Mules chocobo day 26: STR better then average END Better then average
everything else is poor. I kept her at "regards to parent" take a walk, then carry packages, etc..fed her ONLY azouph greens (it seems to be her favorite). :love
Until she doesnt gulp those anymore i'm keeping her on those. Every other high STR chocobo I raised
was fed only vomp carrots, and azouph greens to help with affection lvl when needed and stats did not go up as fast as the one im currently raising on my mule.
Seems to me that when your chocobo "gulp's down" w/e food you are feeding it, helps raise stats faster.
I could be wrong but this is my 4th high STR chocobo and it's the first time stats ever raised this fast. I'm using the same
set up in care plans with this one that I used for the others.
Then again I could be totally wrong and SE is /point lolsawse at me. :idiot
Chocobo!!! Everything on How to Raise Chocobos with Discussion.
#82
Posted 14 December 2006 - 03:49 AM
mysty- noted... and one day i'll probably add the levels and technical information about that stuff. but for now i'm going to leave it out. very appreciated and it'll remind me later to get on that.
tantaglia- honestly... with as much information on weird-happenings lately just about anything's up for experiment. all i can say is... keep repeating it and/or keep another choco around to do something different and raise at the same time... and repeat that... and see what happens.
the sucky thing about chocos... is that it takes forever to get results because of how long it takes to raise one =.=
i haven't... sat and absorbed this yet. it may or may not apply to what SE put into the system, but, friend brought me RL genetics information:
*To calculate alleles:
p + q= 1 }where p = frequency of allele A (dominant)
q = frequency of allele a (recessive)
*To calculate frequency of genotypes:
p˛ + 2pq + q˛ = 1 }where p˛ = frequency of AA (homozygous dominant/yellow)
2pq = frequency of Aa (heterozygous/yellow carriers)
q˛ = frequency of aa (homozygous recessive/color)
tantaglia- honestly... with as much information on weird-happenings lately just about anything's up for experiment. all i can say is... keep repeating it and/or keep another choco around to do something different and raise at the same time... and repeat that... and see what happens.
the sucky thing about chocos... is that it takes forever to get results because of how long it takes to raise one =.=
i haven't... sat and absorbed this yet. it may or may not apply to what SE put into the system, but, friend brought me RL genetics information:
*To calculate alleles:
p + q= 1 }where p = frequency of allele A (dominant)
q = frequency of allele a (recessive)
*To calculate frequency of genotypes:
p˛ + 2pq + q˛ = 1 }where p˛ = frequency of AA (homozygous dominant/yellow)
2pq = frequency of Aa (heterozygous/yellow carriers)
q˛ = frequency of aa (homozygous recessive/color)
#83
Posted 19 December 2006 - 02:30 AM
I've been experiemnting with Auto-Regen lately trying to see what make's it activate. I obtained the ability about a week ago and I've been keeping an eye on when my chocobo's energy goes back up w/o an elixer. I have one unconfirmed theory and one confirmed theory. I cannot be for certain if these theorys have been proven or not I've had a hell of a time looking anything up on it.
Unconfirmed:
Since I gained Auto-regen I've started using a NQ Chocoelixer and 2 zegham carrot diet for extra energy trying to teach my chocobo the Burrow ability. My careplan was simple.
- Feed x2 carrots right away.
- Tell a story till she ran out of enery and Watch over chocobo to use every bit of energy I can.
- Feed NQ chocoelixer.
- Chocobo back at 100% energy.
Since I have no expierence with chocoelixers prior to getting the ability Auto-Regen I am unsure exactally how much energy they restore in contrast with my theory. I assume NQ chocoelixers only restore partial energy because they're are High Chocoelixers. However, I became curious because the NQ chocoelixers were fully restoreing my chocobo's energy to full.
Theory:
Will Auto-Regen work in contrast with energy items to boost they're effect.
Anyone without this ability and willing to find out the amount a NQ chocoelixer restores or who have prior experience with NQ chocoelixers usual restore rate please respond.
Confirmed:
I have a confirmed observation however on one way Auto-Regen does kick in. My chocobo learned Burrow tonight when it did it regained a good 40% of it's energy back after learning the ability.
Unconfirmed:
Since I gained Auto-regen I've started using a NQ Chocoelixer and 2 zegham carrot diet for extra energy trying to teach my chocobo the Burrow ability. My careplan was simple.
- Feed x2 carrots right away.
- Tell a story till she ran out of enery and Watch over chocobo to use every bit of energy I can.
- Feed NQ chocoelixer.
- Chocobo back at 100% energy.
Since I have no expierence with chocoelixers prior to getting the ability Auto-Regen I am unsure exactally how much energy they restore in contrast with my theory. I assume NQ chocoelixers only restore partial energy because they're are High Chocoelixers. However, I became curious because the NQ chocoelixers were fully restoreing my chocobo's energy to full.
Theory:
Will Auto-Regen work in contrast with energy items to boost they're effect.
Anyone without this ability and willing to find out the amount a NQ chocoelixer restores or who have prior experience with NQ chocoelixers usual restore rate please respond.
Confirmed:
I have a confirmed observation however on one way Auto-Regen does kick in. My chocobo learned Burrow tonight when it did it regained a good 40% of it's energy back after learning the ability.
#84
Posted 19 December 2006 - 04:06 AM
Sword :
Confirmed:
I have a confirmed observation however on one way Auto-Regen does kick in. My chocobo learned Burrow tonight when it did it regained a good 40% of it's energy back after learning the ability.
Confirmed:
I have a confirmed observation however on one way Auto-Regen does kick in. My chocobo learned Burrow tonight when it did it regained a good 40% of it's energy back after learning the ability.
i'm really sleepy and going after i post this... but... they regain energy anytime they learn an ability or are 'inspired' isn't auto-regen.
#85
Posted 19 December 2006 - 04:10 AM
From hatch to day 19, My chocobo was on Talk a walk in town care plan, and I only fed him carrot paste. His personality is ill tempered and made for military use.
Now that he's an adult, I keep him going back and forth between, excercise alone, and excercise with others. And when he's not spoiled rotten, or lovesick I put him on carrying packages. I've been feeding him Azouph greens, and vomp carrots if he reaches parent affection. I've noticed that If he eats 2 Azouph both, and was at parent after the first, it puts him over the top I think. And this is why he keeps getting spoiled. So, I from now on, I am checking him after each item its fed. Having him spoiled, makes him fail the teir II and III careplans. Which sucks.
But Anyway.
My chocobo is BlazingStallion he's on like day 35. He has Average STR/END ... and has since he became an adult. But keeps being a pain in the arse about doing what I want him to. So... he should be lvl'n up soon here. After he's done, i'mma raise a Receptive chocobo.
Now that he's an adult, I keep him going back and forth between, excercise alone, and excercise with others. And when he's not spoiled rotten, or lovesick I put him on carrying packages. I've been feeding him Azouph greens, and vomp carrots if he reaches parent affection. I've noticed that If he eats 2 Azouph both, and was at parent after the first, it puts him over the top I think. And this is why he keeps getting spoiled. So, I from now on, I am checking him after each item its fed. Having him spoiled, makes him fail the teir II and III careplans. Which sucks.
But Anyway.
My chocobo is BlazingStallion he's on like day 35. He has Average STR/END ... and has since he became an adult. But keeps being a pain in the arse about doing what I want him to. So... he should be lvl'n up soon here. After he's done, i'mma raise a Receptive chocobo.
#86
Posted 19 December 2006 - 05:56 PM
i've yet to have a choco spoiled... so i can't say much about that.
the new choco added stuff is fun. i tried hot-and-cold yesterday. found the item but fatigued before i dug it up. i like Kamp Kweh and has anyone else used the "Compatability" as a chick? Had your chick's CS played out with them any color other than yellow?
The young adult chick it showed with them was red. so. i thought that was neat.
um.
I updated pictures about lost chocobo and finding items while on walks.
the new choco added stuff is fun. i tried hot-and-cold yesterday. found the item but fatigued before i dug it up. i like Kamp Kweh and has anyone else used the "Compatability" as a chick? Had your chick's CS played out with them any color other than yellow?
The young adult chick it showed with them was red. so. i thought that was neat.
um.
I updated pictures about lost chocobo and finding items while on walks.
#87
Posted 20 December 2006 - 06:11 AM
How does Vegetable Paste effect a chocobo? I can't seem to find any information on it anywhere. However, I fed it straight vegetable paste for 3 days (took that long to reach parent) and then started it on only vomp carrots with 3 walks and down to 3% with watch overs.
However, on the first day of using vomp carrots I ended up with patient personality, that hasn't changed since day (7?) and now it's day 11, still feeding it the same. I'm unsure if this effect could be due to it being perky since day 8.
Around day 9-10 though, my chocobo gained a preference towards clear days (no additional messages, just "Your chocobo prefers clear days").
Today (11), before feeding it, my chocobo reached substandard endurance aswell. My strength is still poor, so I'm confused about the true effects of vomp carrots (since I've heard of them raising str before endurance).
Would the vegetable paste have had that much of an affect on my chocobo from the 3 days I fed it, over the 5 days of vomp carrots?
However, on the first day of using vomp carrots I ended up with patient personality, that hasn't changed since day (7?) and now it's day 11, still feeding it the same. I'm unsure if this effect could be due to it being perky since day 8.
Around day 9-10 though, my chocobo gained a preference towards clear days (no additional messages, just "Your chocobo prefers clear days").
Today (11), before feeding it, my chocobo reached substandard endurance aswell. My strength is still poor, so I'm confused about the true effects of vomp carrots (since I've heard of them raising str before endurance).
Would the vegetable paste have had that much of an affect on my chocobo from the 3 days I fed it, over the 5 days of vomp carrots?
#88
Posted 21 December 2006 - 12:25 AM
Kitsu :
How does Vegetable Paste effect a chocobo? I can't seem to find any information on it anywhere. However, I fed it straight vegetable paste for 3 days (took that long to reach parent) and then started it on only vomp carrots with 3 walks and down to 3% with watch overs.
However, on the first day of using vomp carrots I ended up with patient personality, that hasn't changed since day (7?) and now it's day 11, still feeding it the same. I'm unsure if this effect could be due to it being perky since day 8.
Around day 9-10 though, my chocobo gained a preference towards clear days (no additional messages, just "Your chocobo prefers clear days").
Today (11), before feeding it, my chocobo reached substandard endurance aswell. My strength is still poor, so I'm confused about the true effects of vomp carrots (since I've heard of them raising str before endurance).
Would the vegetable paste have had that much of an affect on my chocobo from the 3 days I fed it, over the 5 days of vomp carrots?
How does Vegetable Paste effect a chocobo? I can't seem to find any information on it anywhere. However, I fed it straight vegetable paste for 3 days (took that long to reach parent) and then started it on only vomp carrots with 3 walks and down to 3% with watch overs.
However, on the first day of using vomp carrots I ended up with patient personality, that hasn't changed since day (7?) and now it's day 11, still feeding it the same. I'm unsure if this effect could be due to it being perky since day 8.
Around day 9-10 though, my chocobo gained a preference towards clear days (no additional messages, just "Your chocobo prefers clear days").
Today (11), before feeding it, my chocobo reached substandard endurance aswell. My strength is still poor, so I'm confused about the true effects of vomp carrots (since I've heard of them raising str before endurance).
Would the vegetable paste have had that much of an affect on my chocobo from the 3 days I fed it, over the 5 days of vomp carrots?
until i can get more information on it... i consider/figure paste is basically the same effect as the food used to make it. vegetable paste is made with gyshal greens... so it's either A. a complete filler or B. a filler that restores some affection/bond.
We know that "take a walk" care plan makes a chocobo sensitive. so you have to feed it more and more carrots to off-balance that "sentitive" stat the walk gives. Carrots -may- give additional physical effects... but if that is correct their stat effects are minimal. (maybe shave a day or two off your stat-up time)
Clear <= default weather prefrence
your egg begins with stats from the start. so there's a likely chance... your choco started with higher endurance than str before it even hatched. honestly... day 5-18... just feed it whatever you want. i like carrots and pastes. there's nearly no "off" effects other than possible hidden effects yet to be confirmed/tested.
if you have any other questions just send me a tell in game. ( ' ' )/
Edit: I just updated the crap out of the main page post for the new chocobo additions.
#89
Posted 22 December 2006 - 10:38 AM
Herro,
My Chocobo is on Day 42 currently. Yellow, STR/END: Better than Average.
I've been doing the sports plan and every week the STR/END went up a level. That was quite enuff for me and just fine.
But around Day 35ish it went nutz on me.
Lovesickness, Spoiled, Injury, Spoiled.... that totally destroyed my care plan><.
I feed it 3 Vomp Carrots daily. Anything is fine but suddenly my affection is getting lower and lower. I barely can keep it at "Likes you a lot". I'm doing Long Walk -> Short Walk -> Watch over the Choco. That fits in the current energy its starting off with, about 80~85% I think.
I wanna try to hit First-Class STR/END.
Now my recent concer is.. how to effectively raise the affection again and keep the care plans/feed up as much as possible so the stats going higher as usual.
There's no doubt the higher the affection is the higher the chance of getting a Stat increase is.
Could anyone help me out and mention a Feed plan/Care plan mix so I get "Regard as parent" and Stats increase again?
Thanks
Oh and recently if I do "Watch over the chocobo" it doesn't say "Looks happy to see you" there's " is in high spirits". I hope thats good lol. Oh and in Kamp Kweh its says "Busting with life" or something! I'm so proud
Oh and here a pick of its butt.. it really has alot of tailfeathers x.x
My Chocobo is on Day 42 currently. Yellow, STR/END: Better than Average.
I've been doing the sports plan and every week the STR/END went up a level. That was quite enuff for me and just fine.
But around Day 35ish it went nutz on me.
Lovesickness, Spoiled, Injury, Spoiled.... that totally destroyed my care plan><.
I feed it 3 Vomp Carrots daily. Anything is fine but suddenly my affection is getting lower and lower. I barely can keep it at "Likes you a lot". I'm doing Long Walk -> Short Walk -> Watch over the Choco. That fits in the current energy its starting off with, about 80~85% I think.
I wanna try to hit First-Class STR/END.
Now my recent concer is.. how to effectively raise the affection again and keep the care plans/feed up as much as possible so the stats going higher as usual.
There's no doubt the higher the affection is the higher the chance of getting a Stat increase is.
Could anyone help me out and mention a Feed plan/Care plan mix so I get "Regard as parent" and Stats increase again?
Thanks
Oh and recently if I do "Watch over the chocobo" it doesn't say "Looks happy to see you" there's "
Oh and here a pick of its butt.. it really has alot of tailfeathers x.x
#90
Posted 22 December 2006 - 11:21 PM
Kitsu :
How does Vegetable Paste effect a chocobo? I can't seem to find any information on it anywhere. However, I fed it straight vegetable paste for 3 days (took that long to reach parent) and then started it on only vomp carrots with 3 walks and down to 3% with watch overs.
However, on the first day of using vomp carrots I ended up with patient personality, that hasn't changed since day (7?) and now it's day 11, still feeding it the same. I'm unsure if this effect could be due to it being perky since day 8.
Around day 9-10 though, my chocobo gained a preference towards clear days (no additional messages, just "Your chocobo prefers clear days").
Today (11), before feeding it, my chocobo reached substandard endurance aswell. My strength is still poor, so I'm confused about the true effects of vomp carrots (since I've heard of them raising str before endurance).
Would the vegetable paste have had that much of an affect on my chocobo from the 3 days I fed it, over the 5 days of vomp carrots?
How does Vegetable Paste effect a chocobo? I can't seem to find any information on it anywhere. However, I fed it straight vegetable paste for 3 days (took that long to reach parent) and then started it on only vomp carrots with 3 walks and down to 3% with watch overs.
However, on the first day of using vomp carrots I ended up with patient personality, that hasn't changed since day (7?) and now it's day 11, still feeding it the same. I'm unsure if this effect could be due to it being perky since day 8.
Around day 9-10 though, my chocobo gained a preference towards clear days (no additional messages, just "Your chocobo prefers clear days").
Today (11), before feeding it, my chocobo reached substandard endurance aswell. My strength is still poor, so I'm confused about the true effects of vomp carrots (since I've heard of them raising str before endurance).
Would the vegetable paste have had that much of an affect on my chocobo from the 3 days I fed it, over the 5 days of vomp carrots?
I'm currently doing an experiment involving pastes. It hasn't been long enough to have definite results, but here's what I can say so far:
Day 10 three of the four chocobos moved to substandard. Because they were on mules it took a little longer than the usual 1 day to get out of the crying phase, which I think is why the substandard came later than I expected. At any rate:
1. Herb paste (yellow color)= ill-tempered on day 8, day 10 str went to substandard
2. Veg. paste (red color)= patient day 9, day 10 end went to substandard
3. Carrot paste (red color)=patient day 9, day 10 end went to substandard
4. Worm paste (blue color)=no personality, day 10 all stats still poor ;_;
I also did a less strict experiment using azouph greens only, which seems to cap affection and got str to substandard on day 9.
(when I say day 10 end went to substandard I mean after the report for day 10, a check showed the stats changed before any further food or direct care plans).
On a previous chocobo it seemed that the first few days were the most important in terms of food and personality. After a couple of sandy carrots days 1-3 my earlier chocobos (2 of them) changed from ill-tempered to patient and no amount of vomps put them back. ;_;
The indications I've seen so far is that food has less effect than higher affection so the best plan may be to feed balanced food to keep the baby healthy and happy and not worry so much about the stats boosts of the foods which really don't seem to outweigh the effects of a care plan on a happy and healthy chocobo.
Nez
#91
Posted 22 December 2006 - 11:28 PM
Bethor,
Those tailfeathers are different than the ones on these two of my chocobos.
Azure Dream - Black Male
Lili Rose - Green Female
Those tailfeathers look much fluffier. Your chocobo is mental or physical?
Those tailfeathers are different than the ones on these two of my chocobos.
Azure Dream - Black Male
Lili Rose - Green Female
Those tailfeathers look much fluffier. Your chocobo is mental or physical?
#92
Posted 23 December 2006 - 02:38 AM
It's a STR/END Build with Better Than Average. But those tailfeathers look the same as yours. I only chose a stupid angle for that pic -.-;
I'll post some pics of mine, maybe its special!
Also any clue about my affection problem?><
-Bethor
These are the Stats on day 43.
Here's a side view of my lil one
(The name means GreenSpirit in german, I soo wanted a green one oh well ;; )
Should I just go with Vomp Carrots and Carry packages until I reach higher STR/END and after Outstandiing/First-Class go back to raising affection?
I'll post some pics of mine, maybe its special!
Also any clue about my affection problem?><
-Bethor
These are the Stats on day 43.
Here's a side view of my lil one
(The name means GreenSpirit in german, I soo wanted a green one oh well ;; )
Should I just go with Vomp Carrots and Carry packages until I reach higher STR/END and after Outstandiing/First-Class go back to raising affection?
#93
Posted 23 December 2006 - 04:47 AM
bethor-
100% straight carrots don't usually work. if you want to use a carrot diet you need to do one of the following while on the tier II Carry Packages plan:
1: 3x carrots daily until affection/bond drops too much and use 2x carrots (use energy) then use a chocolixir to reuse energy for more walks to obtain more bond. that should put you over the top for a while.
2: 3x carrots daily until affection/bond drops too much and then you need to drop the care plan to tier I (walk around town) until the bond pulls back up.
3. stop feeding it straight carrots. mainly use azouph or sharug and throw in a carrot here and there.
nez- again, keep up the good work. remember you need to keep up the plan till it reaches young adult to generally have a long enough time frame to get sufficient information about each food item. ( ' ')/
geth, i'm tired so i'm not going to color-code the feathers.. but it's the same tailfeathers your chocos have.
I'll have lots more infomation and pictures on kamp kweh, lost chocobo, and chocobo hot and cold here around x-mas. just working a lot of hours this week so don't have enough time for the most part.
100% straight carrots don't usually work. if you want to use a carrot diet you need to do one of the following while on the tier II Carry Packages plan:
1: 3x carrots daily until affection/bond drops too much and use 2x carrots (use energy) then use a chocolixir to reuse energy for more walks to obtain more bond. that should put you over the top for a while.
2: 3x carrots daily until affection/bond drops too much and then you need to drop the care plan to tier I (walk around town) until the bond pulls back up.
3. stop feeding it straight carrots. mainly use azouph or sharug and throw in a carrot here and there.
nez- again, keep up the good work. remember you need to keep up the plan till it reaches young adult to generally have a long enough time frame to get sufficient information about each food item. ( ' ')/
geth, i'm tired so i'm not going to color-code the feathers.. but it's the same tailfeathers your chocos have.
I'll have lots more infomation and pictures on kamp kweh, lost chocobo, and chocobo hot and cold here around x-mas. just working a lot of hours this week so don't have enough time for the most part.
#94
Posted 23 December 2006 - 06:33 AM
I will try that with the Chocoelixier 1st I guess. A bit expensive but meh sooner I can retire it with First-Class stats the better
.
Thanks for the quick info
.
Thanks for the quick info
#95
Posted 23 December 2006 - 06:36 AM
Oh ok.
From the angle its at, it looked much fuller. But I see now that it's the same.
Merry Christmas, Ina!!
And side-tracking a bit here, but I was just wondering, Ina, will you be busy on the 15th of January at 10:00 pm EST? I'd like to extend an invitation to you to attend my in-game wedding on this date and time. Location is Misareaux Coast. PST me here on KI or let me know in game. ^.^
Oh, I've a chocobo question for you, Ina.
How come mental chocobos get sick more than physical ones do?
Daystar's chocobo is sick again today, making it several days in a row now. I feed it the Tokopekko Grasses, but it doesn't want to get better. I've never had a chocobo get as sick as much as Daystar's mental plan one does.
From the angle its at, it looked much fuller. But I see now that it's the same.
Merry Christmas, Ina!!
And side-tracking a bit here, but I was just wondering, Ina, will you be busy on the 15th of January at 10:00 pm EST? I'd like to extend an invitation to you to attend my in-game wedding on this date and time. Location is Misareaux Coast. PST me here on KI or let me know in game. ^.^
Oh, I've a chocobo question for you, Ina.
How come mental chocobos get sick more than physical ones do?
Daystar's chocobo is sick again today, making it several days in a row now. I feed it the Tokopekko Grasses, but it doesn't want to get better. I've never had a chocobo get as sick as much as Daystar's mental plan one does.
#96
Posted 23 December 2006 - 02:19 PM
Inariya :
nez- again, keep up the good work. remember you need to keep up the plan till it reaches young adult to generally have a long enough time frame to get sufficient information about each food item. ( ' ')/
nez- again, keep up the good work. remember you need to keep up the plan till it reaches young adult to generally have a long enough time frame to get sufficient information about each food item. ( ' ')/
Yep, I won't publish my findings until they've reached young adult, but I've been keeping daily markers on them (when each goes up a level, how often it gets sick, how often it is extremely happy/perky/bright/energetic - there are new states besides perky now, btw.) I may give up on the worm tho, once it's finally had a single stat hit substandard. It's just too expensive and seems to have less effect than just plain greens. Also, I want to keep some worm paste for when I replicate the experiment focusing on mental stats instead.
Cheers!
Nez
#97
Posted 24 December 2006 - 09:09 PM
It seems that metal chocos are more susceptable to illness but physical chocos are more susceptable to lovesickness. My First class F balc choco got lovesickness 2 times for a week each time. (didn't give her celerity salad just let it run its course) and my First class Mental choco has been sick for 5 days once which never happened with my physically raised birds. I think that just goes with the type of bird you raise like large beak is mental and large claws physical. My green choco reached First class DISC and Outstanding REC yesterday once he gets first class REC Im retiring him to raise my next one.... probably another red so that I have one on my main I can ride. Also found a Male with high physical stats +Gallop to breed with my red F that has high mental stats + Burrow and Bore.
#98
Posted 25 December 2006 - 12:15 AM
Mysty :
It seems that metal chocos are more susceptable to illness but physical chocos are more susceptable to lovesickness.
It seems that metal chocos are more susceptable to illness but physical chocos are more susceptable to lovesickness.
I respectfully disagree:
of my 8 physical chocobos, 6 have been sick at least once in their first 13 days. My very first mental-statted chocobo spent the better part of a month lovesick, having at least 3 separate instances of it, some lasting over two weeks at a stretch.
How large a sample are you basing your assertion on? If there is some significance, I would very much like to see it. So far it seems that illness is either random, affected slightly by food (herb paste seems to help avoid illness but I don't have a large enough sample of herb-fed birds to assert that for sure), or is from breeding.
I have a totally unsubstantiated theory that birds with 'compatible' parents are less prone to the various forms of illness/spoiledness/injury/etc. and birds with 'incompatible' parents are more prone to them.
The little breeding kid indicated that parent compatibility and timing play a part in the offspring, but to my knowledge no one has done the exhaustive studies which would be necessary for such a thing. I kept close notes on exactly when the parents were bred and the egg traded, made sure all chicks had the same parents with cards pulled on the same day and traded on the same day to limit variables in my paste study.
I am not trying to be picky, Mysty, I just want to be sure that people make clear under what conditions certain assertions were tested, how many subjects used and what controls (if any) there were.
I'm hoping at some point that we can at least reach the level of predictibility we now have with gardening if we work together toward establishing supported data.
Cheers~!
Nez
#99
Posted 25 December 2006 - 12:48 AM
I don't believe having high stats or low stats affect your chocobo in any way in getting sick or injured. My first chocobo had realitivly low stats throughout the time I raised it and it got sick/injured at least 1-2 times a week and bored 1-2 times a week. My current one however has very high mental stats was only injured once and hasnt been sick or bored at all throughout the time I've raised her. Not having any good or average stats could affect the rate but I think it's more or less just random.
#100
Posted 25 December 2006 - 01:55 AM
re: Nezzi- woohoo!
re: Geth about wedding- i can try but i might have to work that night. <.<;
re: choco sickness- the ONLY, onlyonlyonly thing i've seen that influences getting sick heavily is bond. anything else is just a % chance and you're just getting the short end of the stick. i've had chocos get sick all the time and i've had chocos that were sick 1/29 days.
in the choco experiment i did with 4x chocos that were on care plans and nothing else... got sick allllllllllll the time compared to the chocos i feed and take care of. NORMALLY my chocos raised correctly are 1-5days out of 30 days with SOME ailment.
i'll revise some of the big-main post and general updates and questions here tomorrow.
re: Geth about wedding- i can try but i might have to work that night. <.<;
re: choco sickness- the ONLY, onlyonlyonly thing i've seen that influences getting sick heavily is bond. anything else is just a % chance and you're just getting the short end of the stick. i've had chocos get sick all the time and i've had chocos that were sick 1/29 days.
in the choco experiment i did with 4x chocos that were on care plans and nothing else... got sick allllllllllll the time compared to the chocos i feed and take care of. NORMALLY my chocos raised correctly are 1-5days out of 30 days with SOME ailment.
i'll revise some of the big-main post and general updates and questions here tomorrow.
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