Killing Ifrit - a Final Fantasy community: Fellows Adjustments, a glimmer for PUP? - Killing Ifrit - a Final Fantasy community

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Fellows Adjustments, a glimmer for PUP?

#1
User is offline   Kleiner 

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Magic and other abilities you use on party members will now also benefit the fellow you summoned


Meaning.. Bard songs, COR rolls, ect. Coulld it be possible that they will extend this puppets? If they're allowng this on fellows, i can see it happening
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#2
User is offline   Diexna 

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I thought so also.

Avatars/Wyverns/BST pets/Automatons would get a huge boost then.

But what about the pet based corsair rolls? <.< Do they lose the meaning then?

; ;
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#3
User is offline   Jejerou 

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Would be nice, but I won't be counting on it.

I'd like to think they consider an NPC the same as an Automaton/Wyvern/Jug Pet, but I think Squenix wants your NPC to be sort of like a replacement for another player, while a pet is part of the job itself.

Which doesn't mean they couldn't get buffs, but..

With things like Pet Accuracy and Pet Attack buffs already in the game that don't affect Adventuring Fellows, I'm thinking Squenix has put them in seperate catagories. Those buffs would then be made useless, as they would only be a fraction of the usefulness as the full buffs.

Sorry PUPs. I'm hopeful for you. sad.gif

Edit:
Diexna: ; ;
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#4
User is offline   Pichon 

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I was thinking along the same lines. Worst case I see is dancers can now heal fnpcs. Best case I see buffs and sambas working on all pets, however this brings up a lot of other problems. My hopes are not up for the latter.
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#5
User is offline   SolAcension 

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Honestly I have no hope this will extend to Puppet's, reading this pisses me off. Screw Npc's.
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#6
User is offline   Jejerou 

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Pichon :
I was thinking along the same lines. Worst case I see is dancers can now heal fnpcs. Best case I see buffs and sambas working on all pets, however this brings up a lot of other problems. My hopes are not up for the latter.

I didn't even think of Dancer, which was likely the inspiration for the update.
I hope Dancer's Samba's get extended to pets if they are extended to Fellows. There's no logical reason why they shouldn't get the same bonuses from hitting the target as we do for performing the same exact action.
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#7
User is offline   spira 

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I too hope it extends to Automatons at least, because they are the most similar of the 4 pet types to NPC.. and are more prevalent to begin with. However, we can only hope, cos this was only mentioned for Fellow NPCs.
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#8
User is offline   dragonclaw 

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Avatars/Wyverns/BST pets/Automatons would get a huge boost then.

But what about the pet based corsair rolls? <.< Do they lose the meaning then?

; ;


They had meaning in the first place? PUP isnt exactly high up on the "I wanna enhance his power" food chain :rare
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#9
User is offline   Diexna 

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I mean, since we already have corsair buffs for pets, why would SE suddenly give all pets the same buffs we get?

That would mean SE would have to do something about the the corsair rolls, since what would be the meaning of giving US buffs that helps our pets when the pets also directly the same buff supposed to be for buffing pets?
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#10
User is offline   Auraeon 

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I wouldn't mind if they made things like Protectra, Phalanx(ga) II and Hastega hit pets instead of only players. Make the Pet-related COR rolls hit the pets too so they don't take up players roll slots as well. Though that would kind of suck for SMN considering you basically kill your own pet after every BP, so you'd never have the pet buffs, heh. Guess you can scratch that off the list.

As for white magic buffs hitting pets, I don't see why they don't do it in the first place. When a Dynamis Statue casts Protectra IV, every Dynamis mob in range gains the effect of Protect, including BST, SMN and DRG pets (if the Wyvern is out yet.) It shouldn't be different than player's magic and pets.

Now I can see why they never made songs affect pets. Imagine Predator Claws with double minuets or Fenrir with double marches. And more recently, Spiritreaver with Ballads.

I can see why pets don't get songs/rolls. It would throw off the balance they already have for not getting those buffs. However; I agree that DNC abilities should affect pets, and I am going to throw in that white magic buffs (and Cures!!) should affect pets too.
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#11
User is offline   Jejerou 

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Auraeon :
I wouldn't mind if they made things like Protectra, Phalanx(ga) II and Hastega hit pets instead of only players.

I don't think anyone would mind that.
I can see all the pet jobs bitching at WHM and RDM to haste their pets. :dozingoff
That's the only problem I see with allowing pets to be the target of buffs from party members, and that's not a big deal.
Make the Pet-related COR rolls hit the pets too so they don't take up players roll slots as well.

That's kinda of stupid when you can just have the player-based rolls hit everyone, including the pets.
The way you mention would just put the COR roll rotation out of wack.
As for white magic buffs hitting pets, I don't see why they don't do it in the first place. When a Dynamis Statue casts Protectra IV, every Dynamis mob in range gains the effect of Protect, including BST, SMN and DRG pets (if the Wyvern is out yet.) It shouldn't be different than player's magic and pets.

Agreed.
Now I can see why they never made songs affect pets. Imagine Predator Claws with double minuets or Fenrir with double marches. And more recently, Spiritreaver with Ballads.

I can see why pets don't get songs/rolls. It would throw off the balance they already have for not getting those buffs.

Like you said, SMN wouldn't keep out their avatars anyways. Wouldn't be game breaking or anything. Just a (much needed) benifit for SMN.
Automatons have plenty of MP recovery options. Wouldn't do a thing.
However; I agree that DNC abilities should affect pets, and I am going to throw in that white magic buffs (and Cures!!) should affect pets too.

This one I'm not so sure about. From leveling pet jobs, yeah, it would've been great if the WHM, or even I, could toss a cure at my pet. The thing with that though, is that if Party member cure > Pet allowance means we now have an infident supply of tanks.

Toss a good PUP with ValorEdge at something, and have some cures tossed at it.
If you can, but not your party, it's not broken. It's like a tank and a WHM in one spot. Would actually do wonders for PUP invite rate I think.
If your party can, you now have an easily replacable tank that can hold hate fairly easily with the correct set up.

SMN just throwing avatars at things.
If the SMN can cure it, yay for more efficient soloing!
If party member can cure it, yay for broken small parties!

Pets would just never die. :dontgetit
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#12
User is offline   Kleiner 

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Pets would die. Only avatars have any ability to tank mobs whatsoever, and only vrs mobs that are like EM or less. A puppet, een valoredge, has the defense of a wet paper bag; allowing it to be cured would not make it into a tank, but instead would allow us to say.. use Mana Converter with the Spiritreaver, and have the WHM Cure V it to prevent its death or wasting a Role reversal cooldown.

Songs i doubt will ever come to puppets honestly. SE won't do it. but i think single target spells SHOULD affect puppets especially. They're just such a CORE aspect of our job.. When a Warrior gets dual minuet, he's getting the full, potent effect. a PUP gets dual minuet, and the effect is, essentilly, half, because half of his DPS is not increased by these buffs. it goes for the same with everything else.
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#13
User is offline   Auraeon 

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Besides, if SE didn't want automatons to tank in some way... the wouldn't have given them the ability to parry... or all of those defensive attachments that currently don't help as much as they should. I don't think anyone will complain if automatons are able to be healed. It would definitely make the 20min recast on Activate seem much shorter.
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#14
User is offline   SolAcension 

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If Valoredge was meant to tank it would have a better Vit rating. You can have all the defense you want and with shitty Vit still get hit like a train.
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#15
User is offline   Kleiner 

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Sol, you must not be a paladin..

VIT is nothing. period.

Also, a level 75 PLD/WAR Galka has 77 VIT naturally. Valoredge has 77 VIT. i think his VIt is fine. What valoredge needs is the ability to shield block and MAJOR damage reduction
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#16
User is offline   Jejerou 

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Kleiner :
Pets would die. Only avatars have any ability to tank mobs whatsoever, and only vrs mobs that are like EM or less. A puppet, een valoredge, has the defense of a wet paper bag; allowing it to be cured would not make it into a tank, but instead would allow us to say.. use Mana Converter with the Spiritreaver, and have the WHM Cure V it to prevent its death or wasting a Role reversal cooldown.

Guess I got a little excited. tongue.gif
I just meant that you'd have a new tactic of just throwing pets at something. Essentially zero risk, DoT kills.
Songs i doubt will ever come to puppets honestly. SE won't do it. but i think single target spells SHOULD affect puppets especially. They're just such a CORE aspect of our job.. When a Warrior gets dual minuet, he's getting the full, potent effect. a PUP gets dual minuet, and the effect is, essentilly, half, because half of his DPS is not increased by these buffs. it goes for the same with everything else.

I'm pretty confident that pets won't ever see any AoE buff effects, mostly because they aren't party member (Fellows technically are). However, I think they should. It honestly wouldn't hurt anyone.
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#17
User is offline   Clandestine 

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The NPC fellow actually takes up a slot as a party member - our Automatons do not. Odds our this won't expand to our Automatons. Maybe they'll add Protectra, Shellra, etc. to the Automaton's spell list though which will affect our party?
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#18
User is offline   Oyagi 

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(Kleiner)
Also, a level 75 PLD/WAR Galka has 77 VIT naturally. Valoredge has 77 VIT. i think his VIt is fine. What valoredge needs is the ability to shield block and MAJOR damage reduction


I was about to say the samething but the damn campus network went down. ValorEdge already has the VIT, it just has a Soggy Tissue Defense.

(Kleiner)
Only avatars have any ability to tank mobs whatsoever, and only vrs mobs that are like EM or less


I don't even think ValorEdge has the Defense Capability to hold a Decent Challenge mob at 75. Maybe some solid Defense like an Avatar (Or Better) and allowing other party members to cure it outside of Repair would help.

(Auraeon)
Besides, if SE didn't want automatons to tank in some way... the wouldn't have given them the ability to parry... or all of those defensive attachments that currently don't help as much as they should. I don't think anyone will complain if automatons are able to be healed. It would definitely make the 20min recast on Activate seem much shorter.


Yes it would make that 20min Timer look like a 3-5min timer to me depending on if people will heal it.


As far as magical buffs being extended to the "Fellow you Summoned" I'm not getting my hopes up... it will probably go to the NPC's you summon with those out of date pearls <_<.... nothing wrong with dreaming though
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#19
User is offline   Jejerou 

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Oyagi :
As far as magical buffs being extended to the "Fellow you Summoned" I'm not getting my hopes up... it will probably go to the NPC's you summon with those out of date pearls <_<.... nothing wrong with dreaming though

That's exactly what they are doing.
Here is just some people exploring the possiblity of "If Fellow NPCs get it, why not Automatons(Pets)?"
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#20
User is offline   Meian 

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NPCs aren't exactly used for endgame and such events like Automatons can. Hi2u Minuet 2x on Automaton. Although, single buffs I think would be nice.
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