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Sheep in Antlions Clothing

#1
User is offline   Ennayram 

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Hi everyone.

As I look forward into my future as a SAM, I'm in need of a Hagun and would rather get it from a drop than pay 2 mil + for one. There doesn't seem to be much info out there about it so I'm looking for any strat's that people have used with success in the past for this BCNM. Setups and Strategies welcome please.

Thanks in advance. biggrin.gif
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#2
User is offline   Pyrogir 

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[blue]what ive done, is a trio setup.
whm-me
sam
tank: pld or nin


you want to make sure that all people going into this as a trio are very skilled and know wth they are doing. if not, it wont be a success.
buffs need to be put on inside, because they wear when entering. have the tank run around first, the whm following right behind. the sam can fan out a bit to help to pop the NM.[/blue]
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#3
User is offline   Dantrag 

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iirc rdm and blm can duo it
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#4
User is offline   Ennayram 

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How would you guys deal with the other Antlion helpers?
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#5
User is offline   Dantrag 

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sleep
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#6
User is offline   Ennayram 

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lol sorry but I'm assuming the duo requires luck and not finding all 3 helpers before the NM? I'd assume that sleeping 3 NM helpers while trying to conserve MP and nuke the main NM would rather difficult?
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#7
User is offline   Dantrag 

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no idea tbh, haven't done it myself sad.gif RDM can easily keep the others bound/grav/slept and keep refresh up. I just know 2 people in our ls duo it from time to time.
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#8
User is offline   Ennayram 

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Thanks for the input nonetheless.

Strategies [green]{[/green]Can I have it?[red]}[/red] [green]{[/green]please[red]}[/red]
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#9
User is offline   Wolf~Knight 

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we've do with 4 normally:
whm/sch
blm/rdm
2x sam/war

we just kill the adds and fine on time though sleep if we get more than one or add and NM pop; I think could trio it but it's more risky so I just take 4.
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#10
User is offline   Zeto1 

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PLD
BLM
BLM

PLD steps on the land mines err I mean antlions
BLMs sit by the rock and blow up/sleep anything the PLD brings back or rest MP
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#11
User is offline   Slib 

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First things first... understanding some things about the fight...
- Upon entry you have 15 minutes to win.

- You want to bring at least two DD + Healer for a safe win (ninja sub is great for this).

- If you have a whitemage, red mage, or black mage then make sure they have earth staff equiped and stoneskin up at all times when you run around looking for the NM. When you step on a certain spot after the first time the NM burrows it can either be the NM or one of its helpers PIT AMBUSHING you. Pit ambush does 0 dmg to me when Stoneskin + Earthstaff is on. If the melee also have no tp at the moment it is good to have earth staff on too then swap it out after ambushed followed by an utsusemi: Ni if they have it (takes a few sec before the nm normally hits ya) *NOTE: Shadows do NOT ABSORB pit ambush. pit ambush eats them and hits you*

- Repose & Sleep are both perfect for this fight. Be sure that your casters know to equip the proper staff for the element of repose and sleep to ensure a non resisted sleep.

- Every 25% health dealt to the NM makes him Burrow. This burrow can bind you if you are close enough to him. If you don't have erase then let the person remain bound and have the other people search for the NM and drag it to him.

- The NM is immune to stun, gravity, bind and sleep but the helpers are not. They all move at a normal pace too.

Now for a step by step idea on how to go about doing this...

When you enter you want to buff up with protects and stoneskins. Equip your earth staves and have the person with stoneskin run out first. When you begin to enter the open area the NM pops out and does a pit ambush. Whoever gets hit by it will take 0 damage with stoneskin and earth staff on, or very little damage.

At this point you want to just beat him down and at 75% he will burrow beneath the soil. At this point you want to rebuff your stoneskins and have people spread out to look for the NM but be careful, if someone gets ambushed you want to have that person bring it back to you in the same track that you took to find it because you might get another enemy and that can cause problems. If it is the helper just sleep it and be on your way to finding the next one.

If the NM pops you want to damage him down the next 25% and repeat the previous paragraph.



Alternate ways to win:

- If you have a heavy DD group with alot of people, you can burn down the helpers relatively fast. This makes it a LOT safer and time shouldn't be an issue.

- There is a pretty big rock in the middle of the ENM fight. You can use this rock to your advantage and just run around it to kite the mobs if you can't shake them off of ya!

- Black mages are awsome for this fight. They can sleep the enemies and do a nice 10%+ of the NM's health in one tier 4 / AM 2. This is beneficial in that you only need to do 15% of its health when it comes up and then unload a big nuke for 10% and hate resets after burrow.


That's all I can really think of for now...good luck!
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#12
User is offline   Ennayram 

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Awesome. Thanks guys.
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