Hi all. So basically, I'm currently stuck choosing a new job to level on, in the hopes of using this particular job to go through the storylines (my main reason to play the game). Considering my other jobs, I levelled PUP to 75 because it's my favorite (Or it was... the sheer annoyance of automatons dying in events made it less so..) anyway, I'd prefer now to make a practical choice and use something that's going to allow me access to Sea/Sky and beyond. On the other hand, I really don't want to take something all the way to 75 if it's boring and I regret blowing so many hours of my life on it.
THIS led me to pick up DNC because I saw it as a job with practical use, and it looked fun. And it was, all the way to 50. However, I can't help but feel that the job has a few limitations (Discussed a lot i'm sure) like cooldowns etc, which would lead it to be a less dependable job in things like missions.
So my question is this; do you think DNC would be capable of taking me through the missions effectively, rather than just being a job where it's physically possible to complete the missions but doesnt actually help much in them, and may be less suited than other jobs?
(Oh also, if not DNC, I was considering SCH, but I'm not sure about that either for the lack of support spells. Also jobs I really would rather not consider because I dont think they're fun are things like RDM [Refresh whoring] or SMN [weak heals for 70 levels])
Sorry it's so long winded, and thanks in advance.
Usefulness of the job
#2
Posted 14 February 2008 - 04:45 PM
Why
Oh god
Why
Do these people
Not just go fucking
Read the god damn wiki
Or read the old threads?
You fucking took PUP to 75, the way I see it, is Win/Win.
Either you like DNC and it's useful, or you've got a growing collection of useless 75 jobs.
Oh god
Why
Do these people
Not just go fucking
Read the god damn wiki
Or read the old threads?
You fucking took PUP to 75, the way I see it, is Win/Win.
Either you like DNC and it's useful, or you've got a growing collection of useless 75 jobs.
#3
Posted 14 February 2008 - 04:50 PM
DNC is probably going to have very little endgame use unless it gets some major boosts. I mean it needs to be constantly gaining TP in order to heal people. I see it being good for exp, and maybe events like dynamis, limbus, assault, salvage.
#4
Posted 14 February 2008 - 04:56 PM
>.>
People really need to more closely define "Endgame".
I mean, so you're prolly not gonna TP on huge HNM with insane melee damage resistance, but not every job gets to be good at everything ...
People really need to more closely define "Endgame".
I mean, so you're prolly not gonna TP on huge HNM with insane melee damage resistance, but not every job gets to be good at everything ...
#5
Posted 14 February 2008 - 05:08 PM
trendy.ideology :
Why
Oh god
Why
Do these people
Not just go fucking
Read the god damn wiki
Or read the old threads?
You fucking took PUP to 75, the way I see it, is Win/Win.
Either you like DNC and it's useful, or you've got a growing collection of useless 75 jobs.
Why
Oh god
Why
Do these people
Not just go fucking
Read the god damn wiki
Or read the old threads?
You fucking took PUP to 75, the way I see it, is Win/Win.
Either you like DNC and it's useful, or you've got a growing collection of useless 75 jobs.
Jesus, I apologise, apparently I've wronged you massively by even considering to post such a heinous topic. So much so that you felt you could not stop yourself from making an aggressive post, not for yourself, but for the good of the community.
As for the topic of my apparently severly ill defined end-game, I thought my topic emphasised my wanting to actually do the missions? It may be difficult to understand, but I do play for the story itself and not the rewards. Please direct me to the threads that address missions and such, because it seems I'd find them more useful than "lolpup" and shit.
#6
Posted 14 February 2008 - 05:14 PM
BRD
RDM
BLM
WHM
Are used for everything....if you really want a useful job, something with MP is the way to go. You site sky and sea, all those jobs are useful for the missions as well as the fights there.
RDM
BLM
WHM
Are used for everything....if you really want a useful job, something with MP is the way to go. You site sky and sea, all those jobs are useful for the missions as well as the fights there.
#7
Posted 14 February 2008 - 05:15 PM
trendy.ideology :
Why
Oh god
Why
Do these people
Not just go fucking
Read the god damn wiki
Or read the old threads?
You fucking took PUP to 75, the way I see it, is Win/Win.
Either you like DNC and it's useful, or you've got a growing collection of useless 75 jobs.
Why
Oh god
Why
Do these people
Not just go fucking
Read the god damn wiki
Or read the old threads?
You fucking took PUP to 75, the way I see it, is Win/Win.
Either you like DNC and it's useful, or you've got a growing collection of useless 75 jobs.
Why don't you read the OP? There's nothing on wiki or the first page of this board discussing Dancer's usefulness at level 75. I just did a search for "dancer endgame" and the only topic I found remotely close was http://www.killingifrit.com/forums.php?m=p...3430150#3430150 which talks about gear specifically.
#8
Posted 14 February 2008 - 05:26 PM
. . .
Just because someone doesn't neatly compile it in a sticky for you, doesn't mean you can't fucking make intelligent decisions with pre-existing information.
Look at the level caps, look at your skills/abilities, look at the gear available, use deductive reasoning.
And ffs the Endgame comment was at Yoona.
Seriously. It's not that hard. Look at Yoona, and look at the post RIGHT UNDER IT.
You know, the one that sounds like it's in response to Yoona's post?
As for how useful Dancer is for missions, you could easily figure it out by just looking at what abilities you get on Wiki.
But people don't seem to want to read anything unless it's in a cute, nicely formatted sticky.
Just because someone doesn't neatly compile it in a sticky for you, doesn't mean you can't fucking make intelligent decisions with pre-existing information.
Look at the level caps, look at your skills/abilities, look at the gear available, use deductive reasoning.
And ffs the Endgame comment was at Yoona.
Seriously. It's not that hard. Look at Yoona, and look at the post RIGHT UNDER IT.
You know, the one that sounds like it's in response to Yoona's post?
As for how useful Dancer is for missions, you could easily figure it out by just looking at what abilities you get on Wiki.
But people don't seem to want to read anything unless it's in a cute, nicely formatted sticky.
#9
Posted 14 February 2008 - 05:31 PM
trendy.ideology :
>.>
People really need to more closely define "Endgame".
I mean, so you're prolly not gonna TP on huge HNM with insane melee damage resistance, but not every job gets to be good at everything ...
>.>
People really need to more closely define "Endgame".
I mean, so you're prolly not gonna TP on huge HNM with insane melee damage resistance, but not every job gets to be good at everything ...
Lets see I'd call endgame
Sky: Can't really see dnc getting enough acc to function properly on things like suzy, sieryu, byakko, and kirin
HNMS: Go go poke at fafnir!
Limbus: Could probably function here but for healing purposes a mage would do better.
Salvage: May be ok on a farming run, but on boss run, dont' rly want a dnc in there
Sea: Don't see dnc doing well vs most jailers
Dynamis: I've personally only done dynamis once, so I can't give much of an opinion here.
#10
Posted 14 February 2008 - 05:31 PM
No no, this question sounds reasonable. It doesn't mention anything about endgame.
Typically, missions imply level caps and they involve getting baseline gear for all jobs that you have available to help, or the best equipment at varying levels for 1 particular job.
The best suited jobs would have to be mages. Gearing up can be a simple process as alot of the lvl 1-20 equipment can still be worn for all the level caped areas and you always have magic for all levels as your weapon.
So for portability and versatility, I'd recommend sch over dnc.
Typically, missions imply level caps and they involve getting baseline gear for all jobs that you have available to help, or the best equipment at varying levels for 1 particular job.
The best suited jobs would have to be mages. Gearing up can be a simple process as alot of the lvl 1-20 equipment can still be worn for all the level caped areas and you always have magic for all levels as your weapon.
So for portability and versatility, I'd recommend sch over dnc.
#11
Posted 14 February 2008 - 05:36 PM
Dnc is also cut down a bit in CoP fomor zones due to the tp reset move.
#12
Posted 14 February 2008 - 05:39 PM
Deo2 :
No no, this question sounds reasonable. It doesn't mention anything about endgame.
Typically, missions imply level caps and they involve getting baseline gear for all jobs that you have available to help, or the best equipment at varying levels for 1 particular job.
The best suited jobs would have to be mages. Gearing up can be a simple process as alot of the lvl 1-20 equipment can still be worn for all the level caped areas and you always have magic for all levels as your weapon.
So for portability and versatility, I'd recommend sch over dnc.
No no, this question sounds reasonable. It doesn't mention anything about endgame.
Typically, missions imply level caps and they involve getting baseline gear for all jobs that you have available to help, or the best equipment at varying levels for 1 particular job.
The best suited jobs would have to be mages. Gearing up can be a simple process as alot of the lvl 1-20 equipment can still be worn for all the level caped areas and you always have magic for all levels as your weapon.
So for portability and versatility, I'd recommend sch over dnc.
He does mention endgame actually, "I'd prefer now to make a practical choice and use something that's going to allow me access to Sea/Sky and beyond" but also wants a job that will effectively take him through the missions, wondering if Dancer can fulfill that role.
#13
Posted 14 February 2008 - 05:41 PM
Can't really see dnc getting enough acc to function properly on things like suzy, sieryu, byakko, and kirin - 8 dagger merits lol.
I already said HNMS are a no-go, but it's like that for other jobs, too.
We don't even know what the AF is gonna be, or what new moves we'll get, or TierI/II merits.
I'm certainly not throwing in the towel on endgame dnc.
I already said HNMS are a no-go, but it's like that for other jobs, too.
We don't even know what the AF is gonna be, or what new moves we'll get, or TierI/II merits.
I'm certainly not throwing in the towel on endgame dnc.
#14
Posted 14 February 2008 - 06:53 PM
trendy.ideology :
Can't really see dnc getting enough acc to function properly on things like suzy, sieryu, byakko, and kirin - 8 dagger merits lol.
Can't really see dnc getting enough acc to function properly on things like suzy, sieryu, byakko, and kirin - 8 dagger merits lol.
Well lets see
Hades Sainti (+7)
Shura togi (+10)
Toreador's Ring (+7)
Ulthalam's Ring (+4)
Tiphia sting (+2)
Ohat(+10)
Shura Haidate (+7)
Faith torque (+7 h2h skill)
Madgrial
Sushi
8 h2h merits
299 h2h skill total
And I still have trouble getting a decent acc rate on these on mnk.
#15
Posted 14 February 2008 - 07:43 PM
The only thing I can really see them going golden on is probably low man Bcnm/Ksnm and low man lesser Hnms.
#17
Posted 15 February 2008 - 06:13 AM
SE should give PUP and DNC an A- in their preferred weapons. They did this with BST, so why not the newer jobs? It's not like MNK and THF will become useless, they have different purposes because of their intricacies.
#18
Posted 15 February 2008 - 06:49 AM
Bluthund :
SE should give PUP and DNC an A- in their preferred weapons. They did this with BST, so why not the newer jobs? It's not like MNK and THF will become useless, they have different purposes because of their intricacies.
SE should give PUP and DNC an A- in their preferred weapons. They did this with BST, so why not the newer jobs? It's not like MNK and THF will become useless, they have different purposes because of their intricacies.
I don't disagree with DNC, but PUP really doesn't need A- in HTH, it's not our main weapon. Our primary weapon is the Automaton, which is precisely what we use on HNM's and HTH is just the icing on the top. SE should, and is going to, buff the Automaton, so it's all good.
#19
Posted 15 February 2008 - 07:11 AM
Note that BST is actually "The" axe user. They get relic axe. It's their highest skill. War is actually lower skill with axe.
And Vegetto;
Youknowtorquesaren'tmoreaccthanpccright?
Dancer gets Accuracy Bonus traits, and I think I heard they're getting tier III with the update?
But AccBonusII is +22
Which is on par with Focus with crown, or 10 less than with crown.
Pretending DD daggers with no +acc;
SH+1 (+11)
Raja's (+2.5 [+5dex])
Sniper's (+5)
Tiphia (+2)
Ohat (+10)
Pahluwan or Prince's (+4)
Or if I'm lucky Denali for +4.5 not to mention MAB and MACC.
PCC (+10)
Not sure why we're bringing bards and food into it, anyone can get that.
In fact I think DNC would be desired for these fights since they can debuff evasion, and magic defense ...
Try to keep an open mind. You could /sam for TP to (Attempt) to spam steps, if giving the mob TP was really an issue, with your back to the mob.
Alot of steps also stack with Sneak Attack, so you can /thf and pretty solidly land a step once a minute, which, with Quickstep I'm sure will help get the ball rolling on stacking higher levels of it, and lowering acc enough to stack other steps.
Thus far, I have not seen mobs that quickstep hits, actually resist it. Stun is the only thing I've seen that can hit, and be resisted.
If dancers can sub thf and land any step on any mob, I'd imagine that'd be very useful, and very powerful.
And Vegetto;
Youknowtorquesaren'tmoreaccthanpccright?
Dancer gets Accuracy Bonus traits, and I think I heard they're getting tier III with the update?
But AccBonusII is +22
Which is on par with Focus with crown, or 10 less than with crown.
Pretending DD daggers with no +acc;
SH+1 (+11)
Raja's (+2.5 [+5dex])
Sniper's (+5)
Tiphia (+2)
Ohat (+10)
Pahluwan or Prince's (+4)
Or if I'm lucky Denali for +4.5 not to mention MAB and MACC.
PCC (+10)
Not sure why we're bringing bards and food into it, anyone can get that.
In fact I think DNC would be desired for these fights since they can debuff evasion, and magic defense ...
Try to keep an open mind. You could /sam for TP to (Attempt) to spam steps, if giving the mob TP was really an issue, with your back to the mob.
Alot of steps also stack with Sneak Attack, so you can /thf and pretty solidly land a step once a minute, which, with Quickstep I'm sure will help get the ball rolling on stacking higher levels of it, and lowering acc enough to stack other steps.
Thus far, I have not seen mobs that quickstep hits, actually resist it. Stun is the only thing I've seen that can hit, and be resisted.
If dancers can sub thf and land any step on any mob, I'd imagine that'd be very useful, and very powerful.
#20
Posted 15 February 2008 - 07:24 AM
trendy.ideology :
Note that BST is actually "The" axe user. They get relic axe. It's their highest skill. War is actually lower skill with axe.
And Vegetto;
Youknowtorquesaren'tmoreaccthanpccright?
Dancer gets Accuracy Bonus traits, and I think I heard they're getting tier III with the update?
But AccBonusII is +22
Which is on par with Focus with crown, or 10 less than with crown.
Pretending DD daggers with no +acc;
SH+1 (+11)
Raja's (+2.5 [+5dex])
Sniper's (+5)
Tiphia (+2)
Ohat (+10)
Pahluwan or Prince's (+4)
Or if I'm lucky Denali for +4.5 not to mention MAB and MACC.
PCC (+10)
Not sure why we're bringing bards and food into it, anyone can get that.
In fact I think DNC would be desired for these fights since they can debuff evasion, and magic defense ...
Try to keep an open mind. You could /sam for TP to (Attempt) to spam steps, if giving the mob TP was really an issue, with your back to the mob.
Alot of steps also stack with Sneak Attack, so you can /thf and pretty solidly land a step once a minute, which, with Quickstep I'm sure will help get the ball rolling on stacking higher levels of it, and lowering acc enough to stack other steps.
Thus far, I have not seen mobs that quickstep hits, actually resist it. Stun is the only thing I've seen that can hit, and be resisted.
If dancers can sub thf and land any step on any mob, I'd imagine that'd be very useful, and very powerful.
Note that BST is actually "The" axe user. They get relic axe. It's their highest skill. War is actually lower skill with axe.
And Vegetto;
Youknowtorquesaren'tmoreaccthanpccright?
Dancer gets Accuracy Bonus traits, and I think I heard they're getting tier III with the update?
But AccBonusII is +22
Which is on par with Focus with crown, or 10 less than with crown.
Pretending DD daggers with no +acc;
SH+1 (+11)
Raja's (+2.5 [+5dex])
Sniper's (+5)
Tiphia (+2)
Ohat (+10)
Pahluwan or Prince's (+4)
Or if I'm lucky Denali for +4.5 not to mention MAB and MACC.
PCC (+10)
Not sure why we're bringing bards and food into it, anyone can get that.
In fact I think DNC would be desired for these fights since they can debuff evasion, and magic defense ...
Try to keep an open mind. You could /sam for TP to (Attempt) to spam steps, if giving the mob TP was really an issue, with your back to the mob.
Alot of steps also stack with Sneak Attack, so you can /thf and pretty solidly land a step once a minute, which, with Quickstep I'm sure will help get the ball rolling on stacking higher levels of it, and lowering acc enough to stack other steps.
Thus far, I have not seen mobs that quickstep hits, actually resist it. Stun is the only thing I've seen that can hit, and be resisted.
If dancers can sub thf and land any step on any mob, I'd imagine that'd be very useful, and very powerful.
Would work, but not nearly enough for a dnc to be a VIABLE healer in these fights. As for the evasion down, any job subbing dnc could do it. magic resist down would be nice, but not sure how long its on before wearing off. Would it last long enough for the next SA to be up?
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