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Red Mage: Power By Level (Merits Included)

#1
User is offline   *Deacon* 

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After seeing this nice feature on the Summoner's website, I figured I would compile a list of powers for Red Mages by level, only in my guide I am also including upgrades for viable subjobs as well as necessary equipment upgrades. Enjoy.

**Disclaimer** This list features zero opinions. Only facts about suitable subjobs (or even weapon choice) are presented in a way that is beneficial to intelligent players so they can make smart decisions about their subjob choice based on specific needs of your party, or your own personal desire. I only provide facts so that people can think for themselves.

*Note: All item links transfer to SomePage.com.

Level 1
**Learns spell Dia.
[green] Sub BLM: Learns spell Stone I.[/green]
[red] Sub WHM: Learns spell Cure I.[/red]
Item: Chariot/Empress Band.

Level 3
**Learns spell Cure.

Level 4
**Learns spell Stone.

Level 5
**Learns spells Poison and Barstone.

Level 6
**Learns spell Paralyze.

Level 7
**Learns spells Protect and Barsleep.

Level 8
**Learns spell Blind.
Item: Mana Tunic.

Level 9
**Learns spells Water and Barwater.
Item: Compound Eye Circlet (melee).

Level 10
**Learns spells Barpoison and Bio.
Job Trait: Resist Petrify.
[red] Sub WHM: Learns spells Banish and Barstonra.[/red]
[purple]Sub NIN: Job Trait: Stealth[/purple]
[sea]Sub DRK: Job Ability: Arcane Circle.[/sea]
Item: Pilgrim's Wand.
Item: Mist Silk Cape.
Item: Eremite's Ring.
Item: Saintly Rings.
Item: Onyx Earring.

Item: Astral Ring.[/b]

Level 11
**Learns spell Bind.
Item: Zealot’s Mitts.

Level 12
**Learns spells Barparalyze and Aquaveil.
[red] Sub WHM: Learns spell Poisona.[/red]

Level 13
**Learns spells Baraero and Slow.
Item: Hermit's Wand.

Level 14
**Learns spells Cure II and Aero.
[red] Sub WHM: Learns spells Protectra and Barsleepra.[/red]
Item: Erudite's Headband.

Level 15
**Learns spells Deodorize and Diaga.
Job Trait: Fast Cast I.

Level 16
**Learns spell Enthunder.

Level 17
**Learns spells Shell and Barfire.

Level 18
**Learns spells Silence, Barblind and Enstone.
[red] Sub WHM: Learns spells Barwatera and Paralyna.[/red]
Item: Yew Wand.

Level 19
**Learns spell Fire.

Level 20
**Learns spells Blaze Spikes, Enaero and Sneak.
Job Trait: Magic Attack Up I.
[red] Sub WHM: Learns spell Barpoisonra.
Sub WHM: Job Trait: Magic Defense Bonus.[/red]
[purple]Sub NIN: Job Trait: Resist Bind
Sub NIN: Job Trait: Duel Wield I[/purple]

[sea]Sub DRK: Job Trait: Attack Bonus I.
Sub DRK: Learns spell Drain.[/sea]
Item: Black Silk Neckerchief.
Item: Baron's set items (Baron's Chapeau, Baron's Saio, Baron's Slops).


Level 21
**Learns spells Regen, Gravity and Barblizzard.

Level 22
**Learns spell Enblizzard.
[red] Sub WHM: Learns spell Cure II.[/red]

Level 23
**Learns spells Barsilence and Blink.

Level 24
**Learns spells Blizzard and Enfire.
[green] Sub BLM: Learns spell Drain.[/green]
[red] Sub WHM: Learns spell Barparalyzra.[/red]
[purple]Sub NIN: Learns spell Utsusemi: Ichi[/purple]
Item: Tiger Stole (melee).
Item: Emperor Hairpin (melee).


Level 25
**Learns spells Sleep, Barthunder and Invisible.
Job Trait: Magic Defense Up I.
Item: Morion Talthum.

Level 26
**Learns spell Cure III.
[red] Sub WHM: Learns spell Baraera.[/red]
Item: Holy Phial.

Level 27
**Learns spells Protect II and Enwater.
Item: RSE 1 Gloves (Hume, Galka, Elvaan, Mithra, Tarutaru).
Item: Devotee’s Mitts.


Level 28
[red] Sub WHM: Learns spell Blindna.[/red]
Item: Eremite's Wand.

Level 29
**Learns spell Thunder.
Item: RSE 1 Boots (Hume, Galka, Elvaan, Mithra, Tarutaru).
Item: Cunning Earring.


Level 30
Job Trait: Resist Petrify II.
[green] Sub BLM: Learns spell Stonega.
Sub BLM: Job Trait: Elemental Seal. [/green]
[red] Sub WHM: Job Trait: Divine Seal[/b]
Sub WHM: Learns spell Banishga.[/red]
[purple]Sub NIN: Job Trait: Subtle Blow[/purple]
[purple]Sub NIN: Learns spells Katon, Hyoton, Raiton, Huton, Doton and Suiton: Ichi[/purple]
[sea]Sub DRK: Job Ability: Last Resort.[/sea]
Item: Morion Earrings.
Item: Tamas Ring.


Level 31
**Learns spell Dia II.
Job Trait: Clear Mind I.
Item: RSE 1 Pants (Hume, Galka, Elvaan, Mithra, Tarutaru).
Item: Black Earring.


Level 32
**Learns spell Dispel.
[green] Sub BLM: Learns spell Shock.[/green]
[red] Sub WHM: Learns spell Curaga I.[/red]
Item: Black Cape.
Item: White Cape.
Item: Chestnut/Solid Wand.


Level 33
**Learns spell Phalanx.
Item: RSE 1 Body (Hume, Galka, Elvaan, Mithra, Tarutaru).

Level 34
**Learns spell Stoneskin.
[green] Sub BLM: Learns spell Warp.[/green]
[red] Sub WHM: Learns spells Shellra.[/red]
Item: Bastokan/Republic Circlet.
Item: Mana Cloak.
Item: Sagacious Gold Obi.


Level 35
**Learns spell Stone II.
Job Trait: Learns Fast Cast II.
Item: Mannequin Pumps.
Item: Enfeebling Earring.
Item: Evasion Earring (melee).


Level 36
**Learns spell Bio II.
[green] Sub BLM: Learns spell Rasp.[/green]
[red] Sub WHM: Learns spells Diaga and Barblindra.[/red]
Item: Turquoise Ring.
Item: Goshenite/Wisdom Ring.
Item: Sennight Bangles.


Level 37
**Learns spell Shell II.

Level 38
**Learns spell Raise.
[green] Sub BLM: Learns spell Waterga.[/green]
[red] Sub WHM: Learns spell Silena.[/red]
Item: Mage's Robe.
Item: Geist Earring.
Item: Survival Belt (melee).
Item: Spirit Torque (melee).


Level 39
**Learns spell Barvirus.

Level 40
**Learns spells Water II and Ice Spikes.
Job Ability: Convert.
Job Trait: Magic Attack Up II.

[green] Sub BLM: Learns spell Choke.[/green]
[sea]Sub DRK: Job Ability: Weapon Bash.
Sub DRK: Job Trait: Resist Paralyze.

Sub DRK: Learns spell Aspir.[/sea]
Item: Electrum Ring.
Item: Electrum Hairpin.
Item: Ether Ring.
Item: Enhancing Earring.
Item: Mantra Belt.


Level 41
**Learns spell Refresh.
Item: Artifact Weapon.

Level 42
[red] Sub WHM: Learns spell Barblizzara.[/red]

Level 43
**Learns spell Barpetrify.
Item: Red Cape.
Item: Gold Earring (melee).
Item: Reverend Sash.


Level 44
[green] Sub BLM: Learns spell Frost.[/green]
Item: Powerful Rope.
Item: Aurora Mantle.


Level 45
**Learns spell Aero II.
Job Trait: Magic Defense Up II.

Level 46
**Learns spells Sleep II and Poison II.
[green] Sub BLM: Learns spell Aeroga.[/green]
[red] Sub WHM: Learns spell Barsilencera.[/red]
[purple]Sub NIN: Learns spell Hojo: Ichi[/purple]

Level 47
**Learns spell Protect III.
Item: Moldavite Earring.

Level 48
**Learns spells Haste and Cure IV.
[green] Sub BLM: Learns spells Poisonga and Burn.[/green]
Item: Rose Wand.
Item: Life Belt (melee).


Level 49
Item: Boroka Earring.
Item: Dodge Cape (melee)
[/b]

Level 50
**Learns spell Fire II.
Job Trait: Resist Petrify II.
[green] Sub BLM: Learns spell Tractor.[/green]
Sub WHM: Job Trait: Auto-regen.[/red]
[purple]Sub NIN: Job Trait: Duel Wield II[/purple]
[sea]Sub DRK: Job Trait: Arcana Killer.[/sea]
Item: Tactician Magician's Coat.
Item: Tactician Magician's Wand.
Item: Gramary Cape.
Item: Intellect Torque.
Item: RSE 1 Rope (Galka, Elvaan, Mithra, Hume, Tarutaru).
Item: Swift Belt (melee).
Item: High Mana Cloak.
Item: Crow/Raven Set (Jupon, Gaiters, Bracers, Beret, Hose) (melee).
Item: Hale Ring.***NEW***
Item: Storm Set Armor (Gloves, Cape, Turban). ***NEW***


Level 51
Item: Elemental Staves. (Dark, Ice, Thunder, Earth, Wind, Fire, Water, Light)
Item: Serket Ring.


Level 52
Item: Artifact Boots.
Item: Bellicose Mantle (melee).
Item: Accurate Earring (melee).


Level 54
[green] Sub BLM: Learns spell Drown.[/green]
[red] Sub WHM: Learns spell Protectra II.[/red]
[purple]Sub NIN: Learns spell Dokumori: Ichi[/purple]
Item: Artifact Gloves.
Item: Aquamarine Ring.
Item: Pachamac's Collar.
Item: Zircon/Genious Ring.


Level 55
**Learns spell Blizzard II.
Job Trait: Fast Cast III.
Item: Desamilion's Earring (Elvaan Only).
Item: Gayanj's Earring (Galka Only).
Item: Zedoma's Earring (Galka Only).
Item: Quantz's Earring (Hume Only).
Item: Spike Earring (melee).
Item: Hoplon/Spartan Hoplon.


Level 56
[green] Sub BLM: Learns spell Firaga.[/green]
Item: Shaman's Cloak.
Item: Artifact Tights.


Level 57
**Learns spell Shell III.
Item: Bat Earring.
Item: Scorpion Harness.


Level 58
[green] Sub BLM: Learns spell Escape.[/green]
[red] Sub WHM: Learns spell Cursna.[/red]
Item: Ajari Necklace.
Item: Astral Shield.
Item: Artifact Tabard.
Item: Justacorps.


Level 59
Item: Star Necklace.
Item: Black/Flora Cotehardie.
Item: Vermillion Cloak.


Level 60
**Learns spells Thunder II and Shock Spikes.
Job Trait: Magic Attack Up III.
[red] Sub WHM: Learns spell Banish II.
Sub WHM: Job Trait: Magic Defense Bonus II.[/red]
purple]Sub NIN: Job Trait: Resist Bind II[/purple]
[purple]Sub NIN: Learns spell Jubaku: Ichi[/purple]
[sea]Sub DRK: Job Ability: Soul Eater.
Sub DRK: Job Trait: Attack Bonus II.
[/sea]
Item: Sapient Cape.
Item: Artifact Chapeau.
Item: Penitant's Rope.
Item: Miraculous Cape.***NEW***
Item: Invigorating Cape.***NEW***
Item: Spectral Belt.***NEW***
Item: Enlightened Chain.***NEW***


Level 61
Item: Vivian Ring.
Item: Philomath Stole.


Level 62
[green] Sub BLM: Learns spell Sleepga.[/green]
[red] Sub WHM: Learns spell Curaga II.[/red]
[sea]Sub DRK: Learns spell Absorb-Mind.[/sea]
Item: RSE 2 Gloves (Hume, Galka, Elvaan, Mithra, Tarutaru).
Item: RSE 2 Boots (Hume, Galka, Elvaan, Mithra, Tarutaru).


Level 63
**Learns spell Protect IV.
Item: Kraken Club.
Item: Sagacious Cotton Obi. ***New***


Level 64
[green] Sub BLM: Learns spell Blizzaga.[/green]
[red] Sub WHM: Learns spell Erase.[/red]
[sea]Sub DRK: Learns spell Tractor.[/sea]
Item: Druid Slops.
Item: Spider Torque.


Level 65
**Learns spell Stone III.
Item: Enfeebling Torque.
Item: Elemental Torque.
Item: Ice Ring.
Item: Relaxing Earring.
Item: Evasion Torque (melee).


Level 66
[red] Sub WHM: Learns spell Reraise.[/red]
[sea]Sub DRK: Learns spell Absorb-Charisma.[/sea]
Item: Phantom Talthum.

Level 67
**Learns spell Water III.
Item: Empowering Mantle.
Item: Communion Earring.
Item: Death Earring.


Level 68
**Learns spell Shell IV.
[red] Sub WHM: Learns spell Viruna.[/red]
[purple]Sub NIN: Learns spell Tonko: Ni[/purple]

Level 69
**Learns spell Aero III.
Item: Serene Ring.
Item: Numinous Shield.


Level 70
[sea]Sub DRK: Learns spell Absorb-Vitality.[/sea]
Item: Joyeuse.
Item: Hedgehog Bomb.
Item: Uggalepih Pendant.
Item: Fenrir's Torque.
Item: Fencer's Earring.
Item: Optical Hat (melee).
Item: Boxer’s Mantle (melee).

Item: RSE 2 Rope (Hume, Galka, Elvaan, Mithra, Tarutaru).
Item: Yigit Staff.***NEW***
Item: Lamiabane.***NEW***[/b]

Level 71
**Learns spell Fire III.
Item: Prism/Rainbow Cape.
Item: Heirarch Belt.
Item: Al Zahbi Sash. ***NEW***
Item: Khanjar.***NEW***


Level 72
[green] Sub BLM: Learns spell Thundaga.[/green]
[red] Sub WHM: Learns spells Teleport Holla, Mea and Dem.[/red]
Item: Errants Set Items (Errant Hoppelande, Errant Pigaches, Errant Cuffs, Errant Hat, Errant Slops).
Item: Diamond/Omnicient Ring.
Item: Sapphire Ring.
Item: Toreandor's Cape (melee).
Item: Chasuble.
Item: Abyssal Earring.
Item: AF2 Gloves
Item: Wise Set (Braconi, Cap, Gloves, Pigaches).
Item: Yigit Set Armor (Body, Gloves, Legs, Boots, Turban) Set Bonus: Refresh. ***NEW***
Item: Pahluwan Set (Seraweels, Qalansuwa, Khazagand, Dastanas, Crackows).***NEW***


Level 73
**Learns spell Blizzard III.
Item: Errant Cape.
Item: Justice Sword.
Item: Zenith set items (Dalmatica, Pumps, Mitts, Crown, Slacks).
Item: Crimson Set (Scale Mail, Mask, Greaves, Finger Gauntlets, Cuisses).
Item: Merciful Cape.
Item: Altruistic Cape.
Item: Scouter's Rope (melee).
Item: AF2 Legs.
Item: Tariqah Shield. ***NEW***


Level 74
[red] Sub WHM: Learns spells Shellra II.[/red]
[purple]Sub NIN: Learns spell Utsusemi: Ni[/purple]
[sea]Sub DRK: Learns spells Absorb-Agility and Stun.[/sea]
Item: Snow Ring.
Item: Aqua Ring.
Item: Elite Beret.
Item: AF+1 Set (Boots, Chapeau, Gloves, Body, Legs).
Item: Genbu's Shield.
Item: Thanatos Baselard.
Item: AF2 Body.


Level 75
**Learns spell Thunder III.
Job Trait: Clear Mind II.
Item: Excalibur.
Item: Aureole.
Item: Novio Earring.
Item: Nashira Set (Manteel, Crackows, Gages, Turban, Seraweels).
Item: Loquacious Earring.
Item: AF2 Headpiece.
Item: Walahra Turban.***NEW***




Merit Points
-You can save up to 10 unused Merit points. To get more, you must first use some.
-You can only use the maximum in each general category shared between all jobs.
-Lower level jobs will not receive full bonuses of merits.
-1 EXP point = 1 Limit Point. 10,000 Limit Points = 1 Merit Point.
-88 Maximum Merit points total per job = 880,000 EXP needed.

Red Mage Specific – Maximum total 10
*Convert Recast – Shortens recast time by 20 seconds. =1 > 2 > 3 > 4 > 5
*Fire Magic Accuracy – Increase the accuracy of spell by 3. =1 > 2 > 3 > 4 > 5
*Ice Magic Accuracy – Increase the accuracy of spell by 3. =1 > 2 > 3 > 4 > 5
*Wind Magic Accuracy – Increase the accuracy of spell by 3. =1 > 2 > 3 > 4 > 5
*Earth Magic Accuracy – Increase the accuracy of spell by 3. =1 > 2 > 3 > 4 > 5
*Water Magic Accuracy – Increase the accuracy of spell by 3. =1 > 2 > 3 > 4 > 5

HP/MP – Maximum total 8
*Max HP – Increase HP by 10. =1 > 2 > 3 > 4 > 5 > 5 > 5
*Max MP - Increase MP by 10. =1 > 2 > 3 > 4 > 5 > 5 > 5

Attributes – Maximum total 5
*Increase one attribute by 1. =3 > 6 > 9 > 9
(STR, DEX, VIT, AGI, INT, MND, CHR).

Combat Skills – Maximum total 12
*Sword Skill – Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3
*Dagger Skill – Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3
*Club Skill – Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3
*Archery Skill - Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3
*Shield Skill - Increase your skill by 2. =1 > 2 > 3 > 3
*Evasion Skill – Increase your skill by 2. =1 > 2 > 3 > 3
*Parrying Skill – Increase your skill by 2. =1 > 2 > 3 > 3

Magic Skills – Maximum total 8
*Enhancing Skill – Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3
*Enfeebling Skill – Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3
*Elemental Skill - Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3
*Dark Magic Skill - Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3
*Divine Skill – Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3
*Healing Skill – Increase your skill by 2. =1 > 2 > 3 > 3 > 3 > 3 > 3 > 3

Other Skills – Maximum total 8
-Emnity Increase – Increase enmity by 1. =1 > 2 > 3 > 4
-Emnity Decrease – Decrease enmity by 1. =1 > 2 > 3 > 4
-Critical Hit Rate – Adjust critical hit rate by 1%. =1 > 2 > 3
-Enemy Critical Hit Rate – Decrease enemy critical hit rate by 1%. =1 > 2 > 3 > 4
-Spell Interrupt Rate – Increase Spell Interrupt Rate by 2%. =1 > 2 > 3 > 4
0

#2
User is offline   MrCity 

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Very nice job
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#3
User is offline   *Deacon* 

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Thanks.

If anybody sees any items that I missed please let me know, I'd be happy to add them.
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#4
User is offline   mhoram 

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RDM(level 29) can't use the seer set
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#5
User is offline   Xajii 

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Lv73 Crimson set
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#6
User is offline   Bigsmiley 

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How many Red mages actually have most of those things listed from 73-75? >.>;;
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#7
User is offline   ummhi 

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How does latent on Lamiabane trigger?
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#8
User is offline   *Deacon* 

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If I were to guess, its vs. Lamias. There are other Bane throwing weapons that I've heard people say trigger when you fight those specific mobs. Could be wrong though.
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#9
User is offline   Evelyn 

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by the way, a single combat skill can be raised up to eight times, not six. Same with magic skills.
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#10
User is offline   phlux 

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Very nice list. Might want to add Enfeebling Earring at Lv35, it's not a big deal but it is good all the way to endgame which makes it worth noting.

Edit: another very minor thing, the RDM AF weapon "Fencing Degen" is Lv41, not Lv40.
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#11
User is offline   *Deacon* 

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Thanks for your input and corrections ^^
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#12
User is offline   Teslas 

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Merrits in combat and magic go as such:

1 -> 2 -> 3 -> 3 -> 3 -> 3 -> 3 -> 3

Merrits in the Other category can be raised four times, for a grand total of 8:

1 -> 2 -> 3 -> 4

edit-
For some reason, you can only merrit shield four times, and I am pretty sure it's the same with parry and evasion?

Also, I think it's 172 merrits max for one job, including job only merrits.
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#13
User is offline   Calaquendi 

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I have one question. Why did you waste the energy to put spells we already have by the time we would get them for having either BLM or WHM subbed?
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#14
User is offline   Turiel 

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Genbu's Shield?
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#15
User is offline   Angus 

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Calaquendi :
I have one question. Why did you waste the energy to put spells we already have by the time we would get them for having either BLM or WHM subbed?

Must for those who play with a gimped sub
:no thanx
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#16
User is offline   Slib 

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Isnt fast cast II at level 35 and then fast cast III at 55?
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#17
User is offline   Ailee 

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Red Mages cant merit Staff skill. We have no natural skill in it.
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#18
User is offline   Brennon 

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There are some spells that RDM can use that you also re-list as learning much later when that subjob would get it. Example... rdm, gets Dia at level 1, whm gets it at level 3 which, if its subjob is level 6rdm/3whm. But as rdm main you have that spell since level 1, so its not necessary to list again i think. There are many spells like that.
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#19
User is offline   Tanag 

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AF2 hat is 75, not 74.
Aqua Ring is useful to have for enfeebles.
Thanatos Baselard for raw skill builds.
Can't merit Staff but we can merit Archery.
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#20
User is offline   Teslas 

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this guy can't just come in here, dump that kind of shit on the top of the forums, and then refuse to correct it >.>
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