This means questions such as:
what sub should I use for [insert situation]?
Which weapon is best for mainhand/offhand?
What equip should I use for [insert slot] for [insert situation]?
Posting this from another thread. I didn't write it.
(Bangugyangu)
ok. I gotta say.... quite a few of you, obviously haven't lvled melee only jobs.... this is not INTENDED to be a flame, but will probably come off that way, anyway.
In order for a WHM to deal good DD numbers on any mobs, you need a few things. First an foremost is accuracy. Gear outside of weapons can cover this.
Second, is STR. WHM AF hands, or AF+1 hands are AWESOME in this aspect. Believe it or not,. but STR really helps.... if ya don't believe me, slap a sushi on, and have a BRD double etude you, then hexa something... the numbers will be VERY high compared to w/o.
3rd, is critical hits... these are the BIG changes made to hexa strike. 2 things effect hexastrike so greatly that others don't matter... 1: DMG rating of weapon. 2: Critical Hit Rate. This being said, Morgenstern gives the biggest increase to both, together. only 2 clubs give a better DMG rating. Mjollnir :57, and another *name eludes me* :41. DMG directly relates to the ammount of damage the critical hit will do. Ask a THF, it's what SATA is based on. and for the one who said +6% doesn't make a difference... ask ANY melee job about crit merits... they swear by... that measly 4%...
4th, and MOST important, is delay reduction. Too many jobs fail to get delay reduction, and rely on other things. Sometimes it works, sometimes not. For a WHM, it can become absolutely GODLY.... and I'll explain why. let's say you're lvl 75 whm/nin not gimp, w/ Mjollnir main hand, Morgenstern off hand. this is, the highest Hexa Strike potential btw but with dual wield, your delay will be ~600. so you swing both weapons, every 6 seconds. however, add full blessed +1, and the new Walahra Turban, and you have instant 20% haste, + spell for another 20%.
Suddenly you're swinging every 4 seconds. and yeilding the same 16.5 TP each time. Now add Suppanomimi, Ninurta's sash, and Brutal Earring. Your delay, with both clubs, is reduced to 230ish. Now you're swinging 2 clubs, every 2.5 seconds, for 16.5 TP. with the potential for double attack from the brutal.
not to mention, you have 50% reduction on Ni recast :-p
but back on the damage thing. add the right acc gear, where you can put it. and str for it's respective space. to show some numbers, with unlocked morgenstern of course, DST off hand, I have unleashed a 2.5k hexastrike in KRT bones. that's a full double attack process, as it yeilded over 30 TP
I have put these numbers up multiple times. the only thing that can increase my damage potential, at this point, for single attacks, is Mjollnir, for extra DMG on the crits. Predicted output, in same conditions as my 2.5k, is 2.9k. now take the ~15 second TP and you see the potential.
now for the one who said that morgenstern's 5.28 DPS is too weak.... you DO realize that the 5.28 DPS is BEFORE IT'S UNLOCKED??!?!?! seriously... use logic people....
The single best club, outside of Mjollnir, for DoT AND Damage output @ one time, is Morgenstern. Purgatory mace is simply a show-off, as is KC.
I tend to solo alot as whm, I borrowed a KC once to try it out, and it's the last time I'll ever use it.... sure I hit ALOT, but I hit 0s every time... where I usually crit 190+ *Even match mobs usually* don't get me wrong, KC is GREAT for skill up, and for DRK *certain cituations* but not for every day use, or for soloing. or for EXP DD. it's a novelty item. and if you can't kill things solo that it hits 0s on, then you shouldn't try to solo. WHM just can't use the club right is all.
In order for a WHM to deal good DD numbers on any mobs, you need a few things. First an foremost is accuracy. Gear outside of weapons can cover this.
Second, is STR. WHM AF hands, or AF+1 hands are AWESOME in this aspect. Believe it or not,. but STR really helps.... if ya don't believe me, slap a sushi on, and have a BRD double etude you, then hexa something... the numbers will be VERY high compared to w/o.
3rd, is critical hits... these are the BIG changes made to hexa strike. 2 things effect hexastrike so greatly that others don't matter... 1: DMG rating of weapon. 2: Critical Hit Rate. This being said, Morgenstern gives the biggest increase to both, together. only 2 clubs give a better DMG rating. Mjollnir :57, and another *name eludes me* :41. DMG directly relates to the ammount of damage the critical hit will do. Ask a THF, it's what SATA is based on. and for the one who said +6% doesn't make a difference... ask ANY melee job about crit merits... they swear by... that measly 4%...
4th, and MOST important, is delay reduction. Too many jobs fail to get delay reduction, and rely on other things. Sometimes it works, sometimes not. For a WHM, it can become absolutely GODLY.... and I'll explain why. let's say you're lvl 75 whm/nin not gimp, w/ Mjollnir main hand, Morgenstern off hand. this is, the highest Hexa Strike potential btw but with dual wield, your delay will be ~600. so you swing both weapons, every 6 seconds. however, add full blessed +1, and the new Walahra Turban, and you have instant 20% haste, + spell for another 20%.
Suddenly you're swinging every 4 seconds. and yeilding the same 16.5 TP each time. Now add Suppanomimi, Ninurta's sash, and Brutal Earring. Your delay, with both clubs, is reduced to 230ish. Now you're swinging 2 clubs, every 2.5 seconds, for 16.5 TP. with the potential for double attack from the brutal.
not to mention, you have 50% reduction on Ni recast :-p
but back on the damage thing. add the right acc gear, where you can put it. and str for it's respective space. to show some numbers, with unlocked morgenstern of course, DST off hand, I have unleashed a 2.5k hexastrike in KRT bones. that's a full double attack process, as it yeilded over 30 TP
I have put these numbers up multiple times. the only thing that can increase my damage potential, at this point, for single attacks, is Mjollnir, for extra DMG on the crits. Predicted output, in same conditions as my 2.5k, is 2.9k. now take the ~15 second TP and you see the potential.
now for the one who said that morgenstern's 5.28 DPS is too weak.... you DO realize that the 5.28 DPS is BEFORE IT'S UNLOCKED??!?!?! seriously... use logic people....
The single best club, outside of Mjollnir, for DoT AND Damage output @ one time, is Morgenstern. Purgatory mace is simply a show-off, as is KC.
I tend to solo alot as whm, I borrowed a KC once to try it out, and it's the last time I'll ever use it.... sure I hit ALOT, but I hit 0s every time... where I usually crit 190+ *Even match mobs usually* don't get me wrong, KC is GREAT for skill up, and for DRK *certain cituations* but not for every day use, or for soloing. or for EXP DD. it's a novelty item. and if you can't kill things solo that it hits 0s on, then you shouldn't try to solo. WHM just can't use the club right is all.
Request a sticky for this, so whm forums does not become a melee whm orgy (even though im a melee whore too)
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