I know SE says no Time Extension but I would think like a 10 minute one couldnt hurt. Could use the time for recovery and stuff but anywho I can see why SE made the entrance fee sooo small. well small if split.
Einherjar Experience
#182
Posted 19 June 2007 - 09:51 AM
85% of our ls got access to wing 2 now after defeating last one last night. So far on drops we are 1/3 (p.hands booo), so no luck there. We probably gonna go thru all 3 again to get access for as many members as possible. We been going with about 22-27ppl. Bosses we have kill are Hakenmann(fish), Nihhus(wivre) and Morbol Emperor(morbol). Hopefully after a week and a half or so will post so info on how we doing with Wing 2!
#183
Posted 26 June 2007 - 10:36 PM
We did umm G or R chamber on Sat. Can't remember which. We got bats and a crazy Buffalo boss that had constant hate reset, but he hit like a girl. Anyways most of our members our ready for Tier 2, two more runs and everyone should be ready for tier 2, I'm anxious to see what its like. Hopefully the drops are better, we've gotten 1 set of Hadean Hands, and synth materials for the other runs.
#184
Posted 28 June 2007 - 11:47 AM
Seigund Chamber
About 32 people
15 dark elementals
1 black bird
1 wivre boss
Poison pots are essential, we almost ran out of time due to majority of melee not having them. Elementals were easily silenced according to RDMs. Had 3 brds for sleeps. Didn't wipe. Killed the black bird and got the message that creatures in the shadows have calmed. After killing the last elemental we had about 9 minutes to kill the boss. Had a lot of hp, but no damageing AoE from what I could tell. AoE attack down move was spammed.
About 32 people
15 dark elementals
1 black bird
1 wivre boss
Poison pots are essential, we almost ran out of time due to majority of melee not having them. Elementals were easily silenced according to RDMs. Had 3 brds for sleeps. Didn't wipe. Killed the black bird and got the message that creatures in the shadows have calmed. After killing the last elemental we had about 9 minutes to kill the boss. Had a lot of hp, but no damageing AoE from what I could tell. AoE attack down move was spammed.
#185
Posted 12 July 2007 - 01:37 PM
for the Chigoe just bring 6-10 DRGs or SAM/DRG or MNK/DRG >_>
#187
Posted 16 July 2007 - 03:19 AM
Summary of the 4 runs my struggling LS did in Einherjar...
First run:
Dogs and Fetid Fleshes.
Orobon mega boss.
Failed on account of puller agroing Orobon while trying to pull dogs.
Second Run:
Bats, and Fleshes
Marid Mega Boss.
Failed, Marid was regening way too fkn fast, and we didnt have enough time thanks to bats using attack down.
Third Run:
Dogs and Fleshes again.
Wivre megs boss.
Was basically a pickup run, small errors on fleshes caused mass deaths to mages. Wivre boss was at 1% when time ran out. (Again, was a pickup run)
Fourth Run:
Skeletons and Fleshes.
Mega boss: ???
The Skeletons kept spamming Blood Saber on our asses, it almost seemed like a useless effort. Didn't even get to see mega boss.
So all in all I hate einherjar so far.
First run:
Dogs and Fetid Fleshes.
Orobon mega boss.
Failed on account of puller agroing Orobon while trying to pull dogs.
Second Run:
Bats, and Fleshes
Marid Mega Boss.
Failed, Marid was regening way too fkn fast, and we didnt have enough time thanks to bats using attack down.
Third Run:
Dogs and Fleshes again.
Wivre megs boss.
Was basically a pickup run, small errors on fleshes caused mass deaths to mages. Wivre boss was at 1% when time ran out. (Again, was a pickup run)
Fourth Run:
Skeletons and Fleshes.
Mega boss: ???
The Skeletons kept spamming Blood Saber on our asses, it almost seemed like a useless effort. Didn't even get to see mega boss.
So all in all I hate einherjar so far.
#188
Posted 16 July 2007 - 01:07 PM
Eusel :
I had this thought as well. Has anyone tried charming Odin's pets yet? Everyone seems so dead set on killing them this idea seems to have gotten buried.
Clemz :
This was a theory I brought up during LS chat, while my LS had a group doing Einherjar.
The crows, tiger, and sheep, are supposed to be pets of Odin, maybe they're charmable and can be used against the boss to prevent it from doing certain things. It seems a bit of a stretch, but it's also something that SE would throw at us. Anyone planning on bringing a bst that would be willing to give this a shot?
This was a theory I brought up during LS chat, while my LS had a group doing Einherjar.
The crows, tiger, and sheep, are supposed to be pets of Odin, maybe they're charmable and can be used against the boss to prevent it from doing certain things. It seems a bit of a stretch, but it's also something that SE would throw at us. Anyone planning on bringing a bst that would be willing to give this a shot?
I had this thought as well. Has anyone tried charming Odin's pets yet? Everyone seems so dead set on killing them this idea seems to have gotten buried.
Kind of late but new info added to ffxiclopedia this last few weeks:
Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively.
* Huginn will leave behind an Armoury Crate containing various consumable items upon defeat.
* Muninn will weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received.
* Heithrun will leave behind an Armoury Crate containing various consumable items if left to despawn.
* Saehrimnir will strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received.
* Huginn will leave behind an Armoury Crate containing various consumable items upon defeat.
* Muninn will weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received.
* Heithrun will leave behind an Armoury Crate containing various consumable items if left to despawn.
* Saehrimnir will strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received.
#189
Posted 16 July 2007 - 01:15 PM
The chigoes aren't regular chigoes, they're still fast, but they're stupidly evasive and crits/damaging JA don't instantly kill them and they have around the same HP as other Einherjar mobs.
#190
Posted 19 July 2007 - 09:31 AM
DAMN this event lol went in couple times with shell man we got pawned, always geting the damn skeletons, skelletons are damn hard, anyone got some strategy/setup for skellys please let me know.
#191
Posted 01 August 2007 - 09:37 AM
For Skele's it'a all about keeping them away from each other....Have a group of Brd's keep them slept in one area, and keep pulling 1 at a time to another area to fight. This way when they all wake they don't all spam the blood weapon move. This keeps the dmg to a minimal. Also if you have a group of blm's focused on nuking down the skele you pull, it will speed things up immensely. I recommend 3 or 4 brd's for it to go smooth, and they just focus on lullaby. Also have a group of tanks voking all slept mobs, so the brd's have time to recast lullaby reather then getting owned.
#192
Posted 27 August 2008 - 01:04 AM
done a few runs at this not having problem clearing what ever mob is tossed at us but we seam to keep getting malbro king. i have looked around cant really find a stragity for beating this guy. any tips would be helpfully thanks.
we know echo drops and remedys work for taking off effects. we have ballaced partys going in sams plds whms brd rng drg rdms smn nin thf war usually go with almost 2 full alliences but again malbro king just eats us up even starting at full HP/MP only manage to get 15-20% out of him before we just plain wipe.
we know echo drops and remedys work for taking off effects. we have ballaced partys going in sams plds whms brd rng drg rdms smn nin thf war usually go with almost 2 full alliences but again malbro king just eats us up even starting at full HP/MP only manage to get 15-20% out of him before we just plain wipe.
#193
Posted 28 August 2008 - 06:52 AM
All the T1 bosses are very very CS Stunnable and squishy as hell. I'm surprised you're having problems with the malboro and not buffalo or orobon, tbh
For T1 I always try to bring 2-3 RDM/DRKs for boss; it's a big help for any of the T1 bosses, RDM/DRK is wasted on T2+ though from my experience.
*edit*
While im out here on a forum... someone please enlighten me how to fucking deal with Behemoth boss. Only T3 that takes 15min+ to kill for my group. Zerging doesn't work, the invisible rage guage builds too fast, and since it caps at 10 peopel in range for damage split, having everyone next to it is wasteful; kiting works somewhat, too bad it keeps drawing in - it feels like a BLM only fight really. Instant Meteor is no fun, beaten Behemoth a grand total of 2 times out of like 7 encounters.
With the update to EInherjar it's even harder to try and pull the surrounding mobs (around Behemoth) while clearing them and having BLMs + PLD wittle down Behemoth simultaneously to save time.
For T1 I always try to bring 2-3 RDM/DRKs for boss; it's a big help for any of the T1 bosses, RDM/DRK is wasted on T2+ though from my experience.
*edit*
While im out here on a forum... someone please enlighten me how to fucking deal with Behemoth boss. Only T3 that takes 15min+ to kill for my group. Zerging doesn't work, the invisible rage guage builds too fast, and since it caps at 10 peopel in range for damage split, having everyone next to it is wasteful; kiting works somewhat, too bad it keeps drawing in - it feels like a BLM only fight really. Instant Meteor is no fun, beaten Behemoth a grand total of 2 times out of like 7 encounters.
With the update to EInherjar it's even harder to try and pull the surrounding mobs (around Behemoth) while clearing them and having BLMs + PLD wittle down Behemoth simultaneously to save time.
#194
Posted 30 August 2008 - 03:43 PM
Tier one- Monks monks monks. You'll see skeles more than any other mob in the first tier, and monks will chew them up. Even if you don't get skeles, monks are good DD on the other mobs. Poison pots are a god idea for T1 also, in case you get dark elementals.
#195
Posted 30 August 2008 - 07:02 PM
QUOTE (blackhatchy @ Aug 30 2008, 09:43 PM) <{POST_SNAPBACK}>
Tier one- Monks monks monks. You'll see skeles more than any other mob in the first tier, and monks will chew them up. Even if you don't get skeles, monks are good DD on the other mobs. Poison pots are a god idea for T1 also, in case you get dark elementals.
Omg, don't listen to this guy. Hes such a newb and he knows nothing about Einherjar. The key to tier 1 is 10 summoners and 2 paladins with estaffs. They train all the stuff into 1 spot and hold them and all the summoners astral flow and 1 shot them!
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