Killing Ifrit - a Final Fantasy community: A Collection of Unsolved Information - Killing Ifrit - a Final Fantasy community

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A Collection of Unsolved Information Rate Topic: -----

#21 User is offline   .Sotek. Icon

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Posted 24 August 2007 - 08:12 PM

Byrthnoth :
You can go on a rather long unnamed multiple-cutscene thing with Mathilde in Selbina. It's kind of about the RoZ plot (her son is named Aldo, for instance), but it's unnamed and unrequired for anything. I always wondered if there was more to it than what I saw. I should maybe go back and check again now that I've finished RoZ. >.>


Spoilers:
[white]She is the older sister of Aldo and has a son named Aldo.
She was adopted and her real parents were taken by beastmen.
Her grandmother (Ramona) said that she lost her memory.
She is the young girl Emelyn from the opening CG movie to the game.
[/white]
http://wiki.ffxiclopedia.org/Mathilde
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#22 User is offline   Corrderio Icon

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Posted 24 August 2007 - 08:14 PM

They changed AH a while ago so that COR cards are with the cardian cards. Either they know something we don't know or they're another thing SE is never doing anything with.

Well, the catagory does say "Cards" on it...
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#23 User is offline   pathwriter Icon

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Posted 24 August 2007 - 08:25 PM

There's a CoP mission that involves that person, I think, Byrthnoth.

As for Tu'Lia and Delkfutt's Tower, you guys apparently haven't watched your Zilart Mission cutscenes in a long time. Go refresh your memories, there's a definite connection between the two. The first Promathia Mission cutscenes touch on it, too, as I recall.

Cardian Cards supposedly stop those Cardians from aggro'ing you. I've never tested it and it hardly explains what purpose the Aces (for instance) have, given the Ace Cardians only exist in BCNMs.
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#24 User is offline   Ransom Icon

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Posted 24 August 2007 - 08:31 PM

I didn't include drooling daisy because it technically drops the dodge headband.


I thought that one of those Orc mobs dropped some item usable for a low level ninja. If my memory is correct they were NOT released with the main game weren't they added in an update like 2 years ago?


We should also make a list of items that people have found data mining but are not sure of how to obtain in the game.
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#25 User is offline   Rhayve Icon

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Posted 24 August 2007 - 08:41 PM

Speaking of Ace's, the Ace's locket that drops from the Bloody Bones NM in Arrapago Reef has a Latent with currently unknown trigger conditions.

http://wiki.ffxiclop.../Ace%27s_Locket
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#26 User is offline   Kandi_ Icon

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Posted 24 August 2007 - 08:52 PM

lol of course i dont remember the details, and yeah i know the tower is connected in some way.
half of the Cut Scenes in RotZ i didnt get to read, either because the group would leave without me, start the BC and finish it w/o me, AND spam text in party chat.

i barely know what the hell is even going on in RotZ anymore.
and with the huge periods of time between CoP missions its hard to remember as well, but i do remember it better than RotZ. since only 1 BC have i had my PT spam shit in chat.
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#27 User is offline   .Sotek. Icon

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Posted 24 August 2007 - 09:02 PM

As for Tu'Lia and Delkfutt's Tower, you guys apparently haven't watched your Zilart Mission cutscenes in a long time. Go refresh your memories, there's a definite connection between the two. The first Promathia Mission cutscenes touch on it, too, as I recall.


ZM8? A beam from Delfkutts shoots up to Tu'lia, activating it.
First couple of CoP, the energy stream from the crystilian core is going funny, becuase [white]Lion jumped into the crystal back in Tu'lia[/white].

I'd go out on a guess and say that the Zilart probably had a city built near and around Delfkutts. Upon getting the vision of paradise, the surrounding landscape was turned into Tu'lia via crystal synthesis. Leaving only the crecent shape of Qufim, which the central part of Tu'lia probably sat in. The Strange Apparatuses, according to the text you get when using them, are Matter Emulators (sp?), which I'd guess is an advanced form of crystal synthesis, so they probably had a role in the construction.
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#28 User is offline   Zuezue Icon

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Posted 24 August 2007 - 09:08 PM

(Sotek)
If you look at the painting of Tu'lia in (I think) the Temple of Uggly, there would seem to be alot of blue power crap coming from Tu'lia to the ground. Seeing as Delfkutts is right below Tu'lia (I'd imagen any way), it would be safe to say the blue crap tore the ground apart and Delfkutts was in the eye of the storm, thus safe?


Tu'Lia once rested just north of the Sanctuary of Zi'Tah and Ro'Maeve, in what appears to be some sort of lake. It was lifted from it's position there, and moved above Delkfutt's Tower, over Qufim Island. Tu'Lia was never a part of the planet itself, but was created on the ground, then lifted into the sky. He is the painting in Temple of Uggalepih, illustrating where Tu'Lia was located, and the "blue power" as water, resting around the capital itself. Just below the city, one is able to make out Ro'Maeve and the Hall of Gods.



As for the immense crater at which Qufim Island rests within the center of, I had made a theoretical post about it on KI a while ago, to which the consensus was that since the portal to Al'Taieu rests just above the sea west of Qufim, that Al'Taieu was ripped from or sunken below that crater, the crystallized matter and sheered earth left as a result. I'll try to find the link for that post.

As for those two Orcs, that's amazing. I never knew they even existed, though I know of their origins. Both of those Orcs were subordinates under Vatgit. Fogweaver: "A Black Mage who serves as an officer under Vatgit. Using the mist to his advantage, he sneaks up behind enemy troops and blasts them with his Black Magic. Thus, he earned the nickname “Fogweaver.”

And Bloody Vrukwuk: "Though he proudly claims to be unmatched in skill, he chronically falls ill when it’s time for battle. His habit of using enemy blood as makeup earned him his nickname."

Links to BG forums here, sorry to borrow Elm, but credit is given to you. http://bluegartrls.c...ilit=elmer+orcs
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#29 User is offline   Synergy Icon

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Posted 24 August 2007 - 09:38 PM

What are Nidhoggs Scales used for?
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#30 User is offline   Venlo Icon

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Posted 24 August 2007 - 10:05 PM

http://wiki.ffxiclop...gon_Mail_Plus_1
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#31 User is offline   6souls Icon

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Posted 24 August 2007 - 11:17 PM

Ebon Panels (Sea)

Engraved Tablets (ToAU open zones)

Unactive Magical Gizmos (Inner/Outer Horutoto Ruins)

Back alley of Ore Street in Bastok Mines. I know its the residential district for Galka and its accessible in Dynamis, but why not allowed access in "real time."

Jeuno Consulates (it was rumored in the past that they were tied to country missions, but i haven't seen any proof of this.)

Fishing in Sky, Hall of Gods, Fei'yin, Delkfutt's Tower. Why allow fishing when all you can fish up is single pieces of gil.

E/F-10 in La Theine Plateau. you can see the pillars, yet you can't access the area.

The island in Lake Mechieume located in Jugner forest. it always seemed to hide something.

The ??? in the pond on J-9 of Jugner Forest. heard this was for a quest, yet you cannot click the icon.

The huge indentations in South & North Gustaberg.

The purpose of the light house in South Gustaberg. Why is the elevator broken?

The unaccessible ship in Norg.

The blocked off path in Kazham next to the AH.

The blocked off path in Yuhtunga Jungle by the Kazham zone.

The npcs in I-6 of Zeruhn Mines that hold little to no purpose other than to be fillers in the rooms.

The Windmills in Konschtat Highlands.

The huge cave at I-7/8 in La Theine Plateau.

The huge cave at K-7 in Batallia Downs.

The black spots (walls/caves) at F-8/9 in Carpenter's Landing.

Blubbery Bulge, slime NM in Davoi.

The door at H-8 in Arrapago Reef across from the Cutter.

Sharug Isle in Caedarva Mire.

Level 35 armor drops in Zhayolm Remnants.
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#32 User is offline   Varizen Icon

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Posted 24 August 2007 - 11:27 PM

The point of Blubbery Buldge is to kill people that just wanna unlock the PLD job. =/ Happened to me once...
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#33 User is offline   Byrthnoth Icon

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Posted 24 August 2007 - 11:43 PM

Actually, there was an interview a while back with SE, and they said they actually add some things that have no use because maybe later on they'll become useful. For instance, the useless scenic tours on the Bibiki Bay Manaclipper, or if you check your map while on the Carpenter Landing ferry you'll see there are other exits to the river that aren't in use.

I saw all of the CSs that implied everything in that link but nothing was explicitly stated and it left, to take the CoP mission's title that she's involved in, "More Questions than Answers." Spoilers: [white]Who is little Aldo's dad? Why hasn't Aldo reunited with his sister? He's the leader of the Tenshudo, he has to know she's around. I mean, she was in the opening CS of the game for Crissakes, there should be some kind of story about her! All we know is that she got partial amnesia and knocked up at some point in time between the opening CS and the game time. I mean, is little-Aldo part Orc? Kinky >.>~! Sprin-ger, Sprin-ger![/white]

Sad thing is, I doubt a lot of these passages, such as the one in Norg and Kazham, will be used any time soon. I can't imagine that they're going to have multiple entrance places for the next expansion, or that they'd put them in such annoying areas.

PS. The caves in those zones exist to kill me because gobs hide in them. Those bastids. Also, Blubbery Bulge exists to guard the PLD flag quest from noobs who want to have shields and swords. They need to make him a level 90 True Sound HNM that drops 8 slime oils when he dies. It'll both protect us from noob tanks and give those with the persistance to get past him a nice feeling of what the next 75 levels of PLD will feel like (death, death, and more death!)
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#34 User is offline   Akujin Icon

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Posted 25 August 2007 - 01:37 AM

You know, this thread opens up alot of speculative gold when it comes to the idea of 'where will you be transported to WotG's past from', the strange apparatus, the presently inactive Ruins, etc. Good stuff. Hmm, everything I might have mentioned seems..mentioned.

Edit: Yep, lighthouse was mentioned.
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#35 User is offline   NinjaGorge Icon

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Posted 25 August 2007 - 03:42 AM

Cactaur needle would make sense if you could use it as a ranged weapon but otherwise it's just an item you sell.
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#36 User is offline   Bluthund Icon

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Posted 25 August 2007 - 04:51 AM

Corrderio :
They changed AH a while ago so that COR cards are with the cardian cards. Either they know something we don't know or they're another thing SE is never doing anything with.

Well, the catagory does say "Cards" on it...


Oh but that makes too much sense for SE. Like the fact that they put all the CoP consumables (Cluster Cores, Hysteroanima, etc) in Alchemy?
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#37 User is offline   DrFunk Icon

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Posted 25 August 2007 - 11:38 AM

The indentations in bastok are from the train that they opted to take out at the last minute. You can see the train station and tracks still around port bastok they were supposed to take you through north/south gusta into the chocobo woods? or something like that. There was a post a while ago that had screenshots of the area that ppl found when dat mining.
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#38 User is offline   .Sotek. Icon

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Posted 25 August 2007 - 11:54 AM

Back alley of Ore Street in Bastok Mines. I know its the residential district for Galka and its accessible in Dynamis, but why not allowed access in "real time."


The Tale Keepers house, I think.

The blocked off path in Kazham next to the AH.


That's for a quest.

The unaccessible ship in Norg.


The Pirate ships that attack boats have to go somewhere >__>
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#39 User is offline   Francisco II Icon

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Posted 25 August 2007 - 12:11 PM

The ??? in Lufaise, near where you spawn once you beat PM 6-4 and complete Promyvions... it's right at the entrance of the cave that leads to Valkurm Dunes.

And no, this does NOT spawn Amathelea or whatever its name is... that ??? is beyond the VT-IT Abraxas/Rams.
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#40 User is offline   Dyire Icon

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Posted 25 August 2007 - 12:29 PM

The lighthouse in gustaberg is used for weddings. When the wedding is about to commence, those allowed to join can use the elevator to get to the top.
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