Killing Ifrit - a Final Fantasy community: POST PICTURES OF YOUR SCHOLAR! - Killing Ifrit - a Final Fantasy community

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POST PICTURES OF YOUR SCHOLAR!

#41
User is offline   rambus 

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Yigit turban offers Magic Attack Bonus +2, which is only slightly more powerful than errant (mahamta) hat (if we go by the 2INT =1 MAB theory).


and you shouldn't

depends on the int difference in the first place to say that but i did a random value for INT for a mob where i got 10 INT= 5 MAB ( i was comparing body) so with INT having an effect on restance (you can get 11 int here keep in mind with HQ) you should go with the INT, if you suspect the INT value gives same or close to the same as MAB in question.

take 2 int=1mab as a gain of salt it doesn't always happen, just happens to happen often.

but even then saying 4 int does about the same damage as 2 mab (head) go with the INT, to help with resistance

oh fuck when i was comparing hands i think i forgot to factor yigets 2 MAB they should be better for strait damage, even on level III spells.

Helix spells be elemental. If they are enfeeble, what exactly are they enfeebling?


who knows maybe they thought it was like dia or something.
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#42
User is offline   Toth 

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Thanks Rumbus for the needless (and common sense) info. Errant hat gives 3 INT (4 HQ) INT btw

P.S After the whole long thread about your 'damage theory' for helices, it was mentioned several times that Helices are elemental.
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#43
User is offline   rambus 

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saying your theory is wrong while having stupid sounding typing ( i'm starting to think i scared this person away) stacked on the fact with no real rebuttal is a good way for me not to listen, top off with the fact people still want to say enfbelling (people i met in the game and what not).

i just wanted some damn proof>.> this is a pic hread of your scholer, surly someone got a magic skill up off helix they can show >.>


Thanks Rumbus for the needless (and common sense) info. Errant hat gives 3 INT (4 HQ) INT btw


common? it was demostraited in my helix thread this is not the case.

and who uses NQ errent?
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#44
User is offline   Cream Soda 

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rambus :
Yigit turban offers Magic Attack Bonus +2, which is only slightly more powerful than errant (mahamta) hat (if we go by the 2INT =1 MAB theory).


and you shouldn't

depends on the int difference in the first place to say that but i did a random value for INT for a mob where i got 10 INT= 5 MAB ( i was comparing body) so with INT having an effect on restance (you can get 11 int here keep in mind with HQ) you should go with the INT, if you suspect the INT value gives same or close to the same as MAB in question.

take 2 int=1mab as a gain of salt it doesn't always happen, just happens to happen often.

but even then saying 4 int does about the same damage as 2 mab (head) go with the INT, to help with resistance

oh fuck when i was comparing hands i think i forgot to factor yigets 2 MAB they should be better for strait damage, even on level III spells.

Helix spells be elemental. If they are enfeeble, what exactly are they enfeebling?


who knows maybe they thought it was like dia or something.

Last time I checked, dia lowered the target's defense.
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#45
User is offline   Metticus 

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yup dia is an enfeeble spell cause it lowers a targets DEF. Bio used to be an enfeeble spell too way way way back when. But they changed it in an update not long after it's release for some reason unbenonst to me. The only enfeeble spell that doesn't lower a stat is Poison. But it's a given that Poison is an enfeeble. It's common sense.
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#46
User is offline   Toth 

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rambus :


and who uses NQ errent?


Someone who doesn't want to pay almost a million gil to do 5 more damage as SCH?
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#47
User is offline   rambus 

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yup dia is an enfeeble spell cause it lowers a targets DEF. Bio used to be an enfeeble spell too way way way back when. But they changed it in an update not long after it's release for some reason unbenonst to me. The only enfeeble spell that doesn't lower a stat is Poison. But it's a given that Poison is an enfeeble. It's common sense.


I do not know exaclty what this enfeeble word means but there is only one spell before helix that did damage over time without a secondary status effect and that is poison.

maybe that is why everyone or a lot of people assumed it was enfeebling? i thought ti was elemental too.

look at the elemental dots, they lower stats and use elemental skill.

divine skill is used with a spell that lowers select mobs defense on select weapon types as well.

Someone who doesn't want to pay almost a million gil to do 5 more damage as SCH?


doesn't matter, people should still know exanclty was is going to happen with thier damage with x or y gear.

on a sidenote i thought they are around 300k now a days.
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#48
User is offline   Sho 

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Metticus :
yup dia is an enfeeble spell cause it lowers a targets DEF. Bio used to be an enfeeble spell too way way way back when. But they changed it in an update not long after it's release for some reason unbenonst to me. The only enfeeble spell that doesn't lower a stat is Poison. But it's a given that Poison is an enfeeble. It's common sense.


The Dia line of spells actually used to be Divine Magic (hence the reason why RDM has Divine Magic Skill, but no native spells), but it was relocated to Enfeebling Magic Skill way back when.
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#49
User is offline   Yoona 

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Sho :
Metticus :
yup dia is an enfeeble spell cause it lowers a targets DEF. Bio used to be an enfeeble spell too way way way back when. But they changed it in an update not long after it's release for some reason unbenonst to me. The only enfeeble spell that doesn't lower a stat is Poison. But it's a given that Poison is an enfeeble. It's common sense.


The Dia line of spells actually used to be Divine Magic (hence the reason why RDM has Divine Magic Skill, but no spells), but it was relocated to Enfeebling Magic Skill way back when.


Are you sure about that? I thought the reason RDM had divine magic skill was because they used to have flash, but SE took it away from them or something a long long time ago.
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#50
User is offline   Sho 

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Yoona :
Sho :
Metticus :
yup dia is an enfeeble spell cause it lowers a targets DEF. Bio used to be an enfeeble spell too way way way back when. But they changed it in an update not long after it's release for some reason unbenonst to me. The only enfeeble spell that doesn't lower a stat is Poison. But it's a given that Poison is an enfeeble. It's common sense.


The Dia line of spells actually used to be Divine Magic (hence the reason why RDM has Divine Magic Skill, but no spells), but it was relocated to Enfeebling Magic Skill way back when.


Are you sure about that? I thought the reason RDM had divine magic skill was because they used to have flash, but SE took it away from them or something a long long time ago.


Yeah, I'm sure about that... are you sure about Flash?
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#51
User is offline   Metticus 

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yeah rdms used to have flash
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#52
User is offline   rambus 

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I think they had cure V too~

edit" may be a mob thing, in dec 2003 they took away RDM getting cure V when the cap was lifted to 75, back when it was 65, then to 70 cure V was 73 RDM im not sure if PC rdm ever got to use it
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#53
User is offline   Sho 

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I never paid attention to Flash back then (or even PLD for that matter), but I take you guys word on that... tongue.gif I do remember Dia being Divine and Cure V however, lol. They even had an unusable Marksmanship Skill at a time (probably where COR was conceived from). And no Refresh spell... RDM was weird back in the day, lol. Hell, Regen even acted like DoT spells and could wake/keep sleeping people up.

Cure V was usable Rambus; the whole point to the changes stripped RDM of use, while making it's enmity gained from using the spell less than Cure IV. Also made Regen available to WHM as well around that time. RDM nerf of sorts.
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#54
User is offline   rambus 

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Cure V was usable Rambus; the whole point to the changes stripped RDM of use, while making it's enmity gained from using the spell less than Cure IV. Also made Regen available to WHM as well around that time. RDM nerf of sorts.


when?
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#55
User is offline   Lordwafik 

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This Shokox guy has a great imagination.
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#56
User is offline   Sho 

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I'm told I have a good one, yes. ~>.>~

/smile

Late 2002 - Early 2003 Mr. Rambus.

What happened to the SCH pics?
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#57
User is offline   rambus 

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do you have first hand experance with this?:
http://www.excite.co.jp/world/english/web/...p=JAEN&wb_dis=2

The job level upper bounds were liberated up to 65. It is necessary to clear limit breakthrough quest 3"Whereabouts of the style". Because the upper bound of the combat skill goes up along with the level rise, too a new Weapon skill corresponding to this comes to be able also to move acquisition. Moreover, the upper bound of a synthetic skill is similarly improved.


Magic in the following added or it was lifted a ban.

Keal V

Red Lv73 white Lv61 Na Lv80


Protes IV

Red Lv63 white Lv63 Na Lv70
Protea IV

White Lv63

Farancs

Red Lv33
Terepoyot

White Lv38

Terepolte

White Lv38
Iras

White Lv32

Dispel

Red Lv32
Abzorst

Shade Lv43

Abzotecc

Shade Lv41
Abzobait

Shade Lv35

Abzoagel

Shade Lv37
Abzoin

Shade Lv39

Abzomain

Shade Lv31
Abzocaris

Shade Lv33

Fire III

Red Lv81 black Lv62 shade Lv97
Brizad III

Red Lv86 black Lv64 shade Lv103

Sandaga II

Black Lv61
Stonga III

Black Lv63

Wotaga III

Black Lv65


this is apr 2003,

then

in dec 16 this was stated:

http://www.playonline.com/comnewsus/200312162201.html


The use of Cure V is now restricted to white mages only.


im confused unless they "banned it" from RDM twice.
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#58
User is offline   Sho 

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It's just showing that Cure V was was usable by RDM after the cap was raised. Dunno why it shows the original spell lvls tho (it even shows the original intended levels for Fire III.) It was removed from RDM only once.

Also if you look a bit lower, you can see what I was saying about Regen:

(Exite Trans @ etc.)
Trouble to which the sleep state had automatically recovered was corrected by a gradual HP recovery by "Rijene". In other HP increase and decrease of Keal and damage, etc. , the sleep state recovers so far.

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#59
User is offline   rambus 

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when they said rdm 73 was cure V the cap was 65, it became 75 then they said RDM will not beable to use it
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#60
User is offline   Twitchie 

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damn cant believe some of you guys are 75 allready!! ny1 no the best sub? i was expecting it to be /whm then i was partying today with some guy sch/rdm fukin kicked ass... congratz on 75 sch guys ^^
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