Killing Ifrit - a Final Fantasy community: Bye bye shura togi? - Killing Ifrit - a Final Fantasy community

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Bye bye shura togi?

#1
User is offline   Ratatapa 

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Hachiryu Haramaki
Hachiryu Haramaki
DEF:52 Accuracy+20 Attack+20 Critical hit rate +5% Enhances "Zanshin" effect Set: Enhances "Store TP" effect
Lv. 75 WAR/MNK/RNG/SAM/NIN

Sorry was happy to see it ^^

edit :

Shlng. Baghnakhs
DMG:+21 Delay:+51 STR+3 Accuracy+10 "Double Attack"+1% "Subtle Blow"+3
Lv. 71 MNK/PUP

not bad weapon biggrin.gif
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#2
User is offline   BruiceAlMightyyy 

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Thats like a sexy peice. Most likely hard as shit to get as well thoe.
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#3
User is offline   pathwriter 

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Much as I don't want to look like a Samurai, if that's even remotely obtainable, there went any dreams I had about getting Kirin's Osode (since my Bard can't wear Shura Togi).

Actually, almost everything I'm currently seeing over on the BG thread seems to have MNK in the job lists. It seems SE finally got the picture that sidegrades are no longer appropriate. Let's see how absurdly difficult this shit is to get. ._.
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#4
User is offline   oceanblaze 

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Im gonna go on the lines of .....'ouch ouch ouch' hard?
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#5
User is offline   Gokku 

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Black Tathlum
DEX+1 Accuracy+4 Attack+4
Lv. 70 MNK/RDM/SAM/DRG/PUP/DNC

*breaking the bank best ranged slot hands down*

Image Enkidu's Harness
DEF:50 STR+5 AGI+5 Accuracy+10 Attack+10 Evasion+5 "Subtle Blow"+5
Lv. 72 MNK/RDM/RNG/SAM/NIN/BLU/COR/PUP/DNC
best solo item? verrrrrrryy nice as a shura rep also

now for a list of other mnk items of intrest!
Image Avalon Breastplate
DEF:52 VIT+7 MND+7 CHR+7 Accuracy+13 Enmity+3 Magic damage taken -5%
Lv. 71 MNK/RDM/PLD/BST/BRD/RNG/SAM/PUP/DNC


Image Antares Harness
DEF:50 HP+15 DEX+8 AGI+8 Accuracy+8 Evasion+8
Lv. 71 WAR/MNK/BLM/RDM/DRK/BRD/NIN/BLU/COR/PUP/DNC


Image Hachiryu Sune-Ate
DEF:30 AGI+10 Evasion+5 Enhances "Zanshin" effect Set: Enhances "Store TP" effect
Lv. 75 WAR/MNK/RNG/SAM/NIN

*we got some JSE for legs only*

Image Nobushi Kyahan
DEF:18 Accuracy+4 "Store TP"+4 Enhances effects of rice balls
Lv. 70 MNK/SAM/NIN


Image Hakke Habaki
DEF:12 HP-10 AGI+4 Evasion+4 Enhances "Kick Attacks" effect
Lv. 71 MNK/SAM/NIN


Image Junkenshi Habaki
DEF:8 Accuracy+2 Enhances "Kick Attacks" effect
Lv. 50 MNK


Image Seikenshi Habaki
DEF:9 Accuracy+3 Enhances "Kick Attacks" effect
Lv. 50 MNK


Image Junrenshi Habaki
DEF:11 DEX+1 Attack+3 Enhances "Kick Attacks" effect
Lv. 60 MNK


Image Seirenshi Habaki
DEF:12 DEX+2 Attack+4 Enhances "Kick Attacks" effect
Lv. 60 MNK


Image Junhanshi Habaki
DEF:12 STR+2 Enhances "Kick Attacks" effect
Lv. 68 MNK


Image Seihanshi Habaki
DEF:13 STR+3 Enhances "Kick Attacks" effect
Lv. 68 MNK

FLEE BOOTS *hope there easyer then tiamat to get*

Image Hermes' Sandals
DEF:17 HP+12 Evasion+5 Enmity+3 Movement speed +12%
Lv. 70 WAR/MNK/COR/PUP


Image Hermes' Sandals +1
DEF:18 HP+14 Evasion+6 Enmity+4 Movement speed +12%
Lv. 70 WAR/MNK/COR/PUP




*drum roll* AND NOW for the biggest let down of the update!







Image Glanzfaust
DMG:+20 Delay:+96
Lv. 75 MNK

BAM high delay nothing great about its dmg .... no stats.... /slow clap Good game SE relic my ass
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#6

kinda weird to see war on the job list
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#7
User is offline   Ratatapa 

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either way the relic is not complete or

this update is just some upgrade and the rest will come later, even with the unlock name
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#8
User is offline   lethealbion 

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S-E never shows stats on weapons in the .dats at first from what I've observed
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#9
User is offline   UnknownGamer 

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Shlng. Baghnakhs are only level 71, hopefully that makes them easier to get

They rock Destroyers and Hades+1 for general meriting and HNMs, they also break even on easy stuff.

PUPs can be even happier, this totally replaces Destroyers let alone NQ Sainti.
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#10
User is offline   oceanblaze 

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That glanzfaust thing just hurt my soul if thats the ACTUAL weapon ...'-'
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#11
User is offline   Marader 

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Any clue on how to get some of this stuff?
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#12
User is offline   pathwriter 

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6% increased critical hit rate does a lot more in merit levels than you realize. Whether it can hope to compare to D+3 and 10 Accuracy (ignoring the laughable Double Attack +1% here) is the real question. I suspect the answer is "probably not." Not having to work off another 500 WS points (working on Club of Trials, have Retribution, Asuran Fists, and Evisceration, and an unlocked Heart Snatcher 'cause I refuse to spend gil on Bard melee gear) would make me a happy boy.
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#13
User is offline   Juro 

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That body + the new H2H rock destroyers + togi.

FUCK. why did they have to be Baghaklmnsknasksndjklasdfnajklsdhnalsdchl model.
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#14
User is offline   pathwriter 

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The only thing I wonder is if Destroyers would still hold their own given that merits, Destroyers, Hachiryu Haramaki, and base critical hit rate would add up to 20% (4% + 6% + 5% + 5%). Throw on some Byakko's Haidate and one or two other rudimentary pieces of lolDEX gear and that's pretty well near the assumed cap for critical hit rate, n'est-ce pas?

A D+21 Delay+51 sort of worries me, though. That's treading really close to Spharai's territory (closer even than Destroyers). I hope SE updated the Zilart relics like they claimed they would.
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#15
User is offline   Juro 

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I think the 1% DA would actually make up for the loss of 1%.

Really it's 3 dmg, 1% DA vs 1% crit.

Then again, it'll probably be a dick to get.
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#16
User is offline   UnknownGamer 

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6% critical rate: 1.0 pDIF added to 6% of normal hits. Your base pDIF should be higher than 1.0 average, so 6% critical should be within 6% added damage.

The new baghnakhs are 4.8% stronger on damage/delay alone, for a 75 MNK.

Acc+10 means 5% higher hit rate if you weren't tricked out with accuracy, seeing as some unfortunately are, let's say 2-3% extra damage from accuracy alone.

DA+1% is almost 1% more damage. STR+3 is either 0 or 2%, unless you were a STR build, about 3/4 the time it should be worth the 2%.

Adding the damage sources (even though they all multiply), 4.8% + 2.5% + 1% + 1.5% = 9.8%, that's some crude math to show Destroyers aren't going to keep up.

On easy stuff it's different, criticals help much less, but accuracy and STR may not do anything at all.

Edit: Also if you're stacking criticals that high remember it's diminishing returns, the more you'd critical already, the less you'd want Destroyers.
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#17
User is offline   Starr 

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shame it looks ugly as shit biggrin.gif
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#18
User is offline   Juro 

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Ugly? fuck you dragoon.
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#19
User is offline   pathwriter 

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Anyone gotten into the game? I'm stuck at work 'til midnight and I'll have to suffer the update then (couldn't start it before my shift), so I want to know what's up with Footwork. I don't trust the spaz population at Alla, and it seems to be the only place that can be bothered to talk about it.
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#20
User is offline   Juro 

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Gamez tested it, doesn't work with Hundred Fists and about 13% a kick.
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