What do you hope to see for merits in the future update? I really hope they add something that makes DNC at least useful for some kind of endgame event. As far as merits, DNC is godly. DNC+BRD+3DD+CORorDD is absolutely sick. But I have to pull out the Bard when it comes to events. /sigh
Here's some of my ideas of what I would love to see:
1) Waltz Recast 17 second wait after Waltz IV makes me sad.
2) Waltz Potency Either just a small percentage much like the AF body or a JA that is DNC's form of Divine Seal. A 1400 Waltz IV would be insane.
3) Regain Something like MNK's Invigorate, but when Samba is up we can get TP Regen.
4) TP Samba You drain TP from the mob on hits.
I have a bunch more of ideas, but those were my favorites. God, I want something good to merit.
Dancer Merits (Wishful Thinking)
#2
Posted 23 May 2008 - 06:39 PM
Having Regain would be nice or even a TP Samba. :3
There may be a merit for Step Accuracy and Flourishes as well. It would be nice to have a merit for those.
There may be a merit for Step Accuracy and Flourishes as well. It would be nice to have a merit for those.
#3
Posted 23 May 2008 - 07:13 PM
This looks like a mix of Tier 1 and 2 merits..
For Tier 1 which we will most likely be getting in june.. will be merits that focus on the abilities we already have.
For example things like Step Accuracy/Potency/Duration, Samba Timer/Potency/Duration, Waltz Potency/Timer (I can see both for this :S), and maybe timer/potency for Flourishes 1 and another timer/potency for Flourishes 2
But my best guess they will focus more on Steps Samba and Waltzes... and I have a feeling SE will shaft us and put Jig duration/timer as part of the merits instead of flourishes.
For Tier 2 new abilities and new traits
So hopefully we'll get something good like a Auto Regain job trait max 3 TP/tick (unlikely), TP samba sounds like a good idea more plausible than auto Regain lol
maybe a trait that will allow us to retain more TP so over 300%, maybe a Sekkanoki like ability.. cuz i'll tell you.. that would of been more useful to DNC, Hate Transferring Flourish (unlikely), and a job Trait that allows us to increase the number of Finishing moves we can have.
Those are abilitiies/traits I would like to see for DNC Tier 2 merits.
For Tier 1 which we will most likely be getting in june.. will be merits that focus on the abilities we already have.
For example things like Step Accuracy/Potency/Duration, Samba Timer/Potency/Duration, Waltz Potency/Timer (I can see both for this :S), and maybe timer/potency for Flourishes 1 and another timer/potency for Flourishes 2
But my best guess they will focus more on Steps Samba and Waltzes... and I have a feeling SE will shaft us and put Jig duration/timer as part of the merits instead of flourishes.
For Tier 2 new abilities and new traits
So hopefully we'll get something good like a Auto Regain job trait max 3 TP/tick (unlikely), TP samba sounds like a good idea more plausible than auto Regain lol
maybe a trait that will allow us to retain more TP so over 300%, maybe a Sekkanoki like ability.. cuz i'll tell you.. that would of been more useful to DNC, Hate Transferring Flourish (unlikely), and a job Trait that allows us to increase the number of Finishing moves we can have.
Those are abilitiies/traits I would like to see for DNC Tier 2 merits.
#4
Posted 23 May 2008 - 07:36 PM
Can you begin to comprehend the invites you would get once TP Samba is merited? I think that would be a big crowd pleaser.
#5
Posted 23 May 2008 - 07:50 PM
Now I can get my weaponskill screwed over by Feather Tickle 30% faster! Thank you, TP Samba.
#6
Posted 24 May 2008 - 01:14 AM
Yeah, I pretty much figured we'd get boned & the stuff would be lame. That's why I threw in (Wishful Thinking) lol You are probably on the mark Treize
edit: To Onorgul, I was thinking more along the lines of it actually draining from the mob like Absorb-TP. That would lead to less Feather Tickles.
edit: To Onorgul, I was thinking more along the lines of it actually draining from the mob like Absorb-TP. That would lead to less Feather Tickles.
#7
Posted 24 May 2008 - 10:52 AM
Increasing the amount of stored finishing moves would be nice, being capped at 60tp return on a Reverse is nice, but more would be fantastic.
Tp-samba or something like that, maaan, I've been hopeing for that since I took up the job lol And it could be possible. However, would SE make it so we're draining tp from the mobs own tp pool, or something else I dunno. If its comming from the mob itself, then that would open the doors to alot of things, for both normal exp and more hateful mobs with nasty TP moves.
Since I solo 99% of the time, I've only had one party and that one kinda sucked, cause the dnc who was in it before me was 3 levels higher, so it made a big difference compared to what I could offer the pt at the time. Since then I've focused on purely solo-play. Its slower, but I can do things on my own pace, stop when I want too, etc.
But I'd like to have some sort of dance that would enhance defense of the dancer, cause going without protect/shell suuucks lol
edit: wrong game term used
Tp-samba or something like that, maaan, I've been hopeing for that since I took up the job lol And it could be possible. However, would SE make it so we're draining tp from the mobs own tp pool, or something else I dunno. If its comming from the mob itself, then that would open the doors to alot of things, for both normal exp and more hateful mobs with nasty TP moves.
Since I solo 99% of the time, I've only had one party and that one kinda sucked, cause the dnc who was in it before me was 3 levels higher, so it made a big difference compared to what I could offer the pt at the time. Since then I've focused on purely solo-play. Its slower, but I can do things on my own pace, stop when I want too, etc.
But I'd like to have some sort of dance that would enhance defense of the dancer, cause going without protect/shell suuucks lol
edit: wrong game term used
#8
Posted 24 May 2008 - 11:13 AM
I highly doubt you will see Waltz potency happen, but Waltz timer maybe. Samba Potency and Duration is very very likely, Step Accuracy/Duration is likely.
I kinda see SE giving DNC a JA that turns a single Step into two, for two levels of the Step to be inflicted at once, and twice the flourishes. I think this could be used in place of Auto Regain, which i think SE is vary wary to give to anyone. If the recast was moderate, it would result in alot faster TP gain through reverse flourish.
Maybe a new step? I think a new samba is probobly a given.. but what they'll make it do, i dunno. I think a TP drain samba is a bit too much to expect
I kinda see SE giving DNC a JA that turns a single Step into two, for two levels of the Step to be inflicted at once, and twice the flourishes. I think this could be used in place of Auto Regain, which i think SE is vary wary to give to anyone. If the recast was moderate, it would result in alot faster TP gain through reverse flourish.
Maybe a new step? I think a new samba is probobly a given.. but what they'll make it do, i dunno. I think a TP drain samba is a bit too much to expect
#9
Posted 24 May 2008 - 11:59 AM
I'd like to see stuff like:
Waltz Recast Time Down (Please!)
Step Accuracy Increase (Would be great)
Waltz Potency (2% per merit Please!)
Samba Duration Increase (Would be ok)
And whatever else.
Waltz Recast Time Down (Please!)
Step Accuracy Increase (Would be great)
Waltz Potency (2% per merit Please!)
Samba Duration Increase (Would be ok)
And whatever else.
#10
Posted 24 May 2008 - 12:14 PM
They could add longer times inflicted by sambas and steps. Pretty much, if you miss 1 or 2 rounds, the daze effect wears off. Thats kind of cheezy. It should last longer than that. Steps last a little longer but say you have it built up to lv 3 and miss the next 2 in a row, BAM its gone. They should also increase the duration of this as well.
#11
Posted 25 May 2008 - 01:00 AM
Things I would like to see:
TP Samba or Auto-regain
Divine Waltz 2&3 maybe (Tier 1 is ok but it sucks when ur pt is getting their asses kicked and it doesn't hardly cure for over 150 HP) or maybe a potency merit
Waltz recast timer shortening
maybe a Flourish Accuarcy or something for Desperate and Violent
maybe an ability that can be like Divine Viel where can AOE Healing Waltz (Status remover)
or even more Finishing Moves would be good also.
I am primarly hoping for the TP Samba or Auto-regain Since our only form of auto-regain at the moment is Opo+Sleep pots or /SAM
TP Samba or Auto-regain
Divine Waltz 2&3 maybe (Tier 1 is ok but it sucks when ur pt is getting their asses kicked and it doesn't hardly cure for over 150 HP) or maybe a potency merit
Waltz recast timer shortening
maybe a Flourish Accuarcy or something for Desperate and Violent
maybe an ability that can be like Divine Viel where can AOE Healing Waltz (Status remover)
or even more Finishing Moves would be good also.
I am primarly hoping for the TP Samba or Auto-regain Since our only form of auto-regain at the moment is Opo+Sleep pots or /SAM
#12
Posted 25 May 2008 - 02:01 AM
I think I'll shoot myself in the foot if Waltz recast isn't an option. That just makes the most sense to me and its not completely back-bending for SE to do. I doubt they'd jump two tiers for Divine Waltz, but a Divine Waltz II sounds nice. And maybe instead of a TP Samba, a Subtle Blow Samba?
Something my friends and I used to joke about is a Raise dance. The Dance of Life or some funny shit like that.
But seriously, there are so many windows of opportunity for greats things to be added. I wonder if we'll see a single one?
Something my friends and I used to joke about is a Raise dance. The Dance of Life or some funny shit like that.
But seriously, there are so many windows of opportunity for greats things to be added. I wonder if we'll see a single one?
#13
Posted 25 May 2008 - 02:36 AM
Would anyone want to use a Subtle Blow Samba instead of the others? But a Raise dance doesn't sound
too shabby bud, I don't know as a merit(since raising seems unfair to have to be merited instead of just
learned as you go), but as a new Dance it would be awesome.
Someguy: "Whm died, crap...I'll shout for a healer"
Dance: "Raising Waltz"
.....
Whm: "Yay Im a live!"
Everybody: Hurray!
too shabby bud, I don't know as a merit(since raising seems unfair to have to be merited instead of just
learned as you go), but as a new Dance it would be awesome.
Someguy: "Whm died, crap...I'll shout for a healer"
Dance: "Raising Waltz"
.....
Whm: "Yay Im a live!"
Everybody: Hurray!
#14
Posted 25 May 2008 - 10:36 AM
The reason why I wanted the Raise dance, was for merit mainly. Our set-ups use zero MP so we have super fast chains. I main heal the entire PT & sometimes a DRK wants to be funny & does a Souleater Guillotine and eats a Peckling Flurry right after. 20k/hr is without even trying with these setups, but if you get yourself killed you have to HP & come back. And I just mentioned a Subtle Blow samba as some way to 'maybe' fit into endgame. You throw it in a PT of melee & they all feed the mob less TP. Of course it would need to be a powerful Subtle Blow or it would be a waste of PT space. More ways of conserving our own, pt members, or reducing mobs TP would make me a happy DNC.
I took DNC just to a basic sky farm and it was complete shit. It was pathetically miserable. I went Diorite farming Dagger/Dagger, Accuracy Build, and Sushi... I still wiffed like hell.
I took DNC just to a basic sky farm and it was complete shit. It was pathetically miserable. I went Diorite farming Dagger/Dagger, Accuracy Build, and Sushi... I still wiffed like hell.
#15
Posted 25 May 2008 - 11:41 AM
Last Night my dynamis group made me main healer with brd back up and I noticed that in such situations it's better for the DNC to be a back up for the Main Healer than being the Main Healer
At first most of it was player error on my part... that was like my first Dynamis in a year and I had to get used to the style all over again so I was making pure mistakes LOL. But once I got used to it again it turned out great BUT for one problem.. AoE spam left my party in the orange-yellow HP range for a long time which put me in a pinch for healing. I had to prioritize people for healing and erasing with Healing Waltz.
So having an AoE Healing Waltz and a higher tier, stronger Divine Waltz will be very beneficial to use in endgame arenas like dynamis.
btw this was Dynamis Jeuno.
So either as Merit or Future Job Adjustment..
- Tier 2 or higher Divine Waltz
- AoE Healing Waltz
- Lower Recast on Waltzes
- Reduction of Waltz TP cost
Things like that will benefit us greatly in endgame situations
This is the last week of May so I hope SE will announce the update day soon and we can finally see what kind of tier 1 merits we will get.
At first most of it was player error on my part... that was like my first Dynamis in a year and I had to get used to the style all over again so I was making pure mistakes LOL. But once I got used to it again it turned out great BUT for one problem.. AoE spam left my party in the orange-yellow HP range for a long time which put me in a pinch for healing. I had to prioritize people for healing and erasing with Healing Waltz.
So having an AoE Healing Waltz and a higher tier, stronger Divine Waltz will be very beneficial to use in endgame arenas like dynamis.
btw this was Dynamis Jeuno.
So either as Merit or Future Job Adjustment..
- Tier 2 or higher Divine Waltz
- AoE Healing Waltz
- Lower Recast on Waltzes
- Reduction of Waltz TP cost
Things like that will benefit us greatly in endgame situations
This is the last week of May so I hope SE will announce the update day soon and we can finally see what kind of tier 1 merits we will get.
#16
Posted 25 May 2008 - 01:52 PM
The reason why I wanted the Raise dance, was for merit mainly. Our set-ups use zero MP so we have super fast chains. I main heal the entire PT & sometimes a DRK wants to be funny & does a Souleater Guillotine and eats a Peckling Flurry right after. 20k/hr is without even trying with these setups, but if you get yourself killed you have to HP & come back. And I just mentioned a Subtle Blow samba as some way to 'maybe' fit into endgame. You throw it in a PT of melee & they all feed the mob less TP. Of course it would need to be a powerful Subtle Blow or it would be a waste of PT space. More ways of conserving our own, pt members, or reducing mobs TP would make me a happy DNC.
I took DNC just to a basic sky farm and it was complete shit. It was pathetically miserable. I went Diorite farming Dagger/Dagger, Accuracy Build, and Sushi... I still wiffed like hell.
I took DNC just to a basic sky farm and it was complete shit. It was pathetically miserable. I went Diorite farming Dagger/Dagger, Accuracy Build, and Sushi... I still wiffed like hell.
The sky stuff has changed so you must have went before the big updates and af. I broke down and cried when i went it was the shittiest thing in jan. Now it does fine in dynamis,limbus,sky, and HNM's.
#17
Posted 26 May 2008 - 10:36 PM
No. I kept my Dancer at 50 until AF was released on purpose, so this was after. A mediocre melee/healer taking up a PT spot that a real melee or healer could have had. Its just like a Hume: excelling at nothing.
#18
Posted 27 May 2008 - 01:20 PM
Knowing SE it's highly unlikely you'll get waltz potency. Waltz recast could be likely, they like to spam recast options.
Dnc has waltzes, steps, flourishes I/II, jigs and sambas. They might do something like waltz recast, steps accuracy,
I can see:
Waltz recast maybe down to 12 seconds?
Steps accuracy or potency - potency would be sweet for extra -eva/def/mdef
Flourish I/II accuracy
Samba effect, possibly decrease denominator in calculation
Jig recast - cause, I mean, it's SE
For cat 2
Passive:
Finishing move max, though reverse might be slightly capped
Perhaps a potency bonus for all or specific dances, maybe called something along the lines of amplification or flare
JA:
New step that could have combo debuff that could be weaker than other steps, but could stack
Divine Waltz II would be neat, which it could be as potent as like a curaga III for 80+ tp.
Would be neat to see a JA that boosted a dance that could have multiple and different uses, such as using it and then curing waltzing could increase the healing effect (25-50%), or it could aoe healing waltz, or double the samba return, etc. It could be minimal bonuses, but it would be nice to see a JA that had unique effects on different dances.
Auto regain is horribly unlikely, but some sort of tp gain JA or maybe JT could be interesting. TP Samba would also not actually drain the mobs tp, it would just be like a store tp bonus no? Drain samba just is like "morale" because it doesn't deal any damage from my understanding so the tp smaba would drain anything from the mob. If it did it could be awesome, but it wouldn't match the previous sambas.
Perhaps something to make sambas actually drain the hp/mp? If they could deal the listed damage that would be awesome.
Dnc has waltzes, steps, flourishes I/II, jigs and sambas. They might do something like waltz recast, steps accuracy,
I can see:
Waltz recast maybe down to 12 seconds?
Steps accuracy or potency - potency would be sweet for extra -eva/def/mdef
Flourish I/II accuracy
Samba effect, possibly decrease denominator in calculation
Jig recast - cause, I mean, it's SE
For cat 2
Passive:
Finishing move max, though reverse might be slightly capped
Perhaps a potency bonus for all or specific dances, maybe called something along the lines of amplification or flare
JA:
New step that could have combo debuff that could be weaker than other steps, but could stack
Divine Waltz II would be neat, which it could be as potent as like a curaga III for 80+ tp.
Would be neat to see a JA that boosted a dance that could have multiple and different uses, such as using it and then curing waltzing could increase the healing effect (25-50%), or it could aoe healing waltz, or double the samba return, etc. It could be minimal bonuses, but it would be nice to see a JA that had unique effects on different dances.
Auto regain is horribly unlikely, but some sort of tp gain JA or maybe JT could be interesting. TP Samba would also not actually drain the mobs tp, it would just be like a store tp bonus no? Drain samba just is like "morale" because it doesn't deal any damage from my understanding so the tp smaba would drain anything from the mob. If it did it could be awesome, but it wouldn't match the previous sambas.
Perhaps something to make sambas actually drain the hp/mp? If they could deal the listed damage that would be awesome.
#19
Posted 27 May 2008 - 10:41 PM
I think your asking for a samba potency
I could see them adding in more finishing moves though maybe actual finishing moves which actually do damage not having to rely on a weapon skill I think that could make them unique in their own way.
I could see them adding in more finishing moves though maybe actual finishing moves which actually do damage not having to rely on a weapon skill I think that could make them unique in their own way.
#20
Posted 29 May 2008 - 12:19 PM
If you go back to old posts I speculated heavily into Tier 1/Tier 2 merits.
Recast timers are definitely in there, up for grabs which timers they let us lower, but there's usually 5 slots, that'd leave room for waltz, samba, jig, and all the flourishes, and steps.
Realistically I'm guessing waltz timer, jig timer, step timer, flourish I and flourish II
Tier II is tricky
I'm guessing these might be all potency areas, and like BLM or RDM give us individual things to buff.
Quickstep potency,
Boxstep
Stutterstep
etc
etc
maybe samba potency? Maybe we could put 5 points into Haste Samba potency and have 10% haste buff? I think it'd be safe to say every dnc would be meriting that.
But I'm betting Sambas wont get touched much via merit, I could be wrong though.
Honestly anything is up for grabs. Durations would be nice, but I'd rather see bigger effects.
Also an option are higher tiers of waltz via merit.
Divine Waltz II and Curing Waltz V
A lot of jobs are also granted new abilities via tierII, so entirely new dances and such are a possibility, things like the above mentioned TP samba, or regain-esque abilities.
I guess we'll have to wait and see.
I do anticipate that DNC will get buffs soon, while more popular as a "I actually want to level this for fun not just as a useful subjob", it was not shown nearly as much love as SCH in terms of endgame use. I hope SE remedies this PUP-esque issue where we look fantastic on paper but aren't really wanted or needed for anything endgame.
The 15 minute abilities got 2:30 off per merit, 4 merits down to 10:00 minute, 5 down to 7:30.
Feint got a 50% reduction with 2:00 a pop off a 10:00 timer down to 5:00 with 5 merits.
I can't see a 50% reduction on waltz timers, but I could see a 30% reduction or somewhere in that ballpark.
6% waltz delay reduction per merit.
15 x .7 = 10.5 so healing waltz either 10 seconds or 11 seconds. Not sure how SE rounds recast.
Waltz IV comes out to 11.9 seconds, so 12 seconds. Shave 5 seconds off recast.
Not the best improvements, but I think they're realistic estimates of what we'll see.
The other option is -1 second per merit, which would almost be the most desirable as IV would get the same benefit as if it was 30% reduction, but instead all other spells would see a higher % reduction in recast time.
Can't say for sure.
Recast timers are definitely in there, up for grabs which timers they let us lower, but there's usually 5 slots, that'd leave room for waltz, samba, jig, and all the flourishes, and steps.
Realistically I'm guessing waltz timer, jig timer, step timer, flourish I and flourish II
Tier II is tricky
I'm guessing these might be all potency areas, and like BLM or RDM give us individual things to buff.
Quickstep potency,
Boxstep
Stutterstep
etc
etc
maybe samba potency? Maybe we could put 5 points into Haste Samba potency and have 10% haste buff? I think it'd be safe to say every dnc would be meriting that.
But I'm betting Sambas wont get touched much via merit, I could be wrong though.
Honestly anything is up for grabs. Durations would be nice, but I'd rather see bigger effects.
Also an option are higher tiers of waltz via merit.
Divine Waltz II and Curing Waltz V
A lot of jobs are also granted new abilities via tierII, so entirely new dances and such are a possibility, things like the above mentioned TP samba, or regain-esque abilities.
I guess we'll have to wait and see.
I do anticipate that DNC will get buffs soon, while more popular as a "I actually want to level this for fun not just as a useful subjob", it was not shown nearly as much love as SCH in terms of endgame use. I hope SE remedies this PUP-esque issue where we look fantastic on paper but aren't really wanted or needed for anything endgame.
The 15 minute abilities got 2:30 off per merit, 4 merits down to 10:00 minute, 5 down to 7:30.
Feint got a 50% reduction with 2:00 a pop off a 10:00 timer down to 5:00 with 5 merits.
I can't see a 50% reduction on waltz timers, but I could see a 30% reduction or somewhere in that ballpark.
6% waltz delay reduction per merit.
15 x .7 = 10.5 so healing waltz either 10 seconds or 11 seconds. Not sure how SE rounds recast.
Waltz IV comes out to 11.9 seconds, so 12 seconds. Shave 5 seconds off recast.
Not the best improvements, but I think they're realistic estimates of what we'll see.
The other option is -1 second per merit, which would almost be the most desirable as IV would get the same benefit as if it was 30% reduction, but instead all other spells would see a higher % reduction in recast time.
Can't say for sure.
Share this topic:
Similar Topics
| Topic | Forum | Started By | Stats | Last Post Info | |
|---|---|---|---|---|---|
|
Thinking of returning...
|
FFXI General Information |
stubbieunicornserver
|
|
|
|
The Great Guide to Coming Back/Starting Anew
Thinking of coming back? Read here. |
FFXI General Information |
Kagemitsu
|
|
|
|
So I'm thinking of coming back.
|
Samurai |
Sonoros
|
|
|
|
Still an active server?
Thinking about coming back! |
Odin |
Deogol
|
|
|
|
Rejoining, Restarting content ID
Thinking of logging in again. |
FFXI General Information |
Klesk
|
|
Sign In »
Register Now!
Help




Back to top


















