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Chocobo!!! Everything on How to Raise Chocobos with Discussion.

#1
User is offline   Inariya 

  • AM MB the SC!
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Before reading further I appoligize ahead of time for incorrect spelling, grammar and typing errors.

Please Note:
In any experiment run I believe in certain factors do and do not effect a chocobo. In this I mean all chocobos level up at the same pace and same quantity but there are outside factors which effect if it gains said full benefit or only a fraction of it.

I believe effects a chocobo: Affection level, Health (sickness), Food type and quantity, Plan itself.
I believe your chocobo's stats effect change in physical appearance: IE high endurance for special tailfeathers or high discernment for an enlarged beak. (my choco has a huge shnoz)

I do not believe effect a chocobo: Nation raised, weather, Egg type, personality.
I also do not believe stats, nation, or any other effect than pure % genetics cause coloration.
Finally I do not believe that coloration, breeding plans, or anything of same nature will effect raising a chocobo's stats.

**Effect = Stats raising or lowering


I encourage anyone/everyone to disprove any of this so I can check it out/correct.
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Brief/Basic Choco Time-Line:

Day 4- chick hatches
Day7- first part of choco whistle quest if you do not already have whistle.
Day 8-15- choco becomes "substandard"**
Day 14-21- choco becomes "bit deficient"**
Day 19- chick becomes young adult.
Day 24-27- choco becomes "average"**
Day 27-33- choco becomes "above average"**
Day 29- choco becomes adult
Day 29+ choco will continue to level up about once/5 days**
Day 40-50- choco should be first-class in two stats.**
Day 64- choco stops gaining stats to a large extent.
Day 129- Your chocobo is auto-retired

**This is with optimal care. Time differences influenced by sickness and original egg stats.

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Quick "Common Questions" Overview Q&A

Q: Do I need to check my chocobo daily?
A: No. no you really don't. To Raise an 100% optimal chocobo you may want to check it daily for illness. However you can easily get away checking it every 3 days without many negative reprocussions.

Q: Why should I keep my bond as high as possible?
A: It directly effects the % success rate of your care plans, the % rate of illness, etc. No bond, no skillup.

Q: I want my chocobo to be physical. My chocobo says it liked chirping along with the music when I had it listen to music. Isn't this what is best for my chocobo?
A: That'd be a -huge- 'NO'. Your chocobo will 'like' anything you do. SE programmed it that way... it's default messages over and over. In order to get the effects you want you must have it preform the appropriate Care plans.

Q: What do I feed my chocobo and why?
A: Honestly you can get away with feeding your choco almost anything. It doesn't matter (except never feed them worms. it'll stop stat growth). Zegham/Vomp carrots are suggested for chickhood while Azouph greens are suggested day 19-Retirement for easiest feeding. Feeding is merely to give your chocobo replenish energy for the next day to use 'Care for chocobo' to keep affection/bond at maximum.

Q: My chocobo is sick and looks aweful. Is there anything I can do?
A: Depending on the sickness you can remedy it with appropriate actions, however it isn't 100% garanteed your chocobo will be better the next day unless you've fed it a celerity salad. Example: If your chocobo is injured, 1 gausbit/day until better is sufficient.



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Chocobo Basics


Day 0: You need to first obtain an egg (ISNM, Egg quest, buy from M&P's Market [mithra child] in Ru'lude, or breed an egg) After obtaining an egg you need to head to the starting city of your choice. Please note you can only 1 one chocobo at a time in any nation. I've tried a choco per stable and it didn't work.



Day 1-3: Your chocobo is an egg. You don't need to do anything to it or feed it. The only thing you can do to it is "Watch over chocobo" under the "care for chocobo" option. This does have benefits if you use it a lot; your affection/bond will be significanly higher upon hatching if you "watched over" your chocobo many times as an egg. You are also unable to change your 'Care Plan' to anything at this point of time. "Basic Care" is the only care plan available to you as an egg.



Day 4: This is approximately what it would look like (note I named my chocobo and you'd have to name yours otherwise it will be referred to as "Chocobo").


This is what every chocobo looks like as a chick. They are always yellow.
[red]This is what every chocobo looks like as a chick. They are always yellow.[/red]
[purple]This is what every chocobo looks like as a chick. They are always yellow.[/purple]



Interesting facts:
You can be level 1 and raise a chocobo.
You do not need a chocobo license to obtain your chocobo whistle and ride it. (keep in mind the item you need to call chocobo is level 20)
Stats and Bond change the second they increase/decrease that day where Personality and Weather prefrence are updated the following day.
You can breed chocobos who aren't your own.

Things you need to know Day 4-Retirement:

The most important infomation about your chobobo are listed in the image below:




Other important infomation listed includes: Hunger, Personality, Weather Prefrence, Abilities, and Health.


Now. Before you go all bonkers thinking it's all something you want. Let me explain: you're going to feel a lot more strongly about your first chocobo (most likely). If you want a 'fast' chocobo giving it a 'little bit of everything' is going to wind up in "Poor" ranked stats. The most efficient way to raise your chocobo is to put it on a single plan according to what kind of outcome you'd prefer and feeding it accordingly... daily. For a kinda 'optimal' guide refer down a bit this post a bit.


++Gender is important for breeding. It is unchangable so if you -want- a certain gender, I'd suggest ditching it on day 4 when it hatches before you get too attatched to it.

++Stats are very important for your chocobo. They determine your chocobo's attributes (as in speed, riding duration, capacity for learning abilities) as well as physical (not color) appearance. Like any "level up" standard, each level you progress the more "points" you need to obtan the next level.

Stats (Red is Physical. Purple is Mental):

-[red]Strength[/red]
-[red]Endurance[/red]
-[purple]Discernment[/purple]
-[purple]Receptivity[/purple]

Stat/Attribute levels:

1 Poor
2 Substadard
3 Bit Deficient
4 Average
5 Better than Average
6 Impressive
7 Outstanding
8 First Class





++Affection/Bond is very important for your chocobo. The more you care for your chocobo the more chance your care plans will succeed to the fullest extent and decrease your chances at negative status effects (note this does not include love sick) This subject is under watch for how it effects many different things. It could possibly be the largest factor when raising chocobos. Like any "level up" standard, each level you progress the more "points" you need to obtan the next level. The following Bond/affection levels are as follows:

1 does not seem to care about you
2 seems to be able to endure your company
3 it seems to slightly enjoy your company
4 seems to like you pretty well
5 it seems to like you a lot
6 it seems to want to be with you all the time
7 it seems to regard you as its parent




++Hunger is important daily so you know how much more you can feed your chocobo. There are multiple foods and they will fill your chocobo at different rates. (Your chocobo will have approximately 8 hunger points at 'Starving' rank. a carrot is worth 3.5 points. you can feed it three carrots) Like any "level up" standard, each level you progress the more "points" you need to obtan the next level.

1 Starving
2 Quite Hungry
3 A little Hungry
4 Neither hungry nor full
5 Neither hungry nor full
6 Almost full
7 Quite full
8 Complete full

Each food item has a set 'point' amount. The following shows point values for each single item fed:


Gyshal Greens- N/A
Sharug Greens- 4.3? N/A
Azouph Greens- 4.3? Raises affection/bond moderately.

Gausbit Grass- 1? N/A
Tokopekko Wildgrass- 1 Raises Discernment a small amount.
Garidiv Wildgrass- 1 N/A

SanD Carrot- N/A
Vomp Carrot- 3.5? Raises Strength and Endurance a small amount.
Zegham Carrot- 3.5? Raises Discernment and Receptivity a small amount.

Gregarious Worm- N/A
Cupid Worm- Raises Affection/bond significantly, Lowers Discernment and Endurance significantly.
Parasite Worm- N/A

Chocolixir- 4? Restores Choco's 'HP' bar to full
Chocotonic- N/A
Celerity Salad- N/A (Discernment?)

Veggie Paste- N/A
Herb Paste- 1.6? Raises Discernment a small amount.
Carrot Paste- Raises Strength and Endurance a small amount.
Worm Paste- Raises Affection/bond significantly, Lowers Discernment and endurance significantly.



++Personality is not important yet. It is fun to have a chocobo personality, but currently it isn't required or needed for anything. These are sepeate, invisible stats that do not correspond to your attributes/stats directly. Further reading about them can be found further down this post.

-[red]Ill-Tempered[/red]
-[red]Patient[/red]
-[purple]Enigmatic[/purple]
-[purple]Sensitive[/purple]

++Weather prefrence is not important. The only thing that I can see that it does is on weather it prefers it uses less energy walking when you use 'Care for your Chocobo' walks and uses more energy during weather it does not prefer when walking with your chocobo in the "Care for your Chocobo" option.

-Clear Weather (This is the DEFAULT weather prefrence
-Cloudy Weather
-Rainy Weather, dislikes thunder.
-Stormy Weather





++Abilities are semi-important. You cannot obtain abilities unless you have higher Discernment. Those of you raising physical chocobos need to understand this. Right now the only ones that effect your chocobo are Burrow and Bore and those are (weak) abilities for chocobo digging. Other abilities may have some implication for choco racing.

Abilities themselves are as follows:

-Burrow -Makes few more items available while Chocobo Digging. Effects on Hot-and-Cold unknown.
-Bore -Makes few more items availabel while Chocobo Digging. Effects on Hot-and-Cold unknown.
-Treasure Finder -Has to do with Chocobo Hot-and-Cold. Actual effects unknown.
-Gallop -?
-Canter -?
-Auto Regen -Chocobo regains a bit of energy overtime during the day.?

How to learn abilities: After your chocobo is at or above the discernment learning cap for the desired ability you need to read your chocobo a corresponding story. Chocobos can only learn two stories, and I have no confirmation, still, if you can get more than two. For the first two stories in which you learn your chocobo will regain about 1/3 energy. The remainder of your stories can be used as an energy boost over time: After learning two abilities your chocobo can no longer LEARN a story but it can be "Inspired". What happens is your chocobo regains about 1/2 health back and your story disappears.

Your chocobo can only learn stories up to 2. If your chocobo is born with an ability you can ONLY LEARN 1 MORE AVILITY.



Obtaining Stories:

-Burrow - Story of a worrisome chocobo - Bastok Trainer
-Bore - Story of a youthful chocobo - Windurst Trainer
-Treasure Finder - Obtained from completing the Lost Chocobo mini-quest
-Gallop - Story of an impatient chocobo - SanD Trainer
-Canter - Story of a curious chocobo - Given by Brutus after meeting with him three times during Long walk during "Care for chocobo".
-Auto-Regen - Story of a happy chocobo - Awarded from Bashraf for winning the 'Competition' three times during "Care for chocobo".

Meeting starting city trainers:

Bastok: Short walk for Bastok trainer, Regular walk for SanD trainer, Long walk for Windy trainer.
SanD: Short walk for SanD trainer, Regular walk for Bastok trainer, Long walk for Windy trainer.
Windy: Short walk for Windy trainer, Regular walk for SanD trainer, Long walk for Bastok trainer.

Also note: please stop using the name of the chocobo a trainer has. with each chocobo you raise the trainer's chocobo's name changes. Turns out there are about 6-7 name sets total.


++Health is important. It may or may not play a roll in the outcome/potency of your chocobo's care plan. It can also get 'sicker' if you do not feed it the corresponding 'grass' it needs. Note: Your chocobo cannot die and if you cannot afford grass it will eventually get better on it's own. Amount of energy used during 'care for chocobo' is under re-evaluation. Your Choco's health is COMPLETELY RANDOM in the end. higher bond only makes it less succeptable to negative illness.


Chocobo Illnesses

Crying at night- This is normal on day 7ish. It is part of the chocobo whistle 'quest'. You'll get a handkerchief and you'll need to zone and come back a game day later (or just the next day) and the choco NPC will take it and your chocobo will be back to normal the following day. You have to zone before the NPC'll take it back.

Stomach Ache- This happens as a result of not feeding your chocobo usually. You can give it some garidav wildgrass if you like, otherwise it'll be gone in a couple days and "Have a stronger stomach".

Sick/Under the weather- This is random. It will last for, generally, a random length of time but %chance to get better increases if you feed it tokopekko grass.

Very Ill- This randomly happens when your chocobo is sick for a lengthened period of time and has not been fed any wildgrass/helped to get better.

Perky- This randomly happens for 1-5 days and will supposedly 'double' the effect of food you feed your chocobo with the days it is perky. Actual effects are MINIMAL.

Sparkling with Intelligence- Supposedly your Mental Care plans will have more effect if Sparkling status is present. How useful it is is disputable.

Something with Vitality- Supposedly your Physical Care plans will have more effect if this status is present. How useful it is is disputable.

Full of Energy- When 'Caring for your Chocobo' less of your chocobo's energy is expended.

Restless- Randomly happens. Duration, again, is random but racing it once will improve your %chance for it getting better.

Injured- Randomly happens usually when it does physical activity care plans. Feeding it Gausbit wildgrass will improve the %chance of it getting better.

Lovesick- There are two types of Lovesickness. The 'One night stand' and the Lenghtened duration. Both are random. Mating chocobos once will cure 'One night stand' but if you get the other kind you pretty much just have to wait it out. can last up to 20ish days. Any positive effects from lovesick have yet to been noted.

Chocobo Runaway- Random if you don't have enough Bond. Length of time they're gone is random? not sure.


Update: Currently under study about riskfactors and effects of of sicknesses.












Chocobo Activities when "Caring for your Chocobo"

-Watch over: Avialble day 0-Retirement. This should only be used when you do not have energy enough to do other acitivies or it is an egg. (Example: you have 10% 'life' left and use 'Watch Over' to expend this amount of energy left since it isn't enough to preform another 'Walk with your Chocobo')

-Scold Chocobo: Available day 4-Retirement. Should never be needed/used for the most part unless your chocobo becomes spoiled.

-Take on a walk (short): Available day 4-Retirement. This is the best way to get Bond while your chocobo is a chick. Use this as much as possible.

-Take on a walk (regular): Available day 19-Retirement. This is the best way to get Bond while your chocobo is a young adult. Use this as much as possible.

-Race your chocobo: Available day 19-Retirement. You should only race your chocobo until you have the story from racing. You do not aquire any substantial increases in bond or physical stats by racing your chocobo.

-Read to your chocobo: Available day 19-Retirement. You should only read to your chocobo if your chocobo is capable of learning abilities (About Average+ Discernment). If your chocobo is unable to learn abilities, don't waste energy by reading to it. You do not aquire any substantial increases in bond or mental stats by reading to your chocobo.

-Take a walk (Long): Available day 29-Retirement. This is the best way to get Bond when your chocobo is an adult. Use this as MUCH AS POSSIBLE.


Careplans! Good and bad.

Your chocobo has 4 "settings" for Care Plan. They offer you the ability to set one for a given amount of days (1 to 7 days) allowing you not to have to set your care plan for up to 28 days. You can change your set care plan at any time.

Before reading further take note that careplans use up a bit of energy from your character's energy bar each time you use it. It is normal to never start your choco's day with a full energy bar. also, usually care plans take more than 1 day to go into effect. i.e. if you change a careplan on day 4, it'll go into effect on day 6. ALL care plans use up affection/bond. Though in tier I and II there is some discrepency for how much is lost because of the varying care plans, generally: The higher the Tier of care the more affection/bond is lost.

Your chocobo will always be on a careplan even if you do not set it. The default care plan is the Tier 0, Basic Care plan. This will go into effect if you have no other care plans set to take action.


Tier 0 available day 0-Retirement:

Basic care- Your chocobo will experience 4 days as an egg with basic care. after it hatches you should set it to "Take a walk" or "Listen to music" immediately. Basic care raises basically 0 stats. It's good to use for 'retirement'.. but NEVER use this care plan because you don't want to get negative stats where you don't want it.

Tier I available day 4-Retirement

Rest- you should NEVER need to use this. we learned it wasn't necissisary during the choco sleeping glitch. If your chocobo expends all of its energy/HP without being fed it will automatically enter sleep mode for one day to replenish its energy/HP.

Take a walk through town- Should be set on day 4 used days 5-19 IF you are trying to make Endurance or Strength rise. this will cause minor lowering of mental stats... but mental stats can only get so low from where they start.

Listen to music- Should be used days 5-19 IF you are trying to make Discernment or Receptivity rise. this will cause minor lowering of physical stats... but physical stats can only get so low from there they start.

Tier II Day 19-Retirement (I do not recommend any other than carry packages or exhibit to the public so i'm not going to add much detail to the other four)

Exercise alone- Strength up.

Exercise in a group- Endurance up.

Play with children- Discernment up.

Play with chocobos- Receptivity up.

Carry Packages- same as 'taking a walk' but stats raise moderately faster. the decrease in MND stats still occurs but to a lesser extent than the stats raised. (again your MND is probably at 0 by this time anyways so it's not a huge loss)

Exhibit to the Public- same as "listening to music" but stats raise moderately faster. the decrease in physical stats still occurs but to a lesser extent than the stats raised. (again your physical is probably 0 by this time anyways so it's not a huge loss)

Tier III available day 29-Retirement

Delivering messages- Raises STR by a lot and decreses receptivity to a lesser, but still moderate, amount. (if your receptivity is 0 in the first place it's not going to make much difference)

Digging for treasure- Raises Discernment by a lot and decreases Endurance to a lesser, but still moderate, amount. (if your Endurance is 0 in the first place it's not going to make much difference)

Acting in a play- Raises Receptivity by a lot and decreases Strength to a lesser, but still moderate, amount. (If your STR is 0 in the first place it's not going to make much difference)





Color and Physical Appearance

Ok. We all know that lots of people like to list off the "5 different chocobo types" that correspond with color. For those of you who believe it. lemme say this. -It's Crap- If it makes you feel better about your choco like it has more 'history'... ok. but for general purposes... no.

All chocobos are created equally under one SE god. Color is merely cosmetic (like your adventuring fellow's clothes). Because they are one color does not mean they're better at something than others or look a certain way. Color is color. it's the -exact- same choco model.

What DOES effect your chocobo's appearance (Beak, feet, tailfeathers) are your stats. Any stat your chocobo is ranked Average or higher in when it hits day 29 triggers a physical effect to go off on your choco.

Higher MND- Discernment and you have an enlarged beak and head feathers
Higher Physical- Endurance and you have more tailfeathers
Higher Physical- Strength and you should have bigger feet




There are 5 Colors of Chocobos. The end. To though of you who don't believe it, ask people that dive into the .dats.

Colors are: RED. YELLOW. GREEN. BLUE. BLACK.

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Breeding:


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Overview: Any careplan is -mainly- crap. the ONLY dependable result is the amount of invisible personality stat recieved. Any care plan is #1 dependent on parents. You can have receptivity 6 days ahead of discernment when using the 'discernment' care plan. It is simply random and undependable for the most part. It -does- help improve chances slightly, don't wager too much on getting the 100% specific results you were wanting if you had any.


To breed a chocobo you need 3 things:
-M chocobo card (Any M card)
-F chocobo card (Any F card)
-VCS Honeymoon Ticket

Chocobo cards can be purchased from your chocobo trainer if you want cards from your bird only. To obtain other cards you must trade or buy one out of a bazaar. They are NOT on the AH. They cannot be sent through delivery box.

VCS cards can be purchased for 5k/each at the hume M, Child NPC near brutus in the picture above. 4 differemt Honeymoon options:

Gormet plan- "With this plan, the chocobos can enjoy fine dining together. Good food gives the chocobos strangth, and increases chances that a male chick will be born. Would you like to choose this plan?"

Sports plan- "With this plan, the chocobos can enjoy a vigorous exercise program together. This increases the chance that a chick with high endurance will be born. Competition also raises the possibility that the male chocobo's traits will be inherited. Would you like to choose this plan?"

Hiking plan- "With this plan, the chocobos can enjoy the sights and sounds of nature together. The fresh air will have a beneficial effect on your chocobo's intelligence, and increase the chance that a female chick will be born. Would you like to choose this plan?"

Jeuno Tour plan- "With this plan, the chocobos will get a tour of the Jeunoan streets led by yours truly. Seeing the new sights will improve the cances of a highly receptive chick being born. Another of this date's features is the increased possibility that the female's traits will be inherited. Would you like to choose this plan?"

These plans also offer certain things like "improves chances of being Female". The honeymoon plans are maybe only 60% success. I've had/heard about quite a few chocobos that didn't follow their breeding plan. Notably one of my chocos of recent: I bred it with 'Improves chances to be female'. I named it before checking gender after it hatched. I now have a Male chocobo named BlueQueen. (note: yes, you can name your chocobo at anytime. i didn't mention that because i understood it to be a 'known' fact)

Stats recieved at birth are random but amount of the invisible personality stat is fairly substantial assuming you are raising it in the same group of stats you bred it with- IE. gormet plan and you raise it for physical it should stay Ill tempered unless you feed it enough patient stat food/Walk through town careplan over time.

Chocobos can inherit abilities from their parents. So far it has been shown that up to two can be already known upon hatching. approx 90% chance for a chick to recieve at least one ability when a parent has two abilities.

Trade all 3 cards to the SAME NPC child you bought the honeymoon tickets from. You can pick up your egg after JP midnight.

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VCS Cards and Retirement

After you retire a chocobo you are given a placque and a VCS card with [Your chocobo's name]. If you throw away the VCS card you will lose your chocobos' information, ability to register it to ride, etc. forever. VSC card can be used to obtain chocobo cards, registering to ride, and aquiring a new chocowhistle (if you did quest already) had you thrown it away. To access these things you need to take your card and trade it to your trainer. Options will appear on your screen upon doing so.

From day 0-28 you have the option to give up on raising your chocobo. Please note that if you do so your chocobo's information will be lost forever, you cannot ride it, etc.
From day 29-128 you have the option to retire your chocobo. (day 129 is auto retirement) You will recieve a VCS card day 29+.





Chocobo Advanced Studies:

These were done by Nezzi:

Paste effects on chicks raised with Mental Care Plan- http://www.youkai.us/MentalChocobo.html

Paste effects on chicks raised with Physical Care Plan -




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Chocobo Whistle

Chocobo Whistle quest must be completed in order to ride your chocobos.

Quest-

Day 7: Your chocobo will 'cry at night'. Your trainer will give you a key item. You must fill two requirements to turn in the item: Zone out and back in the area and wait until the following game day. After these requirements have been met you can turn the key item back into your trainer. Your chocobo will be 'better' the following day. This needs to be completed as a chick.

Day 29: Your trainer will mention a new mini-quest for your whistle to call your chocobo. If you are in SanD the quest will automatically happen, if you are in Bastok or Windy you have to travel to the SanD trainer and trigger the quest. After triggering the mini-quest you must take many 'Care for your chocobo' walks. On these walks new options will appear. (i'll have this more detailed with pictures at a later point). You must choose the option to search for an item ONLY when the chocobo is "Absorbed". Searching when it is not, i have heard, will lower bond.

If, after searching when 'absorbed', the game tells you that the item is not there you need to try a different walk. so if the item is not on a Long Walk, take a Regular walk and search. It is in one of the areas. When you find the key item you must return to the SanD Trainer to complete the quest. This mini-quest needs to be completed before you retire your chocobo or you will be unable to get a whistle from it.

After Obtaining your whistle you must REGISTER it to ride. you can find this option on the list of options that appears as you normally view your chocobo. If you drop your whistle, a new option will appear in the same list of options while viewing your chocobo.

-Recharging whistle: You can charge your whistle at anytime. to do so trade your whistle to your VCS trainer.
-Obtaining whistle (if you already completed quest) after retirement: Trade your VCS card to your trainer. an option will appear.


More than 1 chocobo: Changing chocobos to ride whom are retired. To change the chocobo you are riding after retiring birds you need to trade your VCS card to your trainer. you will then recieve an option on a list to register your chocobo to ride.


If you retire your bird without obtaining a whistle you must raise another chocobo to do the whistle quests.

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Lost Chocobo

To obtain the story you need to for the new choco Hot-and-Cold ability you will need to finish the Lost Chocobo mini-quest.

To begin the quest you need to "Take a walk (short)" with your chocobo. While on your walk there you MAY (it's a % chance) you will encounter a lost chocobo. You can encounter the lost chocobo on the 'short' walk at choco age.


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Your character leads the lost chocobo to your chocobo trainer and the trainer asks you to help assist in finding the lost chocobo's owner. In order to gain more clues about the lost chocobo's owner you will need to take more additional 'short' walks with your chocobo. In ANY walk you encounter ANY trainer they will give you a new clue to the lost chocobo's owner. There are a total of three clues:
-First letter in NPC's name
-Race
-What kind of NPC

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The following text in say is an example of what your choco trainer will say:
(sorry about all the tells. i'll black them out at some point if it becomes an issue)


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You can attempt to find the choco's correct owner before hearing all the clues. But once you find the correct one you'll recieve this message and key item:


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This story teaches your choco the Treasure Finder ability for hot-and-cold. level of discernment needed is yet unknown. If you find the wrong NPC, you will have to restart and do this mini-quest all over again. You can begin this quest again basically as soon as you encounter another lost chocobo. (I'd also assume after JP midnight resets)

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Chocobo Hot-and-Cold

I'll have more pictures and infomation later but the basic jist is:
-get the chocographs and grass from any hot-and-cold NPC. (you can get a grass refil from any choco NPC)
-head to a zone from the current chocographs you have in your key items
-use wildgrass
-see where you need to go to dig on your map. hit enter. you'll be sitting on your choco.
-ride to area and dig till you find VCS Crate.


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Notes about Hot-and-Cold:
-if you dismount your chocobo you automatically lose.
-You have approximately 20 digs (i don't know what everyone's dig numbers are for this).
-You do not need to wait 24 hours between games. Game resets at JP midnight.
-You can recheck your map (it's on a marker) for the item location. It doesn't disappear after you see it once.
-Items from the crate will be put into party's treasure pool.
-Latheine, Highlands, and Tahrogi are easier to dig not because of location or terrain but because the other three areas require more digs to dig an item out of the ground once you locate it under you.
-Your character must be at least level 20 and have done the chocobo whistle quest.
-You can re-obtain grass and repeat this quest at any level afterwards. (haven't completely confirmed but believe this works)


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Locating your VCS Crate:



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My red marker is on the VCS crate. Map on left is zoomed out as far as possible. Map on right is zoomed in as far as possible. In order to efficiently and effectively find your crate you need to know that your crate is within the length of a marker's diameter. (Take either marker's diameter in length and strech it out from the perimeter of the Green marker). IT IS NEVER ON THE GREEN MARKER.


Choco speak:

"..." = cold
"kweh." = cool/warm (the area of 'kweh' is approximately the area of 1/4 square quadrant on the map)
"kweeeeeh!!" = hot (this area is about 1/3 the area and in the center of 'kweh'"
"KWEEEHHH!!!" = This spot is in the center of "kweeeeeh!!". don't move. keep digging the same spot until your chest pops.

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I take 0 credit in the Following: This list can be found here- http://ffxi.allakhazam.com/forum.html?foru...74;num=0;page=1.

La Theine Plateau
Celerity Salad x4
Zebra Eel x3
Aluminum Ore x2
Armored Pisces x2
Parasite Worm x2
Fresh Mugwort
Giant Bird Plume
Whistle Certificate

Jugner Forest
Parasite Worm x3
Dragon Scales x2
Freshwater Fish Set x2
Dragon Talon
Glass Sheet
Silver Shark
Titanic Sawfish
Whistle Certificate

Tahrongi Canyon
Celerity Salad
Whistle Certificate x3
Chocolixir x3
Aluminum Ore x2
King Truffle x2
Fresh Mugwort
Moorish Idol
Photoanima
Red Terrapin
Zebra Eel

Meriphataud Mountains
Celerity Salad x2
Dragon Scales
Glass Sheet
Parasite Worm
Rhinochimera
Titanictus

Konschtat Highlands
Celerity Salad x2
Fresh Mugwort x2
Giant Bird Plume x2
Helmet Mole x2
Armored Pisces
Chocolixir
Moorish Idol
Raxa
Zebra Eel

Pashhow Marshlands
Parasite Worm x3
Dragon Meat x2
Glass Sheet x2
Dragon Scale
Freshwater Fish Set
Titanictus

again.. I take 0 credit in that list. please visit that forum thread if you have any comments on items dug from choco hot-and-cold.


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Items Found on Walks

With the update it is now possible to find Items while on any walk with your chocobo. Finding items is completely random, but I'd assume the higher your affection/bond the more likey your choco is to find and give you an item.


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If your chocobo finds an item on your walk, you may claim it by using "Watch over chocobo" under the 'care for chocobo' option. So far i've been getting grass, beastcoins, Goblin items, Pebble, worm, flint stone, etc. You can find more than 1 item/day so long as you "Watch over" your chocobo after each item is found.


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Find an item on a walk and then "watch over" to claim your prize.



What determines the quality of an item is mainly based off of your chocobo's age (chick, young adult or adult) as well as the walk you take it on.


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Kamp Kweh

So. It's a cutscene... disappointing... ya. SE made it so you can access Kamp Kweh by joining party and speaking with the NPC.
-You and party members participating must be in close proximity to the NPC
-all have chocobos with appropriate conditions to enter the cutscene (viewed your chocobo that day, not sleeping, run away... etc.)
-It is limited to the chocobo you are currently raising. you can't view a chocobo that you have retired (that i know of)


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After entering you can view all the chocobos. (they run around in paths that remind me of the fish tanks in my moghouse) You are given options such as to "Call your chocobo". You can also view all chocobos' stats whom are in the cutscene and have them 'play together'. What SE did NOT mention was that playing with other chocobos causes your chocobo's stats will raise. . What -actually- causes it and what TYPE of stat raises is still unknown. it may be a % chance or something else. It mainly raises Attribute/stats but i've encountered 'Patient' stat being raised as well.

General stat raising outline:
-Your chocobo can skillup once per day.
-Your chocobo can cause other chocobos to skill up twice per day. (Example: You go into Kweh with someone's man character. their choco skills up. They log on their mule... enter Kweh and the mule's choco skills up. Next mule won't skillup)
-Stats raised are random? I haven't checked game day patterns.

Call your chocobo outline (Have no idea what they do/mean):
-Happy
-Relaxed
-Distressed
-Wants to play with you



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This is what any stat boost animation will look like.


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The fourth option in 'Kamp Kweh' is to check your chocobo's compatibility which is limited to one time per day. (i'm assuming it resets after JP midnight). well! it turns out compatibility is, in fact safe for those who haven't had a chick => teen yet. so no worries anymore. chicks, though default yellow in the 'compatibility' cutscene are yellow, can become colored chocobos after all. ^^;







More information and pictures will come in the future.


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UPDATE: General information on personalities and stats.



"Chocobo's Personality is determined in chick phase." <= one of SE's choco updates had something like that listed within it. (can someone find this in the update notes and link me so i don't have to go fishing?) Once it hits day 19... that's your choco's personality forever.


Untested Hypothesis for stats:
-Medicinal Grass will RAISE your Discernment and LOWER Endurance.
-Carrot Paste/Vomp Carrots will LOWER your Discernment.
-Gyshal Greens will not raise or lower any of your choco's stats.
-Cupid Worms LOWER Discernment & Endurance.
-SanD Carrots LOWER Strength.
-Parasite Worms: I'm assuming that they either Lower or Raise a random stat... or switch stats.



When breeding a chocobo these are the stats.
***Update on personalities- After Raising Chocobos and gathering a lot of information on this it has come to my attention that there's some unseen factor for personalities in the way of an unseen stat. That unseen stat plays a large roll in Enigmatic chocobos and possibly one of the physical personalities. What it is, i do not know. but please make note there's a lot of uncertainties i have regarding food and care plans because of it.


Second update: ok. drumb roll please..... SE made invisible stats/factors within the care plans and food. these determine your personality.


It is likely each Plan/Food item will increase or decrease more than one thing as well. (They will not magically change overnight. You have to add to those personality stats until one becomes dominant). The Personality stats in Food outweigh those in your careplan. Also note that personality does correspond with mnd-physical stats. Example: you won't have a Mnd personality with a physical chocobo:

Mind Based personalities- Sensitive and Enigmatic
Physical Based personalities- Patient and Illtempered

List so far of items which give a set result overtime (for personality):

Listen To Music: Sensitive
Take a Walk: Patient
Tokopekko wildgrass: Enigmatic
Zegham Carrot: Sensitive
Cupid Worm: Sensitive
Vomp Carrot: Ill Tempered
Carrot Paste: Ill Tempered


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The Most Efficient Way To Raise Chocobos



Update- I have been editing this due to the uncertainty of food that was brought to my attention. I don't take that much credit for it at all. just giving you the rundown.


(in response to a choco over day 30) your choco's getting fairly old to have 1 substandard and 3 poor stats. If you breed yours; before you breed it though, it's important to decide if you want to aim toward a physical or mental chocobo. Pick a careplan for the stat boosts rather than anything else if possible. it'll give you a huge jumpstart if you already don't have a lot of beginning stats.

Gormet plan if you want to start with a lot of strength
Sportsplan if you want to start with a lot of endurance
Hiking plan if you want to start with a lot of discnerment
Jeuno tour plan if you want to start with a lot of receptivity

After your Egg hatches you need to feed it with optimal items especially if it becomes perky. When it is a chick the food you feed it seems to possibly not matter so much so long as you keep it fed (This is under observation). Go with food that corresponds to the way you're feeding it or a certain personality food. I've had very very perky chicks when i continually fed them tokopekko grass in the past. When it becomes a young adult or adult i'd suggest feeding it a mix of greens and carrots if you can afford some (again under observation). Food to stay away from: worms/worm paste. Though they're nice and all, especially Cupid worms for raising 'affection'... they seem to have some pretty nasty effects as well. so just stay away from them. The only other thing i'd suggest feeding them... is to feed them a chocolixir when your affection drops. Use the chocolixir and take it on a couple more walks to boost that needed affection. (You should never need to use one while your chocobo is a chick)

Ontop of food after your egg hatches you must keep it on a specific plan. for Physical stats you want to go with Taking a walk. when it becomes a young adult 'carry packages'. for MND stats you want to go with Listen to music. when it becomes a young adult 'exhibit to public'. It has to have the same plan everyday for max results.

You also need to care for your chocobo. Because it takes so long to raise chocos i can't test all of these things now but there's general information for all of it. Um. You need to keep your chocobo "Considers you a Parent" 100% of the time for best results.. as there's a possiblity during the plans it has young adult and adult that can possibly fail. (It seems you have a better success rate when it considers you a parent and in cases where the choco hates you sometimes the growth has stopped completely using the advanced careplans). Your chocobo also has a higher risk factory for injury or sickness when they are not max bond/affection.

You need to keep your chocobo healthy. again running tests but the chocos i have on controlled experiments are showing that the ones sick less tend to level up sooner. but again, that's merely 2/6 chocobos that i'm speaking from. not nearly enough to have any proof though it's still a possiblity. DO NOT over medicate your choco especially if you are raising a physical chocobo. Tokopekko grass may lower physical statistics while it raises mental stats. Example- If it gets sick: feed it 1 toko grass and 2 carrots per day till it gets better. or 1 toko grass and 2 greens.

Caring for your chocobo. Everyone likes to get your chcobo stories, yes. but it seems that maybe only high mental chocobos may be able to learn abilities from them. (please disprove this if anyone can >.>) When it's a chick you don't have too many options. you do not want to scold your choco if at all possible. You may be drawn to wanting to 'Watch Over' your choco but it's not the most efficent way to raise you 'bond'. The most efficient way is to take your chocobo on a walk. the longer the more lovin' you're going to get. Taking chocos on walks also helps with getting stories. As a chick, you can take 2-3 walks per day and get your first story in no time. as a young adult you can get two stories. one from racing and one from the second walk. If possible you want to limit racing as much as possible because the second tier care plans take a lot of 'bond' away.

As a young adult choco i'd suggest 1 regular walk, 1 race, and watch over your choco till it has about 3% health left. If you need more bond then do 2x regular walks and watch over it. Stop racing your young adult choco after you get the story you need. as an adult it'll become even more difficult if you use the adult care plans... which i... somewhat suggest though i'm growing less fond of. I kinda prefer rasing two stats at once rather than a single. Um. But when/if you use a third tier care plan your choco starts off with about 70% health. you only can get in 1 Long walk/day. Long walk will earn your two stories randomly. (you can meet two different NPCs during long walk).


Examples of how to raise choco:

Breed- Gormet or sports plan
Chick- Walk through town everyday after hatching and feed the maximum of your preferred food each day.
Make sure you care for your choco enough to bring it's 'life' to 3% daily and get it to regard you as a parent
If it becomes sick feed it one corresponding wildgrass and the remainder of your preferred food per day until it is better.
Young Adult- Carry Packages everyday after becoming a young adult and feed a lot of greens with some Vomp carrots mixed in.
Take it on as many Regular walks as you can in order to keep it 'Regards you as a parent'
If it becomes sick feed it one corresponding wildgrass and the remainer of your perferred food that day until it is better.
Adult- Have your chocobo Continue carrying packages or have it preform tier III care plans to raise a single stat and a lot of greens with some Vomp carrots mixed in.
Take it on as many Long walks as you can supplemented with regular walks to keep it considering you as a parent.
If it becomes sick feed it one corresponding wildgrass and the remainder of your preferred food that day everyday until it is better.


Breed- Hiking or Jeuno plan
Chick- Listen To music everyday after hatching and feed your preferred food. (i've been having very perky chocos with herb paste)
Make sure you care for your choco enough to bring it's 'life' to 3% daily and get it to regard you as a parent
If it becomes sick feed it one corresponding wildgrass and the remainder of your perferred food for the day per day until it is better.
Young Adult- Exhibit to the public everyday after becomming a young adult and feed a lot of greens with some Zegham carrots mixed in.
Take it on as many Regular walks as you can in order to keep it 'Regards you as a parent'
If it becomes sick feed it one corresponding wildgrass and 2x the remainder of your preferred food for the day per day until it is better.
Adult- Have your chocobo continue Exhibiting to the public or have it preform tier II or III care plans to raise a single stat and a lot of greens with some Zegham carrots mixed in.
Take it on as many Long walks as you can supplemented with regular walks to keep it considering you as a parent.
If it becomes sick feed it one corresponding wildgrass and the remainder of your perferred food for the day per day until it is better.



In the end... generally you can miss 2-3 days between taking care of your chocobo as long as you have 100% max bond (not just a little over 'parent' status).



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Chocobo Digging- Information to anyone wanting to try it



So. you have a brand new chocobo that you got a digging abilitiy for (or are planning on doing that), and you want to make some gil by chocobo digging. mmmmk. about 80% of you who are doing this are better off fishing.

1 gyshal green = 1 dig.


There are multiple Chocobo Digging levels. It takes anywhere from 80 stacks (of gyshal greens)... to about infinate stacks per level (depending on where you dig and which level you are). There are no visible skillups and no way to tell what level you are other than two factors:

Area Wait Time- Time it takes for you to be able to dig after zoning. Ranges from 60 seconds to 5 seconds depending on level. Levels are referred to as A60, A35, A10.. etc. A meaning Area wait and the number following being your actual wait time.

Dig Wait Time- Time it takes to dig again. You start with a 16 second delay between digs. after you level up about 5 times your dig wait time will be 0.


Since the digging update every person digging is limited to 100 items/day. There is 0 way to get around this even if there is world maintainance. What causes more skillups faster is theorized still. There is no garanteed way other than dig... dig... and dig some more. To level up once will take you about a week minimum. from there time/stacks start going up.

Items you dig are within the same item pool as everyone else. If they get there before you do... and dig the area out seconds before you get there. you're going to get mostly nothing at all. It does refresh... but it takes a while to do this and the exact 'refresh time' is theorized.

http://ffxi.somepage.com lists most of the items you can get in which zones and puts a "rank" about how rare an item is next to it (though they're not completely consistant and i'll explain that in a few). When you first start you will mainly get items that are 'very common', 'common' and maybe a few that are 'uncommon'. As you level up Items that are 'Rare' are now 'Common' and you get them at a more plentiful rate (assuming you're lucky and the area wasn't dug up). If you base your item knowledge off of somepage you need to understand that some areas 'very rare' can mean you'll get 1 per three days or 8 per day. if/when you start digging you'll get an idea of this.

You can't dig the same spot forever (unless you wait long enough for it to refill). So you need to keep moving and digging. You can spread your 100 items over one zone or a couple zones. it is your choice. You must be aware of the zone you are in. Just because it is listed to have the more valuable items probably means that others are constantly trying to dig it too.

If you are new- Try digging South gustaberg, batillia downs, and carpenter's landing.... but stay away from Altep, rollanberry, saurom through tahrogi.


Every single person is restricted to 100 items a day no matter what chocobo you have, no matter what abilities you have, no matter what stats you have. Every single person will get items that correspond to their level no matter what chocobo you have, no matter what abilities you have, no matter what stats you have.






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Choco Experiment (halted for the moment so i can mass produce colored, first-class MND chococs)
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A. Basic Care/No feed: Slightly Warm Egg, female <= this choco never had stats and from talking with other people who had chicks on basic care they didn't have any of their stats raised. There's a good chance that this simply raises no stats what so ever.

B. Listen to Music/No feed: Slightly Warm Egg, Substandard Discernment Day 17, Substandad Receptivity Day 20, female - Sensitive.

C. Listen to Music/No feed: Slightly Warm Egg, female - Discernment Substandard Day 11 - Bit Deficient Day 19, Receptivity Day 14 - Bit Deficient Day 26, Sensitive.

D. Take a Walk/No feed: Slightly Warm Egg, Female - Endurance Substandard Day 11 - Bit Deficient Day 24-25, Strength Substandard Day 12 - Bit Deficient Day 22-23, Patient.

E. (raised by Raleg) Take a Walk/No feed: Slighty Warm Egg, Male - Endurance Day 13 or 14 (Comprimised experiment for endurance), Strength Day 18, Patient.

F. (raised by Raled) Basic Care/No feed: Slightly Warm Egg - Ill Tempered.



These are the ones i've been running on my mules as control groups. Basically 5 basic care and 5 of the above care plans and no feed what-so-ever. I find C the most interesting. Also. i'm not counting it right now... but. If B stays un-substandard for a while still it may mean that Toko-cured illness may cause your chocobo's plan to lose effect and take longer to level up.


Um. Still very interesting results so far. they're on day 15 when i checked today. Apparently bought eggs are really randomized stat-wise from the beginning. Hopefull when they hit 'Bit Deficient' there'll be more information. otherwise. ya. which reminds me i need to get some other guenia pigs to jeuno... >.>

Nov. 13- Day 19, all chocos are yellow. the most interesting one is the 'Bit Deficient' It took 8 'listen to music' care plans to level up. However, the day 11 Endurance plan did not level up on day 19. if it isn't leveled up on day 20... then it is more than likely sickness actually does play a roll in choco effect.

Nov. 30- I semi-stopped doing the experiments myself and collected some information from others. general concensus i had on these was some amount of confusion escpecially with the endurance-strength flip from the Talk a Walk chocobo i raised.

What -does- seem likely, though:
+is that the amount of care plans you need to the next stage increases per level or they periodically have 'less' effect on the chocobo as time goes on.
+Stats are independent of each other. It's possible that a given care plan will raise one stat more than another... but that would need to be tested over a good length of time.
+Sickness may influence choco growth... but again. i don't have enough evidence to support or reject this. The chocos that were sick less did 'level up' faster to 'Substandard' than the ones who were sick more.
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#2
User is offline   Mortician 

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I fed my chocobo celarity salad and it shot up a full level of discernment went to Average biggrin.gif
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#3
User is offline   Inariya 

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checked the choco thread and someone mentioned sanD carrots lowered strength... which fits the pattern. i'm going to attempt to make my chocobo enigmatic following some above theory/possiblity... will post back if/when it develops said personality.
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#4
User is offline   Rorri 

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Fed mine mostly vomp carrots, a couple celerity salads, 1 parasite worm, and a little bit of grass when she was sick, she's on carrying packages, both strength and endurance at substandard, ill-tempered and she lost a little bit of affection was corrected with long walk few watch overs and read her a story twice. Her affection is back to regaurd as parent. She again delivered her packages in a timely manner.

If she keeps going at this rate she'll be good stock to breed.
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#5
User is offline   Finway 

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I picked for my chocobo the receptive path when I bred it. The new chick has gone from Enigmatic to no Personality to Sensitive to no personality. Kinda weird I guess. I put it on Talk a walk care plan and feed it carrot paste and I'm not feeding it vomp carrots. I've fed it a parasitic worm each time I get the "receptive to anything you give it" message and it will alter the personality the next day. It's on day 18 so far. I picked the care plan not to major in that stats but to hope for it to inherit the mother's blue color. tongue.gif
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#6
User is offline   Inariya 

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I picked for my chocobo the receptive path when I bred it. The new chick has gone from Enigmatic to no Personality to Sensitive to no personality. Kinda weird I guess. I put it on Talk a walk care plan and feed it carrot paste and I'm not feeding it vomp carrots. I've fed it a parasitic worm each time I get the "receptive to anything you give it" message and it will alter the personality the next day. It's on day 18 so far. I picked the care plan not to major in that stats but to hope for it to inherit the mother's blue color. tongue.gif


More than likely the reason why your chocobo doesn't have a personality is that you put it on same-equal quantities of strength/endurance activities -and- food. so those two stats are higher than Enigmatic and Sensitive. If you had given it some food to significantly lower or raise str and endurance more than likely it would've become either ill-tempered or patient. if you keep feeding it and having it walk or do str/endurance training those stats are also going to level up first. But yeah, hopefully it'll turn out blue. <.<

Fed mine mostly vomp carrots, a couple celerity salads, 1 parasite worm, and a little bit of grass when she was sick, she's on carrying packages, both strength and endurance at substandard, ill-tempered and she lost a little bit of affection was corrected with long walk few watch overs and read her a story twice. Her affection is back to regaurd as parent. She again delivered her packages in a timely manner.

If she keeps going at this rate she'll be good stock to breed.



personality is only determined when its a chick. So that'd mean that when it was -only- a chick you -mainly- had it "Take a walk around town" and/or fed it vomp or carrot paste and then the salad or wildrass you fed it then would've made it ill tempered. parasitic worm i still don't know about. but otherwise, correct, ne?
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#7
User is offline   Finway 

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News: My chocobo turned out with the purple tips so it will be blue. It has an enigmatic personality. I'm going to give up on my physical attribute plan and just start going mental. I'll post back on my results as often as possible to help your research out. biggrin.gif
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#8
User is offline   Inariya 

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Day 16: It has a rather enigmatic personality, making it difficult to know what the animal is thinking.

experimental success. i'll post some more things that i learned that might play a factor along the way later on. have to go duo with someone now before they hurt me. already late. @.@
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#9
User is offline   Finway 

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Well I'm posting back. My chocobo has Receptivity: A bit dificient, and Discernment: Substandard. He has an enigmatic personality.
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#10
User is offline   Inariya 

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Finway :
Well I'm posting back. My chocobo has Receptivity: A bit dificient, and Discernment: Substandard. He has an enigmatic personality.


congratulations on getting the stats up. and the personality won't change past day 18.... but. i can make sense of why your choco's personality was jumping around at the end now. you were raising or lowering different stats and it's stats were so close to one another that anytime you changed them any bit the personality would change all together.
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#11
User is offline   Finway 

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Yea... ever since I started goin mental attributes they have been going up much faster. I think he was meant to be the more intelligent bird over being a strong bird after putting him on that date plan. If it's true about some of those foods lowering and raising certain attributes then you're probably right. That is probably the reason his personality jumped around. I'm going to stay going mental until those are maxed then I'll put him on basic care.
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#12
User is offline   Syrane 

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Hmm...don't know if this helps at all, but the first bird I raised was a flop imo. I'm now working on a second bird, and using the egg from the chocobo quest in Jeuno. When it was a chick, I kept it on the "Take a Walk" Plan and fed it Veggie Pastes on normal days, Gregarious Worms when it was perky, and Tokopekko Grass and Herb Pastes on the day it was ill. Starting out, he had no personality, then was a patient chocobo shortly (a day or two at most) after the first Gregarious worm I fed it, and "Very patient, making it ideal for carrying packages" after the second.

He's now a teenage chocobo, yellow with the white tips. His stats: both physical are substandard (we're 4 days into teen) and his mental are poor. I'm keeping him on a Vomp Carrot diet for the moment, unless someone might be able to point me in the direction of something else that may be better for him, and have him on "Carry Packages" for his daily schedule.

Slightly off topic: I won't really mind if he's not a new color as long as he's better than my first, but if anyone has any information on if a chocobo's color can change anytime during middle/adult stages, let me know.
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#13
User is offline   Inariya 

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Syrane :
Hmm...don't know if this helps at all, but the first bird I raised was a flop imo. I'm now working on a second bird, and using the egg from the chocobo quest in Jeuno. When it was a chick, I kept it on the "Take a Walk" Plan and fed it Veggie Pastes on normal days, Gregarious Worms when it was perky, and Tokopekko Grass and Herb Pastes on the day it was ill. Starting out, he had no personality, then was a patient chocobo shortly (a day or two at most) after the first Gregarious worm I fed it, and "Very patient, making it ideal for carrying packages" after the second.


If it was 100% take a walk plan. or even like 90% take a walk plan. about 90% veggie paste, 5% gregarius worms, 5% Herb/Toko and it was patient that could possibly mean that gregarius worms either raise endurance or lower strength by a large/decent margin. if it lowered endurance or raised strength it would've definately been ill tempered. so that's interesting and testable. Possibly see if you can get your choco boarderline just-leveled strength and/or endurance and feed it a gregarius worm and see if/how it effects the stats.
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#14
User is offline   Levitz 

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My chocobo's personality is easygoing...

I have no idea how I did that lol
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#15
User is offline   Inariya 

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it's the update's default personality. all who had no personality became 'easy going'
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#16
User is offline   Levitz 

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ooooh right... lol
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#17
User is offline   Inariya 

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new note of interest. my chocobo was sensitive day 15, enigmatic day 16 and 17 and sensitive day 18. i knew i was on the border but what i was feeding it day 16 and 17 are of interest to me. 3x zegham carrots both days listening to music made it go back to receptivity dominant. (note: chocobo was perky day 17).

day 18 it was fed 5x herb pastes... so here in 10 hours i'll see if it went back to enigmatic or what's going to happen. but it'll be locked on day 19 when it becomes a young adult. so. *scratches head* if anyone else has some corresponding data for both zegham carrots and vomp carrots giving a -tiny- difference in the two stats they should raise please let me know.
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#18
User is offline   Raisuke 

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My chocobos personality also changed with the update. A little off topic its weather preference changed as well she likes "Clear Weather" now. She had no preference before the update though
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#19
User is offline   Meleoffs 

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My chocobo had a different personality than those listed, it was Very Easygoing, it had poor everything at the time it changed, it changed day 17, it was on basic care as i went on a 2 week vacation and forgot about my choco, and i fed it mostly ghysal greens

did i do something wrong >.>
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#20
User is offline   Inariya 

  • AM MB the SC!
  • PipPipPipPip
Easygoing = no personality/default

clear weather = no prefrence/default
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