Killing Ifrit - a Final Fantasy community: COR solo, Jailer of Fortitude - Killing Ifrit - a Final Fantasy community

Jump to content

  • 4 Pages +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

COR solo, Jailer of Fortitude

#41
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
QUOTE (jabronie185 @ Nov 29 2008, 02:29 AM) <{POST_SNAPBACK}>
I did practically the same thing but it took a lot more than 2 laps of that path on the map. Eventually I had two people rest at the main aisle and had them zone the ghrahs. When you run Fort and the ghrahs around the red path do you just run as far ahead of Fort as you can or do you try to keep it somewhat close to you?


One of the easiest ways to work the deaggro to space out the helpers from Fort is to try and stay close enough for the ghrahs to start casting on the initial pull. Many times they'll cast an aga, which will cause them to fall back enough. Just proceed to deaggro Fort and you should be good.
0

#42
User is offline   Sakka_Valefor 

  • AM MB the SC!
  • PipPipPipPip
Sorry for necro;

quick question, about how many cards go you go through in a fort solo?
0

#43
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
About 60 or 70? I forget. Each shot takes between 1-2% of its HP unresisted.
0

#44
User is offline   Carrilei 

  • CFH all night long
  • PipPipPip
QUOTE (Kilhart @ Jan 3 2009, 05:32 PM) <{POST_SNAPBACK}>
About 60 or 70? I forget. Each shot takes between 1-2% of its HP unresisted.


Probably a little more to be safe, I don't remember either from when I've done it, as I switched up which shot I used to ease the boredom; didn't keep exact tabs @.@
0

#45
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
I was talking about this on BG before, but I figured I'd bring it here. I'm approaching my 20th JoFort duo (basically solo, but I always have a THF partner I do it with for obvious reasons), and I've slowly come to the realization that once you've had substantial experience with the fight, /NIN seems more and more unnecessary for this. After you deaggro the adds, if you know how to handle the fight, the only way you can really die is if you get hit by a Vorpal (aside from d/cs and other technical problems). It's not really hard at all to go the entire fight without Fort getting a single swing on you, but even if he does, DNC roll remediates this problem quickly, and we can apply it as we reclaim our distance on him. Again, Vorpal is basically the only way he'll get you, and aside from it being an extremely rare occurrence, chances are you'll run out of range before he can land it, anyways. Feels like /BLM is the smartest choice for people who have done the fight enough.
0

#46
User is offline   Cream Soda 

  • Cascade Badge
  • PipPipPipPipPip
Faster, yes. Smartest, probably not. No matter how good you are you can eventually have a bad day. I've done this on mnk 3 times now with hermes' and chi blast and I took a lot of hits the first time, even more the second time (because some ls was doing Ix'Drk and kiting in my same square for all but 12%), and the last time barely getting hit at all. I could /whm for my chi blasts, and while I know I'd probably be able to win and faster with /whm, still not worth the risk. /nin gives you a little more freedom with slip ups and for a fight that long, not worth the risk to me, imo.
0

#47
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
QUOTE (Cream Soda @ Jan 12 2009, 10:24 PM) <{POST_SNAPBACK}>
Faster, yes. Smartest, probably not. No matter how good you are you can eventually have a bad day. I've done this on mnk 3 times now with hermes' and chi blast and I took a lot of hits the first time, even more the second time (because some ls was doing Ix'Drk and kiting in my same square for all but 12%), and the last time barely getting hit at all. I could /whm for my chi blasts, and while I know I'd probably be able to win and faster with /whm, still not worth the risk. /nin gives you a little more freedom with slip ups and for a fight that long, not worth the risk to me, imo.


I dunno. At this point I've come to the realization that even if Fort lands a bunch of hits on you (as COR), you can just run out of range and apply DNC roll (you won't really be missing RDM roll that much, if you have a decent build to be doing Fort with), and it'll be as if nothing happened. I can't say for sure how it'd be on MNK, as I've never done it as MNK, but I can say that as COR, it doesn't take that much concentration to prevent Fort from landing hits on you once you begin kiting around in circles. But, then again, I've never had JA animations process after a gearswap unless another animation was being processed simultaneously, and the computer I do Fort on runs FFXI at 5-10FPS most of the time.
0

#48
User is offline   Cream Soda 

  • Cascade Badge
  • PipPipPipPipPip
Well, my main problem is macro lag. My chi macros go 3 boosts at a time and sometimes it'll do one late which messes up the whole rotation and also screws up the timing of the gear swap to blink the animation. As for HP, my chakra build gives me 450 (which is actually why I'm trying to get the torque for my chakra build) and 400 regen based on invigorate so as long as I don't lose 850 every 5 mins, I'm good. Even when I do get hit though, I idle and boost in arhats body+1 and head+1, earth staff, black belt, and jelly ring. It hasn't hit me non crit once for over 115. I'd just rather be safe than sorry tbh
0

#49
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
I agree in that if there's any substantial risk of death, losing shadows isn't worth it, but I can say from my personal experience that it's to the point where I find shadows as less of a necessity and just something that lets me be lazy and fuck around with /dance4 motion and direction changes all the time. From my experience as COR, the risk is negligible, but obviously, there are some differences with MNK, so I'm sure that once you do the fight more you'll be able to be the judge of whether or not /NIN is really required for MNK on Fort.
0

#50
User is offline   Nath 

  • Shout spammer
  • PipPip
slightly off topic but is there proof that the red mage roll (ie magic acc) effects quick draw? from my own experience i dont think it does but iv never done any testing on it, opinions/flames? tongue.gif

(im sorry if this is discussed or proved right or wrong in a previous thread iv missed)
0

#51
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
QUOTE (Nath @ Jan 12 2009, 10:52 PM) <{POST_SNAPBACK}>
slightly off topic but is there proof that the red mage roll (ie magic acc) effects quick draw? from my own experience i dont think it does but iv never done any testing on it, opinions/flames? tongue.gif

(im sorry if this is discussed or proved right or wrong in a previous thread iv missed)


It's yet to be proven, but the majority of CORs that have experience with it seem to believe that magic accuracy does affect QD.
0

#52
User is offline   Robert Redford 

  • Cactuar Needle
  • PipPip
So you'd normally try to maintain BLM and RDM rolls while fighting, right? I assume it's advisable to blink the rolling too?

And I think the sub change makes sense if you're experienced...for my first attempt I'll definitely be subbing NIN, though.
0

#53
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
QUOTE (Robert Redford @ Jan 12 2009, 11:21 PM) <{POST_SNAPBACK}>
So you'd normally try to maintain BLM and RDM rolls while fighting, right? I assume it's advisable to blink the rolling too?


Yeah, generally you want to blink all of your animations. Wild Card and Fold I don't really bother making gear swap macros for. Fort has a pretty low resist rate, too, so keeping RDM roll up doesn't have to be that high of a priority in your list of things to keep track of.
0

#54
User is offline   Nightmarelord 

  • Orginator of the "Kaiten SMASH"
  • PipPipPipPipPip
somebody post sum macros for this shit, i may dust off my cor outta sheer bordem, free torque for the effort would be great.
0

#55
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
Just tried this out as /BLM. Tbh, I was kind of nervous before I popped, because I didn't know what luck I would run into while trying to deaggro the balls, but it actually went extremely smoothly. I did get hit once or twice here or there, but it was nothing DNC roll couldn't fix. After that, it was smooth sailing. I actually almost died at the end, but it was because I had gotten to 300TP with Wild Card and facing screwed me up with Leaden Salute. Aside from that though, I think I'll be going /BLM from now on. It's about as easy as doing it with /NIN, except with less room for human error.

QUOTE (Nightmarelord @ Jan 14 2009, 05:26 AM) <{POST_SNAPBACK}>
somebody post sum macros for this shit, i may dust off my cor outta sheer bordem, free torque for the effort would be great.


You basically make a macro for every JA you'll be using, and put an equip swap right before it (no /wait). Try not to use any of your macros while another animation is processing (like Actinic Burst or a previous JA you just activated), or the animation might go through after you blink, slowing you down.
0

#56
User is offline   Robert Redford 

  • Cactuar Needle
  • PipPip
Do you swap OUT of the equipment you swapped into immediately after the shot goes off? Something along the lines of:

/equip head "Corsair's Tricorne"
/ja "Wind Shot" <t>
/equip head "Optical Hat"

Because otherwise you wouldn't blink the second time because you were already wearing it, right?
0

#57
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
QUOTE (Robert Redford @ Jan 15 2009, 12:36 AM) <{POST_SNAPBACK}>
Do you swap OUT of the equipment you swapped into immediately after the shot goes off? Something along the lines of:

/equip head "Corsair's Tricorne"
/ja "Wind Shot" <t>
/equip head "Optical Hat"

Because otherwise you wouldn't blink the second time because you were already wearing it, right?


I usually swap, at minimum, a staff for each JA. I make sure there's one set of cards I don't have on me for the fight, so then I have a placebo macro for its shot that does nothing but swap to a different staff, to make sure that I'm not already on that staff next time I swap.
0

#58
User is offline   hideo 

  • Metal, in a brutal way! \m/
  • PipPipPipPipPipPip
Slug shot Macro
/equip hands "Deadeye Gloves"
/equip pants "War Brais"
/equip waist "Precise Belt"
/ws "Slug Shot" <t>


then i made a macro to replace
/equip hands "War Gloves" (its what I got right now)
nothing really for pants, alot of times Im subbing RDM or WHM so I use my magna and sometimes I sub RNG or NIN and use something else.
/equip waist "Life Belt" (thanks to Kil)

Thats just my basic one, still compiling macros for my cor he he he
0

#59
User is offline   Stonedmage 

  • Slightly Bad Breath
  • PipPipPip
fuckin hot hiru.. now only if you could solo JoJ ; ; see you saturday @ limbus ^^
0

#60
User is offline   Kilhart 

  • (=w=)b
  • PipPipPipPip
QUOTE (hideo @ Jan 15 2009, 05:21 PM) <{POST_SNAPBACK}>
Slug shot Macro
/equip hands "Deadeye Gloves"
/equip pants "War Brais"
/equip waist "Precise Belt"
/ws "Slug Shot" <t>


then i made a macro to replace
/equip hands "War Gloves" (its what I got right now)
nothing really for pants, alot of times Im subbing RDM or WHM so I use my magna and sometimes I sub RNG or NIN and use something else.
/equip waist "Life Belt" (thanks to Kil)

Thats just my basic one, still compiling macros for my cor he he he


Wrong topic, hideo. Lay off the rum.
0

Share this topic:


  • 4 Pages +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic


Similar Topics Collapse

  Topic Forum Started By Stats Last Post Info
New Replies Icon Odin Prime Solo and Dynamis Tavnazia Missions and Quests Armando 
  • 1 Reply
  • 469 Views
New Replies Icon Marid solo?
Is it possible to solo a marid?
Blue Mage Goldengreg 
  • 5 Replies
  • 1,667 Views
New Replies Icon Redmage solo/duo
looking for some advice.
Red Mage vyronf3 
  • 3 Replies
  • 1,414 Views
New Replies Icon Soloability - PUP v BST Puppetmaster Balmarog 
  • 21 Replies
  • 3,829 Views
New Replies Icon Roc Solo Beast Master Poochoo 
  • 5 Replies
  • 1,352 Views

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users