I had a conversation with a BLM while soloing Puddings. According to him, he barely gets resisted on HNMs when it comes to Freeze II and Burst II. He had the usual HQ equips, Ugg. Pendant, etc etc. He also has full Elemental, INT, Thunder/Ice Merits. For a Hume, not bad.
Now with all that stuff, I would expect him to have no resists on HNMs. His argument was that his fellow BLMs in his LS had the same equips, a little less merits, and only Lv1 Burst/Freeze II. However, their damage vs. HNMs were pretty consistent. His may have been a smidgen over, but nothing big. Therefore, upgrading his Freeze/Burst II to level 3 wasn't all too important, as he claimed.
AND because of this, he has decided to degrade his Freeze/Burst to Lv1 and just unlock all AM II for multiple situations.
Now, I'm far from being a career BLM, but as soon as I finish with my RDM merits, I do intend to do BLM merits next just so I'm not gimped at events that require me as a BLM. So I have to ask, does his claim have merit? (lolpun)
P.S.
Rambus, "Meripo" is the Japanese way of saying "Merit Party." It's not a fake word. :plain
Interesting Conversation...
#2
Posted 05 October 2007 - 04:00 PM
im putting all my AM2 at level 1 for situations. flood 2 for dynamis lord and stuff like that
#3
Posted 05 October 2007 - 04:06 PM
I'm in such a bad mood that I'm not even going to go into the different things about this topic that are stupid... do you (or your friend, for that matter) have even the slightest clue about HNMs?
#4
Posted 05 October 2007 - 04:40 PM
I only go to Dynamis as a BLM, so I have very little experience vs. HNMs on that job. According to him, his damage was pretty much the same as the other BLMs with only level 1 Freeze/Burst II. That's all I know.
I'm assuming he didn't factor in skillchains, or didn't care much about MB.
I'm assuming he didn't factor in skillchains, or didn't care much about MB.
#5
Posted 05 October 2007 - 04:50 PM
this is why meriting all 6 is dumb, posted this in the other thread:
i am going to assume 90 int (taken pudding INT as an example)on the mob on earth day using quake II vs freeze II with ice merits.
then i am going to applay my thoerical 7.8 mab on u neak (it is less then 8 but i am still not serten what it is unless it has been stealth changed.
for quake II:
earth HQ staff+15%
DH+1- 6 int
genie wisket - MaB-7
prism cape -4 int
U neak-7.8 MAB
Z mitts +1- 6 MAB
earth obi- 10% damage garentee for earth day
moldadite earing-5 MAB
Morion earing +1 - 2 int
snow ring- 5 INT
sorc's ring -10 MAB
INTcrystal-2 int
sorcs pants- 3 int ,+5%
yiget boots - INT 3, MAB 2
trait +32 MAB, base INT 84
gear + 37.8MAB , +25 INT
if this is added wrong let me know i might of skipped * for comparison purposes this can be double checked when i add for freeze II*
anyways totals:
69.8 MAB 109 INT
((109-90)*2+710)*1.698 )*1.15*1.10*1.05
1687
possable second way witch how i think the game does it
((109-90)*2+710)*1.698 ) drop decmal *1.15 drop decmal*1.15 drop desmal(combine day /sorc pants *hint is from the cap this can cause)
1679
freeze II:
Ice staff- HQ +15%,+5 int
DH+1- 6 int
genie wisket - MaB-7
prism cape -4 int
U neak-7.8 MAB
Z mitts +1- 6 MAB
Pen rope + 5INT
moldadite earing-5 MAB
Morion earing +1 - 2 int
snow ring- 5 INT
sorc's ring -10 MAB
INTcrystal-2 int
mah pants- +8 INT
yiget boots - INT 3, MAB 2
MAB merits +10
trait +32 MAB, base INT 84
gear + 47.8MAB , +40 INT
((124-90)*2+710)*1.798*1.15
1608
or drop desmals like the lower one on quake II:
1607
like i said it would be close but i know the day maching did more. but i got to ask you
is 80 points of damage worth meriting a spell you use for 1 hour out of 8 and the fact you need all 6 obis ( i do not have the space for this) just so you can do 80 points more?
80/1608 is a 4.9% difference.
compare lower floors:
72/1607
4.48% difference
but when i get the chance to MB my freeze II becuase i did not waste my merits matching AM II to day (casting AM II outside of MBs is sort of a mp waste to begin with)
you get
((124-90)*2+710)*1.798*1.15*1.30*1.06
2215
vs a level 1 freeze :
((124-90)*2+710)*1.798*1.15*1.30
2091
123/2091
is a 5.9%~ damage difference.
now i ask you you still think its worth matching day with different AM IIs?
ps the matching day compare to freeze IIwas a little more then i imagined since when i seen someone do that, their flare II did 10 more damage then my freeze II.
i still stand by my statement matching AM IIs to days on neutral targets is not worth it.
unless your trying to target a wind or water weakness don't bother.
quake and flare as of now i see no use what so ever.
ps if people are going to be anal with the way i spell I am not going to accept these engrish words, i hate double standrds:
http://thesaurus.reference.com/browse/Meripo
i have a hard enough time with normal words with jubleing letters I can not comprehend these words. its very furstationg to me to set apart some slag like how people say 2 to mean to , too, and two
i am going to assume 90 int (taken pudding INT as an example)on the mob on earth day using quake II vs freeze II with ice merits.
then i am going to applay my thoerical 7.8 mab on u neak (it is less then 8 but i am still not serten what it is unless it has been stealth changed.
for quake II:
earth HQ staff+15%
DH+1- 6 int
genie wisket - MaB-7
prism cape -4 int
U neak-7.8 MAB
Z mitts +1- 6 MAB
earth obi- 10% damage garentee for earth day
moldadite earing-5 MAB
Morion earing +1 - 2 int
snow ring- 5 INT
sorc's ring -10 MAB
INTcrystal-2 int
sorcs pants- 3 int ,+5%
yiget boots - INT 3, MAB 2
trait +32 MAB, base INT 84
gear + 37.8MAB , +25 INT
if this is added wrong let me know i might of skipped * for comparison purposes this can be double checked when i add for freeze II*
anyways totals:
69.8 MAB 109 INT
((109-90)*2+710)*1.698 )*1.15*1.10*1.05
1687
possable second way witch how i think the game does it
((109-90)*2+710)*1.698 ) drop decmal *1.15 drop decmal*1.15 drop desmal(combine day /sorc pants *hint is from the cap this can cause)
1679
freeze II:
Ice staff- HQ +15%,+5 int
DH+1- 6 int
genie wisket - MaB-7
prism cape -4 int
U neak-7.8 MAB
Z mitts +1- 6 MAB
Pen rope + 5INT
moldadite earing-5 MAB
Morion earing +1 - 2 int
snow ring- 5 INT
sorc's ring -10 MAB
INTcrystal-2 int
mah pants- +8 INT
yiget boots - INT 3, MAB 2
MAB merits +10
trait +32 MAB, base INT 84
gear + 47.8MAB , +40 INT
((124-90)*2+710)*1.798*1.15
1608
or drop desmals like the lower one on quake II:
1607
like i said it would be close but i know the day maching did more. but i got to ask you
is 80 points of damage worth meriting a spell you use for 1 hour out of 8 and the fact you need all 6 obis ( i do not have the space for this) just so you can do 80 points more?
80/1608 is a 4.9% difference.
compare lower floors:
72/1607
4.48% difference
but when i get the chance to MB my freeze II becuase i did not waste my merits matching AM II to day (casting AM II outside of MBs is sort of a mp waste to begin with)
you get
((124-90)*2+710)*1.798*1.15*1.30*1.06
2215
vs a level 1 freeze :
((124-90)*2+710)*1.798*1.15*1.30
2091
123/2091
is a 5.9%~ damage difference.
now i ask you you still think its worth matching day with different AM IIs?
ps the matching day compare to freeze IIwas a little more then i imagined since when i seen someone do that, their flare II did 10 more damage then my freeze II.
i still stand by my statement matching AM IIs to days on neutral targets is not worth it.
unless your trying to target a wind or water weakness don't bother.
quake and flare as of now i see no use what so ever.
ps if people are going to be anal with the way i spell I am not going to accept these engrish words, i hate double standrds:
http://thesaurus.reference.com/browse/Meripo
i have a hard enough time with normal words with jubleing letters I can not comprehend these words. its very furstationg to me to set apart some slag like how people say 2 to mean to , too, and two
#6
Posted 05 October 2007 - 05:03 PM
Learn to read Rambus. I said Japanese, not English.
And yes, that does answer my question partially. While I do understand the increase of damage in terms of MB after a SC, is there a big difference in resistance vs. HNMs?
The BLM's reasoning was that if his Freeze/Burst II rarely gets resisted on HNMs, he might as well keep it on Lv1 and unlock the rest for other situations including exp and BCNMs where those spells might be more helpful than Freeze/Burst. I believe he was more focused on normal damage. Maybe cause his LS sucks and doesn't know how to SC, idk.
And yes, that does answer my question partially. While I do understand the increase of damage in terms of MB after a SC, is there a big difference in resistance vs. HNMs?
The BLM's reasoning was that if his Freeze/Burst II rarely gets resisted on HNMs, he might as well keep it on Lv1 and unlock the rest for other situations including exp and BCNMs where those spells might be more helpful than Freeze/Burst. I believe he was more focused on normal damage. Maybe cause his LS sucks and doesn't know how to SC, idk.
#7
Posted 05 October 2007 - 05:06 PM
what do you mean restance to hnms?
most are thunder and ice anyway with a few water and wind.
about this being a jp word.. is it a jp word? i sence its an engerlish word like that orry w/e crap
most are thunder and ice anyway with a few water and wind.
about this being a jp word.. is it a jp word? i sence its an engerlish word like that orry w/e crap
#8
Posted 05 October 2007 - 05:10 PM
I mean does damage get resisted much vs. HNMs using Freeze/Burst II? That's ALL I'm asking. >.>
#9
Posted 05 October 2007 - 05:14 PM
it depends on the mob....
like i said most you do cast ice and thunder on.
some like kirin is wind only. that dragon in U range that seems like an ice type it was easier to cast fire on with ESing burst II.
tbh yes i said i used fire on ONE hnm where fire IV is much more mp friendly then flare II. then on ES i made use of my thunder merits anyway.
never getting resisted is a lie esp in a MAB set.
like i said most you do cast ice and thunder on.
some like kirin is wind only. that dragon in U range that seems like an ice type it was easier to cast fire on with ESing burst II.
tbh yes i said i used fire on ONE hnm where fire IV is much more mp friendly then flare II. then on ES i made use of my thunder merits anyway.
never getting resisted is a lie esp in a MAB set.
#10
Posted 05 October 2007 - 05:18 PM
is 80 points of damage worth meriting a spell you use for 1 hour out of 8 and the fact you need all 6 obis ( i do not have the space for this) just so you can do 80 points more?
But there are also double weathers and matching day+weather...
I never carry 6 obis, it's easy enough to predict the days and weathers I'll encounter.
I don't really see the different approaches in G2 merits having any drastic effect on the outcome of any battle. Unlock Freeze and Burst, then use the other 4 points to suit your play style. A lot of BLM will never magic burst anything, and when you do there are often factors you can't control like which chains your melee are capable of performing. There's a fine line between "this is why my merits work best for me" and "you're a retard", keep that in mind. ;x
And I gotta agree with Rambus, typing katakana terms like meripo when speaking to NA players just makes you look like a silly Japanophile teenager with a Sanrio backpack. :/
(I've also got a grudge against people who assume the word Nyzul immediately means "Greater Colibri" and can't grasp when you're referring to the assaults or any of the other 5 exits).
#11
Posted 05 October 2007 - 05:21 PM
But there are also double weathers and matching day+weather...
I never carry 6 obis, it's easy enough to predict the days and weathers I'll encounter.
I never carry 6 obis, it's easy enough to predict the days and weathers I'll encounter.
what what do you fight with earth weather? fire weather? (regarding hnm)
like fafnir i think the tree can get water weather (and i think you can use water on him) and thunder, i really dont mind seeing or hearing about people using flood or tornado..
but
quake and flare?
on what?
(btw the NM i used fire on was in a place that always have ice weather)
#12
Posted 05 October 2007 - 05:25 PM
So he was correct then? Lv1 Freeze/Burst II resist rate is low?
If that is the case, I might do the same as he, since my BLM isn't too important in sky/sea anyway.
If that is the case, I might do the same as he, since my BLM isn't too important in sky/sea anyway.
#13
Posted 05 October 2007 - 05:28 PM
its no different then other spells, for the most part you use IV spells.
and no i call BS on his statement getting low resists on stuff in a MAB set unless your talking about nms like E sword and crap.
i got no resists on that thing when all i had was yiget on me at the time ( i was in a ruch from changing from blu)
stuff i cant get away with doing a MAB set ( i/e where its wrong to say "I get no resists")
the sky gods.
dragons and kings.
(u range on jourmand I think where i got good results with fire)
JOL (use the ele/ int set)
not sure what else i faced where i was forced to use that ele/ int set.
stuff i can do all mab in:
KSNM 99 belomount ( i think, the one in windy i think i had a bit of trubble landing thunder unless flying)
any limbus
dyna (maybe DL cant do MAB that fight is hard to tell anyway with all the DRK KC SPAM)
ligher HNMS, gil drops, e sowrd, vemon claw.. boots.. etc
mission BCNMs
all MAB stuff can be used as thunder/ ice only witch again makes getting all 6 useless
and no i call BS on his statement getting low resists on stuff in a MAB set unless your talking about nms like E sword and crap.
i got no resists on that thing when all i had was yiget on me at the time ( i was in a ruch from changing from blu)
stuff i cant get away with doing a MAB set ( i/e where its wrong to say "I get no resists")
the sky gods.
dragons and kings.
(u range on jourmand I think where i got good results with fire)
JOL (use the ele/ int set)
not sure what else i faced where i was forced to use that ele/ int set.
stuff i can do all mab in:
KSNM 99 belomount ( i think, the one in windy i think i had a bit of trubble landing thunder unless flying)
any limbus
dyna (maybe DL cant do MAB that fight is hard to tell anyway with all the DRK KC SPAM)
ligher HNMS, gil drops, e sowrd, vemon claw.. boots.. etc
mission BCNMs
all MAB stuff can be used as thunder/ ice only witch again makes getting all 6 useless
#14
Posted 05 October 2007 - 05:35 PM
MaikeruSMN :
If that is the case, I might do the same as he, since my BLM isn't too important in sky/sea anyway.
If that is the case, I might do the same as he, since my BLM isn't too important in sky/sea anyway.
You need to specify what HNMs he and/or you are speaking about. Nothing is hard to nuke in Sea, and Sky is either fairly random or not that hard regardless (to whatever extent you may take it).
I find myself resisting a bit more often on Burst II with things like Tiamat, but I only have 1 merit. If I didn't do HNM -at all-, I would consider all 6 spells MAYBE, but even then I doubt I would have any purpose for Quake and Flare outside random e-peen numbers.
Personally, my ideal Tier 2 Merit setup is 3 Burst II, 1 of Freeze II, Tornado II, and Flood II.
#15
Posted 05 October 2007 - 05:44 PM
well he said he was a dyna blm so if your doing Ice and thunder pots witch i recommend since they are your best mp/ damage that makes your 2 best AM freeze and burst. in dyna though it is wise to use IV most of the time, you go to that charm nm you should not run into issues only having 2 AM II
i think some BLM get arrgognet saying oh i dont get resisted on this or that but unlocking more AM II will not help this.
darkwood what would use use flood on? i dont have the list on stuff to water expect that fire bird and maybe fafnr witch is kind of moot with the more common thunder weather and all...
i think some BLM get arrgognet saying oh i dont get resisted on this or that but unlocking more AM II will not help this.
darkwood what would use use flood on? i dont have the list on stuff to water expect that fire bird and maybe fafnr witch is kind of moot with the more common thunder weather and all...
#16
Posted 05 October 2007 - 07:27 PM
Tiamat, Fafnir, Suzaku, that's about it... and just other random stuff to feel cool on. Oh, Bahamut too.
The only reason I use AMII outside MB instead of Tier 4 is to do more damage faster. On things like Tiamat, you can just burn your mp quickly, and rest for 2min~ based on the flight time.
The only reason I use AMII outside MB instead of Tier 4 is to do more damage faster. On things like Tiamat, you can just burn your mp quickly, and rest for 2min~ based on the flight time.
#17
Posted 05 October 2007 - 07:34 PM
timat you use thunder though right? samewith belhomut? or im i getting confused with the other balonont thing?
why merit flood on such a little list?
why merit flood on such a little list?
#19
Posted 05 October 2007 - 07:41 PM
Because I don't have a reason to merit Freeze more than once.
Often there's earth weather in the chasm for Tiamat, so alternating is good. (not that I don't already, but yep)
I use both, anytime for those.
Often there's earth weather in the chasm for Tiamat, so alternating is good. (not that I don't already, but yep)
I use both, anytime for those.
#20
Posted 05 October 2007 - 08:01 PM
メリポ = me-ri-po = merit points
if you have the Jp version can you translate precisely what the AM II description is?
Share this topic:
Similar Topics
| Topic | Forum | Started By | Stats | Last Post Info | |
|---|---|---|---|---|---|
|
11] The Most Interesting Moogle in Vana'diel Contest!
|
Final Fantasy Front Page News |
Cactuar
|
|
|
|
Why did you pick your name ? ? ?
So many um...interesting names around... |
Hyperion |
GeorgeReturns
|
|
|
|
Imperian
An interesting challenge to everybody. (With added RP) |
Other Games |
jarrhn
|
|
|
|
Accession variants
what spells are most interesting |
Scholar |
alexxisonline
|
|
|
|
Augments... Interesting
Good idea or bad? |
FFXI General Information |
Demonico
|
|
Sign In »
Register Now!
Help




Back to top













