Killing Ifrit - a Final Fantasy community: Sick of people saying OH EM GEE GONNA LOSE MEDAL - Killing Ifrit - a Final Fantasy community

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Sick of people saying OH EM GEE GONNA LOSE MEDAL

#1
User is offline   lolpoof 

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Don't be fucktards. Seriously. Just do a few battles and then ask for your evaluation....and they'll simply say something like "I'm sorry but while the council was pleased with your efforts they did not feel like they warranted a new medal." Don't get that message? Just force dc in the NPC chat and it won't harm you, then do some more and ask for an evaluation again. When you get a message like that you don't rank up, but you don't lose any ranks either. So stop going emo and be like OH EM GEE IM GONNA LOSE MY MEDAL WOE IS MEEEE. Die.
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#2
User is offline   Siyual 

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I get that message all the time, and I never had to force d/c... just say "i want to continue my efforts." and kill stuff...
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#3
User is offline   .Sotek. 

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No. Don't tell them. Let them loses their medals.
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#4
User is offline   Jhes 

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Siyual :
I get that message all the time, and I never had to force d/c... just say "i want to continue my efforts." and kill stuff...


^ What he said.

Just choose to continue and the NPC will tell you how much longer you have on your current medal before the 30 days are up.

That message doesnt mean you're gonna lose your medal, it just means that you haven't put enough effort into obtaining a new one.
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#5
User is offline   Yenrab 

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It looks like many of us with Emblems of the Holy Knight are going to see it expire before the March update. I believe in order not to lose the Emblem you will be forced to accept the evaluation which
will let you keep your emblem and grant you a fresh 30-days. Any "work" you have done towards a new medal will then be reset to 0. If you let the medal expire I believe you will lose it and have to earn it again.
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#6
User is offline   PLDExander 

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What do you have to do to get the medal back? My Desktop's HD Crashed and PS2 wouldn't let me on as well as college kept me from getting on to do it. Anyone got a clue?
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#7
User is offline   byte.xi 

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Or maybe SE could just not make a retarded system where you lose your rank.
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#8
User is offline   Canada 

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Or maybe SE could just not make a retarded system where you lose your rank.

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#9
User is offline   .Sotek. 

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Retarded? Yeah, sure. Because what you want in a war is for people to get the highest rank they can then bugger off never to return! amirite?!

And if any reward or event is linked to the higher tier medals, losing your medal would be a very good way of capping people from doing it none stop.

Amazing at how so many people thought WotG was going to be different from any other expansion SE has released. I would have thought it would be behind in content, seeing as it was made while making ToAU. That being said, it's out classed ToAU upon release with just Campaign alone, even if campaign wasn't perfect upon release. Because it's not like Assaults/Salvage/Einherjar/Besieged were ever changed. They were perfect right away, I'm sure.

Or atleast I hope you were expecting WotG to be better.
Else there is no real reason for you to be whining like a 17 year old brat who didn't get the car they wanted from daddy.
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#10
User is offline   Orson 

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Canada :
Or maybe SE could just not make a retarded system where you lose your rank.



Totally agree SE is getting fucking ridiculous to try and keep us grinding instead of actually adding new content.


.:Sotek:. :
Retarded? Yeah, sure. Because what you want in a war is for people to get the highest rank they can then bugger off never to return! amirite?!

And if any reward or event is linked to the higher tier medals, losing your medal would be a very good way of capping people from doing it none stop.

Amazing at how so many people thought WotG was going to be different from any other expansion SE has released. I would have thought it would be behind in content, seeing as it was made while making ToAU. That being said, it's out classed ToAU upon release with just Campaign alone, even if campaign wasn't perfect upon release. Because it's not like Assaults/Salvage/Einherjar/Besieged were ever changed. They were perfect right away, I'm sure.

Or atleast I hope you were expecting WotG to be better.
Else there is no real reason for you to be whining like a 17 year old brat who didn't get the car they wanted from daddy.


This is a fucking game. We saved the world like 4-5 times and everyone still talks down to you. Continuity and reality is not something you should expect from a game like this. If I wanted to play a game that had realism I'd go play second life (who doesn't like cybering with 40-60 yr. old women, /sarcasm.)

There's no advantage to the players to have this medal system the way it is. Again this blatantly is away that SE figured they could get us grinding again. All the while we're hoping they'll release some actual content.

Campaign is fun for a bit but unless you actually need exp there's no real reason to do it yet. It doesn't really offer challenge or decent rewards. If they make the higher level gear R/EX obtainable only from one nation you might be fucked after ranking up for 3-4 mths waiting for the update only to find out that the tank/mage/DD piece is only available by signing up in the other nation. Sorry I don't trust SE. So I see no point in investing my time and effort into something that feels 25% finished. Assaults and Salvage, we saw all the rewards up front and they were tweaked to fix them not added 25% to start (yes they did add more assaults but that built more so into Salvage and Nyzul system from the beginning you had a goal.) Campaign is basically copy pasted from Besieged so of course stuff like lag, difficultly, etc. are going to be better but in the end that's all it really is Besieged version 2.0.
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#11
User is offline   Rautha 

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Orson :
Canada :
Or maybe SE could just not make a retarded system where you lose your rank.



Totally agree SE is getting fucking ridiculous to try and keep us grinding instead of actually adding new content.



hmmm grinding.... like the whole game system you mean ? ;p
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#12
User is offline   .Sotek. 

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Orson :
Canada :
Or maybe SE could just not make a retarded system where you lose your rank.



Totally agree SE is getting fucking ridiculous to try and keep us grinding instead of actually adding new content.


Correct. SE isn't going to add new content with the next Version Update.
Not getting missions that's for sure. Hi2u Walk of Shadows, though?

.:Sotek:. :
Retarded? Yeah, sure. Because what you want in a war is for people to get the highest rank they can then bugger off never to return! amirite?!

And if any reward or event is linked to the higher tier medals, losing your medal would be a very good way of capping people from doing it none stop.

Amazing at how so many people thought WotG was going to be different from any other expansion SE has released. I would have thought it would be behind in content, seeing as it was made while making ToAU. That being said, it's out classed ToAU upon release with just Campaign alone, even if campaign wasn't perfect upon release. Because it's not like Assaults/Salvage/Einherjar/Besieged were ever changed. They were perfect right away, I'm sure.

Or atleast I hope you were expecting WotG to be better.
Else there is no real reason for you to be whining like a 17 year old brat who didn't get the car they wanted from daddy.


This is a fucking game. We saved the world like 4-5 times and everyone still talks down to you. Continuity and reality is not something you should expect from a game like this. If I wanted to play a game that had realism I'd go play second life (who doesn't like cybering with 40-60 yr. old women, /sarcasm.)


You missed the point. Kinda.

There's no advantage to the players to have this medal system the way it is. Again this blatantly is away that SE figured they could get us grinding again. All the while we're hoping they'll release some actual content.


GG, I can manage to keep my medals by doing the crafting Ops once every day. The whole 30 day wait is there for a reason.
Tis true, keeps me grinding for a whole 3 minutes every day! Woe unto SE!

Campaign is fun for a bit but unless you actually need exp there's no real reason to do it yet. It doesn't really offer challenge or decent rewards. If they make the higher level gear R/EX obtainable only from one nation you might be fucked after ranking up for 3-4 mths waiting for the update only to find out that the tank/mage/DD piece is only available by signing up in the other nation. Sorry I don't trust SE. So I see no point in investing my time and effort into something that feels 25% finished. Assaults and Salvage, we saw all the rewards up front and they were tweaked to fix them not added 25% to start (yes they did add more assaults but that built more so into Salvage and Nyzul system from the beginning you had a goal.) Campaign is basically copy pasted from Besieged so of course stuff like lag, difficultly, etc. are going to be better but in the end that's all it really is Besieged version 2.0.


I can't remember correctly, but if you switch nation, don't you keep all medals and points?
You missed the point about it not being perfect on release. I was talking about the actual system (not medals/rewards) and how the difficulty gets changed/etc. for basically everything ever released.

I'd really like to know if people actually thought that SE - who are making another MMO, multipul other games (*remakes), who haven't even finished ToAU and adjusting the rest of FFXIs content - would actually have a winner from the word go with WotG.
Did I miss the part where SEs track record with the worst managment team in history ended?
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#13
User is offline   Drucifer 

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The penalties for nation changes are strict indeed!

If u have left a nation and rejoin it your highest decorration is taken AND... AND...300 Allied Notes.
Thats is like 45% of an entire campaign op where you give the guy a stack of crystals zomg how could they!

I forget off hand but i know the first time you join a nation you dont pay the allied note penalty, you might still have to give up your highest medal.
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#14
User is offline   Orson 

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I understand the point of it not being perfect at release thus the reason why I haven't really participated much in it. The missions can be soloed in a day and you could basically experience all of what WoTG had to offer in about a week if you didn't care about getting your medals right off the bat.

Maybe the penalties for switching nations were less then I anticipated I'll give the system that much. The grinding that I'm talking about is the same as kings or einherjar it punishes people for not having enough game play time. Everything is "grinding" in this game but at least you aren't penalized for missing a day here or there (as long as your LS isn't a group of asshats.) If you already do Limbus, Dynamis, Sea, Sky, Merits, etc. and you have limited time it can be tough to do even if it is only 3 minutes every day.

The point is SE shouldn't punish people for not playing. It's already bad enough a player with limited time to play has to play catch up to other players. They shouldn't be given even more hurtles to pass. Grinding is also the reason why FFXI isn't accessible for new players. It takes for ever to build up and get even the old gear almost none of which can be done solo. Would you really want to start playing FFXI if your character was deleted and all your friends quit? Seriously it's a fun game but it takes forever to get anything done and everyone has pretty much solidified into their little cliques. SE makes little effort to make the game more accessible for new players or players with limited time. Even just leveling another job is a fairly time consuming affair when you think about. How long it actually takes to source the best gear and merits for one job? There's paying your dues and then there's plain tedious SE is good at the latter.

SE needs to stop worrying so much about pissing off the players who have been camping Fafnogg for 4 yrs straight and actually make more things easier to obtain like Thief's Knife.
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#15
User is offline   Drucifer 

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It only takes about 4hrs of gameplay in WoTG >>per month<< to rank up, 45 min or so to maintain rank i think thats a fair balance of penalty for not playing and punishment for deserting.
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#16
User is offline   Orson 

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Drucifer :
It only takes about 4hrs of gameplay in WoTG >>per month<< to rank up, 45 min or so to maintain rank i think thats a fair balance of penalty for not playing and punishment for deserting.


It's the fact it forces you to do it to maintain the rank I have the problem with, even if all you had to do was talk to 1 NPC every month. For some people they're going to have to sacrifice something else, be it an event with their LS or something in RL, to do campaign each month because if they don't they'll be punished.
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#17
User is offline   .Sotek. 

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Orson :
Drucifer :
It only takes about 4hrs of gameplay in WoTG >>per month<< to rank up, 45 min or so to maintain rank i think thats a fair balance of penalty for not playing and punishment for deserting.


It's the fact it forces you to do it to maintain the rank I have the problem with, even if all you had to do was talk to 1 NPC every month. For some people they're going to have to sacrifice something else, be it an event with their LS or something in RL, to do campaign each month because if they don't they'll be punished.


When your current medal runs out, you need to get it checked. If you're gone from game for awhile, the worst that will happen is you'll lose one medal.
Heck, you can lose LSs if you're gone too long, be glad you can get a medal back relatively easily.

Maintaining my medal takes me a couple of minutes a day. What am I sacrificing? Putting socks on with 2 hands. Holy fuck /wrist!
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#18
User is offline   Kerayu2 

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Um, the fact you lose something by switching nations isn't new. For Rank missions if you Change from one nation to another you lose all of your Outpost warps and you don't even get them back if you switch back. The Whole reason behind WotG isn't new...it's just revamped/rehashed in a way you lose slightly less, more like a slap on the wrist. It's taking place during a war, you honestly expect that you can go AWOL and not have a penalty? That switching to another Allied nation with untrusting ties isn't going to lose you something?

It's a game that is ment to keep you playing, thus every action has a negative or possitive effect.
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#19
User is offline   ziero01 

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Orson :
I understand the point of it not being perfect at release thus the reason why I haven't really participated much in it. The missions can be soloed in a day and you could basically experience all of what WoTG had to offer in about a week if you didn't care about getting your medals right off the bat.


The same can be said of every expansion and update. People had Blu, Cor and *freaking pup* to 75 a week after release, all ToAU missions done and at *least* as many assaults done as they could with the only limiting factor being the wait time for Tags to refresh.

Maybe the penalties for switching nations were less then I anticipated I'll give the system that much. The grinding that I'm talking about is the same as kings or einherjar it punishes people for not having enough game play time. Everything is "grinding" in this game but at least you aren't penalized for missing a day here or there (as long as your LS isn't a group of asshats.) If you already do Limbus, Dynamis, Sea, Sky, Merits, etc. and you have limited time it can be tough to do even if it is only 3 minutes every day.


You're not penalized for missing a day, nor a week even, you're 'penalized' for not participating in the expansion content *in any way shape or form for an ENTIRE MONTH*. There's a difference between 'casual player' and 'not logging in or caring about the game at all'. Campaign actually *favors* the casual players because they can *always* do something as soon as they log in, traveling instantly to and from areas of exp gain that can be based around *their* time frame. No other major form of solo exp can allow a casual player to log on, hop into a fight, get rewards whenever they're ready to leave and then call it a night.

The point is SE shouldn't punish people for not playing. It's already bad enough a player with limited time to play has to play catch up to other players. They shouldn't be given even more hurtles to pass. Grinding is also the reason why FFXI isn't accessible for new players. It takes for ever to build up and get even the old gear almost none of which can be done solo. Would you really want to start playing FFXI if your character was deleted and all your friends quit? Seriously it's a fun game but it takes forever to get anything done and everyone has pretty much solidified into their little cliques. SE makes little effort to make the game more accessible for new players or players with limited time. Even just leveling another job is a fairly time consuming affair when you think about. How long it actually takes to source the best gear and merits for one job? There's paying your dues and then there's plain tedious SE is good at the latter.


1) No one "has to catch up" to anyone, the game's a marathon not a sprint. Everything at the end will still be there at the end.
2) It's only hard to start off when you *do not take advantage of all the information availible to all who play*. This game is only 'hard' when you don't know what you're doing.
3) Campaign, and even Assaults and other 'low-man' events *DO* help those with less time to play. These are events you can base around *your* play schedule and do so with a limited number of friends.
4) If a 'casual player' could obtain the *same exact rewards* as the guy who plays all the time, wouldn't that be unfair to the guy who always plays? He's the one putting more effort into the game, should he not be more well off then the guy who only plays once a week?

SE needs to stop worrying so much about pissing off the players who have been camping Fafnogg for 4 yrs straight and actually make more things easier to obtain like Thief's Knife.


You mean by making the random spawning NM into a forced pop NM with a near (if not) 100% drop rate causing the price of the item in question to plummet dramatically?

...oh wait
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#20
User is offline   Orson 

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ziero01 :
SE needs to stop worrying so much about pissing off the players who have been camping Fafnogg for 4 yrs straight and actually make more things easier to obtain like Thief's Knife.


You mean by making the random spawning NM into a forced pop NM with a near (if not) 100% drop rate causing the price of the item in question to plummet dramatically?

...oh wait


Ya and how many whiney Thfs quit after that? The only people who complained were people butt hurt that they couldn't show off their e-peen (I doubt hardly anyone quit because then they'd those all their e-peen.) Right before SE did that it wasn't even worth the effort to get one because not only the retardly low drop rate, there was also an army of RMT bots camping it. Again if SE actually brought out better gear people who only give a shit about having the 1337 gear would be running after that gear. Instead we have the same players for 3-4 yrs cockblocking other players so they can hand out Ridills and Black Belts to their Blms and Rdms with War 1/Mnk 1. Gotta keep the e-peen in the family ya know.

I didn't know a single person who actually quit because SE made drops easier to get. You're living in a dream world. I do know plenty of people who have gotten sick of sky, dynamis, kings, etc. because after doing it for 2-3 yrs when they still haven't gotten what they want. Random pop and drop systems are a joke and only frustrate players which is probably why so many players are bored and leaving. The major thing that I applaude with ToAU and WoTG is they have gear available through quantified effort not luck + having immense free time (thought WoTG has still yet to offer anything that great gear wise.)

Not gonna bother arguing with the rest of what people said because I'd just be repeating myself. I have my opinion about WoTG, others obviously have their own. Most likely SE isn't going to change the system so there's not much point in QQ over it.
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