Killing Ifrit - a Final Fantasy community: Drop rates? - Killing Ifrit - a Final Fantasy community

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Drop rates?

#1
User is offline   Melios 

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Why are so many RARE/EX items like Moldavite Earring, Nadrs, Bounding Boots, and Empress Hairpin not at 100%? Is'nt that a little extreme, since a few of those are required (with the only other option to pay hundred thousand gil)
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#2
User is offline   Silversonic 

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This is SE's game we're talking about, they don't design things to be easy.

If r/e items that have an AHable equivalent became 100% then they would drop a serious amount in price, making the BCNMs to get them hardly worthwhile and annoy most of the players that paid thousands for them. If everyone knew that the drops were 100% it still wouldn't be any easier to get the items, I'd expect the amount of people camping each NM to triple or so and it'll be as frustrating as before.

Like myself, I would be annoyed if the r/ex items I camped for weeks suddenly became much more easily available. Also I like the sense of accomplishment after having gotten it too.

However I do agree that someone drop rates should be increased at least a little, I don't like how most of my playtime days were spent in oztroja, sgusta or valkurm.
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#3
User is offline   Freestyles 

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I found it alot less stressing to get those drops
when I less needed them.
You'll read this from everyone >.>TH2, 3,
and those fortunate of 4 makes a big difference.

(following iz contradictive)

I know like less then 15% probably still do Sky,
but bust it how we have a TH4 with AFv2: hds.+1
and still get some stingy asz drops.
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#4
User is offline   Ludomancer 

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If everyone knew that the drops were 100% it still wouldn't be any easier to get the items, I'd expect the amount of people camping each NM to triple or so and it'll be as frustrating as before.


I'm pretty sure it would be just the exact opposite-- people would kill it once and then never come back. When people linger around a camp for 10-20+ kills there will be a lot more rivalry.

I don't think everything should be 100%, esp. if the NM also drops a mess of gil or other consolation prizes, but reducing the entire experience to a single die roll is really lazy game design. Make the enemies tougher, or have a precise and challenging method of making them appear or getting the item from them, but the pure randomness eliminates any interactivity from the player.
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#5
User is offline   tufrabza 

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While I do agree that drops should not be 100%, there is no reason to go 1/38 on empress hairpin either(or even more just an example). Some drops really need a tone up :/
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