[red]To enter Salvage:[/red]
You need to buy a Remnants Pass from Zashaal, outside the Assault area in Whitegate. It costs 2000 Assault points, and it doesnt matter which Assault area you use points from to buy it with. You need to be past atleast ToAU mission 15, "The Black Coffin". To buy a pass, you must currently be on a level 65 job or higher, and the same applies for entering salvage.
It is possible, as with assaults, to buy one pass, do salvage more than 100 minutes prior to JP Midnight the next day, start another Salvage right before JP Midnight, and do a third as the clock passes midnight.
Once you have the pass, you can enter any one of four Salvage areas as marked on the map above.
[red]Inside Salvage:[/red]
You can choose between any of the four Remnants Areas to perform Salvage in. Each Salvage area is different, so I will edit this information as it is presented. Firstly, you begin each Salvage with ALL players experiencing ALL possible restrictions. The items for unlocking the restrictions are as follows:
Job abilities
- Duplicatus Cell - Removes Sub Job restraint
- Incus Cell - lets you equip weapons/shields
- Opacus Cell - unlocks abilities and WSes
- Praecipitatio Cell - unlocks magic
HP / MP
- Humilus Cell - unlocks max Hp
- Spissatus Cell - unlocks max Mp
Attributes:
- Congestus Cell - removes VIT Down
- Velum Cell - removes INT Down
- Pannus Cell - removes STR Down
- Pileus Cell - removes MND Down
- Mediocris Cell - removes CHR Down
- Fractus Cell - removes DEX Down
- Nimbus Cell - removes AGI down
Equipment:
- Virga Cell - Equips Rings/Earrings
- Cumulus Cell - Equips Body
- Castellanus Cell - Equips Head
- Radiatus Cell - Equips Hands
- Stratus Cell - Equips Feet
- Cirrocumulus - Equips Waist
- Undulatus - Equips Ranged
The above items are obtained from killing mobs within salvage. There are a number of theoreys on the order to allow people to obtain items in, I’m sure you can work out what’s best for you. What I will say, is make sure you have a competent leader, and a group that works well together and LISTENS and ACTS quickly. Work out orders of items before entering, have one person calling out who to lot what as they drop, and KEEP MOVING as you work out drops.
Temporary items are obtained from checking Armory Crates:
MP/HP/TP
- Strange Milk - Regen Drink, 5Hp/tick
- Strange Juice - Refresh Drink, 5MP/tick
- Dusty Potion - 300 HP potion
- Dusty Ether - 300 MP potion
- Dusty Elixir - +300 MP/HP
- Dusty Reraise - Reraise I
- Fanatic's Drink - temporarily nullifies all physical damage
- Fool's Drink - temporarily nullifies all magical damage
- Vicar's Drink - instantly cures most status ailments.
- Dusty Wing - Icarus Wing (TP100%)
Abilities
- Fighter's Drink - Increases Accuracy
- Barbarian's Drink - Increases Attack power
- Oracle's Drink - Increases Magic Attack
- Assassin's Drink - Increases Magical Accuracy
- Spy's Drink - gives Haste
- Braver's Drink - increases all attributes
- Champion's Drink - increases crit. hit rate
- Monarch's Drink - effect of Regain (TP are gradually restored)
- Gnostic's Drink - effect of Pax (Enmity generation is reduced)
- Cleric's Drink - Divine Seal + Erase
- Sheperd's Drink - restore's pet HP
- Wizard's Drink - Increases Int
General Information:
Sneak and Invisible do work in salvage.
You will need to go equiped properly if you expect to get far. Reraisers, Potions, Au Laits, Prism/Sneak. TAKE MELEES WHO CAN USE H2H NATURALLY. For the first part of Salvage, they will be both your only source of damage, and your tanks. MNKS, NIN, THF, WAR, PUP. DRG works well too, summon. Wyvern before entering.
Generally, it seems that you want to spend some time farming and get some people fully unlocked in everything that makes their job work - spreading items between people is not a good idea (although it may seem unfair).
Each floor has a porter at the end of it, and if one person uses the porter, the entire group will be ported. When you go up to the next floor, you get full HP/MP, so raise people before porting if possible.
Silver Seas Remnants:
Drops currently confirmed to be seen from Silver Seas Remnants: Anu Hands.
First Floor: Choose between east and west on first floor - east contains a bunch of Ship Crew (Fomor type). The last room before porting up contains a MASS of mobs, which will respawn when killed. Dont bother to fight them, just one person sneak/invis past. They will seem to aggro when you do, but they act like penguins when you are sneak/invis'ed. They will follow, but no aggro. http://i21.photobucket.com/albums/b283/Delekii/crewaggro.jpg
Second Floor: Again, choose between 4 paths - NW NE SW SE. NE contains again, Ship Crew, and a few imps.
Third Floor: Third floor begins with a room containing many "Gears" (mechanical type mobs) and one Imp type mob that flies at faster than flee speed, and will run away periodically, named something like Devilete. Gears do aggro, and hit very hard. Killing the NM Imp opens the door to go to the next room. Killing all the gears in the room pops an NM Gear named Gyroscopic Gear. It dropped Anu Hands for us (WHM/BRD/SMN set). In the next room are 4 Archaic Ramparts (mini-castles), a bunch of Archaic Gear and Archaic Gears (think clusters). They ALL LINK and they are SLEEPABLE. The Rampart will pop undead mobs as a TP move, and are not that hard to kill. This is as far as we got with 6 people, and could have got further with more understanding. http://i21.photobucket.com/albums/b283/Delekii/rampart.jpg
On this floor off the Gears, we got two "Silver Sea Card" drops. We have NO idea what they are or what they are for yet. They are Ex only, not Rare.
According to the maps, Silver Seas Remnants is 5 floors, we only saw 3 so far.
Bhaflau Remnants:
Drops currently confirmed to be seen from Bhaflau Remnants: Enyo's Leggings, Nemain's Sabots, Anu's Tiara, Hoshikazu Tekko, Enyo's Cuisses.
First Floor: East path - Contains Bombs, Crawlers, Trolls, Scorpions. Be careful of the PLD troll, fighting it without adequate killing power will lead to a constant Diamondhide > Cure IV cycle.
West path - Bombs, Trolls, Flans, Wamouras.
At a few points on the first floor there are "Sockets" that you can trade a cell to, which will pop an NM. On defeating the NM, you will recieve a duplicate of the cell (1->2). Dont go on to the second floor without adequate magic unlocked, because the second floor contains extreme puddings (extremely weak to magic, extremely strong to everything else).
Second Floor: More Scorpions and Trolls, some Puddings (which take massive Magic damage, and not much else). Be prepared to deal with a lot of links on the second floor.
Third Floor: More Puddings, Archaic Gear/s.
Fourth Floor: Archaic Gear, Archaic Gears, and Archaic Chariot. Chariot can see through invisible, while Gears cannot, seemingly.
http://i80.photobucket.com/albums/j199/Dem...haicChariot.jpg
Fifth Floor: Long-Bowed Chariot http://i80.photobucket.com/albums/j199/Dem...owedChariot.jpg
At the moment, nobody has worked out a valid strategy for this mob, or isnt sharing yet. Speculation includes killing NMs on previous floors to weaken it, among other things. Hits incredibly hard, dropping a PLD into red in about 6 hits, and moving faster than +25% movement speed. In the 25 minutes that one group had before they timed out, they were able to drop it to just 90%.
Zhayolm Remnants:
Lacking a lot of info about Zhaylom, but at minimum first floor contains numerous weak puks, and Mamool.
Arrapago Remnants:
I am yet to read about a SINGLE group entering Arrapago Remnants - are undead really that bad? Lol.
[red]Item Information:[/red]
Salvage items seem to be somewhat similar to AF upgrading via limbus. The NPC is upstairs at K-10 in Whitegate.
All Pieces require 10 Imperial Gold Coins.
In ADDITION, each:
Head - requires 12 Orichalcum Ingots
Body - requires 12 Imp. Wootz Ingots
Hands - requires 12 Bloodwood Lumber
Legs - requires 12 Wamoura Cloth
Feet - requires 12 Marid Leather
On top of this, each set requires one each of 3 types of items from salvage. For example, in the Morrigan Set, you need Nemain's head, Bodb's head, and Macha's head, to obtain the Morrigan headpiece.
Morrigan Set: BLM RDM BLU
Head - Def:15 MP+20 Str+4 Int+4 Mnd+4 Acc+5 M.acc+5
Body - Def:38 Str+8 Int+8 Mnd+8 Acc+5 Atk+5 MAB+5 Refresh
Hands - Def:21 MP+25 Acc+5 Atk+5 M.Acc+5 M.Atk+5
Legs - MP+25 Str+3 Int+10 Mnd+10 Emnity-2
Feet - Def:18 MP+20 Str+3 Int+3 Mnd+10 Emnity-2
Full set: Enhances MAB, DEF+119, STR+18, INT+25, MND+32, MP+90, Attack+10, Accuracy+15, Magic Attack Bonus+10, Magic Accuracy+10, Emnity-4
Requires Nemain's, Bodb's, and Macha's pieces from Salvage.
Marduk's Set: WHM BRD SMN
Head - Def:17 MP+4% Mnd+3 Chr+3 Divine+7 Singing+7 Summon+7 Emnity-3
Body - Def:40 HP+3% MP+3% Mnd+12 Chr+12 Enhances Fast Cast, Adds Refresh
Hands - Def:20 MP+2% Mnd+6 Chr+6 Adds Regen Emnity-4
Legs - Def:32 MP+3% Chr+10 Healing+5 Wind+5 Summon+5
Feet - Def:32 MP+3% Mnd+10 Enfeeble+5 String+5 Summon+5 Emnity-4
Full set: Enhances Fastcast, DEF+129, HP+3%, MP+15%, MND+31, CHR+31, Enfeeb Magic Skill+5, String Instrument Skill+5, Singing Skill+7, Wind Instrument Skill+5, Healing Magic Skill+5, Divine Magic Skill+7, Summoning Magic Skill+17, Emnity-21
Requires Anu's, Ea's, and Enlil's pieces from Salvage.
Usukane Set: MNK SAM NIN PUP
Head - Def:20 Str+3 Agi+3 Acc+7 Eva+7 Haste+3%
Body - Def:40 Str+8 Dex+8 Int+8 Acc+12 Eva+12 Store TP+6
Hands - Def:20 Acc+10 Eva+10 Subtle Blow+5 Counter+5
Legs - Def:30 Str+5 Dex+5 Atk+10 Haste+3%
Feet - Def:22 Acc+7 Atk+7 Store TP+7 Haste+2% Emnity+5
Full set: Enhances Haste Effect, DEF+132, STR+16, DEX+13, AGI+3, INT+8, Subtle Blow+5, Counter+2, Accuracy+36, Attack+17, Store TP+13, Haste+8%, Emnity+5, Evasion+29
Requires Hoshikazu, Tsukikazu, and Hikazu pieces from Salvage.
Skadi Set: THF BST RNG COR
Head - Def:15 Dex+4 Agi+4 Atk+6 R.Atk+6 Haste+3%
Body - Def:40 Dex+8 Agi+8 Chr+8 Acc+10 Atk+5 R.Acc+10 R.Atk+5 Eva-10
Hands - Def:17 Str+5 Agi+5 Atk+10 R.Atk+10
Legs - Def:28 Acc+4 Atk+5 R.Acc+4 R.Atk+5 Store TP+7 Haste+2%
Feet - Def:16 Str+3 Vit+3 Acc+5 R.Acc+5 Eva-5 Increases Movement Speed
Full Set: Increases rate of Critical Hits, DEF+116, STR+8, VIT+3, AGI+13, CHR+8, DEX+12, Accuracy+19, Ranged Accuracy+19, Ranged Attack+26, Evasion-15, Store TP+7, Haste+5%
Requires Njord's, Freyr's and Freya's pieces from Salvage.
Are Set: WAR PLD DRK DRG
Head - Def:28 HP+2% MP+2% Acc+12 Atk+12 Eva-12
Body - Def:55 HP+3% MP+3% Str+12 Vit+12 Atk+24 Adds Refresh Effect
Hands - Def:20 HP+1% MP+1% Str+4 Vit+4 Acc+10
Legs - Def:35 HP+2% MP+2% Str+6 Dex+6 Int-3 Mnd-3 Double Attack+2%
Feet - Def:20 HP+2% MP+2% Vit+3 Agi+3 Acc+7 Atk+7 Eva-7
Full Set: Increases Double Attack Rate,
DEF+157, HP+10%, MP+10%, STR+22, VIT+19, DEX+6, INT-3, MND-3, AGI+3, Accuracy+29, Attack+43, Evasion-19, Double Attack+2%
Requires Enyo's, Phobos's, and Deimo's pieces from Salvage.
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