Killing Ifrit - a Final Fantasy community: Model Viewer / Altana Viewer / EWH viewer / FFXITOOL Update 05/09/11 - Killing Ifrit - a Final Fantasy community

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Model Viewer / Altana Viewer / EWH viewer / FFXITOOL Update 05/09/11

#81
User is offline   mortama 

  • King Mort
  • PipPipPipPipPip
Yes i have the same problem but theres no way to fix this. because there is no way to manually input emotes and ws, I will continue to try things but since i didnt originally create either AV or MV its a slow process lol.

If anyone else feels the urge to press buttons and achieves something cool please post it lol.
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#82
User is offline   Kaelan 

  • Lost in Valkrum
  • Pip
Hi, I recently downloaded the update for Altana Viewer. I extracted it to my AV file but I noticed some things are missing. ex: Dread Spikes, The Serpent Generals, ToUA music, etc. Were these things suppose to be in the update or have they just not been added yet?
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#83
User is offline   mortama 

  • King Mort
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serpent generals are likely to be pc based models not npc models.

If i remeber rightly Toau music has a different coding to the original music there for will not play


and dread spikes may be there just dosnt have a name im used to working with MV so not used to effects, look under effects,others there should be a list of unknown names that should be all the effects i could find.
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#84
User is offline   Mercy 

  • CFH all night long
  • PipPipPip
Thanks for all your hard work on this, Mortama. I was looking for recent lists for both model viewers for quite awhile. Little did I know I know it was on the forums I visit for FFXI most frequently :crazy. It allowed me to find the .DAT for the Wivre mob so I could temporarly remove the .DAT. These things lag me so much in Nyzul Isle, they are non-aggro, non-linking and everyone ignores them and fights Greater Colibri. Removing them gave me the FPS boost I needed. Thanks again for the effort you put into this.
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#85
User is offline   mortama 

  • King Mort
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Ahh thats ok I mean i would normally of done it for my sig making so i might as well make what i play around with public lol
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#86
User is offline   Dproco 

  • Newbie
Altana Viewer isn't working for me anymore, when i go to launch it says FFXI has been updated and may not work properly. :con

How do i fix this? smile.gif
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#87
User is offline   mortama 

  • King Mort
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dont worry just click ok and it will load, all the files and stuff still work


edit:

Mini update

Open FFxi MV folder -> Original list -> NPC file open with Notepad and paste this at the bottom and save.


9-95, New Odin(dark rider)

2-58,President Naja Salaheem Shades


Open FFxi AV folder -> list -> NPC -> NPC4 file open with Notepad and paste this at the bottom and save.


9/95, New Odin(dark rider)

2/58,President Naja Salaheem Shades

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#88
User is offline   Dproco 

  • Newbie
I did do that, the program opens up but nothing will load, no effects, no npc, no pc, no nothing... :con
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#89
User is offline   mortama 

  • King Mort
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Thats weird lol


try re downloading the AV folder i have on pg1... I dont no why it wouldn't be working
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#90
User is offline   Onigami 

  • CFH all night long
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Hi Mort, just a quick question. I know that you recently had to do some tinkering with COR AF because it was the fomor model instead of the PC model bieng used, but i was wondering if what you did may have affected this. Ive been playing around with .DAT files and decided to spiff up the Elvaan M COR AF with some different models. It looks great ingame, and it shows up fine with MV, but when i stick it in AV, only the Frac shows up from the set, the rest remains the regular set. Pics:





so maybe you can help me understand why AV is acting weird in that regard, kind of wanted to use AV for a sig with those models and its giving me trouble, thanks in advance.
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#91
User is offline   mortama 

  • King Mort
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Hmmm i have a idea maybe the rest of the models were for the fomor model, ill whack me tools out and see what i can do ill update this page once i find out for you.

EDIT: it was what i thought it was lol heres a new list
http://files.filefront.com/AVList2zip/;795...;/fileinfo.html
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#92
User is offline   Onigami 

  • CFH all night long
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thank you, it works now except for once piece, the pants (Corsair's Culotte 1-160-111.dat)


sorry to bother morty, but thanks for the quick responce, and thanks for the fixes.
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#93
User is offline   mortama 

  • King Mort
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Ok fixed it again lol

AV
160/111, Corsair's Culotte AF1

MV
160-111, Corsair's Culotte AF1


Just replace the trousers with the appropriate one above
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#94
User is offline   Onigami 

  • CFH all night long
  • PipPipPip
i tried the whole open file with notepad and edit thing, and its telling me the path is incorrect and now in AV the model for the pants wont even show up, think i messed up > <
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#95
User is offline   mortama 

  • King Mort
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LOL ok ill upload a new list for you
http://files.filefront.com/AVList3zip/;795...;/fileinfo.html
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#96
User is offline   Snowstar 

  • Lost in Valkrum
  • Pip
Mortana i just gotta say this model viewer TOTAL pwns all LoL just thought id give my 2 gil worth tongue.gif but i love spending time when im waiting for stuff to happen in game by messing around on AV ^^
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#97
User is offline   mortama 

  • King Mort
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AV does rock lol


if only someone new how to add teh ability to export to mqo lol then it would be godly lol.
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#98
User is offline   MXnecromancer 

  • Farming crystals
  • Pip
hey Mortama, any chance the music tab is gonna be updated? I listen to the stuff on AltanaViewer all the time while I work. nothin releaves me more then listening to the BG music to Rollanberry fields xD
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#99
User is offline   mortama 

  • King Mort
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I assume you mean Aht urgan stuff and if i remember right that music dosnt work in AV ill look into it though lol

Just did some checking and sadly aht urgan music was made differently so it wont work in AV sorry again
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#100
User is offline   MXnecromancer 

  • Farming crystals
  • Pip
yeah thats what i was talkin about. bleh guess i'll just have to buy myself the FFXI soundtrack ><
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