just two more /sub propositions, endgame related :
/RDM
improved choice after the new QD patch. since you will be spamming QD you basically trade the -na spells/Raise for Mag.Atk.Bonus (which is noticeable), Dispel spam (both spell and shot) and still be able to cure and shiled urself with Stoneskin and even Phalanx.
/blm would do better for QD but lacking cure/stoneskin might stress healers too much.
post patch, I'll be going to endgame events mainly as COR/RDM.
/DRK
i mean.. why not? against Gods, HNM and similiar stuff most corsairs go /WHM and that's it. but since a well assembled ally has already enough healing power, what about adding COR to the necessary Stun order?
Corsairs have lot of free time between rolls, they have mp and can refresh themselves so... i think they'd perform nice as Stunners.
*can't try this out since i'm DRK7, sigh
A Guide to Corsair
#102
Posted 21 May 2007 - 01:52 AM
great guide! was checking it out cause I am considering lvling COR but one problem... BLU 2hr is not weak, it is actually quite powerful, the problem is people assume it to do something other than what it does and such don't use it correctly.
#103
Posted 21 May 2007 - 08:09 AM
rocketh :
Has anyone tested or played COR/RNG endgame?
Like Dynamis, or Limbus, or even Kirin/Sky Gods?
I know /WHM should be it, but I tried it out and, honestly, it's somehow dissapointed to leave all that expensive DD gear to your moogle, not to mention half of the merits you worked on, like Markmanship/Crits/STR or so... It's not that I farmed millions for Amemet or Gun Belt just to spend the rest of my end-game life with Lamia Mantle and a +mp waist
Has anyone tested or played COR/RNG endgame?
Like Dynamis, or Limbus, or even Kirin/Sky Gods?
I know /WHM should be it, but I tried it out and, honestly, it's somehow dissapointed to leave all that expensive DD gear to your moogle, not to mention half of the merits you worked on, like Markmanship/Crits/STR or so... It's not that I farmed millions for Amemet or Gun Belt just to spend the rest of my end-game life with Lamia Mantle and a +mp waist

I've been doing Sky for a while now, and I've gone COR/RNG every time. Other people may automatically /WHM on any mobs harder than merit ones. I've tried it out, and personally I disagree.
Now, as a COR to deal any worthwhile damage on Sky gods you do need the right gameplan. Slug Shot isn't going to do much. If it was our only option I'd see where /WHM would be better. But it isn't. Grab a Martial anelace, Coffinmaker, and spam Spirits Within at 200 TP. You should try for 3 or 4 at least - all guaranteed hits for 550ish damage depending on HP. When you factor in regular shot damage, Barrages, and Quick Draws we will make the god go down faster.
Like I said you'll want a Martial anelace and Coffinmaker, which is our best gun when just shooting for TP (which you're doing here). With 271 Marksmanship and 100ish ranged accuracy + sushi, you'll be hard pressed to find someone with a far superior hit rate. While we might have trouble breaking 40 ranged attack, the main point here is to just get the shot to land - the 95 dmg shot will have plenty of power behind it. Gods will make your per shot damage seem low - but trust me you're far from the only one. Take a look at the other DD's.
So in short yes, you can bring your hybrid buffer/dd COR to endgame and succeed. I've done Sky, Assaults, Salvage, RoZ, CoP, ToAU, and Sandy storylines as COR/RNG (or COR/NIN when the shadows were important). I plan on doing Sea, Dynamis/Limbus, and future events as COR/RNG as well.
All I say is try it! You might surprise yourself if you give it your all. I have, it's worked well, and I'm having a blast^^
#104
Posted 04 July 2007 - 10:48 PM
Just noticed, but the lucky numbers for Beast Roll and Monk's Roll are incorrect. They should be 4/8 and 3/7, respectively.
#105
Posted 28 July 2007 - 08:27 AM
How about food for Cor? Sorry if someone already mentioned.
Added: From my own experience I think that /blu is a viable sub at lowbie levels. Awesome for solo with pollen and some offensive stuff. And in dunes stages you get blind (sandspin), Slow (sprout Smack), Vit Down (Wild Oats), and other stuff. And gives access to Red Lotus Blade. Your melee dmg isn't so hot plus you get no gun, and there's not enough decent acc gear at lowbie levels. So enfeebling, isn't a bad idea, imo.
In your guide I don't think you mentioined that the acc bonus /rng doesn't happen till level 30 cor/15 rng. So basically it sucks for lowbie levels. I could be wrong, but that's info I gathered from others, where I usually check for JAs doesn't work at my work so haven't confirmed yet.
Added: From my own experience I think that /blu is a viable sub at lowbie levels. Awesome for solo with pollen and some offensive stuff. And in dunes stages you get blind (sandspin), Slow (sprout Smack), Vit Down (Wild Oats), and other stuff. And gives access to Red Lotus Blade. Your melee dmg isn't so hot plus you get no gun, and there's not enough decent acc gear at lowbie levels. So enfeebling, isn't a bad idea, imo.
In your guide I don't think you mentioined that the acc bonus /rng doesn't happen till level 30 cor/15 rng. So basically it sucks for lowbie levels. I could be wrong, but that's info I gathered from others, where I usually check for JAs doesn't work at my work so haven't confirmed yet.
#106
Posted 08 October 2008 - 07:20 PM
/cor rolls
lv. 10: corsair ~ hardly noticable and not worth the sacrifice to your own potential
lv. 22: hunter +5-15 accuracy, +25 eleven, +20 lucky, +2.5 unlucky, -5 bust
lv. 28: chaos +2.9-9.2%, +15.5% eleven, +12.4% lucky, +1.3% unlucky, -10% bust
lv. 40: healer +1-3.5 hMP, +6 eleven, +5 lucky, +.5 unlucky, -3 bust
Most of the roll stats were just calculated by 50% of normal roll bonuses found on wiki with bust penalties kept the same. Wiki did have a list of /cor roll stats for chaos tho. I don't really imagine anyone using /cor at 75 for the sam roll since I don't see cor main using it. Even tho you may only get 3-5% bonus on average, it's like having a /war's warcry available at all times (except for bust of course).
The hunters roll is on par with sword madrigal on level obtained, but madrigal scales by singing skill up to +14 accuracy at 75 (dunno where it starts tho) and hunters will probably net you +10 on average. Imho, that and the risk of bust is well worth the price of instant use compared to 8 seconds of singing.
Edit: meehkaw, cor/rng accuracy bonus trait is lv 20 and II at 60. Lv 30 cor/rng get rapid shot trait.
lv. 10: corsair ~ hardly noticable and not worth the sacrifice to your own potential
lv. 22: hunter +5-15 accuracy, +25 eleven, +20 lucky, +2.5 unlucky, -5 bust
lv. 28: chaos +2.9-9.2%, +15.5% eleven, +12.4% lucky, +1.3% unlucky, -10% bust
lv. 40: healer +1-3.5 hMP, +6 eleven, +5 lucky, +.5 unlucky, -3 bust
Most of the roll stats were just calculated by 50% of normal roll bonuses found on wiki with bust penalties kept the same. Wiki did have a list of /cor roll stats for chaos tho. I don't really imagine anyone using /cor at 75 for the sam roll since I don't see cor main using it. Even tho you may only get 3-5% bonus on average, it's like having a /war's warcry available at all times (except for bust of course).
The hunters roll is on par with sword madrigal on level obtained, but madrigal scales by singing skill up to +14 accuracy at 75 (dunno where it starts tho) and hunters will probably net you +10 on average. Imho, that and the risk of bust is well worth the price of instant use compared to 8 seconds of singing.
Edit: meehkaw, cor/rng accuracy bonus trait is lv 20 and II at 60. Lv 30 cor/rng get rapid shot trait.
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