The Level 75 BLM Guide
This gives an outline on what may or may not be expected of a 75 BLM's gear. Some of the items are quite limited in use, and may require specific denoting on when to use. The majority of the equipment descends from optimal to mediocre, however not always. Personal preference often comes into play when determining a piece of gear's worth weighted against others. I am open to comments on what could be improved to help orginazation or overall appearance, or if I missed an item. This will need to be renovated, but for now criticize away!
**Order of priority (preference may take precedence) : Jupiter's <-interchangeable-> Aquilo's, Pluto's, Auster's, Neptune's, Vulcan's, Terra's, Apollo's.
*May not be very feasible at all, used under specific circumstances.
Manaburn/Solo Nuking Gear
This is an outline of what you may expect in a manaburn or solo situation gear-wise. The Morrigan set can be used in a full 5-piece combination for regular nuking. A mix of stats is best(besides mp and enmity for manaburns), but in general- Priority in stats: MAB > INT > Elemental Skill > MP > Enmity-. The gear I currently use is bolded (including latent/day gears).
Main: **HQ Staves, NQ Staves
Sub: Elemental Grips(if you actually get resists), Bugard Strap +1
Ammo: Phantom Tathlum, Spirit Lantern(enchantment)
Head: Republic Circlet(Zilart Areas Only), Maat's Cap, Demon Helm(+1), Wizard's Petasos(+1), Morrigan's Coronal, Yigit Turban, Cobra Cloche
Neck: Uggalepih Pendant(<50%MP), Prudence Torque, Elemental Torque, Philomath Stole
Earrings: Novio Earring, Moldavite Earring, Abyssal Earring/Phantom Earring(+1)/Morion Earring(+1)/Omniscient Earring
Body: Morrigan's Robe, Morgana's Cotehardie, Genie Weskit, Igqira Weskit, Yigit Gomlek, Mahatma Houppelande, Errant Houppelande
Hands: Zenith Mitts(+1), Morrigan's Cuffs, Vicious Mufflers, Yigit Gages, Genie Manillas, Mahatma Cuffs, Errant Cuffs, Cobra Gloves, Igqira Manillas, Wizard's Gloves(HQ), Sorcerer's Gloves(+1)(when MBing a spell)
Rings: Tamas Ring, Sorcerer's Ring, Snow Ring, Omniscient Ring, Epsilon Ring, Diamond Ring
Back: Ixion Cape, Gleeman's Cape, Solitaire Cape, Prism Cape, Rainbow Cape
Waist: Sorcerer's Belt, Penitent's Rope, RSE Belts, Sea Obis (Rairin, Hyorin, Anrin, etc on specific elemental days)
Legs: Morrigan's Slops, Mahatma Slops, Jet Seraweels, Errant Slops, Sorcerer's Tonban(Specific day-elemental nuking)
Feet: Yigit Crackows, Rostrum Pumps, Mahant Sandals, Sorcerer's Sabots, Zenith Pumps(+1), RSE Feet, etc
Enfeebling Gear
Used for Enfeebles (Sleep, Bind, Gravity), directed mostly towards Dynamis Sleeping, Manaburning of sorts, and events/NMs that require kiting/sleep nuking. ES Slow might also be useful at Cerberus and/or Khimaira, in which case stacking MND is preferred for potency. Priority in stats: Enfeebling Skill > Magic Accuracy > INT (Or MND for Paralyze/Slow) > FastCast/Haste.
Main: HQ Staves (Pluto's, Aquilo's, Auster's), NQ Staves
Sub: Elemental Grips, Bugard Strap +1
Ammo: Aureole, Phantom Tathlum
Head: Genie Tiara, Igqira Tiara, *Nashira Turban, *Shadow Hat
Neck: Enfeebling Torque, Spider Torque
Earring: Enfeebling Earring, INT2 Earrings
Body: Wizard's Coat +1, Wizard's Coat, *Shadow Coat
Hands: Master Caster's Bracelets, Morrigan's Cuffs, *Shadow Cuffs, Any INT Hands
Rings: Tamas Ring, Omega Ring, Balrahn's Ring, Snow Ring/Various INT Rings
Back: Altruistic Cape, INT Capes
Waist: Penitent's Rope
Legs: Genie Lappas, Igqira Lappas, *Nashira Seraweels, *Shadow Trews
Feet: Avocat Pigaches, Goliard Clogs, Nashira Crackows, *Shadow Clogs, INT Feet
Dark Magic Gear
Used in the casting of Drain, Aspir, and Stun. Priority of stats for Drain & Aspir: Dark Skill > Magic Accuracy > FastCast/Haste > Enmity- > INT. Stun follows a different order, being such an accurate spell on things not already "resistant," : FastCast/Haste > Dark Skill/MagicAccuracy > Enmity-. Some may prefer Enmity- over other stats so hate is not shifted.
Main: HQ Staves (Pluto's, Jupiter's), NQ Staves, Rune Chopper(limited stunning use)
Sub: Thunder/Dark Grip, Staff Strap, Bugard Strap +1
Ammo: Aureole, Phantom Tathlum
Head: Nashira Turban, Morrigan's Coronal, *Shadow Hat, Walahra Turban, MP/INT Headpieces
Neck: Dark Torque
Earrings: Abyssal Earring, Dark Earring, Loquacious Earring, INT Earrings
Body: Nashira Manteel, Goliard Saio, Mahatma/Errant Houppelande
Hands: Sorcerer's Gloves(+1), Morrigan's Cuffs, Goliard Cuffs, INT Hands
Rings: Tamas Ring, Omega Ring, Balrahn's Ring, Trooper's Ring, INT Rings
Back: Merciful Cape, INT Capes
Waist: Anrin Obi(dynamis or otherwise dark weather/day), Penitent's Rope, Swift Belt
Legs: Wizard's Tonban
Feet: Genie Huaraches, Igqira Huaraches, Goliard Clogs, Rostrum Pumps, Nashira Crackows, *Shadow Clogs
Stoneskin (MND) Gear
BLM75 with capped Enhancing Magic of 200 Skill, only 114MND is necessary to fufill the 350HP cap on Stoneskin. Gear compatible with an unmerited Taru BLM/RDM is as follows:
Main: Kirin's Pole, Pride Staff, Neptune's Staff, Water Staff, (Clubs with MND)
Sub: Raptor Strap +1, Bugard Strap +1, MND Shield
Ammo: Phantom Tathlum, RSE Sachet if applicable
Head: Maat's Cap, Mahatma Hat, Yigit Turban, Zenith Crown(+1), Morrigan's Coronal, Errant Hat
Neck: Stone Gorget, Morgana's Choker, Promise Badge, Enhancing Torque, Justice Badge
Earrings: Static Earring, Communion Earring(+1)
Body: Mahatma Houppelande, Errant Houppelande, Morrigan's Robe
Hands: Devotee's Mitts(+1), Yigit Gages
Rings: Tamas Ring, Aqua Ring, Communion Ring, Sapphire Ring
Back: Ixion Cape, Aslan Cape, Prism Cape, Rainbow Cape
Waist: Penitent's Rope, RSE Belts
Legs: Morrigan's Slops, Mahatma Slops, Errant Slops, Jet Seraweels
Feet: Morrigan's Pigaches, Mahatma Pigaches, Errant Pigaches, Wizard's Sabots +1
Elemental Gear Setup or "The SuperINT Build"
The resistant (wyrms, toa hnm, jol)HNM nuking-wise gear. It is highly recommended to reach the safe skill of 320~ Elemental before attempting a "SuperINT Build," in which case INT is stacked in several places in big numbers, ie: houppelande, prudence torque, and int earrings. In doing so, the total number of resists on wyrms such as Tiamat, Jormungand, and other various hnm such as Khimaira, is reduced substantially. This also sometimes helps on some sky gods, however a high level (around 150 or higher probably) of INT is needed for Kirin. Priority: Elemental Skill up to ~320, INT, and Magic Accuracy. A specific set is bolded.
Main: HQ Staves, NQ Staves
Sub: Elemental Grips, Bugard Strap +1
Ammo: Aureole, Phantom Tathlum
Head: Sorcerer's Petasos(+1), Elite Beret(+1), Maat's Cap, Wizard's Petasos(+1)
Neck: Elemental Torque, Prudence Torque, Philomath Stole
Earrings: Novio Earring, Moldavite Earring, INT2 Earrings
Body: Mahatma Houppelande, Errant Houppelande, Morrigan's Robe, Genie Weskit, Igqira Weskit
Hands: Wizard's Gloves(+1), Morrigan's Cuffs
Rings: Tamas Ring, Omega Ring, Snow Ring, Omniscient Ring, Diamond Ring
Back: Ixion Cape, Gleeman's Cape, Prism Cape, Rainbow Cape
Waist: Penitent's Rope
Legs: Morrigan's Slops, Mahatma Slops, Jet Seraweels, Errant Slops
Feet: Goliard Clogs, Yigit Crackows, Nashira Crackows, Rostrum Pumps
Resting Gear
When using the full Yigit Gear Set, you receive the latent effect: Refresh. The Refresh itself is approximately equivalent to 3.333 hMP. Yigit Gages and Yigit Crackows do not themself justify usage in a resting set without the Gomlek, Turban, and Seraweels combined. The set I use is bolded.
Main: Pluto's Staff
Sub: Bugard Strap +1
Ammo: Phantom Tathlum
Head: Goliard Chapeau, Oracle's Cap, Wizard's Petasos +1, Yigit Turban, Cobra Hat
Neck: Phi Necklace, Grandiose Chain, Beak Necklace +1
Earrings: Relaxing Earring, Magnetic Earring, Antivenom Earring, Rapture Earring
Body: Oracle's Robe, Mahatma Houppelande, Wizard's Coat +1, Errant Houppelande, Yigit Gomlek
Hands: Oracle's Gloves, Genie Gages, Yigit Gages(Set)
Rings: Star Ring, Tamas Ring (any mp ring for lack of hmp or nothing)
Back: Invigorating Cape
Waist: Qiqirn Sash +1, Hierarch Belt
Legs: Oracle's Braconi, Yigit Seraweels, Baron Slops
Feet: Avocat Pigaches, Goliard Clogs, Numerist Pumps, Oracle's Pigaches, Arborist Nails, Yigit Crackows(Set)
Maximum INT Setup
This is a setup used in conjunction with the Elemental DOT spells (Burn, Shock, Choke, etc). The final tier is difficult to acheive through gear alone for any race besides Taru.
INT Tiers are as follows (taken from wiki):
1 - 39 INT = 1hp/tic (-5 stat)
40 - 69 INT = 2hp/tic (-7 stat)
70 - 99 INT = 3hp/tic (-9 stat)
100 - 149 INT = 4hp/tic (-11 stat)
150+ INT = 5hp/tic (-13 stat)
Gear that is usable to acheive the final tier of 150 INT on an unmerited Taru BLM/RDM (79 base INT) while mainting some Elemental Skill, Enmity- and Magic Accuracy is bolded.
Main: Kirin's Pole, HQ Staves, NQ staves, INT Clubs
Sub: Bugard Strap +1, Astral Aspis(with club)
Ammo: Phantom Tathlum
Head: Maat's Cap, Demon Helm(+1), Wizard's Petasos(+1), Morrigan's Coronal, Mahatma Hat
Neck: Prudence Torque, Philomath Stole, Elemental Torque
Earrings: INT+2 Earring x2
Body: Mahatma Houppelande, Errant Houppelande, Morrigan's Robe
Hands: Mahatma Cuffs, Errant Cuffs, Wizard's Gloves +1, Shadow Cuffs
Rings: Tamas Ring, Snow Ring, Omega Ring, Omniscient Ring, Diamond Ring
Back: Ixion Cape, Gleeman's Cape, Prism Cape, Rainbow Cape
Waist: Sorcerer's Belt, Penitent's Rope
Legs: Morrigan's Slops, Mahatma Slops, Jet Seraweels, Errant Slops
Feet: Goliard Clogs, Yigit Crackows, Rostrum Pumps, Zenith Pumps(+1), etc
Damage Reduction/Kiting Gear
Sometimes under specific conditions it is required to kite things, and gear to reduce damage can mean the difference between life and death. A Refresh piece is also often used when kiting, and in special cases of soloing (IE Ix'Mnk). Although overall useful, it is not feasible to carry much gear beyond a Terra's Staff and maybe a cape, including Evasion+ items already being carried. Most useful items are bolded.
Main: Terra's Staff, Earth Staff, Auster's Staff, Wind Staff (evasion not as plausible as pure physical damage reduction)
Sub: Staff Strap, Bugard Strap +1 (Enmity purposes, or no change at all)
Ammo: Phantom Tathlum, Bibiki Seashell (VIT I suppose, nothing really works here)
Head: Genie Tiara, Igqira Tiara (Evasion and Defense may help some)
Neck: Orochi Nodowa(+1), Van Pendant, VIT+ Gear (there honestly isn't anything I would bring for this)
Earrings: Sorcerer's Earring (nothing else comes to mind, and nothing is really worth it)
Body: Ixion Cloak, Dalamatica(+1), Sorcerer's Coat(+1), Demon's Cloak, Black Cloak, Wizard's Coat(+1), Genie Weskit, Igqira Weskit (mainly Curse effect, not recommended to ever even consider it), Mahatma Houppelande, Errant Houppelande (Enmity down may or may not help)
Hands: There isn't anything specific for hands that comes to mind at the moment, besides swapping out Zenith for the added HP
Rings: Tamas Ring, Trooper's Ring, other VIT+/Enmity- rings, Jelly Ring, Defending Ring(lol), Shadow Ring(for magical reduction purposes)
Back: Shadow Mantle, Umbra Cape, Cheviot Cape
Waist: Penitent's Rope, anything with Enmity- or VIT works, not much to pick from
Legs: Goliard Trews, Genie Lappas, Igqira Lappas, Wizard's Tonban (Evasion+ mainly, lack of anything else useful besides Enmity- gear)
Feet: Herald's Gaiters, Enmity- feet, anything really
Sorcerer's Ring Activation Gear
The HP down gear required to activate a Sorcerer's Ring, explanation below. My gearset as a Taru BLM/RDM or /WHM is bolded.
Main: Asklepios, Ivory Sickle(+1)
Sub: Astral Aspis
Ammo: Tiphia Sting
Head: Zenith Crown(+1), Emperor Hairpin, any MP+ HP- hairpin
Neck: Star Necklace
Earrings: Astral Earring
Body: Dalmatica(+1), Flora Cotehardie, Black Cotehardie
Hands: Zenith Mitts(+1), Mahatma Cuffs, Errant Cuffs
Rings: Serket Ring, Vivian Ring, Ether Ring, Astral Ring, Electrum Ring
Back: Blue Cape(+1)
Waist: Penitent's Rope (if using Sorcerer's Belt or Obi, otherwise usually not included.)
Legs: Zenith Slacks(+1)
Feet: Zenith Pumps(+1), Rostrum Pumps, Mahatma Pigaches, Errant Pigaches
Using Sorcerer's Ring:
When activating the Sorcerer's Ring, you must acquire 75% of your BASE Hit Points. To do this, you must use enough gear to decrease your HP into "yellow" once taken off. However, to avoid staying in "yellow" HP, usage of Zenith Mitts (or other Convert HP->MP items) is required. When calculating the percentage of your base/natural HP, convert hp->mp items do NOT count towards the maximum.
Example: You are a taru, and you acquire 557/762 HP from HPdown equipment, and put everything back on without any Zenith Mitts- your HP is yellow and the latent is active. You put on Zenith Mitts and the game says your HP percentage is 78% (557/712), however, the latent is STILL active. HP+/- items do not work the same way.
Obtaining Rare & Exclusive Gear
Artifact Armor +1
The HQ Artifact Armor is obtained via the npc Sagheera (I-8 ) in Port Jeuno, with Ancient Beastcoins and R/E craft items through Limbus. After trading the items listed below, you will be able to receive the final product after JP Midnight on Sunday, or the Conquest Evaluation. The Tonban and Sabots +1 are not worth getting due to the rarity of Limbus items, and their very minimal use.
Artifact Armor +1
The HQ Artifact Armor is obtained via the npc Sagheera (I-8 ) in Port Jeuno, with Ancient Beastcoins and R/E craft items through Limbus. After trading the items listed below, you will be able to receive the final product after JP Midnight on Sunday, or the Conquest Evaluation. The Tonban and Sabots +1 are not worth getting due to the rarity of Limbus items, and their very minimal use.
Wizard's Petasos +1
Wizard's Petasos
Diabolic Silk (Obtained in Temenos North, East, Central Floor 2)
Diabolic Yarn (Obtained in Apollyon NW, NE, SW, SE)
Ether Leather (Obtained via Alchemy or the Auction House)
Ancient Beastcoin x25
Wizard's Coat +1
Wizard's Coat
Diabolic Silk
Diabolic Yarn
Ether Leather
Ancient Beastcoin x25
Wizard's Gloves +1
Wizard's Gloves
Diabolic Silk
Diabolic Yarn
Ether Leather
Ancient Beastcoin x15
Relic Armor +1
The Relic Armor +1 is similar to the Artifact in that Sagheera is used, however, Ancient Beastcoins are no longer needed, as Zilart (Dynamis) Currency is required. Every piece requires the normal quality armor, and the -1 piece obtained through Dreamland Dynamis, along with 28 Tukuku Whiteshells.
The Relic Armor +1 is similar to the Artifact in that Sagheera is used, however, Ancient Beastcoins are no longer needed, as Zilart (Dynamis) Currency is required. Every piece requires the normal quality armor, and the -1 piece obtained through Dreamland Dynamis, along with 28 Tukuku Whiteshells.
Sorcerer's Petasos +1
Sorcerer's Petasos (Dynamis - Xarcabard, Tavnazia)
Sorcerer's Petasos -1 (Dynamis - Valkurm)
Ether Leather
T. Whiteshell x28
Sorcerer's Coat +1
Sorcerer's Coat (Dynamis - Beaucedine, Tavnazia)
Sorcerer's Coat -1 (Dynamis - Tavnazia)
Ether Leather
T. Whiteshell x28
Sorcerer's Gloves +1
Sorcerer's Gloves (Dynamis - Windurst, Buburimu)
Sorcerer's Gloves -1 (Dynamis - Buburimu)
Ether Leather
T. Whiteshell x28
Sorcerer's Tonban +1
Sorcerer's Tonban (Dynamis - Bastok, Qufim)
Sorcerer's Tonban -1 (Dynamis - Tavnazia)
Ether Cotton
T. Whiteshell x28
Sorcerer's Sabots +1
Sorcerer's Sabots (Dynamis - Jeuno, Valkurm)
Sorcerer's Sabots -1 (Dynamis - Qufim)
Ether Holly
T. Whiteshell x28
Zenith Attire
The Zenith gear is obtained via uncursing abjurations obtained in by sky, and ground king camping. The majority is available through sky, but the feet are exclusive to ground kings, and the hands are obtained through both methods. Body, hands, and feet abjurations can be also obtained through Einherjar, in Odin's Chamber. The most desirable piece is the hands, but the rest can be useful for a max mp setup, or sorcerer's ring activation.
The Zenith gear is obtained via uncursing abjurations obtained in by sky, and ground king camping. The majority is available through sky, but the feet are exclusive to ground kings, and the hands are obtained through both methods. Body, hands, and feet abjurations can be also obtained through Einherjar, in Odin's Chamber. The most desirable piece is the hands, but the rest can be useful for a max mp setup, or sorcerer's ring activation.
Zenith Crown (+1)
Cursed Crown (-1) - Goldsmithing(91)
Aquarian Abjuration: Head - Byakko; Genbu
Dalmatica (+1)
Cursed Dalmatica (-1) - Clothcrafting(100) Leathercrafting(60)
Aquarian Abjuration: Body - Aspidochelone; Nidhogg; Odin
Zenith Mitts (+1)
Cursed Mitts (-1) - Clothcrafting(96)
Aquarian Abjuration: Hands - Fafnir; Genbu
Zenith Slacks (+1)
Cursed Slacks (-1) - Clothcrafting(97)
Aquarian Abjuration: Legs - Seiryu; Suzaku
[/u]Zenith Pumps (+1)[/u]
Cursed Pumps (-1) - Leathercrafting(92) Clothcrafting(56)
Aquarian Abjuration: Feet - Fafnir; King Behemoth; Odin
Morrigan's Robe Set
The Morrigan's Robe set is obtained via Salvage, by acquiring many pieces used to upgrade into the final product in the many Remnants of the Ruins of Alzadaal. It is overall a very useful set of armor, and fully equipped can be a powerful nuking tool. However, it is not easy to obtain all the pieces, and even one alone can be challenging. Be prepared to dedicate a lot of time and money to Salvage (and Assaults for the points). After obtaining the items below you must trade them to Ghanraam (K-10) in Aht Urhgan Whitegate.
The Morrigan's Robe set is obtained via Salvage, by acquiring many pieces used to upgrade into the final product in the many Remnants of the Ruins of Alzadaal. It is overall a very useful set of armor, and fully equipped can be a powerful nuking tool. However, it is not easy to obtain all the pieces, and even one alone can be challenging. Be prepared to dedicate a lot of time and money to Salvage (and Assaults for the points). After obtaining the items below you must trade them to Ghanraam (K-10) in Aht Urhgan Whitegate.
Morrigan's Coronal
Macha's Crown (Pyscheflayer - Arrapago Remnants)
Bodb's Crown (Long-Bowed Chariot - Bhaflau Remnants)
Nemain's Crown (Citadel Chelonian - Silver Sea Remnants)
Imperial Gold Piece x10
Orichalcum Ingot x12
Morrigan's Robe
Macha's Coat (Qiqirn Treasure Hunter - Arrapago Remnants)
Bodb's Robe (Long-Bowed Chariot - Bhaflau Remnants)
Nemain's Robe (Don Poroggo - Silver Sea Remnants)
Imperial Gold Piece x10
Imperial Wootz Ingot x12
Morrigan's Cuffs
Macha's Cuffs (Gate Widow - Bhaflau Remnants)
Bodb's Cuffs (Long-Armed Chariot - Silver Sea Remnants)
Nemain's Cuffs (Poroggo Madame - Zhayolm Remnants)
Imperial Gold Piece x10
Bloodwood Lumber x12
Morrigan's Slops
Macha's Slops (Powderkeg Yanadahn - Silver Sea Remnants)
Bodb's Slops (Battleclad Chariot - Zhayolm Remnants)
Nemain's Slops (Archaic Gear(s) - Arrapago Remnants)
Imperial Gold Piece x10
Wamoura Cloth x12
Morrigan's Pigaches
Macha's Pigaches (Poroggo Madame - Zhayolm Remnants)
Bodb's Pigaches (Armored Chariot - Arrapago Remnants)
Nemain's Sabots (A crapload of stuff - Bhaflau Remnants)
Imperial Gold Piece x10
Marid Leather x12
ZNM Armor
This is misc. armor that comes from ZNM's, or Zeni Notorious Monsters. The Oracles Robe Set is mostly useful for the fact that every single piece has hMP, and quite a bit of it too. There are a few other pieces of armor worth using not in a set.
This is misc. armor that comes from ZNM's, or Zeni Notorious Monsters. The Oracles Robe Set is mostly useful for the fact that every single piece has hMP, and quite a bit of it too. There are a few other pieces of armor worth using not in a set.
Dorje: Tier 5 (Pandemonium Warden - Aydeewa Subterrane) unconfirmed drop
Oracle's Cap: Tier 4 (Sarameya - I-10 Mount Zhayolm, Tinnin - H-13 Wajaom Woodlands)
Oracle's Robe: Tier 4 (Sarameya - Mount Zhayolm)
Oracle's Gloves: Tier 3 (Armed Gears - G/H-11 Alzadaal Undersea Ruins, Khromasoul Bhurborlor - H-8 Mount Zhayolm)
Oracles' Braconi: Tier 3 (Mahjlaef the Paintorn - H-7 Caedarva Mire, Achamoth - H-4 Halvung)
Oracle's Pigaches: Tier 3 (Nuhn - G-6 Arrapago Reef, Dea - F-7 Bhaflau Thickets)
Thunder Grip: Tier 3 (Armed Gears, Achamoth, Mahjlaef the Paintorn)
Ice Grip: Tier 3 (Achamoth, Khromasoul Bhurborlor)
Dark Grip: Tier 3 (Dea, Khromasoul Bhurborlor)
Wind Grip: Tier 3 (Nosferatu - F-9 Aydeewa Subeterrane, Nuhn)
Avocat Pigaches: Tier 2 (Iriz Ima - J-8 Wajaom Woodlands)
Solitaire Cape: Tier 2 (Verdelet - J-6 Caedarva Mire)
Numerist Pumps: Tier 1 (Lil' Apkallu - I-9 Arrapago Reef)
The Level Cap section
This part of the guide is dedicated to level capped events, be it Garrison, BCNM, a Mission, or Assault. Hopefully it can also grant tips for newer players, or those just looking for what may be acceptable at a given level. Opinions on certain things may vary, but for the most part items go in descending order of usefulness.
Level 20
Main: Yew Wand (+1)
Ammo: Happy/Fortune Egg
Head: Erudite's Headband, Baron's Chapeau, Silver Hairpin(+1), Trump Crown
Neck: Justice Badge, anything really
Earrings: Onyx Earring (+1)
Body: Mage's Tunic, Baron's Saio, any robe, Kingdom/San d'Orian Tunic
Hands: Baron's Cuffs, anything
Rings: Eremite's Ring (+1), Astral Ring
Back: Mist Silk Cape, any other cape
Waist: Mohbwa Sash (+1), Friar's Rope, any belt/rope/obi
Legs: Baron's Slops, Mage's Slacks, any other slacks
Feet: Garrison Boots, Mage's Sandals, Baron's Pigaches
Level 30
Main: Yew Wand (+1)
Sub: Faerie Shield, any-job shield
Ammo: Morion Tathlum, RSE Sachet, Happy/Fortune Egg
Head: Seer's Crown +1, Silver Hairpin (+1)
Neck: Black Neckerchief, Holy Phial
Earrings: Morion Earring (+1), Cunning Earring
Body: Baron's Saio, Seer's Tunic (+1)
Hands: Seer's Mitts (+1), Mycophile Cuffs
Rings: Tamas Ring, Eremite's Ring (+1), Astral Ring
Waist: Shaman's Belt, Mrc.Cpt. Belt, Mohbwa Sash (+1)
Legs: Seer's Slacks (+1), Mage's Slacks, Baron's Slops
Feet: INT+ RSE, Garrison Boots, Seer's Pigaches (+1)
Level 40
Main: Solid Wand
Sub: Elegant Shield, Faerie Shield, etc
Ammo: Morion Tathlum, RSE Sachet
Head: Republic Circlet, Seer's Crown (+1), Electrum Hairpin
Neck: Mohbwa Scarf (+1)
Earrings: Morion Earring (+1), Cunning Earring
Body: Mage's Robe, Baron's Saio, Seer's Tunic (+1)
Hands: Seer's Mitts (+1), Mycophile Cuffs
Rings: Tamas Ring, Wisdom Ring, Eremite's Ring (+1), Ether Ring, Astral Ring, Electrum Ring
Back: Black Cape (+1)
Waist: Shaman's Belt, Mrc.Cpt. Belt, Qiqirn Sash (+1)
Legs: Magic Slacks, Seer's Slacks (+1)
Feet: INT+ RSE, Mountain Gaiters, Garrison Boots, Seer's Pigaches (+1)
Level 50
Main: Rose Wand (+1)
Sub: Elegant Shield, Faerie Shield, etc
Ammo: Morion Tathlum, RSE Sachet
Head: Republic Circlet, Seer's Crown (+1), Electrum Hairpin
Neck: Mohbwa Scarf (+1), Beak Necklace (+1)
Earrings: Moldavite Earring, Morion Earring (+1), Antivenom Earring, Cunning Earring, Astral Earring
Body: Tactician Magician's Coat, Mage's Robe, Baron's Saio, Seer's Tunic (+1)
Hands: Sly Gauntlets, Seer's Mitts +1, Mycophile Cuffs
Rings: Tamas Ring, Balrahn's Ring, Wisdom Ring, Eremite's Ring +1, Ether Ring, Astral Ring, Electrum Ring
Back: Red Cape (+1), Black Cape (+1)
Waist: Reverend Sash, Shaman's Belt, Mrc.Cpt. Belt, Qiqirn Sash (+1)
Legs: Magic Slacks, Seer's Slacks (+1)
Feet: INT+ RSE, Mountain Gaiters, Mannequin Pumps, Garrison Boots, Seer's Pigaches (+1)
Level 60
Main: **HQ Staves, NQ Staves
Sub: Bugard Strap +1
Ammo: Morion Tathlum, RSE Sachet
Head: Wizard's Petasos, Seer's Crown +1, Cobra Hat
Neck: Mohbwa Scarf (+1), Grandiose Chain, Beak Necklace(+1)
Earrings: Moldavite Earring, Morion Earring (+1), Antivenom Earring
Body: Flora/Black Cotehardie, Shaman's Cloak, Justaucorps (+1), Wizard's Coat, Seer's Tunic (+1)
Hands: Wizard's Gloves, Sly Gauntlets, Seer's Mitts +1, Mycophile Cuffs
Rings: Tamas Ring, Balrahn's Ring, Genius Ring, Wisdom Ring, Eremite's Ring +1, Ether Ring, Astral Ring
Back: Red Cape (+1), Sapient Cape, Black Cape (+1), Invigorating Cape
Waist: Penitent's Rope, Qiqirn Sash (+1)
Legs: Magic Slacks, Seer's Slacks (+1), Wizard's Tonban, Baron's Slops
Feet: INT+ RSE, Mountain Gaiters, Mannequin Pumps, Garrison Boots
Level 70
Main: **HQ Staves, NQ Staves
Sub: Elemental Grips, Bugard Strap +1
Ammo: Phantom Tathlum, Morion Tathlum, RSE Sachet
Head: Wizard's Petasos, Cobra Cloche, Cobra Hat
Neck: Elemental Torque, Uggalepih Pendant, Philomath Stole, Grandiose Chain, Beak Necklace (+1)
Earring: Moldavite Earring, Phantom Earring (+1), Morion Earring (+1), Relaxing Earring, Antivenom Earring
Body: Demon/Black Cloak, Flora/Black Cotehardie, Wizard's Coat
Hands: Vicious Mufflers, Wizard's Gloves, Cobra Gloves
Rings: Tamas Ring, Balrahn's Ring, Genius Ring, Wisdom Ring, Eremite's Ring +1
Back: Gleeman's Cape, Red Cape (+1), Sapient Cape, Black Cape (+1), Invigorating Cape
Waist: Penitent's Rope, Qiqirn Sash (+1)
Legs: Cobra Trews, Druid's Slops, Magic Slacks, Seer's Slacks (+1), Wizard's Tonban, Baron's Slops
Feet: Cobra Crackows, Mahant Sandals, INT+ RSE, Mountain Gaiters, Mannequin Pumps, Garrison Boots
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). Pick from the pieces listed to get to your target HP]















