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SAM/RNG 60 cap advise

#1
User is offline   Stonedmage 

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Ok I go sam/rng in 60 cap sometimes and I usually have trouble hitting Sidewinder my setup is:
Head:Af helm
Body:Hauby
Hands:Jaridah Hands
Feet:Af feet
Legs:Af legs
Rings:Scorp ring+1 x2
Earring:Vision Earring and that other range acc earring
Back:Nomad's mantle
Neck:Spectacles
Waist:Precise Belt
Any advise for gear so I can hit sidewinder more often? I'm not gonna buy sushi for ballista lol
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#2
User is offline   Caesus 

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I have somewhat related question.

I know most SAMs use soboro when SAM/RNG, but has anyone tried polearm? Considering you target the right people for tp, you can use Penta Thrust to wipe Utusemi and follow up with a nice Sidewinder making for a Transfixion skillchain. I skillchain with a RNG and SAM and this combo usually fucks people up. >_> idk how it'd work doing it with Sekkanoki though.
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#3
User is offline   Noble 

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you might want to try the Sipahi gear, it adds a lot of agi and str which are sidewinders mods, also you need some merits for archery, atleast like 4.

and yes sam/war > sam/rng much funner and less likely to miss. since most already have DD gear you dont have to spend as much as for /rng and does way more dmg then sidewinder.

from my experience taru sam/rng has high chance of hitting sidewinder but not for a lot of dmg due to low str
and as elv they can get some pretty decent dmg but miss a lot due to low agi

and as sam/war with polearm as taru you can avarage about same as any other race of 700+ when berserked. i think humes have the highest advantage at this combo because they have both decent str and dex and can go all out str and not miss as much as galka or elv.

for anyone who takes this as a "this race is better then this" post i got four words for you... GTFO...
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#4
User is offline   Teh Saivan 

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Noble :

from my experience taru sam/rng has high chance of hitting sidewinder but not for a lot of dmg due to low str
and as elv they can get some pretty decent dmg but miss a lot due to low agi

and as sam/war with polearm as taru you can avarage about same as any other race of 700+ when berserked. i think humes have the highest advantage at this combo because they have both decent str and dex and can go all out str and not miss as much as galka or elv.


This is some of the biggest crock of shit I've read in ages.

Noble :
for anyone who takes this as a "this race is better then this" post i got four words for you... GTFO...


Smells like one to me.
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#5
User is offline   Stonedmage 

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So your saying sam/war wit polearm>sam/rng? hmmm I always wanted to try that sam/drg out or sam/war in 60 cap does drg get the 2 jumps you know at lv60 cap? thanks for the advise.
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#6
User is offline   Ferusio 

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if you want to pwn in balista lv blu.
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#7
User is offline   Aj5000 

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Noble :

from my experience taru sam/rng has high chance of hitting sidewinder but not for a lot of dmg due to low str
and as elv they can get some pretty decent dmg but miss a lot due to low agi

and as sam/war with polearm as taru you can avarage about same as any other race of 700+ when berserked.


Wow, you obviously never did Ballista with all this bullshit you're typing here. First of all, the AGI boost on Tarutaru to any other race is so minimal, that it barely makes ANY difference. Missing sidewinder HAPPENS with every race. This lolelvaan can do more damage talk, is straight bullshit.

Sidewinder can reach good numbers with any race, all you need is the right gear and merits.

And wtf? Are you crazy? SAM/WAR with a polearm as a Taru while berserked may put up "good damage", but wtf makes you think you're going to be able to stay alive long enough to do ANYTHING?

Samurai, Warrior, etc is targeted as it is, but going berserked as /WAR or on Warrior with a Taru is just stupid. I can understand if you are talking about going pre-berserked with 100 TP before entering any battle, but.... the /WAR part will still get you targeted, unless you're playing with n00bs.

And that 700+ damage with any race is more bullshit, if you're just talking about being Berserked. If you're going to play Taru in 60cap, you need HP gear, no matter what.

As SAM/DRG, you don't get the "2 jumps" in 60 cap. Only in uncapped.

Only viable subs that I've seen work in 60 cap is /THF and /RNG. Uncapped is totally different. You can sub /THF, /RNG, /WAR, /DRG, and still be effective. Just because of all the gear options you have, especially in the HP department as a TaruTaru.
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#8
User is offline   Caesus 

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My question still stands. >_>
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#9
User is offline   Konda 

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i just posted in other thread, but this is more appropriate thread i suppose


That with lv4 archery and subs raped this shit out of most jobs. just dont winder on thfs or eva build nins. examine mnks in the lineup to see how much evasion they're wearing, and try and avoid the eva build ones. you will still get some random misses, but for the most part, my acc was as solid as you're going to get without being softer than a thf with -eva.


Noble :
and yes sam/war > sam/rng much funner and less likely to miss. since most already have DD gear you dont have to spend as much as for /rng and does way more dmg then sidewinder.

from my experience taru sam/rng has high chance of hitting sidewinder but not for a lot of dmg due to low str
and as elv they can get some pretty decent dmg but miss a lot due to low agi


you're sooooo wrong on both accounts.


oh, and the only sipahi gear worth getting is body and maybe legs, but i prefered the extra 6 DEF on AF.

the first step for you is to get rid of the hauby, wearing that makes you number 1 target no matter your race, setup, or SJ.
pallas > jarudah too, because +9 STR helps melee hits not suck, and +35HP is sexy, especially if you are taru.
scorps are also a waste of time imo. i would never use 2 of them, if i didnt have BQ ring. i'd prolly use that str+3 agi+3 thing with marksman (+6 Racc, and 2 DEF + no negatives)

and finally, Winder acc is alot higher at about 150+ TP, so if you're still missing, just save TP until you're about 150+
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#10
User is offline   Noble 

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Aj5000 :
Noble :

from my experience taru sam/rng has high chance of hitting sidewinder but not for a lot of dmg due to low str
and as elv they can get some pretty decent dmg but miss a lot due to low agi

and as sam/war with polearm as taru you can avarage about same as any other race of 700+ when berserked.


Wow, you obviously never did Ballista with all this bullshit you're typing here. First of all, the AGI boost on Tarutaru to any other race is so minimal, that it barely makes ANY difference. Missing sidewinder HAPPENS with every race. This lolelvaan can do more damage talk, is straight bullshit.

Sidewinder can reach good numbers with any race, all you need is the right gear and merits.

And wtf? Are you crazy? SAM/WAR with a polearm as a Taru while berserked may put up "good damage", but wtf makes you think you're going to be able to stay alive long enough to do ANYTHING?
Samurai, Warrior, etc is targeted as it is, but going berserked as /WAR or on Warrior with a Taru is just stupid. I can understand if you are talking about going pre-berserked with 100 TP before entering any battle, but.... the /WAR part will still get you targeted, unless you're playing with n00bs.

And that 700+ damage with any race is more bullshit, if you're just talking about being Berserked. If you're going to play Taru in 60cap, you need HP gear, no matter what.

As SAM/DRG, you don't get the "2 jumps" in 60 cap. Only in uncapped.

Only viable subs that I've seen work in 60 cap is /THF and /RNG. Uncapped is totally different. You can sub /THF, /RNG, /WAR, /DRG, and still be effective. Just because of all the gear options you have, especially in the HP department as a TaruTaru.



yes im a crazy fucking taru also how is /war such a stupid sub when it has defender? rng has what? thf only has flee for pussy runners? anyone who dares keep berserk up is an idiot but getting tp then berserk run in and ws is very fucking deadly. the person who you ws isnt going to have the balls to attack you when you just did 700+ dmg and the only way people gonna see you run in is if its a small match or you run in by yourself, in a brawl you will get away with this easy.

/rng and /thf get locked on too and if HP was so important then why do i own galka mnks? with a good def set up and defender youll be amazed how much dmg a sam can take. be smart and look at the other options subs can give.

also your talking about no diff in stats? that with the right gear youll do same as other race? when an elv is doing 100 more dmg using a SH and Scorpion rings while your in full STR doesnt mean they do more dmg?

never did i say race A is better then race B, all im pointing out is some advantages. as a taru i can say we have a better advantage with /rng because we will hit often out dmg elv DoT wise even tho an elv hits harder, but i can also put it that when /war an elv will so own us taru because str and hp diff.


Caesus, i can see what your pointing out about killing shadows with penta which isnt a bad idea wiping shadows and doing some dmg but most likely any sam/rng is going to have soboro which does the same w/o costing you TP and getting you TP faster.
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#11
User is offline   Stonedmage 

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Konda is that a bq ring ur wearing or the +3STR and +3 AGI ring?
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#12
User is offline   Jormungand 

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One of the only things you'll notice between races in ballista is HP, everything else is so minimal and easily fixed by gear that's is pointless to even mention.

As an Elvaan, I've seen that more than 9/10 the people who're missing are the ones who don't know how to pick their gear. It has nothing to do with race. Damage and Acc. will not be noticeable for the most part, you may notice slight changes in damage but I assure you...it's mostly the gear choice.

Survival on the other hand...you'll notice that some races are far better at surviving than others (and if anyone has the nerve to say that HP doesn't matter in ballista should for one, have their teeth kicked in, and then never play ballista again). You may not say that race A is better than race B, but I do, galkas for one have a large advantage in ballista for all their natural HP. Tarus on the other hand have a disadvantage, which suits them to other jobs usually not of the melee nature.

For this same reason, I respect taru ballista players greatly. (If anyone knows Tossy from Cerb server, best taru ever)

However, as a sam/rng I think the biggest "defense" you have is not having to always get directly into the fray. You'll usually have the TP for a quick sidewinder whenever you'll need it. I wouldn't however build just for attacks, you will need to defend yourself every now and then.

It would be easier to tell a person what equipment they'd need if you knew their play style.
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#13
User is offline   Konda 

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Stonedmage :
Konda is that a bq ring ur wearing or the +3STR and +3 AGI ring?


It's BQ ring.

I think the biggest "defense" you have is not having to always get directly into the fray.


I always went into the fray, just dont get in too deep, or you wont make it back to your mages.

Biggest thing to remember as SAM/RNG: you are vunerable to all forms of magic. You dont get shadows to absorb them random binds/gravitys.

Killing RDMs too much kinda tends to get you Gravity'd alot more :/
tho, on the flip side, you can take diagas all day long without worrying about it. biggrin.gif
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#14
User is offline   Caesus 

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there's a sam who averages 7-800 sidewinders on people but he has a full ratk build and vulcans staff. >_> he plays just like a ranger lol
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#15
User is offline   Konda 

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Caesus :
there's a sam who averages 7-800 sidewinders on people but he has a full ratk build and vulcans staff. >_> he plays just like a ranger lol


this defeats the whole point in playing sam/rng (soboro+high dmg WS) >.>;;
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#16
User is offline   Caesus 

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hey hey don't look at me. he's JP. ; ;
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#17
User is offline   Konda 

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lol, them crazy JP, always up to something!
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#18
User is offline   Kendo 

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SAM/RNG are my favorite targets as PLD in both 60&uncapped.
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#19
User is offline   Caesus 

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Anything's my favorite target in 60cap as WAR/SAM with a SAM/RNG or RNG partner. >biggrin.gif gogo transfixion/fragmentation skillchain
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