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Footwork Observations

#41
User is offline   pathwriter 

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Kirem :
Another option instead of wyvern earring would be Capricorn Staff.


Wrong. Hand-to-Hand only, this doesn't circumvent that aspect of Kick Attacks.
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#42
User is offline   Segasaturn 

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This trait seems like its turning MNKs into a 2hander with the big damage and big Delay, I wonder if its better used on VT+ mobs then easy-Tough. God forbid that us MNKs can use something other then /nin.
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#43
User is offline   pathwriter 

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Monks can use things other than /Ninja. I like playing /Dragoon at Mamool Ja Staging Point (High Jump sheds a fair bit of aggro when used properly) and I've done quite well with /Dancer. Even Monk/Warrior can work just fine with a competent backline, which has never not been the case (hurray, double negatives!).

I'd like to know if Double Attack affects Footwork or not. While doped up on NyQuil (huge fucking Q O.o) last night, I barely managed to stay awake 'til my update finished, but when I got in, I seemed to double Kick quite a lot. I had neglected to put on my Strike Subligar, I don't have Kick Attack merits, but I did have my Brutal Earring on. Either way, if Double Attack stacks with it, hurrah, my Ethereal Earring gets put in the bin when I play around as Monk/Dragoon. If not, the Brutal Earring gets retired instead.
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#44
User is offline   Treize Kordero 

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I hope the TP return on this was intentional because without it there would be no real reason to use footwork you'll probably gain TP faster with Haste gear and h2h
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#45
User is offline   Jiogo 

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(Treize Kordero)
I hope the TP return on this was intentional because without it there would be no real reason to use footwork you'll probably gain TP faster with Haste gear and h2h


Last night while playing around in Kuftal this almost seemed to be the case (Only Haste I had on was Walahra Turban and Brown Belt) I think we need some number crunchers to examine this, I'm certainly not that guy.

1st time I used it I freaked out because my evasion seemed to go down as well...then I realized I'm a Goober and didn't notice the crabs behind me >.> I'm incredibly thankful that wasn't a side effect of the JA. (Although I wouldn't have put it passed SE...I could see them in their cubicles rubbing their hands together ominously and thinking "How's that for your JA you MNKies!!")
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#46
User is offline   MonkeyKat 

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Well, 13.3% tp/hit comes out to 99.7% tp/minute with Footwork up (if no haste is applied), not including double/kick attack procs.. Destroyers with Full Haste Gear (no spell/songs) would get 4.9% tp/hit, or 9.8% tp/attack round, for 127.4% tp/minute, assuming no double/kick attack procs.

If counting double/kick attack procs for mnk/war with Brutal/full kick merits, it'd be 126.3% tp/minute with Footwork and 151.9% tp/minute with destroyers+full haste gear.

Since that's getting 100% tp within a minute, I'd say you can add tp return from Asuran Fists to the amount gained per minute, so....169.7% tp/minute with Footwork and 167.7% tp/minute with destroyers + full haste gear.


Since Brown Belt + Haste spell is only 23% haste, I'd say lv71-74 mnks could be seeing slightly better tp gain pretty much all the time with Footwork.


Just because there are mages out there who don't know how to haste: 143.2% tp/minute with just Brown Belt and no haste spell (very likely to have in levels 71-74). I'm not sure if that'll let Footwork do damage over time on par with not using Footwork, and since my calculations are based on tp gained in one minute, it doesn't include the fact that the H2H monk can get ~43% tp return on Asuran Fists once every 5 minutes.

Also didn't include any haste effects on Footwork because I've seen some reports saying Haste doesn't seem to work with Footwork's attack delay (though I question this since haste *does* seem to work with spell recast while it's active,but SE has been known to make the two seperate before).
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#47
User is offline   Yhelothur 

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I have a bad feeling that we're going to end up turning this into our own ghetto version of meditate, and only using it to get back that 43% return on Asuran, if it even stays like that.


Seems like yet another horridly situational JA.
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#48
User is offline   MonkeyKat 

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It definitely does seem to be primarily situational. I'd definitely use it if, for some reason, I was going to melee a mob with a potent Spikes effect. It can also be something to use on mobs that you want to give less tp to since it still only gives the mob as much TP as a normal punch would give. Giving a mob 6-12% tp every 8 seconds can potentially be much better than giving a mob 12-40% tp every 4-6 seconds or less.
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#49
User is offline   Marshine 

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Um i had a merit party yesterday with march haste and 21% haste in gear, it made no difference when i had or did not have haste on.
Haste does not affect footwork. Dly from no march and no haste and only 13% haste gear was same as 21% haste gear with march and haste.
on Greater Collibri with footwork on I was doing 700-1.1k asuran fists with minuet though. But I was subbing war with pretty good hate control with a 74 nin tank. got to chain30 so not that slow...
43% tp return was highest i got. Occasionallly kicking the mob for 250+ is kinda nice... but mnk/war with fists is still the best
no doubt about it. just maybe with footwork we can sub war and have better hate control.
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#50
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Interesting observation, Footwork stacks with formless strikes, but doesn't work with kick attacks w/o it up (According to limbus on the floor with 100% resist to blunt dmg, would still kick for 0 there with formless up)


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#51
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I could not resist! =P
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#52
User is offline   BanetheBrawler 

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Your reaction to an obvious bug disgusts me Yhelothur. SE fucked up, they most certainly did not intend for overwhelm and SA to stack. Quit being a whiny bitch.
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#53
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Has everyone forgotten the 2-handed part? So far it seems attack and accuracy go up only because of better STR and DEX multipliers.

Dune boots is obvious (until we find even better kick boots), but people were saying no reason to wear Byakko's Haidate... some were going for Melee hose. Well, on hard stuff where you'd have been stuck chi blasting or miss-miss-miss, why pass up pants with 11 accuracy? And for less serious footwork Usukane pants became even better.

Now to see if there's any way we can kick faster, no one would want to zerg like this.
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#54
User is offline   Cream Soda 

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UnknownGamer :
Has everyone forgotten the 2-handed part? So far it seems attack and accuracy go up only because of better STR and DEX multipliers.

Dune boots is obvious (until we find even better kick boots), but people were saying no reason to wear Byakko's Haidate... some were going for Melee hose. Well, on hard stuff where you'd have been stuck chi blasting or miss-miss-miss, why pass up pants with 11 accuracy? And for less serious footwork Usukane pants became even better.

Now to see if there's any way we can kick faster, no one would want to zerg like this.

Only the fact that it doesn't increase acc.
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#55
User is offline   Yhelothur 

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BanetheBrawler :
Your reaction to an obvious bug disgusts me Yhelothur. SE fucked up, they most certainly did not intend for overwhelm and SA to stack. Quit being a whiny bitch.



Where exactly was I whining? I said it's disgusting that every SAM will be subbing THF until it's fixed. That thought doesn't make you sick at all?


Either way, stop being such a tool and learn to infer the meaning of a sentence. Way to overreact by the way.
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#56
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I remember people WISHING it would be like using a 2-hander, but all this does is provide a bonus to Attack and let you kick.

On that note, I was fighting in level 8 Mamool Ja Besieged today (capped off my Staff) and was playing around with Footwork. Against a Phantasmal Puk, which apparently has Defense out the ass, I was punching for single digits, literally 0-9 and entirely too many 0s. I was using Bream Sushi because, again, I went in to cap off my Staff. Anyhow, I swapped to Footwork and my damage, courtesy of Dune Boots, of course, jumped up to 30-40 per kick. So I'm guessing that, in addition to the crazy TP gain that can be worked if you've got the right sub (I was Monk/Samurai for Besieged and I honestly don't think it worked as well as it ought to have done, Store TP seems to be based on our H2H TP rather than our Footwork TP, but I didn't test extensively), it's a JA to use against high Defense mobs.

That said, I don't see the point. Anything that's high enough Defense that, even with a Bard, a Monk probably shouldn't melee is also something that doesn't need TP feed. I need to check how much TP a Footwork kick actually gives the mob, but the mobs that come to mind as being way too high Defense are Jormungand and Tiamat, both of which usually involve building TP on another mob. I can't seem to figure out what purpose this JA serves except as flavor and, I suppose, for when you're running around Besieged/Campaign solo and fighting something with crazy Defense. In a party/alliance situation, it makes no sense, especially since Haste doesn't affect it (WTF, SE?).
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#57
User is offline   sohjai 

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MonkeyKat :
Well, 13.3% tp/hit comes out to 99.7% tp/minute with Footwork up


Kick with Footwork gives you 13.1% TP. TP is to 1 decimal 4.75%TP per fist is rounded to 4.7%TP. 4.7*2.8 = 13.16 ~ 13.1TP I have tested this doing 10 kicks on hares and got 131TP.


Just a thought.. Footwork can make 5 hit setup using Asuran Fist when all hits land..

Sub SAM wearing Raja's full-time will give you +20 STP on top of 180STP..

Asuran Fist : 2*4.7*3 + ^*3 = 46.2TP
Next 4 hits : 4*4.7*3 = 56.4TP

56.4 + 46.2 = 102.6TP
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#58
User is offline   Eladamri 

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Cream Soda :
Interesting observation, Footwork stacks with formless strikes, but doesn't work with kick attacks w/o it up (According to limbus on the floor with 100% resist to blunt dmg, would still kick for 0 there with formless up)



And SE added the first change for next update: Nerf MNK's footwork
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#59
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Subbing Sam i made it a 3 hit setup assuming i land at least 40 tp on asuran fists you need 11 store tp to do it so rajas brutal and carbonara
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#60
User is offline   sohjai 

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Mastadebrasil :
Subbing Sam i made it a 3 hit setup assuming i land at least 40 tp on asuran fists you need 11 store tp to do it so rajas brutal and carbonara


3 hit setup landing at least 40TP on Asuran Fists would mean you would be getting at least 60TP from the next 2 hits.

To get 30TP from 4.7TP you'll need 539 STP. Footwork (180), Sub SAM (15), Raja's Ring (5), Brutal Earring (1), Carbonara (5) is only give you 206, you will still need 336 more STP to make this a 3 hit.

Am I reading your post correctly? =X
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