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How to get to the Attestation nm trigger eye

#1
User is offline   Sarlazzar 

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Hi all, I couldnt find a thread on this yet. I'm going to take my ls to farm Attestation in our next run, so far I've heard of 2 ways to get the trigger eye. First one is the obvious way of fight through the hydra section to kill the nm, but as we have never done this before, and all I know is what I have read in various websites, I'm not sure how well we will do, and prolly ending up not able to get the win after getting the Attestation, so I heard the other way is to send a small assassin team to go kill the eye while the main alliance fight the way to win. Could anyone either reply here or PM me about how many ppl I will need for the assassin team? what are the prefered jobs? How should this team reach the trigger? (fight certain mobs? or run like hell to the trigger nm with rr on?) and how hard is this trigger nm?

also I would like to ask if you go to the hydra area with full alliance, where are the hard pulls? and how to deal with it? I heard the second pull on the narrow path is a difficult one.

Thank you very much in advance for any infor you wish to share smile.gif
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#2
User is offline   GamezAsura 

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I'll try to cross-post the map/screens when I do the one for my ls specifically as we just used the assassin party tactic and it went really flawless, although credit to Aurik/Manaburn on the original walk-through for it or it'd have been a fumble in the dark.
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#3
User is offline   Garret 

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Easiest method is sending a small squad of 6 people to kill the trigger Eye at Nue tower.

My recommended setup is

Rdm
x3 Sam
Pld or Nin
Thf

This is because x3 Sam can easily mow down the eye with their 2 hour, and can easily meditate TP before the fight.

Give the team 2 powder boots & 1 poison pot each. Before sending them off on their own clear the Hydras on the ramp & then the 2 Eyes on the south ledge. This leaves a pretty good path for the team to head off on.

Have them use the powder boots to flee all the way to the corner past Nue's tower & then die & reraise.

Once weakness wears off the Pld or Nin target the Eye inside the tower, then have the Thf PD + Flee sac pull it, be sure to voke the Eye off of the Thf. Make sure everyone drinks a poison pot in case it uses sleepga & then go to town on it.

Once it is dead have the party drop their hourglasses, the Thf should drop theirs as well while fleeing. Have a mule on the outside to give the party new hourglasses so they can re-enter.

Voila.
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#4
User is offline   ptown 

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i sent u a pm of a way that my ls dose it.

Both of these ways work just didn't want to put a block of text up for how to do it lol Good luck
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#5
User is offline   Sarlazzar 

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Thanks to all for the information smile.gif this will really help my ls. /bow
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#6
User is offline   RangerRambo 

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In our LS we have a static Eye team for the Attestation Trigger eye.
Our setup is:

Brd
Rngx2
War
Mnk
Thf

We use this setup cause we get to the eye like this:
Full ls takes down the first set of hydras, with the eye team saving TP, so the first section of the path is clear. Our eye team breaks from main group and heads to the top of the first hydra ramp, whilst the rest carry on with the normal run.
We have the THF in the eye group use powder boots + gets mazurka from the brd. he runs and sac pulls the eyes/hydras on route with us following behind with mazurka. we reach the top of the next ramp in a safe area and stop to let the thf die safe and let the mob reset. We wait for the thf to unweak, he hits his other boots+another mazuka and do the same again up to the Nue Tower. everyone but the thief hides behind the tower. We wait for theif to unweaken again and he procced to sac pull the trigger eye with 2hour and flee with the warrior ready to provoke the eye as thief runs away. Pop poison pots and start the destuction of the eye. Drop glasses and have mule outside give another.

The whole geting there process can be achieved with only the thief dieing each sac pull so it saves your exp and the only hydras you have to kill are the first 5 or 6 with 2 eyes.

hope this helps

Thats our stratagy.
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#7
User is offline   MIGhunter 

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I am curious on which Hydras to kill. Take a look at this map and let me know which numbers you should kill. Also, is there a trick to pulling them? Our first glacier run ever, we pulled an eye on mistake and linke the whole upper area. Thanks. Also, when doing the Flee to the nue tower, is one flee enough to get there from the ramp?

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#8
User is offline   Garret 

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If I am reading the map correctly you want to kill #'s 1, 2 & 7.

I am judging 1 as being the eye that is right on the ramp you go up to get to the Hydra area.
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#9
User is offline   MIGhunter 

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Garret :
If I am reading the map correctly you want to kill #'s 1, 2 & 7.

I am judging 1 as being the eye that is right on the ramp you go up to get to the Hydra area.

That's correct. My next question is about #7. Is it best to pull it down the ramp or fight it where it spawns? Like I said above, the only time we ever pulled any of the eyes, we got them all.
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#10
User is offline   Seraphym 

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My ls have started with the Attest run not so long ago.

We are using only the assassin pt strat. there may be other strats but this one is proly the most time efficient.
Our team set up is:
RDM/drk, SAMx2, MNK, BRD and THF and that is an over kill.
We have done it once without the MNK and only 1 SAM had to 2hr and last night we had the full setup and non of the melee use their 2hr.
Also, the assassin team always worked their way to the tower by sacing the THF twice. It is proly doable to do this in one run if evry1 had powder boots on, than they could flee once Mazurka is off.
Personaly I like the first way coz its safer and gives more control. The last thing you want is to have one of the DD dead in a place he can't rr.
To fully take advantage of this strat with as less death as posible you need to know how the hate works. Basicaly once an eye pops an add it take about 2-3 secs for the add to have a complete hate on the THF. It is very important that non of the assassin pt gets in aggro range with the poped adds b4 it actualy starts chasing the THF.
Last night I jumped the gun to early and even the the add was chasing the THF, once the THF was dead I got the hate and got entire pt killed.
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#11
User is offline   Garret 

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MIGhunter :
Garret :
If I am reading the map correctly you want to kill #'s 1, 2 & 7.

I am judging 1 as being the eye that is right on the ramp you go up to get to the Hydra area.

That's correct. My next question is about #7. Is it best to pull it down the ramp or fight it where it spawns? Like I said above, the only time we ever pulled any of the eyes, we got them all.


We usually pull #7 down the ramp. 1, 2 & 7 shouldn't link with anything unless you are doing something completely crazy. I can't even imagine a situation of them linking with anything unless you do it intentionally.

If the path your puller takes is just up & down the ramp to get them there should be no problems. You could just as easily fight them at their spawn as well if you prefer, really a matter of preference there.
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#12
User is offline   Senseless 

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What we do in my ls, which is extremely easy. Is after clearing out the gob section, is have the rest of the group continue along the normal route.

This method requires 1 rdm who doesn't care about exp much, and whm or pld(really any magic user should work) but we use pld.

Anyhow, 1-1, there are 2 eyes, can pull one of them with a bit of maneuvering your camera (from 1-2) until you can target one of them. Lock on and cast a spell to pull it(can't use JA as it will say unable to see target or w/e.) You just pulled the entire first section of hydras.

Rdm should be waiting at the ramp up just b4 the eye. Once The eye links onto the puller, it is safe to run up to nue tower. Can easily run past the 1 eye that usually doesn't link with the pull before the second ramp up, then stop for a second before the final stretch and use powder boots to get past the buncho eyes. and die on east side of tower.

What we do with the rdm is bring with you 2 hairpins, and zombie tactic the eye. My order of spells/abilities are. bio2 > poison2 > die(can be within 20 range on east side and not aggro on RR) > raise up > refresh > uts ni > reuse RR > rest until bio2 wears > bio2 > poison2(should wear directly after bio2) > repeat. The eye will die in 4 reraises if no resists on poison2. First tryin using strategy, i screwed up, and barely beat it on rr10, cuz at 5 i ended up trying to nuke the last 3% and did 0 dmg and forgot to bio2 lol. So first timers 2 pins recommended. 2-2 is where i do my zombie thing.

With this strat, we use a lvl 75 rdm mule i own, so that it takes zero ppl out of the run to accomplish popping attestations, nor does it hinder farming at all.

Enjoy this strat, im sure ppl will take this strat, so a thank you senseless, would be nice if you end up using this strat.
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#13
User is offline   Draxyle 

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Wow, never heard of a strategy like that before. Is it difficult as RDM to run up to poison and Bio without being swarmed by all the monster pops and killed before you can get a decent distance away to re-raise? I think I might try that myself eventually to avoid headaches and XP loss with fellow LS members.
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#14
User is offline   Senseless 

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I forgot to mention that, the spot 2-2 is where you do everything, you don't have to move at all. You can cast and target the eye from that spot. Mobs pop in front of the tower, and never have to worry about not getting off your bio2/poioson2.

Interesting fact, can cast through the wall and on the eye. Cannot use ranged attack, as you will get the "cannot see the mob" msg. Same idea as the sac pull from 1-2, cannot use ranged attack on the eye itself, but can cast spell on it.
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