I was wondering if anyone knew where I could find info about HQ% by tier. like 11 skill over cap gives an X% chance of HQ, etc.
Would be very helpful for determining my money synths.
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HQ% by tier?
#2
Posted 10 June 2006 - 05:55 AM
Evelyn :
I was wondering if anyone knew where I could find info about HQ% by tier. like 11 skill over cap gives an X% chance of HQ, etc.
Would be very helpful for determining my money synths.
I was wondering if anyone knew where I could find info about HQ% by tier. like 11 skill over cap gives an X% chance of HQ, etc.
Would be very helpful for determining my money synths.
The following are approximations...
Tier 3 (+51 over) ~ 45%-50% hq rate
Tier2 (+31 over) ~ 20%-25% hq rate
Tier1 (+11 over) ~ 8%-10% hq rate
Tier0 ~ 1%-1.5% hq rate
Make sure, when making your calculations about synths you'll be doing for profit, that you take into consideration the number of steps involved in doing the synth (ie, for dusk gloves its hide > leather > gloves, so theres 2 chances to break the hide) along with the % chance to break (which i'd estimate to be around 5% per craft involved, roughly)
#3
Posted 10 June 2006 - 06:22 AM
what about stuff with multiple crafts involved? how could I determine HQ rate then?
#4
Posted 10 June 2006 - 06:29 AM
Evelyn :
what about stuff with multiple crafts involved? how could I determine HQ rate then?
what about stuff with multiple crafts involved? how could I determine HQ rate then?
It doesn't change hq% as long as you break tier with main and sub crafts.
#6
Posted 10 June 2006 - 06:34 AM
Keep in mind that breaks would logically be checked before HQs, so in a craft with more subs you're going to HQ less over a long span of materials because of the breaks. 1 craft is around 5%, 2 crafts is around 10%, and 3 crafts is around 15%.
#7
Posted 10 June 2006 - 07:20 AM
Wizerd :
Keep in mind that breaks would logically be checked before HQs, so in a craft with more subs you're going to HQ less over a long span of materials because of the breaks. 1 craft is around 5%, 2 crafts is around 10%, and 3 crafts is around 15%.
Keep in mind that breaks would logically be checked before HQs, so in a craft with more subs you're going to HQ less over a long span of materials because of the breaks. 1 craft is around 5%, 2 crafts is around 10%, and 3 crafts is around 15%.
Hmmm... i'm not sure that's true actually. You're thinking that "a certain percantage of successful synths is HQ and that percentage = x%" I'm thinking a more along the lines of "A certain percentage of all synths is HQ and that percentage = x%, and the ratio between y% (NQ) and z%(breaks) varies depending on how many subcrafts."
I'm really terrible about expressing what i mean sometimes, but i hope that makes sense.
Comparing something like sha'ir gages, which is main leathercraft with cloth and gold support, my HQ rate is comparible to other items in the same tier with only 1 craft. It just breaks more often, but it HQ's about the same.
maybe that's a bad example since its a t0 synth, but it holds true for other tier synths, like say, wise gear. some of wise gear has no support crafts, some has 1 support craft, the body has 2 support crafts. but they're all t1 and my hq rate is roughly the same, only the break rate is a little different.
#8
Posted 10 June 2006 - 01:53 PM
Brennon :
Hmmm... i'm not sure that's true actually. You're thinking that "a certain percantage of successful synths is HQ and that percentage = x%" I'm thinking a more along the lines of "A certain percentage of all synths is HQ and that percentage = x%, and the ratio between y% (NQ) and z%(breaks) varies depending on how many subcrafts."
I'm really terrible about expressing what i mean sometimes, but i hope that makes sense.
Comparing something like sha'ir gages, which is main leathercraft with cloth and gold support, my HQ rate is comparible to other items in the same tier with only 1 craft. It just breaks more often, but it HQ's about the same.
maybe that's a bad example since its a t0 synth, but it holds true for other tier synths, like say, wise gear. some of wise gear has no support crafts, some has 1 support craft, the body has 2 support crafts. but they're all t1 and my hq rate is roughly the same, only the break rate is a little different.
Wizerd :
Keep in mind that breaks would logically be checked before HQs, so in a craft with more subs you're going to HQ less over a long span of materials because of the breaks. 1 craft is around 5%, 2 crafts is around 10%, and 3 crafts is around 15%.
Keep in mind that breaks would logically be checked before HQs, so in a craft with more subs you're going to HQ less over a long span of materials because of the breaks. 1 craft is around 5%, 2 crafts is around 10%, and 3 crafts is around 15%.
Hmmm... i'm not sure that's true actually. You're thinking that "a certain percantage of successful synths is HQ and that percentage = x%" I'm thinking a more along the lines of "A certain percentage of all synths is HQ and that percentage = x%, and the ratio between y% (NQ) and z%(breaks) varies depending on how many subcrafts."
I'm really terrible about expressing what i mean sometimes, but i hope that makes sense.
Comparing something like sha'ir gages, which is main leathercraft with cloth and gold support, my HQ rate is comparible to other items in the same tier with only 1 craft. It just breaks more often, but it HQ's about the same.
maybe that's a bad example since its a t0 synth, but it holds true for other tier synths, like say, wise gear. some of wise gear has no support crafts, some has 1 support craft, the body has 2 support crafts. but they're all t1 and my hq rate is roughly the same, only the break rate is a little different.
Well, I have a smaller sample size being that I started later than you, but certain synths like Scorpion Harness, Igqira Manillas, Demon Helm etc all give me a rather consistant (based on the tier) HQ rate after subtracting the breaks. For example, I thought I was doing bad with SH a bit ago, since I was at something like 19%. Then I took away the breaks and it took me up to 26%ish, almost right on tier.
#9
Posted 10 June 2006 - 02:31 PM
Well, I have a smaller sample size being that I started later than you, but certain synths like Scorpion Harness, Igqira Manillas, Demon Helm etc all give me a rather consistant (based on the tier) HQ rate after subtracting the breaks. For example, I thought I was doing bad with SH a bit ago, since I was at something like 19%. Then I took away the breaks and it took me up to 26%ish, almost right on tier.
hmmm, you may be right, honestly i've never tried to determine that one way or the other before. I stopped keeping real close track of HQ/break rate long time ago.
#10
Posted 10 June 2006 - 02:45 PM
Brennon :
hmmm, you may be right, honestly i've never tried to determine that one way or the other before. I stopped keeping real close track of HQ/break rate long time ago.
Well, I have a smaller sample size being that I started later than you, but certain synths like Scorpion Harness, Igqira Manillas, Demon Helm etc all give me a rather consistant (based on the tier) HQ rate after subtracting the breaks. For example, I thought I was doing bad with SH a bit ago, since I was at something like 19%. Then I took away the breaks and it took me up to 26%ish, almost right on tier.
hmmm, you may be right, honestly i've never tried to determine that one way or the other before. I stopped keeping real close track of HQ/break rate long time ago.
I actually stopped keeping track roughly a month ago, after my first 2 Genie Weskits. Keeping track really doesn't do anything for me since no matter what I do it's still gonna be based on random luck and chance. Now the only thing I've been trying to keep track of is my money intake/outtake.
#11
Posted 10 June 2006 - 04:51 PM
From what I got:
Tier 3 (51 levels over cap): 40-60% (tests done with about 400 synth) For some reason I get 60% on items I'm 61+ levels over cap and 40% on items I'm 51 levels over the cap.
Tier 2 (31 levels over cap): 10-30%. I get 10% on some items, and 30% on other items. IMO certain synth are easier to HQ, even with same tier.
Tier 1 (11 levels over cap): 7-15%. No comment on these.
Tier 3 (51 levels over cap): 40-60% (tests done with about 400 synth) For some reason I get 60% on items I'm 61+ levels over cap and 40% on items I'm 51 levels over the cap.
Tier 2 (31 levels over cap): 10-30%. I get 10% on some items, and 30% on other items. IMO certain synth are easier to HQ, even with same tier.
Tier 1 (11 levels over cap): 7-15%. No comment on these.
#12
Posted 31 May 2007 - 12:40 PM
Sorry zombie thread...
But does the sub craft also affect the tier? In other words both the main and sub has to be +31 to get tier 2?
But does the sub craft also affect the tier? In other words both the main and sub has to be +31 to get tier 2?
#13
Posted 10 August 2009 - 08:18 AM
all crafts involved effect tiers, if ur tier0 in sub but tier1 on main ur tier0 still
#14
Posted 10 August 2009 - 12:15 PM
QUOTE (Nine @ May 31 2007, 07:40 PM) <{POST_SNAPBACK}>
Sorry zombie thread...
But does the sub craft also affect the tier? In other words both the main and sub has to be +31 to get tier 2?
But does the sub craft also affect the tier? In other words both the main and sub has to be +31 to get tier 2?
yes
say im a gimp CCer with 100 +3 cloth 60 +1 leather / bone 2 and i craft something with 3 skills.
synth is CC skill 10 (tier 3)
leather 29 (tier 2)
bone 5 ( tier 0)
I be crafting under a tier 0 for the item and eligible for skill ups in bone till it hits 5 off this synth.
if i later leveled bone to 60 then i be put in tier 2 ( 3 cloth/ 2 leather / 3 bone )
#16
Posted 12 August 2009 - 01:22 PM
What T is arhat head+1
CC82 if 100 it's +18 from base
Smith42 if 60 its +18 from base
I am trying to see if what would be more price friendly ah(600k) or geting items and geting it made!
CC82 if 100 it's +18 from base
Smith42 if 60 its +18 from base
I am trying to see if what would be more price friendly ah(600k) or geting items and geting it made!
#17
Posted 12 August 2009 - 01:40 PM
uh.. wasn't that answered.. be 1? is someone trying to trick me?
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