A Guide to Corsair: Equipment Guide and FAQ Sections
#21
Posted 04 July 2007 - 08:06 PM
Denali Boots give +3 magic accuracy if im not mistaken
#22
Posted 13 July 2007 - 03:43 AM
Meh all in all im not particularly impressed by the equipment part of tbe guide no offence to the creator who obviously spent alot of time to try and help others out. But some parts i dont understand such as phantom flueret being a show item. Rng acc and atk +5 seems particularly nice to me considering how rare it is to find rng atk+ for cors that doesnt take up an accuracy slot. I use phantom flueret over joyeuse because in the end it helps what i focus on rng dmg and acc. And since the amount of rng acc i have on far exceeds what i need i use breeze rings rather then more rng acc. And the tricorn i prefer to optical and for cor in no way is rng accuracy worth more then attack, if there is anything cors have in abundance its rng acc + gear. It just seems like alot of gear possibilities were left out. And the peacemaker is the perfect gun to use in situations where you need go use quickdraw particularly when it comes to sleeping a mob to wscape or simply to hold it for your exp pt. my gear set up is the following. Phantom Fleuret, Hexagun/Peacemaker/Martial Gun, Corsair's Tricorn, Spectacles for the moment, Suppi, Vision Earring, Corsair's Frac until i get Pahl Body, Blood Gauntlets, Breeze Rings, Amemit +1, Precise Belt/Venturer's Belt(Another item not mentioned), Dusk Leggings/Wyrmal Leggings, and War Boots.
#23
Posted 13 July 2007 - 06:42 AM
If you have too much ranged accuracy like you say you do, scrap the Phantom Fleuret and use a Fire/Vulcan's Staff. I wouldn't criticize the guide with such an obvious fallacy in your gear selection.
#24
Posted 13 July 2007 - 08:05 AM
I use phantom flueret over joyeuse because in the end it helps what i focus on rng dmg and acc. And since the amount of rng acc i have on far exceeds what i need i use breeze rings rather then more rng acc.
You'll build TP much faster with Joyeuse than you will using Phantom Fleuret, whether you're meleeing with it or shooting. Also, Breeze rings full-time? You realize those add only 2.5 r.acc each, and if you're trying to maximize Slug damage you're better off wearing Flame Rings, right? Breeze Rings are great to macro in for Quick Draw, but that's really the only thing they should be used on for COR. Stick to Woodsman/Snipers for melee, Behemoth/Merman's for shooting/Barrage/Slug, and if your r.acc is already fine for Slug use Flame Rings to boost its damage instead.
The OP might want to add some new things to his list, though, like Suppanomimi, Denali, and Skadi gear.
#25
Posted 13 July 2007 - 11:19 PM
I use phantom flueret for when i have to swing with sword. otherwise im shooting as much and as fast as possible. breeze rings i use as my general equip, flame i macro in for Slug i use the breeze for as u said quick. And hirushi im just saying the guide is missing alot and he lets his opinion slide too much into things. what do i need joyeuse for? im a cor if i need double attack i warriors roll but thats not the point. i use ranged attacks for my tp and thats where the flueret is helpful besides i enjoy the +5 parrying for soloing.
#26
Posted 14 July 2007 - 06:39 AM
(Vanderlyn)
I use phantom flueret for when i have to swing with sword.
(Vanderlyn)
i use ranged attacks for my tp and thats where the flueret is helpful
When exactly do you swing your sword? If you TP with ranged attacks, I'd definitely switch to the Fire/Vulcan's Staff.
#27
Posted 15 July 2007 - 12:53 PM
when i solo lol. in between shots the only time i need excessive rng acc+ (and yes i realize vulcans is rng atk) is against gods and HNM's and i much prefer phantom flueret to vulcans, besides the +5 parry is nice for soloing as well.
#28
Posted 17 July 2007 - 03:48 AM
Vanderlyn :
when i solo lol. in between shots the only time i need excessive rng acc+ (and yes i realize vulcans is rng atk) is against gods and HNM's and i much prefer phantom flueret to vulcans, besides the +5 parry is nice for soloing as well.
when i solo lol. in between shots the only time i need excessive rng acc+ (and yes i realize vulcans is rng atk) is against gods and HNM's and i much prefer phantom flueret to vulcans, besides the +5 parry is nice for soloing as well.
lolcorsolo
#29
Posted 07 August 2007 - 10:30 AM
Yea I would add the Denali Set Gears to this list from Nyzle Isle, the Denali Body is purely the best piece out there for COR. And looks awesome on a COR too.
#30
Posted 07 August 2007 - 12:37 PM
Denali Jacket: 10 Agi, 9 Ranged Attack, 9 Attack
Skadi Curie: 8 Dex, 8 Agi, Accuracy +10, Attack +5, Ranged Accuracy +10, Ranged Attack +5
Tell me again how Denali is our best body piece? Skadi is clearly better no matter how you look at it.
Skadi Curie: 8 Dex, 8 Agi, Accuracy +10, Attack +5, Ranged Accuracy +10, Ranged Attack +5
Tell me again how Denali is our best body piece? Skadi is clearly better no matter how you look at it.
#31
Posted 07 August 2007 - 01:49 PM
Denali Jacket: 10 Agi, 9 Ranged Attack, 9 Attack
Skadi Curie: 8 Dex, 8 Agi, Accuracy +10, Attack +5, Ranged Accuracy +10, Ranged Attack +5
Tell me again how Denali is our best body piece? Skadi is clearly better no matter how you look at it.
Skadi Curie: 8 Dex, 8 Agi, Accuracy +10, Attack +5, Ranged Accuracy +10, Ranged Attack +5
Tell me again how Denali is our best body piece? Skadi is clearly better no matter how you look at it.
Skadi is the best melee and Slug Shot body piece, and the 2nd-best Quick Draw piece.
Denali is the best Quick Draw body piece, and the 2nd-best Slug Shot piece.
Ideally, both of them are good to have. Both of them are hard to get, but Denali is definitely easier to obtain than Skadi.
#32
Posted 11 August 2007 - 11:02 PM
I would argue that Blue Cotehardie +1 is the best Slug Shot piece when you have an external source of ranged attack (minuets and/or food), where you'd stack STR. But yeah, otherwise, Skadi would be best.
#33
Posted 22 August 2007 - 01:48 PM
I would argue that Blue Cotehardie +1 is the best Slug Shot piece when you have an external source of ranged attack (minuets and/or food), where you'd stack STR. But yeah, otherwise, Skadi would be best.
You'd have to not only have a couple external sources or r.atk, but probably an external source of r.acc as well for Blue Cotehardie +1 to be better for Slug than Skadi. Cotehardie might give slightly better Slug numbers in the rare situations where you're got a combination of meat + Minuet or double-Minuets and still somehow have capped r.acc, but in any other situation I think Skadi would be a better choice.
#35
Posted 25 March 2008 - 05:20 PM
Arkley :
Q: Are Corsairs good pullers?
A: For most of the game, no. Not only is a COR's main weapon around 600+240 Delay, but CORs are on a tight schedual with their rolls. Running away to pull, and taking such time to do it due to the large delay of the gun, will mess up the roll pattern eventually.
However, post level 70, with the advent of burn parties, COR becomes one of the best pullers in the game. With a Peacemaker (or Darts) and Light Shot, the faster speed at which COR can pull and the party can kill negates the usual
drawbacks that apply to COR pulling pre-70. A competant COR can be just as effective as a BRD puller, although there's much less margin for error.
Q: Are Corsairs good pullers?
A: For most of the game, no. Not only is a COR's main weapon around 600+240 Delay, but CORs are on a tight schedual with their rolls. Running away to pull, and taking such time to do it due to the large delay of the gun, will mess up the roll pattern eventually.
However, post level 70, with the advent of burn parties, COR becomes one of the best pullers in the game. With a Peacemaker (or Darts) and Light Shot, the faster speed at which COR can pull and the party can kill negates the usual
drawbacks that apply to COR pulling pre-70. A competant COR can be just as effective as a BRD puller, although there's much less margin for error.
I think this is an overall excellent guide but I wanted to point out the bold statement is not true. It's common knowledge among rangers that bullet delay does not affect rate of fire. It only benefits you in your TP gain.
Your rate of fire with a 600 delay weapon + 240 delay bullet is only 600 delay.
You do however gain 840 delay worth of TP.
The ranger forums has a great guide that points this out.
#36
Posted 26 September 2008 - 01:23 PM
No mention of Jaeger mantle? *Puzzled*
Edit: Yea, definately stuff missing here.
No mention of walmart turban, etc, for haste build on TPing with joytoy?
Edit: Yea, definately stuff missing here.
No mention of walmart turban, etc, for haste build on TPing with joytoy?
#37
Posted 23 January 2009 - 07:21 AM
QUOTE (megid @ Mar 25 2008, 06:20 PM) <{POST_SNAPBACK}>
I think this is an overall excellent guide but I wanted to point out the bold statement is not true. It's common knowledge among rangers that bullet delay does not affect rate of fire. It only benefits you in your TP gain.
Your rate of fire with a 600 delay weapon + 240 delay bullet is only 600 delay.
You do however gain 840 delay worth of TP.
The ranger forums has a great guide that points this out.
Your rate of fire with a 600 delay weapon + 240 delay bullet is only 600 delay.
You do however gain 840 delay worth of TP.
The ranger forums has a great guide that points this out.
His referance to main weapon wasnt the bullets, but the guns, most of our guns are just about/are 600 delay while the peacemaker is 240 delay. The lowest delayed gun we have as of now.
#38
Posted 23 January 2009 - 10:09 AM
QUOTE (hideo @ Jan 23 2009, 06:21 PM) <{POST_SNAPBACK}>
His referance to main weapon wasnt the bullets, but the guns, most of our guns are just about/are 600 delay while the peacemaker is 240 delay. The lowest delayed gun we have as of now.
Actually, I'm pretty sure the OP was referring to 600 delay from gun and 240 delay from bullet. Doesn't seem like there's any reference to Peacemaker.
#39
Posted 23 January 2009 - 10:20 AM
Welp now that I can sneak on teh inerwebs a bit more, lookin up delay of bullets and Peacemaker's delay. Yuh I was wrong. Lulz.
In a sense though I was right even if they Delay is 270(PM) to Steel Bullets Delay of 240.
In a sense though I was right even if they Delay is 270(PM) to Steel Bullets Delay of 240.
#40
Posted 11 July 2009 - 09:37 AM
Any chance of this getting an update? Or if the OP doesn't want to edit, someone could redo?
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