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How Dice Rolling works (Phantom Roll FAQ)

#21
User is offline   Spider-Dan 

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Done.
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#22
User is offline   trebaut 

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ok, this may be a studip question, but im gonna ask anyways, flame me if you wish... i wanna make sure i understand fighter's roll. It's double attack % + correct? so does that mean even if you dont have the double attack job triat from either WAR or /WAR you still have a certain % chance of double attack going off?
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#23
User is offline   Ayden_Ragnarok 

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Trebaut- I don't see any reason to flame you for your question! In response, yes, you will gain a double attack bonus from Fighter's Roll even if you DO NOT have WAR or /WAR. Think of it as a Brutal Earring, if you will. :satisfied
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#24
User is offline   Spider-Dan 

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Old (pre-update) roll data moved here:

[red]THIS DATA IS NO LONGER VALID![/red]

Corsair's Roll - EXP Bonus (with COR):
I    = +7% EXP

II   = +7% EXP

III  = +7% EXP

IV   = +7% EXP

V    = +16% EXP

VI   = +9% EXP

VII  = +9% EXP

VIII = +12% EXP

IX   = +7% EXP

X    = +14% EXP

XI   = +24% EXP

Avg. = +12.3% EXP


Hunter's Roll - +ACC/RACC (without RNG/with RNG):
I    = +3/8

II   = +3/8

III  = +4/9

IV   = +10/15

V    = +5/10

VI   = +5/10

VII  = +6/11

VIII = +1/6

IX   = +8/13

X    = +9/14

XI   = +18/23

Avg. = +8.6/12.8


Chaos Roll - +ATK/RATK (without DRK/with DRK):
I    = +4%/11%

II   = +4%/11%

III  = +4%/11%

IV   = +12%/18%

V    = +6%/12%

VI   = +7%/13%

VII  = +7%/13%

VIII = +1%/7%

IX   = +8%/15%

X    = +10%/16%

XI   = +18%/25%

Avg. = +9.3%/14.7%


Healer's Roll - +hMP (without WHM/with WHM):
I    = +1/4

II   = +1/4

III  = +7/10

IV   = +2/5

V    = +2/5

VI   = +3/6

VII  = +1/4

VIII = +4/7

IX   = +4/7

X    = +5/8

XI   = +9/12

Avg. = +5.0/7.7


Samurai Roll - Store TP (without SAM/with SAM):
I    = +3/8

II   = +10/15

III  = +4/9

IV   = +4/9

V    = +5/10

VI   = +1/6

VII  = +6/11

VIII = +7/12

IX   = +8/13

X    = +9/14

XI   = +18/23

Avg. = +8.7/13.3


Evoker's Roll - Refresh (without SMN/with SMN):
I    = +1/2

II   = +1/2

III  = +1/2

IV   = +1/2

V    = +3/4

VI   = +1/2

VII  = +1/2

VIII = +2/3

IX   = +1/2

X    = +2/3

XI   = +4/5

Avg. = +2.1/3.0


Rogue's Roll - crit rate + x (without THF/with THF):
I    = +2%/8%

II   = +2%/8%

III  = +3%/9%

IV   = +4%/10%

V    = +12%/18%

VI   = +5%/11%

VII  = +6%/12%

VIII = +6%/12%

IX   = +1%/7%

X    = +8%/14%

XI   = +18%/24%

Avg. = +8.1%/13.4%


Fighter's Roll - Double Attack + x (without WAR/with WAR):
I    = +2%/8%

II   = +2%/8%

III  = +3%/9%

IV   = +4%/10%

V    = +12%/18%

VI   = +5%/11%

VII  = +6%/12%

VIII = +7%/13%

IX   = +1%/7%

X    = +9%/15%

XI   = +18%/24%

Avg. = +8.5%/13.6%


Wizard's Roll - Magic Attack Bonus (without BLM/with BLM):
I    = +2/6

II   = +2/6

III  = +3/7

IV   = +3/7

V    = +9/13

VI   = +4/8

VII  = +5/9

VIII = +5/9

IX   = +1/5

X    = +6/10

XI   = +12/16

Avg. = +6.2/9.7


Credit for the above data should go to the following:
Chaos Roll- myself, Ilean (Ifrit)
Wizard's Roll- Archain (Valefor), Zorak (Shiva)
Healer's Roll- Arek (Remora)
Corsair's Roll- kylen (Caitsith)
Samurai Roll- Valyana (Ramuh)
Hunter's Roll, Rogue's Roll, Fighter's Roll- translated by Dyvid (Pandemonium)
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#25
User is offline   Alistaire 

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Rolls also affect fellowship npcs now. Surprised me last night when I saw it.
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#26
User is offline   hideo 

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Ima test that this weekend, I been meaning to do that.
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