I was just thinking that this game really lacks magical DDs. What if dancer is going to be an enfeebling/DoT magical job? I know that BLMs and RDMs can deal some pretty good damage with DoT, but its over a fairly long period of time and you need multiple spells to do it. I think it would be an interesting idea for a job to be able to deal numbers close to BLMs that is not complete spike damage.
Heavy DoT + enfeebling?
#2
Posted 10 October 2007 - 03:55 PM
That'd be kinda like a melee job that hits once and stands back and watches his work, hehe.
I was actually thinking the same thing but not about Dancer, pondering over how Time Mage could have some big DOT spells to do nice damage that would match the kind of damage BLM does. After all, they are Damage Over Time, it's practically screaming "Time Mage"
I was actually thinking the same thing but not about Dancer, pondering over how Time Mage could have some big DOT spells to do nice damage that would match the kind of damage BLM does. After all, they are Damage Over Time, it's practically screaming "Time Mage"
#3
Posted 10 October 2007 - 04:31 PM
Sugami :
That'd be kinda like a melee job that hits once and stands back and watches his work, hehe.
I was actually thinking the same thing but not about Dancer, pondering over how Time Mage could have some big DOT spells to do nice damage that would match the kind of damage BLM does. After all, they are Damage Over Time, it's practically screaming "Time Mage"
That'd be kinda like a melee job that hits once and stands back and watches his work, hehe.
I was actually thinking the same thing but not about Dancer, pondering over how Time Mage could have some big DOT spells to do nice damage that would match the kind of damage BLM does. After all, they are Damage Over Time, it's practically screaming "Time Mage"

This is true however you can say a BLM does the same thing. BLMs are not constantly nuking. Normally they nuke, then rest for a while before nuking again as to not pull hate. DCR could work in a similar way. They cast a heavy DoT then maybe rest?
Thinking about it though, you're probably right. Time mage would probably fit in better there. People are wondering how time mage could fit into this game because slow and haste are already white magic, and RDMs learn slow II as a group 2 merit. One thing I also just realized, unless dancer has an MP pool which I'm thinking that they wont, i can't see them getting high damage magic spells without the use of MP without some drawback.
I just refuse to believe that DCR is going to be a melee job like everyone else thinks. Why does everyone want it to be melee? Theres already more then enough in the game, we could definitely use more support classes, healers, magical DDs, and tanks more than a new physical DD. Just because we got a new support class last expansion doesn't mean we couldn't use another one. How many full support classes are there? 3 with the addition of corsair. Thats not a whole lot compared to the amount of melee jobs.
#4
Posted 10 October 2007 - 10:46 PM
People speculate that Dancer is going to be a melee job because that's what all the current signs point to.
#5
Posted 10 October 2007 - 11:27 PM
Barachiel :
People speculate that Dancer is going to be a melee job because that's what all the current signs point to.
People speculate that Dancer is going to be a melee job because that's what all the current signs point to.
Can you please elaborate on these signs? OMG THE DANCER IS USING WSs IN THE TRAILER IT MUST BE A MELEE JOB!!!!!!!! one!! Hmm BRD can use evisceration as well OMG WE"RE PLAYING BRD WRONG....IT CAN USE EVISCERATION IT MUST BE A DD!!!! On a serious note however, trailers are very very very misleading and you can't speculate anything about them really. They show a SMN using a scythe in one of the trailers. Does that mean that they're gonna give SMN some scythes that they can use? I really doubt it. I don't see any signs that point to it being a melee job. As I just stated the trailer means absolutely nothing. The description definitely points to either support, or support + magical damage. It says that they weave MAGIC upon themselves and foes. This is most likely going to be self buffs, or party buffs, and monster enfeebles, and or magical damaging spells. It does say that they take place in the front lines however front lines does NOT mean melee job, they're just saying that yes dancers took place in battles, it does not however say where. What other signs were you referring to?
#6
Posted 11 October 2007 - 02:55 AM
Yoona :
They show a SMN using a scythe in one of the trailers. Does that mean that they're gonna give SMN some scythes that they can use? I really doubt it.
They show a SMN using a scythe in one of the trailers. Does that mean that they're gonna give SMN some scythes that they can use? I really doubt it.
An axe summoners can use...
A great axe summoners can use...
Some great katanas (1 - 2 - 3 - 4) summoners can use...
A hand-to-hand weapon summoners can use...
A pole arm summoners can use...
A sword summoners can use...
...
May as well throw in a scythe
:wink
#7
Posted 11 October 2007 - 03:16 AM
I don't think people think Dancer will be a pure melee DD, but kinda like having it on the side of the support duties much like what COR does. At least, that's what I think will happen.
#8
Posted 11 October 2007 - 04:42 AM
I doubt SE would show black mages using dagger weaponskills in an introductory trailer if it were a new job because obviously their selling point is magic damage... you'd show them nuking things from afar.
So I don't think the emphasis of dancer melee in the trailer is insignificant. You don't see any dancers spellcasting from a distance... just dancers fighting. That tells me that fighting is very likely to be an important part of what they do and probably a significant part of how dancer spells will work. Even their description in the photo gallery suggests it will be a "front line" job.
That's not to say they are damage dealers or tanks necessarily, but if the last few jobs added are any indication, it seems SE wants to add jobs that are more involved in combat (taking notes from red mages being outcast from the front line, no doubt).
There's still the widely anticipated "time mage" job that's suspected of emerging, so perhaps it could fulfill the back line job role instead.
So I don't think the emphasis of dancer melee in the trailer is insignificant. You don't see any dancers spellcasting from a distance... just dancers fighting. That tells me that fighting is very likely to be an important part of what they do and probably a significant part of how dancer spells will work. Even their description in the photo gallery suggests it will be a "front line" job.
That's not to say they are damage dealers or tanks necessarily, but if the last few jobs added are any indication, it seems SE wants to add jobs that are more involved in combat (taking notes from red mages being outcast from the front line, no doubt).
There's still the widely anticipated "time mage" job that's suspected of emerging, so perhaps it could fulfill the back line job role instead.
#9
Posted 11 October 2007 - 05:23 AM
We got like 6 weeks until this expansion comes out... I hope the announce another job soon
from the looks of it Dancer is gonna be some kind of Melee job but I don't think totally though since if Dagger is it's main weapon... as some people stated it's probably gonna be more like a self buffing enfeebler that uses "magic" or "Abilities" of some kind to weaken the enemy and strengthen themselves so when they hit the mob with their dagger it will be more like it hit the mob with a truck
Still alot of things we don't have in the game... like a job that can do amnesia to mobs... it wouldn't be nice if Dancer could use abilities to impair an enemies ability to use their JA or WS for a certain amount of time.
But it doesn't really matter what Dancer is... because we might not even play it the way SE originally wanted...
from the looks of it Dancer is gonna be some kind of Melee job but I don't think totally though since if Dagger is it's main weapon... as some people stated it's probably gonna be more like a self buffing enfeebler that uses "magic" or "Abilities" of some kind to weaken the enemy and strengthen themselves so when they hit the mob with their dagger it will be more like it hit the mob with a truck
Still alot of things we don't have in the game... like a job that can do amnesia to mobs... it wouldn't be nice if Dancer could use abilities to impair an enemies ability to use their JA or WS for a certain amount of time.
But it doesn't really matter what Dancer is... because we might not even play it the way SE originally wanted...
#10
Posted 11 October 2007 - 08:28 AM
Daggers suck.... its one of the worst weapon types in the game besides staves and clubs. CORs can pull off DDing because their weapon skill is in marksmanship which is a good skill. The only reason THF is proficient with daggers is because of SA+TA, and triple attack.
Crispleaf they didn't really put an emphasis on anything. If anything they were emphasizing the dancing aspect of the job. Did you notice that they never actually show any dancing effects? Also you mention they don't show them spellcasting from a distance? I guarentee dancing is going to be classified as a magic. Thats going to be the strong part of the job. I'd rather them use their magic for enfeebling/magical DD then for some crappy melee damage. The descriptions for the last 3 jobs in ToAU were all pretty good. Dancer's description highlights their magical abilities more then anything. It doesn't mention anything about their physical proficiency in any weapon.
Why do people want it to have good melee capabilities. Ok so COR can do it... why do we need a job similar to COR? So basically COR, except dagger + enfeebles? No thx.
Crispleaf they didn't really put an emphasis on anything. If anything they were emphasizing the dancing aspect of the job. Did you notice that they never actually show any dancing effects? Also you mention they don't show them spellcasting from a distance? I guarentee dancing is going to be classified as a magic. Thats going to be the strong part of the job. I'd rather them use their magic for enfeebling/magical DD then for some crappy melee damage. The descriptions for the last 3 jobs in ToAU were all pretty good. Dancer's description highlights their magical abilities more then anything. It doesn't mention anything about their physical proficiency in any weapon.
Why do people want it to have good melee capabilities. Ok so COR can do it... why do we need a job similar to COR? So basically COR, except dagger + enfeebles? No thx.
#11
Posted 11 October 2007 - 10:19 AM
It's not really about "want" per se... I'm just trying to figure it out.
You're right: daggers are lousy damage, especially without the abilities of a thief to enhance them.
So, if this is meant to be a damage dealing job or even an enfeebling job, then there'd have to be something, as in the case of a thief, to enhance the daggers so that they would be effective. As I mentioned in another thread, if the dance spells were applied to the dancer's weapon, like en-spells, then a dagger makes sense. You'd a want a weapon with low weapon delay to deliver the spell to its target as fast as possible, especially if it's a damage spell that delivers flat rate damage with each hit.
However, if there is no significance between dancing and combat, then for sure this will be a back line job. The only way dancers could have a role actually fighting is if they can do something with their daggers that no one else can do.
You're right: daggers are lousy damage, especially without the abilities of a thief to enhance them.
So, if this is meant to be a damage dealing job or even an enfeebling job, then there'd have to be something, as in the case of a thief, to enhance the daggers so that they would be effective. As I mentioned in another thread, if the dance spells were applied to the dancer's weapon, like en-spells, then a dagger makes sense. You'd a want a weapon with low weapon delay to deliver the spell to its target as fast as possible, especially if it's a damage spell that delivers flat rate damage with each hit.
However, if there is no significance between dancing and combat, then for sure this will be a back line job. The only way dancers could have a role actually fighting is if they can do something with their daggers that no one else can do.
#12
Posted 11 October 2007 - 08:24 PM
When they showed jobs for ToA they hardely showed anything from any of the jobs. The only job they REALLY showed stuff with was BLU, but BLU isn't exactly a hard job to figure out....just go watch a mob. COR was mostly meleeing with daggers, used Detonation, and I wanna say they had one SS of Phantom roll which is pretty much equal to what they've showed with dancer. As for PUP I think they only showed the puppet meleeing with the PUP. Now, other than BLU you really couldn't figure out what the other two jobs did until they were released (other than the info they gave, like dancer).
So my best guess is they just didn't wanna show dancer doing anything with their dances, and meleeing with a dagger was the only real thing they could fall back on. Also I'm pretty sure it'll work almost exactly how the discription says, which makes it sound like enfeeb/DD through dancing.
So my best guess is they just didn't wanna show dancer doing anything with their dances, and meleeing with a dagger was the only real thing they could fall back on. Also I'm pretty sure it'll work almost exactly how the discription says, which makes it sound like enfeeb/DD through dancing.
#13
Posted 11 October 2007 - 09:02 PM
Static :
When they showed jobs for ToA they hardely showed anything from any of the jobs. The only job they REALLY showed stuff with was BLU, but BLU isn't exactly a hard job to figure out....just go watch a mob. COR was mostly meleeing with daggers, used Detonation, and I wanna say they had one SS of Phantom roll which is pretty much equal to what they've showed with dancer. As for PUP I think they only showed the puppet meleeing with the PUP. Now, other than BLU you really couldn't figure out what the other two jobs did until they were released (other than the info they gave, like dancer).
So my best guess is they just didn't wanna show dancer doing anything with their dances, and meleeing with a dagger was the only real thing they could fall back on. Also I'm pretty sure it'll work almost exactly how the discription says, which makes it sound like enfeeb/DD through dancing.
When they showed jobs for ToA they hardely showed anything from any of the jobs. The only job they REALLY showed stuff with was BLU, but BLU isn't exactly a hard job to figure out....just go watch a mob. COR was mostly meleeing with daggers, used Detonation, and I wanna say they had one SS of Phantom roll which is pretty much equal to what they've showed with dancer. As for PUP I think they only showed the puppet meleeing with the PUP. Now, other than BLU you really couldn't figure out what the other two jobs did until they were released (other than the info they gave, like dancer).
So my best guess is they just didn't wanna show dancer doing anything with their dances, and meleeing with a dagger was the only real thing they could fall back on. Also I'm pretty sure it'll work almost exactly how the discription says, which makes it sound like enfeeb/DD through dancing.
Finally someone who agrees with me.
#14
Posted 11 October 2007 - 09:20 PM
it would be neat if some of their enfeebles were to make mobs to a certain type of weapon class.
for example.. in THF burn PTs, u would want a dancer to make mobs wek to piercing, if they already are weak to piercing, then it makes it 2x weaker.
ontop of just that it could have more buff/enfeebs that brd's cor's or rdm's dont got! or a nice mix of all 3 and then some.
i doubt SE would be dumb enough to make it a mainly melee with minor buffs/debuffs job lol
anyways i was forced to quit for a while so i might not be back for a few months/years lol
love ya'll take care
for example.. in THF burn PTs, u would want a dancer to make mobs wek to piercing, if they already are weak to piercing, then it makes it 2x weaker.
ontop of just that it could have more buff/enfeebs that brd's cor's or rdm's dont got! or a nice mix of all 3 and then some.
i doubt SE would be dumb enough to make it a mainly melee with minor buffs/debuffs job lol
anyways i was forced to quit for a while so i might not be back for a few months/years lol
love ya'll take care
#15
Posted 12 October 2007 - 05:27 AM
([b)
ryolen[/b]]
love ya'll take care
love ya'll take care

<3
I don't see Dancer doing damage with dances but that's 'cause I'm somewhat biased. Yup Dagger does suck and that was my main concern about COR when it was first announced x_x;;
I hope they make Dagger/melee damage work like CORs make Ranged damage work 'cause otherwise Dancer will be demoted to /WHM D:
Somewhat along Crispleaf's idea of having them have enspell kinda dances but just for enhancing their damage (so self target) and other dances target party (buffs) and enemies (enfeebles).
#16
Posted 12 October 2007 - 01:13 PM
My biggest and worst nightmare right now is coming home from hell (work) starting up the computer and seeing the announcement that Dancer will be a back line job with 500+ mp to become another staff wielding clone of all failure mage jobs. That cannot be allowed not after I've spent the past 2 weeks farming my butt off to raise 5mil gil to lvl this and accumulating all the rare ex melee gear I could find. Lets just all stop talking about this and let SE do it's thing, and you, Miss whm mage sissypants go back to whm forums where you belong and cure people don't infect new jobs with your inferior curing curse.
Also dagger need not be held to current melee standards, the entire weapon line is due for a major overhaul soon in both dmg and delay to counter the bonus recieved to 2h weapons, afterall why delegate 80% of all meripo ability to 25% of the population and exclude the other 75%
Also dagger need not be held to current melee standards, the entire weapon line is due for a major overhaul soon in both dmg and delay to counter the bonus recieved to 2h weapons, afterall why delegate 80% of all meripo ability to 25% of the population and exclude the other 75%
#17
Posted 12 October 2007 - 01:31 PM
Killface :
My biggest and worst nightmare right now is coming home from hell (work) starting up the computer and seeing the announcement that Dancer will be a back line job with 500+ mp to become another staff wielding clone of all failure mage jobs. That cannot be allowed not after I've spent the past 2 weeks farming my butt off to raise 5mil gil to lvl this and accumulating all the rare ex melee gear I could find. Lets just all stop talking about this and let SE do it's thing, and you, Miss whm mage sissypants go back to whm forums where you belong and cure people don't infect new jobs with your inferior curing curse.
Also dagger need not be held to current melee standards, the entire weapon line is due for a major overhaul soon in both dmg and delay to counter the bonus recieved to 2h weapons, afterall why delegate 80% of all meripo ability to 25% of the population and exclude the other 75%
My biggest and worst nightmare right now is coming home from hell (work) starting up the computer and seeing the announcement that Dancer will be a back line job with 500+ mp to become another staff wielding clone of all failure mage jobs. That cannot be allowed not after I've spent the past 2 weeks farming my butt off to raise 5mil gil to lvl this and accumulating all the rare ex melee gear I could find. Lets just all stop talking about this and let SE do it's thing, and you, Miss whm mage sissypants go back to whm forums where you belong and cure people don't infect new jobs with your inferior curing curse.
Also dagger need not be held to current melee standards, the entire weapon line is due for a major overhaul soon in both dmg and delay to counter the bonus recieved to 2h weapons, afterall why delegate 80% of all meripo ability to 25% of the population and exclude the other 75%
Right because we're really in need of more melee jobs. We only have like 12/18. They should just add 3 or 4 new ones.
#18
Posted 12 October 2007 - 01:41 PM
Daggers already became Swords from the last update and it still needs an overhaul ? :o_o
#19
Posted 12 October 2007 - 02:21 PM
all 1 handed weapons need an overhaul, and yes while blm is forced to solo from lvl 65 to 75 and whm can't get a party that range either we don't need any more mages until we figure out how to play the ones we have again. ToAU ruined hundreds of mages I know I was one of them who watched 15 mil of hard earned gear drop in value like a galka skydiver without a parachute it added soloability to the job but in turn blm gave up it's heart and soul the Magic burst, and people lost confidence in the manaburn. Whm's have become obsolete with parties trading them in for younger newer models in the form of the long exploited Rdm. I can't count the xping population of smn's on Kujata on 1 hand yes we need no more mages because we have abused, misused, and tormented the ones we already have. I am a 75 blm, 75 rdm and lvl 65 whm and I wouldn't wish it on a crack whore, Curing is a curse and I'd never want to do it again.
#20
Posted 12 October 2007 - 03:41 PM
Killface :
all 1 handed weapons need an overhaul, and yes while blm is forced to solo from lvl 65 to 75 and whm can't get a party that range either we don't need any more mages until we figure out how to play the ones we have again. ToAU ruined hundreds of mages I know I was one of them who watched 15 mil of hard earned gear drop in value like a galka skydiver without a parachute it added soloability to the job but in turn blm gave up it's heart and soul the Magic burst, and people lost confidence in the manaburn. Whm's have become obsolete with parties trading them in for younger newer models in the form of the long exploited Rdm. I can't count the xping population of smn's on Kujata on 1 hand yes we need no more mages because we have abused, misused, and tormented the ones we already have. I am a 75 blm, 75 rdm and lvl 65 whm and I wouldn't wish it on a crack whore, Curing is a curse and I'd never want to do it again.
all 1 handed weapons need an overhaul, and yes while blm is forced to solo from lvl 65 to 75 and whm can't get a party that range either we don't need any more mages until we figure out how to play the ones we have again. ToAU ruined hundreds of mages I know I was one of them who watched 15 mil of hard earned gear drop in value like a galka skydiver without a parachute it added soloability to the job but in turn blm gave up it's heart and soul the Magic burst, and people lost confidence in the manaburn. Whm's have become obsolete with parties trading them in for younger newer models in the form of the long exploited Rdm. I can't count the xping population of smn's on Kujata on 1 hand yes we need no more mages because we have abused, misused, and tormented the ones we already have. I am a 75 blm, 75 rdm and lvl 65 whm and I wouldn't wish it on a crack whore, Curing is a curse and I'd never want to do it again.
ToAU did hurt mages, however the only mage they really hurt is BLM imo. I'm a 75 WHM as well and i do merit parties fine as long as there isn't another mage other then say a BRD. I don't think that dancer is going to have its own MP because i suspect it will act similar to BRD except with strong debuffs, and light enhancement buffs.
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