? Thanks ahead of time guys ^^.
Ix' Aern DRK duo
#1
Posted 14 December 2007 - 11:18 PM
So here I am running around reading everything I can find trying to figure out how to duo Ix'Aern DRK. Anyone have any vid's / guides / links / strats to toss down for me which will be very appreciated
? Thanks ahead of time guys ^^.
? Thanks ahead of time guys ^^.
#2
Posted 15 December 2007 - 12:23 AM
Hard part is popping them. It can be 1 kill or hours worth. Anyway, once you get sheer anamosity, break your party. Then click the ??? to pop it. You zone while your duo partner pulls DRK off of you. Take it to the Ebony panel room and just kite till you die. You will have a ton of agro. Your partner then takes over kiting till you are unweakened. Dot and small nukes the whole time till it dies. It can take hours since it reraises a lot. Both of you should be /nin.
#3
Posted 15 December 2007 - 05:52 AM
You have to zone it for the first time since Ix'aern will be claimed. Have it run back, one claims a Qn'aern and the Ix'aern will link, other person (preferably with Movement speed +%) claims the Ix'aern and runs it to the JoFortitude room. With Wlegs or Gaiters aggros shouldn't be a problem since they'll just depop after a while.
Killing it is the easy and long part <.< no need for a strat there.
Killing it is the easy and long part <.< no need for a strat there.
#4
Posted 15 December 2007 - 01:59 PM
I don't think you've actually done an ix'drk.
Movement speed would sooner kill you than save you, ix drk stops to cast and with aggro the mobs will soon split up around the square room and you're going to die.
You can just claim a Qn on the initial pop aswell, don't need to zone twice. And what's the point of small nukes and a ToD kill? Are you trying to make it last longer?
Nuke hard, preferably when it's about to turn a corner and go past you, that way you finish casting your T4 by the time it's at max range.
Movement speed would sooner kill you than save you, ix drk stops to cast and with aggro the mobs will soon split up around the square room and you're going to die.
You can just claim a Qn on the initial pop aswell, don't need to zone twice. And what's the point of small nukes and a ToD kill? Are you trying to make it last longer?
Nuke hard, preferably when it's about to turn a corner and go past you, that way you finish casting your T4 by the time it's at max range.
#5
Posted 15 December 2007 - 03:50 PM
The only mob you will aggro on the way is a ghrah if it's not in ball form (aggro with cast, depop before even finish) and a pot, which you can avoid anyways. Even if you can't avoid the pot , he doesn't cast.
I think you've never actually done and Ix'drk. He pops claimed to the spawner.
I never said small nukes, ToD doesn't kill and Dot does a great deal of damage since you're very limited on MP duo, you fucking moron.
I think you've never actually done and Ix'drk. He pops claimed to the spawner.
I never said small nukes, ToD doesn't kill and Dot does a great deal of damage since you're very limited on MP duo, you fucking moron.
#6
Posted 15 December 2007 - 08:30 PM
Jurojin :
The only mob you will aggro on the way is a ghrah if it's not in ball form (aggro with cast, depop before even finish) and a pot, which you can avoid anyways. Even if you can't avoid the pot , he doesn't cast.
I think you've never actually done and Ix'drk. He pops claimed to the spawner.
I never said small nukes, ToD doesn't kill and Dot does a great deal of damage since you're very limited on MP duo, you fucking moron.
The only mob you will aggro on the way is a ghrah if it's not in ball form (aggro with cast, depop before even finish) and a pot, which you can avoid anyways. Even if you can't avoid the pot , he doesn't cast.
I think you've never actually done and Ix'drk. He pops claimed to the spawner.
I never said small nukes, ToD doesn't kill and Dot does a great deal of damage since you're very limited on MP duo, you fucking moron.
Ya I said DoTs and small nukes because if you duo blm & rdm, rdm is limitted to small nukes and blm, well, I guess they could nuke hard and keep all the hate so the rdm can take over when the blm is out of MP.
#7
Posted 16 December 2007 - 03:09 AM
Why go through all the trouble and RR and exp etc tho ?
Get a good pt and rape it fast.
Get a good pt and rape it fast.
#8
Posted 16 December 2007 - 08:19 AM
If you want the cape it's easier to go with a friend that already has or doesn't want it, it's less stress, and if you don't mess up too much you will hardly die either.
If you go with a bigger group and go like "we'll farm til everyone has" it'll eventually have people leaving after getting their cape, cause the drop rate is shit.
If you go with a bigger group and go like "we'll farm til everyone has" it'll eventually have people leaving after getting their cape, cause the drop rate is shit.
#9
Posted 16 December 2007 - 02:52 PM
Jurojin :
The only mob you will aggro on the way is a ghrah if it's not in ball form (aggro with cast, depop before even finish) and a pot, which you can avoid anyways. Even if you can't avoid the pot , he doesn't cast.
I think you've never actually done and Ix'drk. He pops claimed to the spawner.
I never said small nukes, ToD doesn't kill and Dot does a great deal of damage since you're very limited on MP duo, you fucking moron.
The only mob you will aggro on the way is a ghrah if it's not in ball form (aggro with cast, depop before even finish) and a pot, which you can avoid anyways. Even if you can't avoid the pot , he doesn't cast.
I think you've never actually done and Ix'drk. He pops claimed to the spawner.
I never said small nukes, ToD doesn't kill and Dot does a great deal of damage since you're very limited on MP duo, you fucking moron.
Right. The ghrah takes longer to cast than ix'drk, so.. you're going to run into it or ix'drk.
And I've said,
You can just claim a Qn on the initial pop aswell, don't need to zone twice.
And I'm sorry to say but you aren't the only person posting, I was telling the guy above you to use large nukes over small ones, never did I say not to use DoTs.
Just shut up if you're going to try and call me names while being as wrong as you are. The drop rate on vice is 50% by the way, not shit.
#10
Posted 17 December 2007 - 06:15 AM
The Ghrah doesn't aggro in the Ebony room, so you won't run into it , you will run away from it on the way to the Fortitude room. Ix'drk is an NM , so it will follow you far, unlike a regular mob which just depops, he casts fast too , so it'd take a while to even outrun him completely.
Go kill a hundred Ix'drks, and let me know if you see 50 capes , or even 10 drop. Screenshots with times and drops in log please.
Go kill a hundred Ix'drks, and let me know if you see 50 capes , or even 10 drop. Screenshots with times and drops in log please.
#11
Posted 17 December 2007 - 03:17 PM
Classic. Some ridiculous request for screenshots after being proven wrong.
But anyway, being an NM has nothing to do with it, as soon as the normal mob despawns the NM will stop and turn back. And.. ix'drk doesn't have fast cast maybe you thought tier2 nukes and poison2 didn't cast so quickly.
And what does that first part of your post mean? There's a ghrah you need to run past to get into the fort room, and you can't despawn that before running into either ix'drk, the ghrah, or picking up more aggro if you run around on the outside which makes no sense anyway. There's pretty much a 50% chance of your puller dying and you having to pick up ix'drk before the Qns you zoned go back.
So really, does movement speed help you at all? Because I think you're straying from the arguement.
But anyway, being an NM has nothing to do with it, as soon as the normal mob despawns the NM will stop and turn back. And.. ix'drk doesn't have fast cast maybe you thought tier2 nukes and poison2 didn't cast so quickly.
And what does that first part of your post mean? There's a ghrah you need to run past to get into the fort room, and you can't despawn that before running into either ix'drk, the ghrah, or picking up more aggro if you run around on the outside which makes no sense anyway. There's pretty much a 50% chance of your puller dying and you having to pick up ix'drk before the Qns you zoned go back.
So really, does movement speed help you at all? Because I think you're straying from the arguement.
#12
Posted 17 December 2007 - 05:25 PM
Only cape I ever saw drop came from Ix'drg, and I used to whore Ix'aerns every other day when I still played, which is alot less than 50%. Ix'mnk is different, yes, but well over 30~40 total Ix'aerns with only one cape imply a slightly lower drop rate than 50%. Then again , my luck tends to suck with drops , but if it was a 50% drop this would be just stupid.
Let's say X has animosity, Y has movement speed and pulls Ix'drk.
X spawns Ix'drk and runs to zone him. Both wait for it to go back to its spawn point.
X cast Diaga on a Qn'aern, so Ix'aern will stay yellow, Y cast preferably Stun on Ix'aern to grab hate and runs towards the Ebony room.
There is exactly two mobs that will aggro on the way to the room, one Aw'ghrah and one Aw'zdhei or whatever the pot name was.
The pot spins and only aggros with I think the big eye, so you can just run around him without aggroing, the Aw'ghrah will depop if you just leave it yellow and keep kiting, usually depops before even hitting the Ebony room, which is what wlegs or gaiters do, hense why people run through aggro zones without sneak and invisible with them.
Movement Speed helps you simply because Ix'aern will not catch you up and won't fucking one shot you with his retarded Blood Weapon when you cast a dot or nuke on it. I'm not sure if you're just trying to blow up time or whatever with this so called argument, but on kited mobs movement speed always helps.
Let's say X has animosity, Y has movement speed and pulls Ix'drk.
X spawns Ix'drk and runs to zone him. Both wait for it to go back to its spawn point.
X cast Diaga on a Qn'aern, so Ix'aern will stay yellow, Y cast preferably Stun on Ix'aern to grab hate and runs towards the Ebony room.
There is exactly two mobs that will aggro on the way to the room, one Aw'ghrah and one Aw'zdhei or whatever the pot name was.
The pot spins and only aggros with I think the big eye, so you can just run around him without aggroing, the Aw'ghrah will depop if you just leave it yellow and keep kiting, usually depops before even hitting the Ebony room, which is what wlegs or gaiters do, hense why people run through aggro zones without sneak and invisible with them.
Movement Speed helps you simply because Ix'aern will not catch you up and won't fucking one shot you with his retarded Blood Weapon when you cast a dot or nuke on it. I'm not sure if you're just trying to blow up time or whatever with this so called argument, but on kited mobs movement speed always helps.
#13
Posted 17 December 2007 - 08:38 PM
lol, you're so dumb.
The ghrah is like 12 feet away from the room, it isn't depoping that fast. Yeah, the eye aggros with the large eye, apparently you don't know much about sea because sneak and invis are both useless and when someone runs around with speed+12% it's because you can go up any tele pad without getting hit, not because it depops several seconds after aggro.
And why doesn't "X" just pop with buffs and claim a Qn before running off to zone like I said?
Obviously I was right when I said you haven't had much experience with sea so stop argueing with me.
The ghrah is like 12 feet away from the room, it isn't depoping that fast. Yeah, the eye aggros with the large eye, apparently you don't know much about sea because sneak and invis are both useless and when someone runs around with speed+12% it's because you can go up any tele pad without getting hit, not because it depops several seconds after aggro.
And why doesn't "X" just pop with buffs and claim a Qn before running off to zone like I said?
Obviously I was right when I said you haven't had much experience with sea so stop argueing with me.
#14
Posted 18 December 2007 - 12:28 AM
Heh, I love how KI is still full of fags like you.
Ok, since we're all dumb and you're a fucking ignorant retarded cunt, here again for the shortbus riders:
Ix'aern pops claimed.
I'm pretty sure I have more experience than you , and not in just sea.
Here, just for you with maps and shit, this applies for each of the rooms he pops in, except for maybe north one but you don't ever have to fight him there anyways.
In before "OMG ??? POP THAR TEW!" yea, ok, it will just move 15min after you even find it there.
Unless you registered around 2 years after starting to play, just shut up since you obviously have no idea what you're talking about, which the speed already proves.
You do not have to teleport up to make mobs despawn, you just have to outrun them for a bit, hint: Gravity. (Hinthint: no, I don't mean you have to gravity every single aggro, it just works the same)
Ok, since we're all dumb and you're a fucking ignorant retarded cunt, here again for the shortbus riders:
Ix'aern pops claimed.
I'm pretty sure I have more experience than you , and not in just sea.
Here, just for you with maps and shit, this applies for each of the rooms he pops in, except for maybe north one but you don't ever have to fight him there anyways.
In before "OMG ??? POP THAR TEW!" yea, ok, it will just move 15min after you even find it there.
Unless you registered around 2 years after starting to play, just shut up since you obviously have no idea what you're talking about, which the speed already proves.
You do not have to teleport up to make mobs despawn, you just have to outrun them for a bit, hint: Gravity. (Hinthint: no, I don't mean you have to gravity every single aggro, it just works the same)
#15
Posted 18 December 2007 - 07:27 PM
Ix'aern pops claimed.
And why doesn't "X" just pop with buffs and claim a Qn before running off to zone like I said?
Seriously, you can't grasp that concept? After they do that Ix'drk is unclaimed and your "Y" can pull it without your "X" having to zone twice.
How can you not expect to be called retarded when you say things like,
The pot spins and only aggros with I think the big eye, so you can just run around him without aggroing, the Aw'ghrah will depop if you just leave it yellow and keep kiting, usually depops before even hitting the Ebony room, which is what wlegs or gaiters do, hense why people run through aggro zones without sneak and invisible with them.
So you showed it's a max of 50"? The ghrah will despawn in that time? You wouldn't have to deal with one of them casting and then splitting up around the square?
It isn't despawning that quickly even with gaiters or wlegs. This part of the arguement is not only frivolous, but blatenly obvious.
Let me ask you again, do you have to zone twice to get Ix'drk finally seperated, or can you just get your friend to claim a Qn and lose Ix'drk hate and pull it yourself to the room?
And will the ghrah depop before entering the room like you said?
#16
Posted 18 December 2007 - 09:05 PM
I said it's a minimum of 50' since you don't seem to get the meaning of plus.
If you look at the map, just the room where you kite in already is around 30~40' big , now take that and check the rest of the path.
If you pop the thing and try to claim a Qn'aern you'll get raped before even hitting the zone unless you get really lucky.
If you look at the map, just the room where you kite in already is around 30~40' big , now take that and check the rest of the path.
If you pop the thing and try to claim a Qn'aern you'll get raped before even hitting the zone unless you get really lucky.
#17
Posted 18 December 2007 - 10:36 PM
You apparently don't get what I'm saying, here, this is what I've tried to point out when I said a max of 50'
And
Contradicting yourself or something?
Every time I've done Ix'drk the guy with sheer anamosity popped with blink on, Ix'drk spawns casting, and you claim a Qn. Now you either get hit once by Qns or a spell by Ix'drk, then every time the Qns attack they lose distance, for from getting raped quickly.
(aggro with cast, depop before even finish)
And
the Aw'ghrah will depop if you just leave it yellow and keep kiting, usually depops before even hitting the Ebony room, which is what wlegs or gaiters do, hense why people run through aggro zones without sneak and invisible with them.
Contradicting yourself or something?
Every time I've done Ix'drk the guy with sheer anamosity popped with blink on, Ix'drk spawns casting, and you claim a Qn. Now you either get hit once by Qns or a spell by Ix'drk, then every time the Qns attack they lose distance, for from getting raped quickly.
#18
Posted 19 December 2007 - 09:40 AM
To the quotes, if it doesn't depop before you hit room , keep kiting , go aggro the flower at an Aw'euvhi room with wlegs and just run around the room , you'll see it will despawn sooner or later just running inside that room.
On my first Ix'drk tries , I didn't know you could just zone the pets , so we'd get him to the zone and nuke/dot there instead of the room, and not just once would that result in death for a puller thanks to his BW. I don't see why I would risk dying if I can just zone it twice without any problems, it takes 2-3 minutes top.
What happened to the 50% drop rate btw
On my first Ix'drk tries , I didn't know you could just zone the pets , so we'd get him to the zone and nuke/dot there instead of the room, and not just once would that result in death for a puller thanks to his BW. I don't see why I would risk dying if I can just zone it twice without any problems, it takes 2-3 minutes top.
What happened to the 50% drop rate btw
#19
Posted 19 December 2007 - 12:40 PM
I'm relatively new to Sea Gods, and am interested in the idea that ix'DRK can be duoed. There were a few things about the strategy that I found unclear, though, so let me see if I've got this straight:
1. You and your partner kill Aerns until one of you gets the Animosity notice.
Questions: Do your jobs matter at all? Do both jobs have to be capable of ranged attacks, either magical or physical? Can you kill any Aerns to get the animosity message, or does it have to be only Aerns in the room where the ??? is currently up?
2. Once the animosity message is obtained, the two players break party, and the one with animosity pops the Ix'Aern DRK and his two Qn'Aern RNG buddies.
Questions: Why do you break party? As long as the non-popper doesn't do anything to the Aerns, he should not be on their hate list, right? Or is this a special case, and he IS on the hate list if he's in the party with the popper?
3. The popper kites the three Aerns to the zone, or just runs off a ways and dies. This is necessary because the Ix'Aern will popped claimed, and so the popper needs to die or zone for the Ix'Aern to become unclaimed.
Questions: Why do you have to die or zone to unclaim the Ix'Aern? Why not just cast poison on one of the Qn'Aern, or heck, even a random Ghrah, to make that mob your claim target? Or even just engage the Ix'Aern and then disengage to unclaim it? You have three shadows - you should have enough time, given that both RNG will use a ranged attack, and the DRK will cast a spell.
4. Once the Ix'Aern is unclaimed, the non-popper claims the Ix'Aern.
Questions: I think I missed something - aren't the Qn'Aern right there, too? Won't they be after the non-popper now, too? Or is it possible to grab the Ix'Aern without the Qn'Aern linking?
5. The non-popper drags the Ix'Aern to the Jailer of Fortitude kiting room, and starts to kite it around the circle. Any aggro he gets along the way will eventually lose interest and depop. You are now left with only the Ix'Aern to deal with.
6. The popper arrives and rejoins the party. They wear the Ix'Aern down, the one without hate hitting it with attacks while the one with hate kites. Be prepared for potentially hours of work, since the bloody thing can reraise up to 25 times.
Pretty much the goal of this whole complicated process is to seperate the Ix'Aern from the Qn'Aern and bring it to the killing area. Why does the process have to be so complicated, though? What will go wrong if you simply try a standard sac-pull, with the popper acting as "puller", running the three Aern by while the non-popper (still in the party) snipes the Ix'Aern and pulls it away?
1. You and your partner kill Aerns until one of you gets the Animosity notice.
Questions: Do your jobs matter at all? Do both jobs have to be capable of ranged attacks, either magical or physical? Can you kill any Aerns to get the animosity message, or does it have to be only Aerns in the room where the ??? is currently up?
2. Once the animosity message is obtained, the two players break party, and the one with animosity pops the Ix'Aern DRK and his two Qn'Aern RNG buddies.
Questions: Why do you break party? As long as the non-popper doesn't do anything to the Aerns, he should not be on their hate list, right? Or is this a special case, and he IS on the hate list if he's in the party with the popper?
3. The popper kites the three Aerns to the zone, or just runs off a ways and dies. This is necessary because the Ix'Aern will popped claimed, and so the popper needs to die or zone for the Ix'Aern to become unclaimed.
Questions: Why do you have to die or zone to unclaim the Ix'Aern? Why not just cast poison on one of the Qn'Aern, or heck, even a random Ghrah, to make that mob your claim target? Or even just engage the Ix'Aern and then disengage to unclaim it? You have three shadows - you should have enough time, given that both RNG will use a ranged attack, and the DRK will cast a spell.
4. Once the Ix'Aern is unclaimed, the non-popper claims the Ix'Aern.
Questions: I think I missed something - aren't the Qn'Aern right there, too? Won't they be after the non-popper now, too? Or is it possible to grab the Ix'Aern without the Qn'Aern linking?
5. The non-popper drags the Ix'Aern to the Jailer of Fortitude kiting room, and starts to kite it around the circle. Any aggro he gets along the way will eventually lose interest and depop. You are now left with only the Ix'Aern to deal with.
6. The popper arrives and rejoins the party. They wear the Ix'Aern down, the one without hate hitting it with attacks while the one with hate kites. Be prepared for potentially hours of work, since the bloody thing can reraise up to 25 times.
Pretty much the goal of this whole complicated process is to seperate the Ix'Aern from the Qn'Aern and bring it to the killing area. Why does the process have to be so complicated, though? What will go wrong if you simply try a standard sac-pull, with the popper acting as "puller", running the three Aern by while the non-popper (still in the party) snipes the Ix'Aern and pulls it away?
#20
Posted 19 December 2007 - 01:18 PM
(Spanner)
Questions: Do your jobs matter at all? Do both jobs have to be capable of ranged attacks, either magical or physical? Can you kill any Aerns to get the animosity message, or does it have to be only Aerns in the room where the ??? is currently up?
Jobs do matter. You want people who can pull hate in a pinch (good spike damage) who can also attack from a good range. RNG might be ok, but nuking jobs (RDM BLM SCH) are your best bet. Having a RDM with W legs or a BLM with gaiters would greatly help with the pull as well.
The Sheer Animosity can only be obtained by killing the three aerns in the ??? room.
(Spanner)
Questions: Why do you break party? As long as the non-popper doesn't do anything to the Aerns, he should not be on their hate list, right? Or is this a special case, and he IS on the hate list if he's in the party with the popper?
Similar to Ix'DRG, if anyone in your party touches either the Ix'aern or one of the Qn'aerns, everyone in your party will have hate on all three NMs. To avoid this, break your party so individuals aren't drawing hate.
(Spanner)
Questions: Why do you have to die or zone to unclaim the Ix'Aern? Why not just cast poison on one of the Qn'Aern, or heck, even a random Ghrah, to make that mob your claim target? Or even just engage the Ix'Aern and then disengage to unclaim it? You have three shadows - you should have enough time, given that both RNG will use a ranged attack, and the DRK will cast a spell.
This is a short summary on how I pull Ix'DRK:
Assume Player A has enhanced movement speed, Player B does not.
If Player A obtains Sheer Animosity, Player A would pop, cast Dia on a Qn'aern to lose claim on Ix'aern, and run to zone. Player B would grab Ix'aern when it turns yellow and pull it to the Jailer of Fortitude kiting room.
If player B obtains Sheer Animosity, Player B would pop and run to the Jailer of Fortitude kiting room. Player A would cast Diaga (or any short casting AoE spell, or separate single-target spells) on a Qn'aern and run to zone.
Keep in mind that both players are solo at this time, breaking the party to keep Player B from getting Qn'aern hate. In this scenario, I'm always Player A (RDM with W legs) and this works for me every time with no death. It also helps if the player without Sheer Animosity watches the Ghrah in the hallway between the ??? and Fortitude rooms. As soon as it changes to ball form, rush back towards the ??? and have your partner pop the NMs.
(Spanner)
Questions: I think I missed something - aren't the Qn'Aern right there, too? Won't they be after the non-popper now, too? Or is it possible to grab the Ix'Aern without the Qn'Aern linking?
As explained earlier, the non-popper will not have hate as long as the party has been disbanded before the NMs are popped. Also, with Player A and Player B running in opposite directions (one towards zone, other towards Fortitude room) there's no chance that the Aerns can link back up with each other.
I guess I should also note that normal Aerns in the area should be grabbed by Player A either before or after the pop to avoid unnecessary aggro on Player B who is pulling Ix'DRK.
It's a very easy pull and a very easy fight, you just need to understand the hate mechanics and be aware of the other enemies around you in order to make a clean pull.
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