by
a Mamool Ja fighter. Due to its odd
shape,

only Mamool Ja can wear it.

Imp Wing
This tiny wing continues to flap
desperately, even after being

severed
from the imp's body.

Peph. Hive Chip
Part of a hive formed by hardened
pephredo

secretions.

Qutrub Gorget
This gorget once decorated the neck
of a Qutrub. It is too heavy for

a
person to equip.

Marid Hair
A long, stiff lock of marid hair.

Lamian Armlet
This armlet

once decorated a Lamia's
wrist. It would not fit on a person.

Cerberus Claw
A claw from one of

Cerberus's paws.
All who gaze upon it are filled with
a sense of dread.

Cerberus Hide
The hide of

the great beast Cerberus.
All who gaze upon it are filled with
a sense of dread.

Cerber.

Leather
Made from the hide of the great
beast Cerberus, this leather gives
off a faint amount of

heat.

Colibri Beak
This crescent-shaped beak is so
hard that it is said to be able
to fracture the

skull of any who
dare approach the colibri's nest.

Wam. Cocoon
A cocoon made by a wamoura

larva.
Used as an ingredient for making
wamoura silk.

Archaic Mirror
A magical, ancient mirror

excavated
by the beastmen.

Flan Meat
A foul-smelling, gelatinous chunk
of meat from a variety of

flan.

Imp. Brz. Piece
An Aht Urhgan coin, minted in bronze
and etched with a likeness of

the
Imperial symbol, Serpentking Zahak.

Imp. Slv. Piece
An Aht Urhgan coin, minted in silver
and

etched with a likeness of the
Imperial symbol, Serpentking Zahak.

Imp. Mtl. Piece
An Aht Urhgan coin,

minted in mythril
and etched with a likeness of the
Imperial symbol, Serpentking Zahak.

Imp. Gold

Piece
An Aht Urhgan coin, minted in gold
and etched with a likeness of the
Imperial symbol, Serpentking

Zahak.

Imp. Plt. Piece
An Aht Urhgan coin, minted in platinum
and etched with a likeness of

the
Imperial symbol, Serpentking Zahak.

Imp. Lum. Piece
An Aht Urhgan coin, minted in luminium
and

etched with a likeness of the
Imperial symbol, Serpentking Zahak.

Pine Nuts
Shelled pine

nuts.

Imperial Rice
Rice cultivated in the Al Zahbi area.

Cornstarch
This starch was made from

millioncorn.

Lamp Marimo
A large ball of green algae.
Its fluorescent seeds only grow
in the

Aydeewa Subterrane.

Lightning Band
A ring-shaped relic unearthed in the
Olduum Ruins.

Lamian

Claw Key
This key has supposedly been
carved out of a claw by a Lamia.

Lamian Fang Key
This key

has supposedly been
carved out of a fang by a Lamia.

Lamian Bone Key
This key has supposedly

been
carved out of a bone by a Lamia.

Halv. Shakudo Key
A shakudo key that can be used
somewhere

in Halvung.

Halv. Bronze Key
A bronze key that can be used
somewhere in Halvung.

Halv. Brass

Key
A brass key that can be used
somewhere in Halvung.

M. Silverscale Key
This key can be used in

Mamook.
A silver scale is fitted on its head.

M. Tanscale Key
This key can be used in Mamook.
A

tan scale is fitted on its head.

M. Blackscale Key
This key can be used in Mamook.
A black scale is

fitted on its head.

Mamool Ja Collar
A luxurious standing collar once worn
by a Mamool Ja mage. Due

to its odd
shape, only a Mamool Ja can wear it.

Luminium Ore
This ore contains the precious

metal
luminium.

Chimera Blood
This blood appears to have
come from a chimera.
It glows faintly

in the dark.

Lam. Fire Cell
An artificial crystal created using
a secret Near Eastern technique.

The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in

synthesis.

Lam. Water Cell
An artificial crystal created using
a secret Near Eastern technique.

The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in

synthesis.

Lam. Earth Cell
An artificial crystal created using
a secret Near Eastern technique.

The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in

synthesis.

Lam. Wind Cell
An artificial crystal created using
a secret Near Eastern technique.

The
cell's power is easily adjusted and
it is simple to operate, but it cannot
be used in

synthesis.

Wailing Shell
Enhanced by the power of anima, this
bivalve shell has been enhanced

to
more easily absorb magic spells.

Imperial Flour
This variety of flour is unique
to Aht

Urhgan.

Coffee Cherries
These cherries were picked from
a coffee plant in the Far

South.

Coffee Beans
These beans were extracted from
the fruit of coffee cherries.

Rst. Coff.

Beans
These coffee beans have been roasted
to perfection.

Coffee Powder
Roast coffee ground

into
a fine powder.

Mohbwa Cloth
Cloth woven from mohbwa thread.

Scintillant Ingot
An ingot

of refined scintillant ore.

Karakul Thread
Thread spun from karakul wool.

Karakul Cloth
Cloth

woven from karakul thread.

Wamoura Cloth
Cloth woven from wamoura silk.

Imperial Cermet
Near

Eastern methods were used to
improve the quality of this cermet
chunk.

Puk Fletching
Puk wings

that are fitted
to the nock end of arrow shafts.
They add to the directional stability
of arrows in

flight.

Apkal. Fletching
Apkallu feathers that are fitted
to the nock end of arrow shafts.
They

add to the directional stability
of arrows in flight.

Md. Tusk Arwhd.
The striking tips of marid

arrows.

Par. Arrowhead
The striking tips of paralysis arrows.

Mohbwa Grass
A grass common

throughout
the Near East.
Fiber taken from its stem is used
as a material for mohbwa

thread.

Mohbwa Thread
Thread spun from mohbwa grass fiber.

Watr. Arrowhead
The striking

tips of water arrows.

Wind Arrowhead
The striking tips of wind arrows.

Earth Arrowhead
The

striking tips of earth arrows.

Ebonite
A black chunk of synthetic resin
formed by adding sulfur to

flan meat.
Often used as an insulator due to its
exceptional resilience.

Polyflan
A chunk of

synthetic resin formed from
flan meat. Its exceptional flexibility
allows it to be contorted into

various
shapes.

Tr. Brz. Ingot
An ingot of bronze refined using
the methods of Halvung.

Tr.

Brz. Sheet
Bronze forged into a sheet using
the methods of Halvung.

Wamoura Silk
Silk thread spun

from wamoura cocoon
fibers.

Auric Sand
This sand contains tiny bits of the
precious metal

gold.

Mythril Coil
A bar of mythril, twisted into a coil.

Homuncul. Nerves
A bundle of

artificial humanoid nerves
that could only have been created by
secret Near Eastern

alchemy
techniques.

Plasma Oil
An artificial oil designed to resemble
real blood and

marrow.
The automaton uses this oil in the
same manner that a mortal body uses
blood.

Myth. Gear

Mach.
Multiple mythril gears are used to
transfer power through this device.

Karakul Wool
Wool

sheared from a karakul.
Used as a material for karakul thread.

Polyflan Paper
This polyflan has been

flattened
into a sheet.

Unknown

??? Sword
This sword looks just like any other
old

sword to you.

??? Dagger
This dagger looks just like any other
old dagger to you.

???

Polearm
This polearm looks just like any other
old polearm to you.

??? Axe
This axe looks just

like any other old
axe to you.

??? Bow
This bow looks just like any other old
bow to

you.

??? Gloves
These gloves look just like any other
old gloves to you.

??? Footwear
This

footwear looks just like any
other old footwear to you.

??? Headpiece
This headwear looks just like

any
other old headwear to you.

??? Earring
This earring looks just like any other
old earring to

you.

??? Ring
This ring looks just like any other
old ring to you.

??? Cape
This cape looks

just like any other
old cape to you.

??? Sash
This sash looks just like any other
old sash to

you.

??? Shield
This shield looks just like any other
old shield to you.

??? Necklace
This

necklace looks just like any
other old necklace to you.

??? Ingot
This ingot looks just like

any
other old ingot to you.

??? Potion
This potion looks just like any
other old potion to

you.

??? Cloth
This cloth looks just like any
other old square of cloth to you.

???

Box
This box looks just like any other
old box to you.

Cards

Fire Card
Powers of

fire have been sealed
inside this card using a special
technique.

Ice Card
Powers of ice have been

sealed
inside this card using a special
technique.

Wind Card
Powers of wind have been

sealed
inside this card using a special
technique.

Earth Card
Powers of earth have been

sealed
inside this card using a special
technique.

Thunder Card
Powers of thunder have been

sealed
inside this card using a special
technique.

Water Card
Powers of water have been

sealed
inside this card using a special
technique.

Light Card
Powers of light have been

sealed
inside this card using a special
technique.

Dark Card
Powers of darkness have been

sealed
inside this card using a special
technique.

Doll Parts

Strobe
A fire-based

automaton attachment.

Tension Spring
A fire-based automaton attachment.

Inhibitor
A fire-based

automaton attachment.

Mana Booster
An ice-based automaton attachment.

Loudspeaker
An ice-based

automaton attachment.

Scanner
An ice-based automaton attachment.

Accelerator
A wind-based

automaton attachment.

Scope
A wind-based automaton attachment.

Pattern Reader
A wind-based

automaton attachment.

Shock Absorber
An earth-based automaton attachment.

Armor Plate
An

earth-based automaton attachment.

Analyzer
An earth-based automaton attachment.

Stabilizer
A

thunder-based automaton
attachment.

Volt Gun
A thunder-based automaton
attachment.

Heat

Seeker
A thunder-based automaton
attachment.

Mana Jammer
A water-based automaton

attachment.

Heatsink
A water-based automaton attachment.

Stealth Screen
A water-based

automaton attachment.

Auto-Repair Kit
A light-based automaton attachment.

Flashbulb
A light-

based automaton attachment.

Damage Gauge
A light-based automaton attachment.

Mana Tank
A

darkness-based automaton
attachment.

Mana Converter
A darkness-based

automaton
attachment.

Mana Conserver
A darkness-based automaton
attachment.

Consumables



White Honey
Pephredos make this sweet honey
from flower nectar.

Orobon Meat
The meat,

skin, and insides of
an orobon.
Used as a main ingredient in a
Far Eastern stewpot dish.

Cerberus

Meat
This Cerberus meat gives off heat even
though it has never been cooked.

Date
The sweet,

sticky fruit of a date palm
tree.

Dried Date
This date has become even sweeter
after

dehydration.

Apkallu Egg
This apkallu egg is a healthy addition
to every balanced meal.

Puk

Egg
Puk eggs are a famous delicacy
in the Near East.

Chai
A black tea popular in Aht

Urhgan.

Karakul Meat
Slightly tough meat from a variety
of ram.
A Near Eastern

staple.

Irmik Helvasi
A Near Eastern cake topped with pine
nuts.
Its subtle sweetness makes it go

well
with chai.

Irmik Helvasi +1
An irmik helvasi baked to perfection
by a master

patissier.

Dried Date +1
These dried dates are unbelievably
sweet.

Yogurt
Fermented

sheep's milk.

Ayran
A drink made from thinned yogurt.

Sutlac
A pudding-style dessert made

from
rice, milk, and eggs.

Sutlac +1
Only a master patissier could have
made this exceptionally

delicious
serving of sutlac.

Yayla Corbasi
A Near Eastern soup made from yogurt
and

mint.

Yayla Corbasi +1
You have never tasted a more
delicious bowl of yayla corbasi.

Ziz

Meat
Ziz meat is widely known for its
exquisite flavor.

Patlican Salata
A salad formed from a

blend of
eggplants and yogurt.

Patlican Salata +1
Eggplants mixed with yogurt couldn't
possibly

taste any better than this.

Ic Pilav
A stir-fry dish made from rice, meat,
and pine nuts.

Ic

Pilav +1
Just looking at this delectable plate
of ic pilav makes your mouth water.

Menemen
This

Near Eastern omelette is packed
with nutritious value.

Menemen +1
This fluffy omelette is fit for

the
Empress's table.

Karni Yarik
An eggplant stuffed with meat and
topped with

tomatoes.

Karni Yarik +1
This serving of karni yarik is roasted
to perfection.

Balik

Sandvici
Uskumru meat sandwiched between
two slices of white bread.

Balik Sandvici +1
The most

delicious balik sandvici
you've ever tasted.

Imperial Coffee
Strong coffee brewed in Al

Zahbi.

Imperial Coffee+1
A rich aroma wafts from this
cup of Imperial coffee.

Chai +1
A

rich aroma wafts from this
cup of chai.

Nashmau Stew
Seafood stew made by a Qiqirn.

Sis

Kebabi
Sheep meat and onions on a skewer.
Popular in the Near East.

Sis Kebabi +1
A sis kebabi

made with exceptionally
juicy meat.

Balik Sis
Fish meat and tomatoes on a skewer.
Popular in the

Near East.

Balik Sis +1
Just looking at this balik sis
makes your mouth water.

Key Items



Silver Sea ferry ticket
A ticket that allows you to board
the ferry ship between Al Zahbi
and

Nashmau.


Spiffy key item
Could this be any more spiffy?


Leujaoam Assault orders
A

document that authorizes you to
take part in a Leujaoam Sanctum
Assault mission.


Mamool Ja

Assault orders
A document that authorizes you to
take part in a Mamool Ja Training
Grounds Assault

mission.


Lebros Assault orders
A document that authorizes you to
take part in a Lebros Cavern

Assault
mission.


Periqia Assault orders
A document that authorizes you to
take part in a

Periqia Assault
mission.


Ilrusi Assault orders
A document that authorizes you to
take part in

an Ilrusi Atoll Assault
mission.


Dkhaaya's research journal
A journal filled with years

of
Dkhaaya's research notes on the
Olduum civilization. The pages are
covered in

incomprehensible
drawings accompanied by
Dkhaaya's scribbled musings.


electrocell
A small

metallic container without
a lid. According to Dkhaaya's
research, it is possible to store
the power of

lighting within the
electrocell. The process of
harnessing the energy

remains
undeciphered.


electropot
A pot made of magnetic materials.
According to Dkhaaya's

research, it
is possible to draw iron sand into
the pot through its spout.


electrolocomotive
A

toy-like, metallic object with four
carriages. The results of Dkhaaya's
research into the workings of

the
electrolocomotive have been applied
in the animation of automatons.


Mark of Zahak
A symbol

depicting the Serpentking
Zahak, a two-headed snake whose
likeness graces the national flag of
Aht

Urhgan. This mark represents
the awakening of a blue mage's
powers.

vial of luminous

water
Usually a cloudy liquid, the water in
this vial begins to glow brightly
when exposed to the rays of

the
sun.
A type of love potion.


image recorder
This device captures images
using a flash of

bright light and
an Ahriman lens.


cast metal plate
A long, thin plate of metal you found
in

Mount Zhayolm. A distinctive
pattern is inscribed upon its surface.


supplies package
A bronze box

entrusted to you by
Naja Salaheem. It is sealed with
animal glue, so you cannot see
what it contains.

You can hear
something soft rolling around
inside when you shake the box.


rainbow berry
An

invisible, legendary fruit.

PSC Wildcat badge
A bronze Private Second Class
mercenary badge from

"Salaheem's
Sentinels."
A scintillant moat carp is
emblazoned in its center.


boarding

permit
"The holder of this permit has
been authorized for travel to the
Near East in order to take up

post
as a mercenary. The Empire of Aht
Urhgan has a duty to inform our
lands should the owner of

this
permit perish while abroad.
The Commissioner of Mhaura"


runic portal use

permit
This permit authorizes the use of
the runic portals in the Chamber of
Passage.


PFC

Wildcat badge
A bronze Private First Class
mercenary badge from "Salaheem's
Sentinels." Two

scintillant moat
carps are emblazoned in its center.

SP Wildcat badge
A bronze Superior Private


mercenary badge from "Salaheem's
Sentinels." Three scintillant moat
carps are emblazoned in its

center.


Raillefal's letter
A letter you agreed to deliver for
Raillefal the sage (or was

it
mercenary?).
You can barely make out the words
"Chateau d'Oraguille" on

the
envelope.


Imperial Army I.D. tag
A metal tag inscribed with an
Imperial Army

identification number.
Needed to sign up for Assault
missions.


Raillefal's note
You can

barely make out the words
"I return to my homeland."


Dark Rider hoofprint
A hardened chunk of

clay imprinted
by the hoof of a huge warhorse.

bag of gold pieces
This bag is so heavy that it


requires two hands to carry
from one place to another.
There must be a fortune

inside...


forgotten hexagun
An old hexagun found in Talacca
Cove. It is broken and

unusable.


plasma oil
A special type of oil required to
animate automatons.


plasma

rock
A crystallized chunk of plasma oil.


pot of Tsetseroon's stew
This stew is giving off an


indescribably foul scent.
Could this possibly be edible...?


Assault armband
This armband

designates you as the
leader of an Assault mission.
It bears the symbol of a

curved
sword.


antique automaton
An automaton found on Arrapago
Reef. It is no longer

functioning.


red bell
A Mamool Ja bell, painted red.
It makes a clanging sound when

swung.


blue bell
A Mamool Ja bell, painted blue.
It makes a tinkling sound when

swung.


musical score - 1st page
A scroll covered in Moblin letters and
pictographs. You cannot

read the
Moblin words, but the pictographs have
been drawn to be understandable to
Trolls. The score

seems to represent
a rhythm of some sort.


musical score - 2nd page
A scroll covered in Moblin

letters and
pictographs. You cannot read the
Moblin words, but the pictographs have
been drawn to be

understandable to
Trolls. The score seems to represent
a rhythm of some sort.


Merrow

homunculus
A flask containing a tiny Merrow.
She is small enough to fit on the palm
of your hand, but

appears to be an
actual living being. You can hear the
soft sound of her breathing as

she
sleeps...


Lamia homunculus
A flask containing a tiny Lamia.
She is small enough to fit on

the palm
of your hand, but appears to be an
actual living being. When you peer
inside, she glares at you

angrily...

Quests

The Road to Aht Urhgan
Client: Faursel (Tenshodo, Lower Jeuno)


Summary:
If you want to ride the mercenary
transport ship from Mhaura, you
must bring the required

items to
the Tenshodo.

Keeping Notes
Client: Ahkk Jharcham (Port Al Zahbi, Aht Urhgan Whitegate)


Summary:
Ahkk Jharcham wants you to bring
her a sheet of parchment and a jar
of black ink so she

can write down
her secret.

Arts and Crafts
Client: Hadahda (Stoneserpent Square, Aht Urhgan

Whitegate)
Summary:
Hadahda wants you to collect
pieces of paper with letters
written on them. You

are to
bring him one each of M, U,
and T, and two each of A and D.

Olduum
Client: Dkhaaya

(Balrahn Way, Aht Urhgan Whitegate)
Summary:
Dkhaaya wants you to bring him an
artifact of the Olduum

civilization.

Got It All
Client: Tehf Kimasnahya (Balrahn Way, Aht Urhgan Whitegate)
Summary:


Tehf Kimasnahya wants you to
get a vial of luminous water
from Ekhu Pesshyadha.

Get the

Picture
Client: Balakaf (Port Ephramad, Aht Urhgan Whitegate)
Summary:
Take pictures with Balakaf's


"image recorder" at the places
he specifies.

An Empty Vessel
Client: Waoud (Heretic's Alley, Aht

Urhgan Whitegate)
Summary:
There is a rare treasure in the
"Middle Lands" that Waoud needs
someone

to obtain for him...

Luck of the Draw
Client: Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)


Summary:
Ratihb wants you to check on
his son Wasuhd, who has gone
in search of his older

brother.

No Strings Attached
Client: Iruki-Waraki (Way of the Devout, Aht Urhgan Whitegate)


Summary:
If you want to learn how to
become a puppetmaster, you must
bring an automaton to Iruki-

Waraki.

Finding Faults
Client: Hishahma (Way of the Devout, Aht Urhgan Whitegate)
Summary:


Journey to the lands where
dangerous monsters reside and
investigate their weak points.
According to

previous research,
each type of monster should
possess two weak points.

Give Peace a

Chance
Client: Mishhar (Serpentking Square, Aht Urhgan Whitegate)
Summary:
Mishhar wants you to find out

what
Isween is doing out in the Wajaom
Woodlands at night.

A Taste of Honey
Client: Qutiba

(Shararat Teahouse, Aht Urhgan Whitegate)
Summary:
Qutiba wants you to bring her
three pots of white

honey so she
can make the famous Near Eastern
confectionery "irmik helvasi."

Such Sweet

Sorrow
Client: Dabhuh (Gladiator's Alley, Aht Urhgan Whitegate)
Summary:
Dabhuh wants you to bring

him
a Merrow scale.

Fear of the Dark II
Client: Suldiran (Galeserpent Square, Al Zahbi)


Summary:
Bring Suldiran two imp wings.

Cook-a-roon?
Client: Ququroon (North of the Weapon Shop,

Nashmau)
Summary:
Ququroon wants to practice cooking
so he can open a restaurant one day.
Help him

out by bringing him the
ingredients he requires.

The Die Is Cast
Client: Ratihb (Shararat Teahouse,

Aht Urhgan Whitegate)
Summary:
Yadhiwa cheated Balajaha out of
a large sum of money. Help him
get

back the gold he lost to her
crafty devices.

Two Horn the Savage
Client: Milazahn (Balrahn Way, Aht

Urhgan Whitegate)
Summary:
The ferocious "Two Horn the
Savage" has been wreaking havoc
around the

Empire, but nobody
knows the creature's identity or
its whereabouts. You are to lead
an investigation

into the facts
surrounding this frightening beast.

Totoroon's Treasure Hunt
Client: Totoroon (Port,

Nashmau)
Summary:
Totoroon has found a
"soooper-doooper" treasure.
He will tell you where it is

hidden
in exchange for something sweet.

What Friends Are For
Client: Tsetseroon (Junk Seller,

Nashmau)
Summary:
Tsetseroon needs a cobalt jellyfish
and a chunk of tin ore to make his
special

stew.

Rock Bottom
Client: Zurtermor (Mount Zhayolm)
Summary:
Zurtermor has dropped his


precious pickaxe into a crevasse...

The Prankster
Client: Ahaadah (Philosopher's Alley,
Aht Urhgan

Whitegate)
Summary:
Alcander and Ahaadah want you
to help Tinga-Matonga become a
respectable

citizen.

Delivering the Goods
Client: Fochacha (Serpentking Square, Aht Urhgan Whitegate)


Summary:
Fochacha's cooking supplies have
been stolen! Her son has gone to
retrieve them, but how

is he faring?
You might try looking for him at
Shararat's Teahouse, where gourmet
aficionados are

known to reside...

Vanishing Act
Client: Ulamaal, Qutiba (Shararat's
Teahouse, Aht Urhgan

Whitegate)
Summary:
The leader of the "Epicureans" has
been missing ever since saying he
was going

to the port.
Where could he have gone...?

Promotion: Private First Class
Client: Naja Salaheem

(Salaheem's Sentinels, Aht Urhgan Whitegate)
Summary:
President Naja wants you to bring
her an imp

wing.

Promotion: Superior Private
Client: Naja Salaheem (Salaheem's Sentinels, Aht Urhgan Whitegate)


Summary:
Your task is to find some hard
evidence that the "Dark Rider" has
truly appeared out of

legend and is
terrorizing the Empire.

Missions

Land of Sacred Serpents
Mission

Orders:
A land of new adventures lies to the
east of Mindartia. What splendors and
terrors await the

curious...?

Immortal Sentries
Mission Orders:
Deliver a package to one of the
Immortals found at

the staging points
and Naja will consider you for a
mercenary contract.

President Salaheem


Mission Orders:
You have become an employee of
Salaheem's Sentinels. Becoming a
mercenary is not

quite what you
expected...

Knight of Gold
Mission Orders:
Bring Raillefal back to

Salaheem's
Sentinels and help teach him the
proper attitude for a mercenary.

Confessions of

Royalty
Mission Orders:
Deliver Raillefal's letter to
Halver in the Chateau

d'Oraguille.

Easterly Winds
Mission Orders:
An international summit is to be held
in Jeuno. You

have been called upon
to speak of what you have witnessed
in the Empire of Aht Urhgan.

Westerly

Winds
Mission Orders:
You have been assigned the task of
infiltrating the inner political circle


of the Empire as an agent of the
allied forces. Report to Raillefal.

A Mercenary Life
Mission

Orders:
President Naja is all fired up and
eager to see you complete as many
missions as you

can...

Titles

Cerberus Muzzler
Subduer of the Mamool Ja
Subduer of the

Trolls
Subduer of the Undead Swarm
Agent of the Allied Forces
Scenic Snapshotter

NPC Dialog



Mhaura
Unable to enter next area. Expansion pack not installed.
You do not possess ≺Item

Name≻. You were not permitted to board the ship...

Lower Jeuno
Lately, people 'ave been strewing

about ≺Place Name≻ like there's no tomorrow, so a lot o' Tenshodo members don't know that

trick.
O' course, me and the boss are on a whole different plane o' thinking.
Still, the notion of “seeing

the unseen” was one o' the main draws of the Tenshodo for me in the beginning. I've got high hopes for

you...
Eh?
Ah, sorry. I left out the most important part, didn't I? Sorry t' leave you hanging

there.
Um... What was I saying, again?
Oh, yeah...the Empire of Aht Urhgan. You want t' see the Near East,

don't you? I can see it in your eyes.
How does Aht Urhgan sound to you?
> I want to go!
> Psh,

not interested.
Heheh, I appreciate your honesty.
Is 'at so? That's all I 'ave to say to you then, so get

out o' here.
Well, aren't you clever? But once is enough. Seriously.
Anyway, that's enough batting

aroun' the bush for now. Let's dig straight in t' the juicy details, shall we?
You know the ships at Mhaura

used t' transport prospective mercenaries to the Near East? If you want t' climb aboard one o' those vessels,

you 'ave got to go through none other than the Tenshodo here.
We received a request from the Empire 'erself.

Getting those ships t' port was a royal pain. We finally managed t' bargain a cheap price on some rickety old

vessels, and...
And you don't care. Sorry abou' that. A man's got to vent sometimes.
Anyway, you should

know by now how things work around 'ere. If you want something, you 'ave to bring me something I want,

first.
If you aren't in the mood t' scavenge up what I want, you can always cough up gil instead. O' course,

that would be quickest.
Let's make this explanation brief, shall we?
You see, prices are a mite different

in the Near East. Something that sells for a gil a dozen here might be a luxury item in Aht Urhgan.
Jumping

straigh' to the point, now.
I want you t' bring me some common items from this side o' Vana'diel, and I'll

give you the ≺Item Name≻ in exchange.
The more you bring me, the better. I 'ave put together a few

lists if you'd like to take a look. I will leave it t' you which to bring me.
Ah yes, and there is gil, too.

Righto.
You can buy your way out if you choose.
If you decide t' go the gil route, I will need

≺number≻ gil up front. That's nothing for adventurers nowadays, righ'? You can also consider it your

price o' failure, heheh.
So what'll it be?
I'll read the list now, so decide which set is in your budget

and make a note o' what you need.
What'll it be?
> Beginner list.
> Intermediate list.


> Advanced list.
> Pay the ≺number≻ gil.
> Please explain again.
> Let me

think about it.
It's going t' take you some work if you want to go to Aht Urhgan, but you cannot get there

through anyone but us.
Heh heh heh...
The advanced list, eh? A superb choice. The items on this list are

few, so they should fit nicely in your bag, but they are quite difficult t' come by.
You can choose from the

following:
One coffer key from a beastman stronghold--Davoi, Beadeaux, Castle Oztroja, the Temple of Uggalepih,

the Den of Rancor, the Quicksand Caves, or the Sea Serpent Grotto.
A “testimony.” Those ancient scraps of

papyrus seem t' be quite popular with collectors these days. I don't know all the details, but apparently

there's a testimony for any o' the jobs an adventurer can be. Anyway, I just need one.
Your last option is

t' bring me chips from Pso'Xja.
I'll need a set o' those, though. You'll 'ave to bring me ≺Item

Name≻, ≺Item Name≻, and ≺Item Name≻, all three.
That's it for the advanced

list.
You can bring me any one o' the above requests, but if you decide t' bring Pso'Xja chips, I'll need

'em in a set o' three.
Intermediate, eh?
This one is quite a bother.
Beastmen 'ave been a real plague

t' the Near East as of late. Not that we haven't been having problems here, too.
But anyway, the situation

'as driven up the demand for beastman spoils.
I want you t' bring me ≺Item Name≻, ≺Item

Name≻, and ≺Item Name≻.
The beastmen have been using those t' relay orders. I require all

three.
That's all for the intermediate list.
It may sound simple, but those items are scattered all about

the strongholds and are rather difficult t' get a hold of.
You say you want t' go to Aht Urhgan, but you're

too big o' a coward to face a challenge, eh? That attitude will get you nowhere in the Empire, I tell you. Ah

well, it's all the same t' me, as long as I make a profit.
This will be more like running errands, but there

are a lot o' things for you to collect on this list.
There are a lot o' curious items here. I need you to

bring me ≺Item Name≻, ≺Item Name≻, and ≺Item Name≻.
Wait, there's more. I

also require ≺Item Name≻ and ≺Item Name≻.
...Oh, and one last thing--≺Item

Name≻. Hand me these six items at one time, and I will be satisfied.
Hoho!
So this high and mighty

adventurer refuses t' be reduced to running errands!
Ah, sorry abou' that.
I'm not picking on you, so

don't get your feathers in a ruffle.
So you are going t' pay me ≺number≻ gil. Is that correct?


You won't receive the permit immediately, you know. Are you okay with that?
Pay ≺number≻ gil

for the permit?
> On second thought, no.
> Yes.
You're not going t' regret this later, are

you?
Be honest.
> Now that you mention it...
> Regret? I know the word not!
Blimey! You've

only got ≺number≻ gil?
Come back when your pockets are a little heavier!
Congratulations,

≺name≻ sir/ma'am, we have a deal!
Come back tomorrow and I will give you the ≺item

name≻.
And don't you worry, because the Tenshodo is true t' its word!
You pay Faursel

≺number≻ gil!
Exactly what I asked for!
Congratulations, ≺name≻ sir/ma'am, we have

a deal!
Come back tomorrow and I will give you the ≺item name≻.
And don't you worry, because

the Tenshodo is true t' its word!
What's done is done. Sorry, but I'm not giving any refunds.
Come back

tomorrow and I will give you the ≺item name≻.
Good day t' you.
You can 'ave your ≺item

name≻ now!
With this, you can ride t' the Near East from the port at Mhaura.
I 'ave got t' tell you

up front, though, that the high seas are a dangerous place. I can't guarantee your safety, so travel at your own

risk.
If I were you, I'd be praying for the ship t' simply stay afloat.
Heh heh heh...
With ≺item

name≻, you can ride t' the Near East from the port at Mhaura.
Good day t' you.
I 'ave got your

≺item anme≻ here. Unfortunately, I cannot hand it t' you just yet.
Righto. Here goes

nothing.
Being o' the Tenshodo, I couldn't accept such an exorbitant price for a simple permit without

including some type o' extra service.
Can you hear me, anyway...?
Well, when you open your eyes, you're in

for a surprise. Heheh.
Ah, it's you again.
Did you make it t' Aht Urhgan in one piece? Sorry for catching

you by surprise earlier.
I'm not sure if you know this or not, but Aht Urhgan has a pact forbidding airships

from flying over their nation.
O' course, we found a way around that, and dropped you into that ginormous

forest from the sky. The Tenshodo'll always give you your money's worth.
We didn't want anyone else t' know

about that route, so we had t' bail you out from midair and keep the operation secret. Sorry, but it was the only

way.
0

#2
User is offline   Kobiko 

  • Popped purple
  • PipPipPip
*Hands

Algrensan a cake*
You can take it. Nice post.
0

#3
User is offline   Pyc 

  • Shout spammer
  • PipPip
Thats a long

post..BUT AWESOME!!!!
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users