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Blue Mage

#41
User is offline   Umega 

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Meh, I'm not going to argue the point that blu needs to be toned down...I agree with that. But they aren't gods, come on people. First off this is to discuss blu in an official match setup, leave the 1v1 to another thread (that I'm sure will be posted again eventually). idk if everyone here tosses away their lethe waters or don't know what they do or what...lethe water turns blu into a gatebreach almost as easy as killing my wyvern if you actually catch me with it out. Use strategy amongest your team mates to handle blus...have a rdm sole purpose just to keep one busy, or take two melee out after one couragous blu that gets too far from his team. There are so many situations that can arise for everyone and every job. Key is to take advantage of the good and avoid the bad in an official match. When you break the wall of spells, just like a rdm or whm/blu...they are easily taken out, and without earth staves. Quit whining about it and figure out ways to deal with them rather than bitch about it. Yes I know they can kill ppl fast, find ways around that, like flee, sprint, simply move away, carnal, or in my case...super jump to buy some time. Ever eat a sidewinder followed by shadowbind then barrage...its not like blus are the only job that can kill really fast.

IDK about other servers, but on ramuh in uncap in big matches with 30+ ppl...I might see 2-4 blus, but I see atleast a dozen sams and another 4-8 rngs. Which job really needs a ballista nerf? slugwinder or blu?
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#42
User is offline   rambus 

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ya i want to level sam just to see what i can do with it I got RNG high enough for a fully leveled sub just need sam at 75>.>

since you bring it up how come people don't whine the slugwinder thing being overpoered but they whine about blu on a daily basis?

unlike blu spells range attack do have a bigger distance then spell cast range (real spells like flash*cannonball has this distance too*) you know>.>
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#43
User is offline   Gonix 

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Umega :
Meh, I'm not going to argue the point that blu needs to be toned down...I agree with that. But they aren't gods, come on people. First off this is to discuss blu in an official match setup, leave the 1v1 to another thread (that I'm sure will be posted again eventually). idk if everyone here tosses away their lethe waters or don't know what they do or what...lethe water turns blu into a gatebreach almost as easy as killing my wyvern if you actually catch me with it out. Use strategy amongest your team mates to handle blus...have a rdm sole purpose just to keep one busy, or take two melee out after one couragous blu that gets too far from his team. There are so many situations that can arise for everyone and every job. Key is to take advantage of the good and avoid the bad in an official match. When you break the wall of spells, just like a rdm or whm/blu...they are easily taken out, and without earth staves. Quit whining about it and figure out ways to deal with them rather than bitch about it. Yes I know they can kill ppl fast, find ways around that, like flee, sprint, simply move away, carnal, or in my case...super jump to buy some time. Ever eat a sidewinder followed by shadowbind then barrage...its not like blus are the only job that can kill really fast.

IDK about other servers, but on ramuh in uncap in big matches with 30+ ppl...I might see 2-4 blus, but I see atleast a dozen sams and another 4-8 rngs. Which job really needs a ballista nerf? slugwinder or blu?


QFT.

To Naeem: What makes you any diffrent if not more annoying? The only time i see you post around these threads is when rambus posts, you seem to follow him around like his long lost shadow. He must have really hurt your feelings about something. Btw, they really cant nerf blue mage in ballista a great deal, take away their dmg and they are just a pld with bigger mp pools, sorry to burst your bubble. They will tone disseverment poison a tad, and maybe recast timer of some spells.

You, being a nin and thf, if you are really taking that much dmg from a blue mage, you probably dont belong in ballista anyway. :dozingoff
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#44
User is offline   iSlash 

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Dear Rambus,

Don't you have BLU threads to be trolling about how your 2h's sucks so much,

While your normal attacks are already too fucking rediculously insane...

Oh wait.. you were probably kicked from those forums for being such a retard at the zoo.

Save us the trouble you dumb fuck.
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#45
User is offline   Hyrist 

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I don't beleive BLU should be nerfed in any way in Ballista, it has it's own limitations.

Monks can't complain too much about their multi-hits. Their HP pool is incredibly large, and even with BLU's Multi-hit spells, we have to aim through a Mnk/blu's cocoon, then somehow work around Guard, Counters etc before Asuran Fists hit us. If we get AFed, we're still likely to die. Monks do not Need to get unnerfed.

Rng Thf Sam Cor - I'm sorry to say, but Rambus is right here. Their hit-and-run tactics are a BLU's nightmare, especially when a BLU isn't targeting them. Our spells have a limited range, and if your TP is ready, that Sidewinder/Slugshot can mean the difference between a Blu killing one player, then dieing and a BLU whipping out a party and having his team score on his efforts. And each of these jobs have their own ways to stay alive or kill us quicker. (Shadowbind, Flee, Meditate/seigan, Quick Draw)

RDM WHM - These Classes get the idea, Silence. A Blu without his spells is dead, much like any mage.

Drg Pld - If either one of these sub rdm or blu, the Blue Mage main has an extremely hard fight ahead of them.

DRK - Drks are more of a pain now than they used to be. Bind, Sleep, Meditate Drain, ,Stun, Drain II, Dread Spikes, Soul Eater, Gillo = dead BLU,

BLM - Sleepga II (with no poison pots provided) Bind, AM II spell. Need I say more? This tried and true tactic STILL works. If a BLM is smart enough to sub RDM for gravity, Phalanx, Inviz, and Fast Cast... well... they still remain very dangerous on the Ballista Field.

PUP - Evasion freaks of nature, give them a Valor Edge and they're insanely hard to take down.

BRD - Never underestimate the power of Mazurka, chasing these guys down can be a royal pain if they decided to run for it. Sleepga can be a pain too when fighting them. And then we have the whole Physical Attack - % build they tend to stack as well. Not a hard kill 1 v 1, but still a royal pain in a group. (and bindga only works so well.)



Really, only Ninja and those obsessed with /nin are the ones that suffer against a Blu's multi-hits in Ballista. Ok, so that's the majority of EXP and endgame DD's of late but in my opinion that's what they get for being so narrow-minded and inflexible.

Blue Mages are not that invincible, no more than Monk or Paladin. If anything, Red Mage needs to be adjusted in Ballista before Blue Mage does. But I don't see either happening. It's player perspective and tactics that needs to change. Blue Mage is quick and deadly in Uncapped, but only at a short range, and only for so long because of the short MP pool. Force a Blue Mage onto the defensive and he's dead or useless.
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#46
User is offline   Umega 

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Hey iSlash...try doing us a favor and instead of just posting to flame someone completely off topic...why don't you contribute something to the thread, otherwise you are no better than him at what you claim, perhaps even worse cause he contributes to threads or tries to. Why don't you put your picture in your sig and the phrase 'hypocrit' with an arrow pointing at you, k? A fricken sam coming in here saying nothing about the topic only to flame a blu about blu forums, a SAM...come on now.

And Hyrist is right about narrowminded ppl that are having trouble adjusting to blu. I've already posted several ways to combat a blu, and I'm sure i can come up with some more if you want to ask...just leave your job and sub choices and i'll give u a strategy to use against blus in uncap official matches. Heres a freebee that every elite ballista player should know...petra eater is underrated, keep one with you at all times and a macro for it. Use it to save your ass and sprint, those petras u have don't do dick when you're dead...and you gimp your team dying, giving up breach. Most blu spells have limited range, use it to your advantage.
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#47
User is offline   iSlash 

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Hey Umega
Who the hell are you? no one was talking to you. I was telling Rambus to gtfo cuz hes a moron.

Btw why you dissing SAM? :con The topic doesnt seem too far off, I had a right to flame Rambus so stfu.

Dont know why you tried to "flame" me but better DRGs than you have tried.

Contributing to the Thread:

The OP does have a Valid point with the BLU but i think he did post that the BLU would Invis+Attack,
Most jobs when they do that in a small match such as that would get the kill as well, mabye not as fast,
but they would get the kill. But back to the point, with a Mage vs BLU, most of the time they dont sneak up
on you, so just silence his ass and watch him run away from your team about to whail on him.
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#48
User is offline   Yuba 

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GTFO, NO FLAMING ON MY THREAD!
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#49
User is offline   Rhikko 

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i am a 75 blue mage true blu is nice and deals a lot of dmg but so does blm. in a normal set up ballista match the other team will more than likely have a mage on their team. and if he has any brains at all they will try to silence the blu. i mean u dont let a blm run around aimlessly w/o silence on him do u? its the same thing. in 60 caps id have to say the best jobs in there are blm and sam/rng they deal great dmg. usually i go as pld/nin and u think i let a sam run after someone w/o using flash on him? EVERY job in game has a weakness its all about finding that weakness and exploiting it. ppl that bitch about this job being too powerful etc etc, obviously havent played the job or know very little about it.
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#50
User is offline   iSlash 

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Rhikko :
i am a 75 blue mage true blu is nice and deals a lot of dmg but so does blm. in a normal set up ballista match the other team will more than likely have a mage on their team. and if he has any brains at all they will try to silence the blu. i mean u dont let a blm run around aimlessly w/o silence on him do u? its the same thing. in 60 caps id have to say the best jobs in there are blm and sam/rng they deal great dmg. usually i go as pld/nin and u think i let a sam run after someone w/o using flash on him? EVERY job in game has a weakness its all about finding that weakness and exploiting it. ppl that bitch about this job being too powerful etc etc, obviously havent played the job or know very little about it.


I agree, the people that complain were the ones that thought BLU would be another crap job like PUP, and it ended up being a really good DD wise job, then they were pissed that they were not good enough to defeat them due to their lack of skills, to those people.. no job is invincible. BLU is pretty shitty defense wise besides shadows and cocoon, but if you angon/acid bolt them, there is no problem cuz shadows are ez to take out anyway.
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#51
User is offline   shifue 

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rambus :
ya i want to level sam just to see what i can do with it I got RNG high enough for a fully leveled sub just need sam at 75>.>

since you bring it up how come people don't whine the slugwinder thing being overpoered but they whine about blu on a daily basis?

unlike blu spells range attack do have a bigger distance then spell cast range (real spells like flash*cannonball has this distance too*) you know>.>


hehe i'll speak for this one 75sam/rng and i got the unholy weapon of power here soboro and it's rare that it swings once i have killed...... well more decidmated. anything in my path not to mention without sidewinder i can self light sc no problem so no matter what i will crush you even one on one with another sam/rng i owned him due to the sheer fact of having soboro. mages pfft the sidewinder will fly faster then any spell and with my gear i hardly miss i have killed the blues same way hang back with arrows or have tp up barrage sidewinder with sharpshot up then let them rush me and soboro will finish it. so am i overpowered? maybe but if you see my gear i busted my ass to get it and become that strong. but you know how to stop a melee dead in their tracks sleep them slow bind paralyze gravity etc.

same applies to blue mage i play it aswell yeah we can trash people fast no doubt as can a mnk rng sam war and blm can. but here is the thing blue is limited bad which i am sure most of you complaining do not see cause. A) you have not played the job or played it past level 4 cause you could not get foot kick. cool.gif you do not realize that we can not randomly change spells (cause of the minute cool down after change) on the fly just to piss you off so it's not like a blm sleep and sit there debating on what to cast while laughing at the silly bastard. C) you got owned by a blue it hurt your ego cause your or your considered one of the better players so now your whining. or D) you do not feel the need that you should be challeged cause it would be unfair.

by reading it seems there is a combo between these listed choices but here is the facts of blue showing our limits.(this is going by a uncapped group fight and the melee power of blue) (#)=blue points

fact 1) blue holds so many spells 45points worth so with the main attack spells big 3 Disseverment(5), Vertical Cleave(3), Hysteric Barrage(5) right there that is 13 points so 32points left we almost cut 1/4 (roughly give or take) of our blue points on 3 spells alone so there is not much more room to have random assorted spells.

fact 2) we have no job traits at all our spells have to make them then and even then we only get a tier1 of them where compared to say ex) drk gets 3 tiers of attack boost. these 2 facts alone are a serious handicap both ways to get good traits we have to place spells that we will not use in battle most likily (which is a waste of points) let me give you a example here.
with the big 3 in we have no traits with them and 32 points left if i want the acc bouns i got to add frentic rip(3) now 29 points left ok i know your going to say well frentic rip is common to have and helpful true but here is the toss for ya auto refresh if you want it Voracious Trunk(4), Actinic Burst(4), Cold Wave(1) 9points gone fast you get the picture i hope. so it's not like we can be balls to the wall ripping it up with random spells

fact 3) magic points the base magic stat of blues without mp gear merits etc is low elvaan 418, tarutaru 677, now to toss the big 3 it costs VC 86mp recast 36sec, DIS 74mp recast 33sec, HB 61MP recast 29sec also, FR 61MP recast 29sec. naturally elvaan str is the harder hit on these so casting vc dis hb is 221mp that is a little over half of out mp there and you can cast them down the line if they live though them and well you can't recast them fast add fr 282 and most likily the subject is dead.

fact 4) gear now just taking our little extremist elvaan and taru elvaan will have some different needs then the taru in gear of coruse just like every other job now given that elvaan has the strongest mind and str in the game they have the worst acc ever and the 2nd worst mp. so making this shift in your favor is hard to do as in other jobs but the bigger picture is most jobs have a good choice in gear we are limited on gear selection aswell so we can't pile up alot of anything but mp gear is easy as rings waist earring can be wore by any job.to make the big 3 worth while though you need more str so its best to drop the mp gear in said slots and go for broke on str but then there is the acc problem need that to so we must make the call. yeah the spells add stats but this leads to fact one once again. so that is another limit swinging both ways once again to get stats we give up points and in this case it's mostly for str and maybe dex for the mutiple hit spells.

fact 5) power behind the spells are by 3 factors having the mp, tp,and stats.without mp we are nothing of course tp fuels the spells to a higher level but in order to use a "fully charged" spell. we need to melee or have some way to gain that tp as the spells do not generate tp at all then CA which is every 2mins so a fully powered spell is a little harder to gain then one thinks. then the stats fuel the power aswell so without proper stats focused for the spells it's a waste to begin with.

fact 6) our range is very limited we pretty much have to be dead on top of you to lay most of these spells down which is why i pointed out me being a samurai in the top paragraph you must remeber this fact. MOST BLUE MAGES USE PHYSICAL MAGIC SEE SAID STATED RULES OF FIGHTING A MELEE! if you can do the above run that will stop him from hurting you like anyother melee job as we have very few physical ranged spells usually only one of them are in the spell list cannonball and this ties to fact 1,5 vit def are the dom stats on this spell so it will still hit hard but not as hard as the big 3. so yet again another limt put ahead of us plus you can shut down our damage by shutting us up with that magic spell silince.

so if you think we are god and all powerful your far from the truth we have short falls most of which are listed here i know there are some i missed but in my eyes these are the bigger ones. enjoy and be grown up while reading this i know it's long and the composure of it grammer and punct. maynot be perfect and it may look like a wall of text but that is not what it's about so please no flames on that. peace
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#52
User is offline   iSlash 

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SHHHHHHHHIFFFFFFFFFUUUUUUUUUUUUUEEE!!!!!!!!!!!

hows BLU coming? lol
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#53
User is offline   shifue 

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great actually and i gave ya credit on that post above biggrin.gif and i still thank soboro on beatting you sam/rng v sam/rng on that fight lol you got me a few times till i got my head together for that fight biggrin.gif. after all i just got soboro then and not did balista with it lol tongue.gif
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#54
User is offline   Aeonknight 

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Shykin :
Nerf multi hit spells like they did on multi hit weapon skills?

lol got to this topic late.
been tryin to get Darkhell to understand BLU as a job in the lolDRK thread. But hell, fuck that thread. this is where the debate belongs.

we ARE subject to that nerf as well. Dont believe me?
example
I accidentally hit my charmed DRK friend during limbus w/ Disseverment. yes.. it really was an accident. anywho, w/o CA (for those w/o prior knowledge, it not only uses TP to affect the spell in the way mentioned, but also roughly doubles the stat mods for the spell. a CA spell is much stronger than non CA) Disseverment 1 shotted him from 100%. over 1.2k dmg.

then i go to ur average ballista match
with CA, i've never had it hit above 700 (well... once. on a counterstanced MNK, but that doesn't count).

that's a big # difference. so yea, we are subject to the same nerf's as all the other melee.
which makes sense, since our "spells" are nothing more than WS's used by mobs. physical dmg and everything.

Edit: Shifu i love you. that's pretty much the epitome of what i been saying in Darkhell's thread. go post that exact shit in that thread to maybe beat some sense into that stupid DRK skull of his. Wait... on 2nd thought, don't. Ignorance is bliss, it's "nicer" to let him stay oblivous to BLU's workings.
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#55
User is offline   Datastick 

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I find it kind of unfair how people just say "You must suck if you can't beat BLU!", especially if they are BLUs themselves, lol. Actions speak louder than words. Despite skill, BLU are obviously stronger than your average job. Sure, RDM and MNK are stronger too, but SE put some caps on them... they nerfed Multi-Hit WS and they make it a lot easier to resist spells like Bind(last update). (Though it is a shame they don't compensate BLM with these enfeebling nerfs. While a RDM can exploit them, most BLM need them to survive or put a good dent of damage in their opponents, especially 60-cap and under).


Wouldn't a decent nerf to BLU(in PvP only of course) be:

1) Multi-Hit Physical Spells face the same limitations as Multi-Hit WSes.

2) Third Eye can anticipate Physical BLU spells, just like they can WSes. [Is this currently the case already? I'm pretty sure it isn't]

3) 1 or 1.5 second is added to the time it takes to cast some BLU spells. Mainly these are the spells that have .5 casting time, including Vertical Cleave, Disseverment, and Cannonball. (A .5 second casting spell will now take 1.5 or 2 seconds to cast)

I think those three changes wouldn't break BLU, just make them be more careful. It would roughly take two to four times as long to "two-shot" that mage, which sounds pretty fair considering it takes much longer for just about everyone else with >100 TP.

#1 is quite a big change, but very necessary. I mean come on, are you guys really going to deny it? If they put a cap on Melee(and BLM nukes), there is not reason why there shouldn't be one on BLU spells.

#2 is kind of small. It is just there to tone done the dependency of /NIN. Also, like I said, Physical BLU spells should face the same caps as Melee WSes. If Melee WSes can be 'anticipated', then so should BLU spells.

#3 is a respectable and very necessary change. It doesn't change too much in most situations, but it does make it harder to "two-shot" mages. It makes it take roughly 2 to 4 times as long(depending on how many seconds are added) to "two-shot" that mage than now, which is pretty fair considering it takes much longer than that for anyone >100 TP. This also allows people to stun/stop them, if the BLU were to engage in personal combat with a job that use that method.

How long the casting time increases is pretty much based on how much they are nerfed from #1).

A brings them down a level, but even with these, they would still be top tier along side MNK and RDM. BLU are really adaptable for almost any situation and none of these changes would change that fact, it would just limit just one of their aspects to a level that it should be at.
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#56
User is offline   Aeonknight 

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Datastick :
I find it kind of unfair how people just say "You must suck if you can't beat BLU!", especially if they are BLUs themselves, lol. Actions speak louder than words. Despite skill, BLU are obviously stronger than your average job. Sure, RDM and MNK are stronger too, but SE put some caps on them... they nerfed Multi-Hit WS and they make it a lot easier to resist spells like Bind(last update). (Though it is a shame they don't compensate BLM with these enfeebling nerfs. While a RDM can exploit them, most BLM need them to survive or put a good dent of damage in their opponents, especially 60-cap and under).


Wouldn't a decent nerf to BLU(in PvP only of course) be:

1) Multi-Hit Physical Spells face the same limitations as Multi-Hit WSes.

2) Third Eye can anticipate Physical BLU spells, just like they can WSes. [Is this currently the case already? I'm pretty sure it isn't]

3) 1 or 1.5 second is added to the time it takes to cast some BLU spells. Mainly these are the spells that have .5 casting time, including Vertical Cleave, Disseverment, and Cannonball. (A .5 second casting spell will now take 1.5 or 2 seconds to cast)

I think those three changes wouldn't break BLU, just make them be more careful. It would roughly take two to four times as long to "two-shot" that mage, which sounds pretty fair considering it takes much longer for just about everyone else with >100 TP.

#1 is quite a big change, but very necessary. I mean come on, are you guys really going to deny it? If they put a cap on Melee(and BLM nukes), there is not reason why there shouldn't be one on BLU spells.

#2 is kind of small. It is just there to tone done the dependency of /NIN. Also, like I said, Physical BLU spells should face the same caps as Melee WSes. If Melee WSes can be 'anticipated', then so should BLU spells.

#3 is a respectable and very necessary change. It doesn't change too much in most situations, but it does make it harder to "two-shot" mages. It makes it take roughly 2 to 4 times as long(depending on how many seconds are added) to "two-shot" that mage than now, which is pretty fair considering it takes much longer than that for anyone >100 TP. This also allows people to stun/stop them, if the BLU were to engage in personal combat with a job that use that method.

How long the casting time increases is pretty much based on how much they are nerfed from #1).

A brings them down a level, but even with these, they would still be top tier along side MNK and RDM. BLU are really adaptable for almost any situation and none of these changes would change that fact, it would just limit just one of their aspects to a level that it should be at.

assuming BLU needs a nerf at all (that's a big assumption), those don't sound too unreasonable. I could probably live w/ them and still kick some decent ass. slight problem w/ it though:
DRK's absorb cast timers are 2 seconds, but have a pretty decent range on them. So you still get your TP stolen the second you see said DRK casting.
BLU's range, which is probably shorter than WS range (they both have to be extremely close, but you can WS someone in the back as they run. while with BLU magic... if they move an inch they're out of range).

why would SE change the DRK cast timer to 2 seconds? it really doesn't help them in endgame, helps them a smidgen in party's (though skilled DRK didn't need it and knew how to count the mob's TP). This seems like an outright buff on DRK in pvp only. if they were to lengthen BLU's cast timers, better increase the range too (a little bit). Otherwise they kill the job entirely, no smart person stays next to a BLU for more than 2 seconds. Not willingly anyway.

Not meaning to burst anyone's bubble, it's actually nice to have intelligent debate now.
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#57
User is offline   shifue 

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Aeonknight :
Shykin :
Nerf multi hit spells like they did on multi hit weapon skills?

lol got to this topic late.
been tryin to get Darkhell to understand BLU as a job in the lolDRK thread. But hell, fuck that thread. this is where the debate belongs.

we ARE subject to that nerf as well. Dont believe me?
example
I accidentally hit my charmed DRK friend during limbus w/ Disseverment. yes.. it really was an accident. anywho, w/o CA (for those w/o prior knowledge, it not only uses TP to affect the spell in the way mentioned, but also roughly doubles the stat mods for the spell. a CA spell is much stronger than non CA) Disseverment 1 shotted him from 100%. over 1.2k dmg.

then i go to ur average ballista match
with CA, i've never had it hit above 700 (well... once. on a counterstanced MNK, but that doesn't count).

that's a big # difference. so yea, we are subject to the same nerf's as all the other melee.
which makes sense, since our "spells" are nothing more than WS's used by mobs. physical dmg and everything.

Edit: Shifu i love you. that's pretty much the epitome of what i been saying in Darkhell's thread. go post that exact shit in that thread to maybe beat some sense into that stupid DRK skull of his. Wait... on 2nd thought, don't. Ignorance is bliss, it's "nicer" to let him stay oblivous to BLU's workings.


lol ty for the love i just state what i see and playing to many mmo's this type of debate becomes common i am glad atleast ffxi is not like swg otherwise this would be a unplayable pos too. the classes where not called classes after after a while they got the term favor of the week cause some job group would bitch about another one they nerf them almost unplayable and then it shoots down the line then they try to fix it and screw it worse.then they switch for the most powerful job that week since you could master a class in 3hours easy
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#58
User is offline   Aeonknight 

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In all honesty, i'm surprised people haven't been bitching about MNK.
before BLU rolled along, they were powerhouses of the melee world. even BLM had issues bringing them down.
No other job stood a chance. period. (PLD/RDM always did... but it wasn't a common sight back in the day)

but what... BLU knocks the king off their hill and is hated for it?
Cry me a friggen river. When MNK ~REQUIRES~ sea access before you're considered "NQ", then people can whine about BLU. We've all heard horror stories about spells taking hours, days, weeks, even a month or 2 to learn it. This is the same for 100 spells, the "good" ones un-soloable.

When a BLM has to work this hard for their spells, then people can whine.
It took me a fucking week to find people to help w/ Exuviation, and i got it using a WAR/NIN tank (yea... to all PLD and NIN that were afraid to tank Wamoura, you fail. a WAR/NIN just did)
anyway... enough ranting about the trials all good BLU endure. we've gritted our teeth and are reaping the rewards. and you reap what you sow.
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#59
User is offline   shifue 

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Aeonknight :
In all honesty, i'm surprised people haven't been bitching about MNK.
before BLU rolled along, they were powerhouses of the melee world. even BLM had issues bringing them down.
No other job stood a chance. period. (PLD/RDM always did... but it wasn't a common sight back in the day)

but what... BLU knocks the king off their hill and is hated for it?
Cry me a friggen river. When MNK ~REQUIRES~ sea access before you're considered "NQ", then people can whine about BLU. We've all heard horror stories about spells taking hours, days, weeks, even a month or 2 to learn it. This is the same for 100 spells, the "good" ones un-soloable.

When a BLM has to work this hard for their spells, then people can whine.
It took me a fucking week to find people to help w/ Exuviation, and i got it using a WAR/NIN tank (yea... to all PLD and NIN that were afraid to tank Wamoura, you fail. a WAR/NIN just did)
anyway... enough ranting about the trials all good BLU endure. we've gritted our teeth and are reaping the rewards. and you reap what you sow.


this is one thing i did not state just for the fact of the spells being stated already getting sea is a big limit to just in a different way nonbattle related but yeah i had to bust my ass for 2months to get it so doing blue worth be worth a damn and agree'd with the sum up on it when yoy have to go though a hard push like that you deserve to get something from it every job has that kind of push just some are easier to reach then others.
drk plastron anyone? still rare to see it
i know of maybe 100-200 people on remora if even that have sea or is interested in getting it and remora is considered the aggessive server.point is the effort you put into the job is the output you get.my samurai proves that ask anyone that knows me sam/rng strong,sam/rng with soboro stronger it was a push to get but you know what i reap the reward and i love it
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I agree with this completely, BLUs work hard to get the power they have. To be the best, you need to complete CoP and you need to spend hundreds of hours (counting organizing groups, getting to camps, and actually trying to learn them I estimate learning spells to take 500 total hours) getting your spells, as well as losing XP in the process of both. Nowadays you only lose XP for the latter, but still.

The best things in this game take tremendous effort to get. Ridill. Black Belt. Those dont come from spending 3 hours in Dragon's Aery. They come from spending hundreds of hours in Dragon's Aery in both cases usually. And thats not even counting all the other time you spend commited to your LS for things besides the NM that drops your item(s).

To a lesser extent, Joyuese and Soboro are the same with a similarly proportional work:value ratio.
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