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Chocobo Jig - From "Awesome" to "Useful"

#1
User is offline   trendy.ideology 

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Chocobo Jig is awesome.
We all know this if we have it. 2 minute duration, 1 minute recast. (I wish it was on a different timer from Spectral Jig but if my movement speed is that important I'll bring powders/oils/tools)

Transformation to useful involves gearswapping/removing/replacing the animation.
So far I have been unsuccessful in killing the animation, which roots you in place.
I'm sure this was intentional by SE to prevent turning it into something more useful.
But if I succeed it opens up new doors for DNC (Potentially)

My issue so far has been that even a complex macro will not skip the animation.
Normally if I did say a full EQ swap, took all my gear off, or put it all on, and with no /wait, did a JA afterward, I'd remain "invisible" during the JA animation, skip it completely, and never stop moving if I was manually running. This works for skipping pretty much all JA I've ever encountered. You can keep running during Chi Blast, Pet commands, Sneak Attack, ect.

Why is this useful? Running away, or catching up. Not losing ground when performing a JA. You keep moving.

I've been given a lead on what might be the file for Chocobo Jig.
Can't test till after sky tonight >.>


What's this useful stuff I was talking about? Well, imagine if you were running from an enemy, and you could time the enemy's swing like Utsusemi, skip the animation, and proceed to run away at +25% speed. There's also kiting implications, or just usable for Utsusemi recast in an emergency.


And frankly I just find being rooted during animations obnoxious.



This is my quest, my mission, my current project.
Remove, replace, or alter the animation for Chocobo Jig with the intended end result of being able to continue movement before, during, and after the animation would normally take place.
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#2
User is offline   Spanner 

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Dancing animations are DNC's "penalty" for its job abilities. I'm sure that SE took special care to ensure that this penalty can't be avoided. You've got cures, enhanced movement rate, Erase/statusnas, sneak/invis and so on, all uninterruptable, all unsilenceable, and the TP used to fuel them is typically easy to recoup. All this is amazingly powerful, and the penalty of being rooted in place for a second or two is a very small one to pay. Honestly, I woudln't complain, if I were you! tongue.gif

For that matter, if anyone DOES find an easy way to bypass being rooted in place during the dance, SE will probably nerf it ASAP, and possibly even consider banning the offenders. It would be like a mage who finds away to manipulate his system to allow him to cast spells while running without being interrupted. A DNC who can move while using dances is outright cheating as surely as anyone using a flee tool or other hack.

It's my guess, though, that SE anticipated things like dat-swaps and implemented being held in place seperately from the animations. That is, you might be able to find a dat to swap to lose the dancing animation, but you'll STILL be held in place for the full duration of the dance.
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#3
User is offline   Elexia 

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The Dancing "root" effect is indeed the penalty, because if you kill the animation, you'll still be rooted in the "lag", which is evident by killing the samba/waltz animations.
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#4
User is offline   trendy.ideology 

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. . .

Hit a samba then immediately spam a step. The step interrupts the animation. And when I get home I'll FRAPS skipping other DNC animations, if I have to, to prove it works on other animations.


Spanner pinpointed my fears with the fact that you might still be rooted even if you skip the animation.


But I don't really see skipping animations as cheating, or -everyone- that does it is cheating. On my thf, I'm cheating when I keep moving using SA, on MNK I'm cheating when I keep moving during chi blast.



Elexia, I'm sorry, you just bug me.
because if you kill the animation,

Oh, so you've succeeded where I've failed! Do tell how you managed! The animation simply reasserts itself immediately after any number of gearswaps, and will interrupt further gearswaps if you try to repeatedly re-swap.

you'll still be rooted in the "lag"

Still being rooted is a possibility, not an assertion at this point.
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#5
User is offline   Razaroic 

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So you somehow got from her post that she didn't "believe you"?

She doesn't bug you..you just pull things out and twist around what she says.



(Elexia)
The Dancing "root" effect is indeed the penalty, because if you kill the animation, you'll still be rooted in the "lag", which is evident by killing the samba/waltz animations.



SE seems to have made the 'dancing' and the 'effect' two separate things because unlike other JAs..Dancer is completely different..most jobs aren't purely ran on JAs like Dancer is. So it's not so much that it seems to be a penalty as she says, but just in general..Dancer is completely different..is that so hard to accept?
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#6
User is offline   trendy.ideology 

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Razaroic; the statement clearly implies that they think they know the end result of how this works.

Without any testing or proof.


Clearly the job is completely different... I don't see the point in repeating the obvious.

I had an idea and explained how I planned on attempting to achieve a goal. One person had constructive thoughts, one person came back with an assertion of what will happen.

You don't see an issue with someone declaring that something will work a certain way without it being tested? No proof, no evidence?
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#7
User is offline   Spanner 

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You bring up a good point on the fact that the rooting effect of other job abilities can be bypassed, but it is my belief that SE allows this since the animations are meant to be decorative. Even though it DOES represent a significant game advantage to be allowed to skip the animations of normal job abilities at times, the fact that you have to stand still during the animation is simply SE being lazy - they didn't want to have to implement two animations for each job ability (running and standing). It's the same reason why sometimes you're rooted in place when someone casts a spell on you while you're engaging or disengaging a mob - there's no good reason for it, and the spell wouldn't freeze you if you weren't transitioning, but it saves on memory costs to just force the player to wait, rather than come up with an animation representing "transition to move from disengage while under spell effect".

In the case of DNC though, I think the extended job ability animations were deliberately planned out to offset the omghax ueberness of DNC. I'm interested to see if you can find a way around them, but I'm pretty sure that it's something DNCs are just going to have to live with.
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#8
User is offline   trendy.ideology 

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Well, that's what I'm interested in finding out. >.>

It's kinda closure to the "What if" of bypassing something that stands in the way of omgwtf-ness.
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#9
User is offline   Terrieberrie 

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Spanner :
It's the same reason why sometimes you're rooted in place when someone casts a spell on you while you're engaging or disengaging a mob - there's no good reason for it, and the spell wouldn't freeze you if you weren't transitioning, but it saves on memory costs to just force the player to wait, rather than come up with an animation representing "transition to move from disengage while under spell effect".


I'm not sure, but wasn't that implemented by SE as some kind of cheat prevention, like the artificial delay of disengaging/reengaging a mob?
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#10
User is offline   Kleiner 

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that is true, Terrie, they implemented a measure to force you to wait after disengaging, before engaging another (or the same) mob. it was possible to use a very slow 2hand weapon, disengage after your swing, then reengage with a reset delay timer and swing again. The waiting measure makes it so that if you disengage, you cannot reengage until after the delay timer for your next swing finishes.

what Spanner is mentioning, is that if you Disengage while under the effect, or come under the effect while the disengage animation is plaing, a spell effect, your character is frozen in place until the spell's animation ends.

now, for my two cents.

First, This won't happen. SE specifically made it this way. Trendy you bring up the point that you can cancel out waltz animations; this is true. If you step during a waltz, the dancing animation stops and the Step animation begins. DNC is the only class 've ever played who can slip directly from one JA into another without having a small delay (example being a warrior can't Berser-Warcry in less than a second, they must Berserk /wait 1 or 2, Warcry). Dancers don't have this penalty. But the "root" penalty, i beleive, was placed there to serve against exactly what you're trying to find. do you realize that even if you found a way, SE would nerf it? Chocobo jig is already powerfull, and being ablee to use it while moving, with no break in movement would be as overpowering as if a Bard could use Mazurka in this way. The limitations placed on Movement speed enhancing abilities is there for a reason, and i guarantee you that Thieves will always bee the only class able to temporarily increase their speed to escape or kite a monster.
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#11
User is offline   trendy.ideology 

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Well, your reasoning as to why aside, I must argue that creative use of a stun could allow escape. Maybe. It'd really depend on duration, but my issue is the animation roots you so LONG that even using it to ASSURE your escape while already like say 18.0 away from a monster, would be risky.


Besides, sometimes it's fun to push the limit.
Try new things.
Have that cool trick before it gets nerfed.

And for once I'd like to be the one who finds it. Or at least one of the first.
And I planned on sharing it if I figured it out.
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#12
User is offline   Darthmaull 

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I just wanted to bring to light that SE already has nerfed this. When the Dancer job first came out it was possible to use Chocobo jig and cancel the animation. It was "ninja fixed" within a month I believe. A Dnc on my server was doing it. I figured it would be nice to use this while kiting IT but sadly it was noticed and then fixed by SE. I too have tried multiple way to get rid of the rooted effect but nothing works. The most I was able to do was to get rid of the animation all together but you still stay rooted.
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#13
User is offline   trendy.ideology 

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2sPCcRN_Zeg
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#14
User is offline   Freestyles 

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Opened DNC before yday @ lv.20 atm
can't wait to experiment with it after I hit 37.
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#15
User is offline   trendy.ideology 

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Er, experiment with ... what? Chocobo Jig is 55, which is what this thread's about.
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#16
User is offline   Kaparu 

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What a random ass place to test something in with regards to running around <_<; Supsup any outdoor area?

Anywho, people who .dat swap themselves into Mithra are homo, and that's all I have to say about that.









:wink
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#17
User is offline   Kalima 

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I must say that is pretty impressive that you were able to figure out how to do it trendy.


Now maybe thieves will have a bit more competition at claiming sites XD
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#18
User is offline   Kaparu 

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Figure out how to... .dat swap? lol
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#19
User is offline   trendy.ideology 

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Thief has never been a good claimer unless you're talking like /drk or /war

We can pop flee ... if we magically know that it's popped somewhere. Dnc on the other hand may have a leg up with perma +25% speed, but I'm sure as hell not giving up TH4 for movement speed when camping anything. Then again I don't camp.


Still curious as to what some of the earlier posters will have to say about the success.

I wonder if I'll wind up in GM Jail for this >.>
I mean, I'll of course play dumb. But a temp ban would be annoying.
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#20
User is offline   Kaparu 

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(Trendy)
I wonder if I'll wind up in GM Jail for this >.>
I mean, I'll of course play dumb. But a temp ban would be annoying.


Sounds like Darters to me.


I.E. Probably
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