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Ks99 Early Bird Catches the Wyrm

#1
User is offline   Dark-K 

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Hello, I'm about to do my first Ks99 Wyrm run and wondering what setup and strat do I need? I've asked a few people but all seem to tell me something different that contradicts what the other has said. Some people tell me to keep the people in one place when it takes flight another tells me they should all run. Some people gave me a full manaburn setup with a few DDs others gave me NIN tanker , some gave me PLD. Thanks in advance for the help.
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#2
User is offline   goldencarnage 

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Basically you want a good amount of RNG and BLM as far as DD goes. He is tanked like a normal wyrm but when he goes in the air we just have the tank stay in position while blm and rng only attack, all mages and melee besides BLM get outta range until he goes back down on the ground. You need to deal the most damage when he is in the air so that he doesnt rape your party. As long as you can get him out of the air fast, you should be good. GL w/ speedbelt!
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#3
User is offline   Dantrag 

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our last few setups have been like this:

can be 2x pld/nin
NIN/DRK:
PLD/NIN:
BRD/WHM:
RDM/DRK:
WHM/BLM:
SMN/WHM:

rdm brd cor will work for this pt ~

BLM/WHM:
BLM/WHM:
BLM/WHM:
BLM/WHM:
BLM/WHM:
Refresh:

brd or cor ~ 2x sam/rng 1rng thf or mnk need to be able to make light

RNG/WAR:
RNG/WAR:
SAM/RNG:
MNK/NIN:
WHM:
BRD:

have everyone wait on the ramp and have one of the plds run in because it will always tp move at the begining. Damage it like you would a normal wyrm. Mainly melee damage and light nukes. @ about 75-70% make a light skill chain and have all of your blms burst off of that, this should drop it form 75/70% to about 55-50 with those burst alone. After that the rngs use barrage/sidewinders and all that(as well as the sams - they'll need a decent racc setup to hit a decent barrage and sidewinder). It should not be in the air for more than 1 min or so. Also while in the air use a stun rotation and space out stuns about every 5 seconds or so, usually 4-5 in an order and a "free safety" stun. Once back on the ground continue like you would a normal wyrm. But now it will have much higher def and evasion and should still be handled with care. If you loose to many people just stop giving it TP and you can recover fairly easy.
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#4
User is offline   Garreth 

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When my old LS did these every 2-3 months (15+ orbs a night, hello coffee :dozingoff), we used:

2 DD capable of making Frag/Light
2 tanks (usually PLD/NIN)
7-8 BLM
Miscellaneous support (whm, brd, rdm, etc)

The basic plan is to do normal damage until about 75% health, then slowly wear it down to 72%. At 72%, the DDs make Frag/Light, and the BLMs burst the hell out the Faffles Jr. With any luck (if the BLMs land the MB), he should drop back to the ground within a few more nukes. Rinse repeat with SC + MBing, the Wyrm will drop in no time. I think we had a total of 2 people die the last time we did our runs, with 18 orbs in the night, and neither of them were tanks.

As for where to stand, obviously in the same spot as fighting Faff/Nidd when it's on the ground (one tank on each foot, with a DD behind each tank for TAWS). We never had to run when it went into the air as the Wyrm was coming back down within 10-15 seconds, if it's going to be in the air for any significant amount of time, I would suggest having the DDs back off for sure, as being able to SC speeds up the kill process considerably. Your choice on whether to run or stand.

Other than that, good luck with Speed Belt ^^
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#5
User is offline   Kaparu 

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Pretty much what the guy above me said. One thing I would recommend is that you have one person on Curaga duty in each party, because Flame Blast can really fuck you up if done in rapid succession.

I recommend,

PLD
PLD
WHM
RDM
BRD
BLM

BRD/COR
SMN/SCH(Stoneskin/Curaga duty)
DD
DD
BLM
BLM

BRD/COR
WHM/RDM/SCH(Curaga duty)
BLM
BLM
BLM
BLM
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#6
User is offline   Dantrag 

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wow o.0 you guys are blm heavy. Can't blame ya though. We usually bring 1 or 2 rngs and 1 or 2 sams + w/e else. I have a great time in this on SAM. You can honestly go with any of these setups and win a ton in a row, we did 7 the other night in about an hour and a 1/2 if that. We usually do 5-7 a week on saturday, start @ 2 end at about 3-3:30. 2 speed belts so far.
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#7
User is offline   Kaparu 

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Manaburn GO! wink.gif

I find the only two DD spots to be best filled by Rangers, because they can pretty much let loose while he's in the air, while any other DD pretty much has to sit there with their thumb up their ass while the BLMs bring it down.

Really just preference though, you can do it with any number of mix-n-match DD.
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#8
User is offline   Dantrag 

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sam/rngs do fairly well. We've only had an issue once where it got into the air before we got a SC off. But yeah, we usually have something like sam sam rng thf or sam rng rng thf. They really do beat the crap out of it in the air. :x I do decent on sam, sometimes i can get off 3 Sidewinders almost back to back off(they only do like 700-800 compared to our rngs that do 1700ish) But still i can get at least 2 off fast which usually help, hell last week i'd go side > barrage > it landed ;(
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#9
User is offline   Ryj 

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We run

pld/nin
nin/drk
pld/nin or nin/drk
whm/???
brd/whm
smn/whm

whm/???
brd/whm
blu/nin
blm/???
blm/???
rdm/drk

whm/???
thf/nin
blm/???
blm/???
rdm/drk
blm/???


Basically we have a nin/drk and pld/nin co-tank, two tanks is effective because the wyrm will use a ws that inflicts terror. The top pt is the tank pt, a must have for us is a brd in that pt for march and ballad to insure the tanks never run out of mp. A whm in each party helps alot. RDM/DRK acts as stunners naturally. We bring a BLU to help with stuns, even though headbutt apears to move the mob it still doesnt spike flail. We also bring a thf with us for a light skillchain for our mages to magic burst. I suppose this isnt necessary, but we do it anyway. The SMN is in our tank pt for buffs mainly, when the wyrm goes into the air the avatar can still do damage so it is effective. My group found a second pld/nin more effective than a nin/drk because the added flash was extremely helpful for ichi casting, and with our set-up stuns werent really a problem. Also Cover really helps when the ninja is unable to act. MAKE SURE YOU FIGHT IT ON THE PAWS or you die! Be sure your BLM's dont start nuking to early because if they pull hate you will most likely eat a big fat flail. We had a RDM stick Slow II along with a BRD sticking carnage elegy, which makes this thing attack rediculously slow. Cant really think of much else, but what do i know. ~_^
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#10
User is offline   Dantrag 

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no offense but that looks like a "how slow do we want to take this" setup <_<;
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#11
User is offline   Janeash 

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A lot of people trying this for the first time might not have 7-8 BLM for this fight.

Of course having more blm then melee for it seems much faster but you can still win with less.
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#12
User is offline   SamanosukeShiva 

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something interesting for you guys

http://www.nicovideo.jp/watch/sm2971140

5-man KS99 wyrm

SAM/RNG RDM/NIN BLM/???(not sure) BRD/WHM WHM/SCH
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#13
User is offline   Zeto1 

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BLM/RDM he casts phalanx on himself at beginning
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#14
User is offline   Blackmoon 

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If we full ally it, we just small nuke it to 74-75%, sam and random dd makes either frag or light, and we take it from 75 to about 45-50, and just nuke it down from there. Not a hard fight, its a joke with rdm cs stun.
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#15
User is offline   Konnichiwa 

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PT1 (Tank PT)

PLD/NIN
PLD/NIN(RDM/NIN)
RDM
BRD
WHM
Optional: Extra BRD(Balladx2 Marchx2 yuupie)
Or: 1 more PLD/NIN / RDM/NIN

PT2 (DD)
BLM
BLM
BLM
BLM
RDM
BRD

PT3 (DD)
Any melee+BRD.
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#16
User is offline   Dazd 

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Jesus some of you make this seem harder than it needs to be.

2 tanks

Pld/nin
Nin/drk works best if the Nin is good he can pretty much solo tank it no problem.

Fill out the tank party with the normal support then take 4-5 blms and a few melee. When it flies have the non tank party stand at the entrance and blm's nuke it down tank party stand on opposite end of the BC to keep AOE from hitting everyone. When it lands just beat it down. Make sure tank party stand on one foot everyone else on the other to avoid a flail. Rinse wash repeat nice and simple.
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