Warrior and its subjobs
What more can I say... the job isn't exactly a power house like when they are in a Colibri merit...
Ninja: used mostly by those who doesn't come to Ballista often, and often the type of War just come on a spur of moment from my shotus... Ninja usually wont' save a War from a group fight at all... last maybe couple seconds longer, but is all right in a -ga less match...
SAM: Obviously a choice for any job that could use 2 hand weapons. Seigan + 3rd Eye is quite powerful especially against melee fights. medidate can't hurt either.
PLD: Lately, I've seen more and more subbing PLD. Flash, and Sentinel is very very powerful... I can't stress enough how many times Flash worked better than 3rd Eye and Shadow.... it's often a suprise tactic.
Monk
Higher survivability than most melee jobs with its large HP, and above average Evasion plus evasion boost.
Ninja: hardly see any more monk /NIN in ballista anymore... it's just not that good...
Drg: quite interesting sub, i've seen couple monk use it... obvious SAM could arguably utilize it better but the Jump could provide you the needed damage
PLD: see Warrior. Very popular in Bahamut.
DNC: VERY HIGH Survivalbility to the point of annoyance especially in low number matches...
White Mage
A surprisingly durable job in Ballista (in some situations...)
RDM: obivously for en-spells, phalanx, and gravity. Would only recommend for Kclub though... WHM Don't really hit fast enough to utilize it...
BLM: Sleepga actually lands quite nicely on most occasions. and -ga spell actually does *enough* dmg to make them worthwhile. Especially making the sure dead hit.
NIN: more of a subjob of the past... not very good in today's bahamut ballista enviroment at all...
Black Mage
Strong nuker, but dead after running out of MP...
RDM: Phalanx and Stoneskin etc. and Fast cast.
NIN: Actually ok when it's mostly melee dominated match.
Red Mage
Bit of everything...
BLM: For nuking mostly, and sleepga... pretty good for back line support.
NIN: There are two types of /NIN RDM in bahamut... Ones that knows what they are doing and uses Staff... and ones that doesnt' know what they are doing and uses two swords... Unless you have Excalibur or something of that sort... stick with a Staff and nuke... it'd be much better than the two swords...
DRK, WAR, PLD, BLU: Obviously for Vorpal Blade... DRK and WAR more offensive oriented, with DRK getting Stun, and War getting Defender. PLD and BLU are a lot more defensive with Flash + Sentinel, and Blu with Cocoon.
RNG: Rare, but quite powerful killer... I'll really only recommend this if you have Joyeuse at the very least, or to fully utilize /RNG, a Kraken Club... with a kraken club, a RDM/RNG can wrec havoc on most melees with B or below evasion. I'll go a bit indepth about this, since I have more experience with it.
From what I've seen, PLAIN B+ Evasion Jobs is where the threashold is for landing Sidewinder and KClub hits. You will have a HARD TIME hitting MNK/THF, SAM/THF. Ninja is really the highest evasion job class you'll be able to land hits with relative success. This is also with many pieces of +Racc gear. Also use +Racc-Acc equipment with caution. You also need to land Kclub hits to get TP.
For jobs you can't hit, or jobs that you hit 0 (without buff, a PLD if you dont have club merits). Resort to nuking and playing like a RDM. They'll go down.
Your bow choices are VERY limited as RDM. Mighty Bow I believe is the HIGHEST DMG you can get on a RDM. Ifrit Bow, and Speed Bow+1 are viable replacements. RDM/RNG requires a lot of fine tuning and merit supports as well to be effective, use cautiously.
Thief
high evasion class.
NIN: this is where NIN is still good. THF is doomed to nuke either way... should focus on Melee evasion...
DNC: VERY HIGH Survivalbility to the point of annoyance especially in low number matches...
Paladin
A defense class.
NIN: I personally haven't seen many "good" pld using NIN. There are better subs... one advice, USE SHIELD.
BLU: Cocoon isn't bad at all.
RDM: Very very very hard to kill... Phalanx etc... for Mithra and Taru, the INT is actually high enough to land some Debuff like Bind and Sleep... En-spell and a Joyeuse is pretty good as well.
Dark Knight
A high attack class.
NIN: I recommend sticking to 2hand weapon, unless you have decent haste gear...
PLD: See Warriors Section for PLD.
War and SAM: Both offensive class, both offering similar offensive/defensive abilities. But I think SAM is better with 3rd Eye completely avoiding the melee hits.
RDM: I've only seen on /RDM and it's a Taru-DRK. Nukes did decent Damage, survived pretty well too. Not sure how good it is with low MP classes.
Bard
Lullaby, Lullaby, Lullaby, you annoyed yet?
NIN: I don't know... by now I think everyone knows the pro/con of NIN... i'll stop mentioning it as a viable subjob...
RDM: Good survivability with low-moderate offensive stats wielding joyeuse and enspells.
Ranger
Where did that arrow come from?!
WAR: Really... Unless you just like big numbers :x
SAM: Not too bad, like other Melee job. If you thinking of using Kraken Club, you'll lose out on Seigan+3rd Eye, ONLY RECOMMENDED to VERY GOOD 3rd Eyeres lol... I suggest using a gun if you are using Kraken Club. Your Kraken Club hits will be very weak... so pick the right job to fight.
Samurai
Yukikaze! Gekko! Kaisha! Again!
War: Minimal defense... Moderate attack boost. Don't see many nowadays.
PLD: See War section.
RNG: Recommended to use with Soboro and Kclub only really... Better off using GKatana WS if you don't have either.
DNC: VERY HIGH Survivalbility to the point of annoyance especially in low number matches...
DRG: Jump for high TP Gain, and Self Chain...
Dragoon
Jump! High Jump! SUPER JUMP!
War: See Samurai section.
PLD: See PLD section.
BLU and RDM: Good choices for defense Dragoon. Dragoon forum have a dedicated Ballista thread for it... Go ahread and browse through if you are interested. Remember you are good as dead if your Wyvern is dead.
Summoner
Fight by my side Fenrir!
BLM: Actually a viable sub for Sleepga... but can't heal yourself except through SMNs.
WHM or RDM: WHM provide more healing ability, and RDM provide more Survivability.
Blue Mage
...
PLD and RDM: Very high survivability...
Corsair
3, 4, 5, 10, BUST!
Any DD sub: Dont' fair that well in ballista... SAM is an OK sub for Medidate... nothing too special though.
WHM: Survivability and Healing.
RDM: Magic Attack Bonus and Survivability.
BLM: Pure Quick Draw
About Quick Draw: Gun and Bullet DAMAGE DO MATTER. The higher the better. Can do up to 400DMG A SHOT with the right equipment... VERY VERY powerful.
Puppetmaster & Beastmaster
Go forth my Puppet! I don't know what to say about Puppetmaster... I have only seen one PUP who is just NIN... one BST in my entire FFXI life in Ballista.
Support mage jobs also are viable for these jobs since their Pet does bulk of the killing.
Dancer
Jig jig jig~ Not much choice besides SAM... THF makes a viable choice in melee environment...
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