http://www.microsoft.com/downloads/details...&displaylang=en
think he means that rambus, try to dL that and see if it works then
blm dmg calc
#22
Posted 03 August 2007 - 01:13 PM
The thing is pretty accurate I likey
only 1 problem the spells have no caps
so Stone for example would do 126 on a level 1 bunny ... not true lol
other than that pretty cool, thanks for the link
only 1 problem the spells have no caps
so Stone for example would do 126 on a level 1 bunny ... not true lol
other than that pretty cool, thanks for the link
#23
Posted 03 August 2007 - 02:23 PM
shigo :
The thing is pretty accurate I likey
only 1 problem the spells have no caps
so Stone for example would do 126 on a level 1 bunny ... not true lol
other than that pretty cool, thanks for the link
The thing is pretty accurate I likey
only 1 problem the spells have no caps
so Stone for example would do 126 on a level 1 bunny ... not true lol
other than that pretty cool, thanks for the link
i made it for 1 simple reason, people keep asking "will my nuke hit harder with XXX or YYY?"
now i can say use the calc and plug in the numbers
btw where can i find info about caps?
#24
Posted 03 August 2007 - 03:00 PM
aceofspades41g :
i made it for 1 simple reason, people keep asking "will my nuke hit harder with XXX or YYY?"
now i can say use the calc and plug in the numbers
btw where can i find info about caps?
i made it for 1 simple reason, people keep asking "will my nuke hit harder with XXX or YYY?"
now i can say use the calc and plug in the numbers
btw where can i find info about caps?
lol yea good enough reason to make it
Ah you dont have to worry about the caps I don't think we'll ever reach such limits.
I don't think there's a place to find such info (well I haven't see or heard)
but it really doesn't matter... the spells have a cap after so much INT.
You can break it w/ MAB and multipliers like the staves
but I didnt have enough INT gear to see if I could reach the cap for Thunder I lol
plus I have merit upgrades for Lightning so meh screw it
I think people are probably going to mostly use this w/ higher tier spells @ higher lvls
all in all good program lol x2 taru thumbs up!
#25
Posted 03 August 2007 - 03:28 PM
heres a question....
can you get a dwb on a resisted nuke?
can you get a dwb on a resisted nuke?
#26
Posted 03 August 2007 - 03:54 PM
aceofspades41g :
heres a question....
can you get a dwb on a resisted nuke?
heres a question....
can you get a dwb on a resisted nuke?
ZomG this man is a genius....
you see these are the types of questions you nubs should be posting...
not what sub is better for blm and crap and such...
honestly I really don't know, never have I ever thought about that.
I know its possible to get resisted during the day still (stupid lvl 1 bunnies...)
but to receive the bonus as well? I'm guessing that would take a while to test...
I hope Rambo.... err Rambus can help us...
hey btw you're on the Shiva server... if you know Zynol tell him I said hi ^^
#27
Posted 03 August 2007 - 04:59 PM
resisted damage comes in 1/2 ,1/4,.. 1/8 etc ( i assume) after final damage so its an extra divor , so its placed outside where MDB/MAB goes. once you hit steps out side MAB/DMB like staff the order don't matter due that property in math( forget the spelling)
#28
Posted 03 August 2007 - 05:11 PM
but can you get the bonus and get resisted on the same nuke?
#29
Posted 03 August 2007 - 05:18 PM
Short answer yes. Long answer.... I dont really want or care to explain it, just trust us on this.
#30
Posted 03 August 2007 - 05:41 PM
yes like lets say you do 1000 damage normally.
you get day bonus gives 1100.
you get resisted on day bonus you get 550 damage
then without day bonus getting resisted you get 500.
in short:
you got to remember staff is an extra bonus like day is and everyone knows you can get 1/2 damage when using a staff.
you get day bonus gives 1100.
you get resisted on day bonus you get 550 damage
then without day bonus getting resisted you get 500.
in short:
Short answer yes. Long answer.... I dont really want or care to explain it, just trust us on this.
you got to remember staff is an extra bonus like day is and everyone knows you can get 1/2 damage when using a staff.
#31
Posted 06 August 2007 - 03:11 AM
sorry but i'm kinda new to blm. exactly how do you know your targets int?
#32
Posted 06 August 2007 - 07:29 AM
just the formula backwards , solve for x type of thing.
#33
Posted 13 August 2007 - 12:36 PM
made it even sexier and added day weather bonuses, resists, and MB bonuses
same DL as OP
same DL as OP
#34
Posted 14 August 2007 - 10:28 AM
hmm i clicked the link again, i dont see the day/ weather thing.
do note if you put relic pants in it that tripple effect is 1.35 not 1.30. like my execl says.
this point pants dont do a damn thing but give 3 int
do note if you put relic pants in it that tripple effect is 1.35 not 1.30. like my execl says.
this point pants dont do a damn thing but give 3 int
#35
Posted 14 August 2007 - 09:49 PM
i have them capped at 1.35 which is the regular bonus for triple anyway, so no pants dont add anything to triple
#36
Posted 14 August 2007 - 11:20 PM
just makign sure, got any idea why i cant see the new one?
#37
Posted 15 August 2007 - 12:27 AM
maybe isp cached it or something, i tried it from another pc and it worked
#38
Posted 15 August 2007 - 12:58 AM
very nice, the only thing i would work on is advance stuff like a INT vs MAB ratio calc to let you know how when like 5 int does mroe then 2 MAB and vise vera.
resist rate calcs on mbs is a plus even though it ant hard. if you mb for 800 it should of been 1600 etc.
resist rate calcs on mbs is a plus even though it ant hard. if you mb for 800 it should of been 1600 etc.
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