"An issue wherein the effect of a successful use of the “Provoke” ability during a Conflict match was not being properly displayed has been addressed."
yes thats our god send updated we always needed and wanted. this is what we all wanted. >.> im sure by now u know this is crap... or do we defend them by saying what i know someone out there will. "atleast it lets us know their thinking about us." F*k U SE!
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Conflict Update!
#2
Posted 10 March 2008 - 01:09 PM
I don't really get it. <.< Does it mean they're gonna make voke like it was, meaning the same animation either if it lands or not? Or leave it that it has the conflict animation if it lands and the pt animation if it doesn't? :dozingoff
#3
Posted 10 March 2008 - 02:24 PM
New BLU spells: Seedspray, Corrosive Ooze, Spiral Spin, Asuran Claws from BG Dat miners
Update:
Seedspray - Delivers a threefold attack. Additional effect: Weakens defense. Chance of effect varies with TP.
Corrosive Ooze - Water damage + weakens attack + defense
Spiral Spin - Additional effect: lowers accuracy
Asuran Claws: Delivers a sixfold attack
Update:
Seedspray - Delivers a threefold attack. Additional effect: Weakens defense. Chance of effect varies with TP.
Corrosive Ooze - Water damage + weakens attack + defense
Spiral Spin - Additional effect: lowers accuracy
Asuran Claws: Delivers a sixfold attack
There's your update: Say hello to the 4th spell of the big 3 (well, 4 now.) Who wants to be the first victi.... er, I mean "test subject"? :love
#4
Posted 10 March 2008 - 04:00 PM
Hopefully Asuran Claws allows blu to shovel the final clump of dirt on the coffin that is ballista. SE waiting 2 years for a conflict update, and then only "modifying" provoke shows that they really don't care.
But we knew this already. The only one's that didn't were the blind SE zealots couldn't read the writing on the wall clear enough. Oh well, maybe next year it'll get a proper update, lol.
But we knew this already. The only one's that didn't were the blind SE zealots couldn't read the writing on the wall clear enough. Oh well, maybe next year it'll get a proper update, lol.
#5
Posted 10 March 2008 - 04:37 PM
Nah, Asuran Claws already has 1 major drawback, along with a few potentials.
1. Mods. Idk what they are yet, no one does. If it's another DEX spell it won't be much better than Hysterric Barrage (and to us BLU who use Alky/Pallas, HB sucks.)
2. 6 hits. Anyone with any experience fighting a BLU whatsoever knows that our multi hit spells pretty much hand you a WS. 10 TP for each hit. Asuran Claws = 60 TP, Disseverment = another 50. 2 spells and you have a WS. People in defense builds will probably want to be smacked with the claws.... Even that new Seedspray, which is just a Frightful roar (till we know the defense-%) feeds 30 TP.
Same rules when fighting a BLU still apply. Figuring them out is up to you.
1. Mods. Idk what they are yet, no one does. If it's another DEX spell it won't be much better than Hysterric Barrage (and to us BLU who use Alky/Pallas, HB sucks.)
2. 6 hits. Anyone with any experience fighting a BLU whatsoever knows that our multi hit spells pretty much hand you a WS. 10 TP for each hit. Asuran Claws = 60 TP, Disseverment = another 50. 2 spells and you have a WS. People in defense builds will probably want to be smacked with the claws.... Even that new Seedspray, which is just a Frightful roar (till we know the defense-%) feeds 30 TP.
Same rules when fighting a BLU still apply. Figuring them out is up to you.
#6
Posted 10 March 2008 - 05:35 PM
Figuring them out is up to you.
Well not, literally me. Figuring out why Warlocks have so many fucking DoTs is up to me.
#8
Posted 12 March 2008 - 05:36 PM
Aeonknight :
Nah, Asuran Claws already has 1 major drawback, along with a few potentials.
1. Mods. Idk what they are yet, no one does. If it's another DEX spell it won't be much better than Hysterric Barrage (and to us BLU who use Alky/Pallas, HB sucks.)
2. 6 hits. Anyone with any experience fighting a BLU whatsoever knows that our multi hit spells pretty much hand you a WS. 10 TP for each hit. Asuran Claws = 60 TP, Disseverment = another 50. 2 spells and you have a WS. People in defense builds will probably want to be smacked with the claws.... Even that new Seedspray, which is just a Frightful roar (till we know the defense-%) feeds 30 TP.
Same rules when fighting a BLU still apply. Figuring them out is up to you.
Nah, Asuran Claws already has 1 major drawback, along with a few potentials.
1. Mods. Idk what they are yet, no one does. If it's another DEX spell it won't be much better than Hysterric Barrage (and to us BLU who use Alky/Pallas, HB sucks.)
2. 6 hits. Anyone with any experience fighting a BLU whatsoever knows that our multi hit spells pretty much hand you a WS. 10 TP for each hit. Asuran Claws = 60 TP, Disseverment = another 50. 2 spells and you have a WS. People in defense builds will probably want to be smacked with the claws.... Even that new Seedspray, which is just a Frightful roar (till we know the defense-%) feeds 30 TP.
Same rules when fighting a BLU still apply. Figuring them out is up to you.
Blu spells give 5Tp per hit on a PC. ;o
But yeah. ;o
#9
Posted 12 March 2008 - 05:58 PM
Hmm strange, I've heard it was 10.
Only thing I can think of is Subtle Blow from /NIN reduces the TP on opponents for BLU magic too. I'm usually /PLD so... yea.
Idk I'll have to test on my buddies again.
As for Asuran Claws, yall lucked out. It's a piece of shit for now.
Only thing I can think of is Subtle Blow from /NIN reduces the TP on opponents for BLU magic too. I'm usually /PLD so... yea.
Idk I'll have to test on my buddies again.
As for Asuran Claws, yall lucked out. It's a piece of shit for now.
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