Yigit turban offers Magic Attack Bonus +2, which is only slightly more powerful than errant (mahamta) hat (if we go by the 2INT =1 MAB theory).
and you shouldn't
depends on the int difference in the first place to say that but i did a random value for INT for a mob where i got 10 INT= 5 MAB ( i was comparing body) so with INT having an effect on restance (you can get 11 int here keep in mind with HQ) you should go with the INT, if you suspect the INT value gives same or close to the same as MAB in question.
take 2 int=1mab as a gain of salt it doesn't always happen, just happens to happen often.
but even then saying 4 int does about the same damage as 2 mab (head) go with the INT, to help with resistance
oh fuck when i was comparing hands i think i forgot to factor yigets 2 MAB they should be better for strait damage, even on level III spells.
Helix spells be elemental. If they are enfeeble, what exactly are they enfeebling?
who knows maybe they thought it was like dia or something.
Sign In »
Register Now!
Help




Back to top


I do remember Dia being Divine and Cure V however, lol. They even had an unusable Marksmanship Skill at a time (probably where COR was conceived from). And no Refresh spell... RDM was weird back in the day, lol. Hell, Regen even acted like DoT spells and could wake/keep sleeping people up.














