I know a lot of people feel w/ the cap this is pointless but ive been trying to think of ways for non KC and Apoc DRKs to take advantage of this to put together a good zerg setup. So Far this is what i consider the best setup in a 2hr brd rotation zerg fight:
5/5 Desperate Blows gives 25% which does something nice imo, it lets you sub war instead of sam and keep the haste cap. So going for 80% haste cap and a double/triple attack setup for max swings heres ideal setup ive came up with:
5/5 Desperate Blows =25%
Magic (haste +SV marchx2) = 43.3%
Dusk Gloves = +3%
Speed Belt = 6%
Homam Boots = 3%
25+43+3+6+3 = 80% Haste Cap
now to finish up other slots
Main Fortitude Axe = Roughly 50% proc rate which works in its own way:
copied from wiki:
* Each hit from the "Occasionally attacks twice" effect counts as individual weapon hits, meaning Double Attack from equipment (Brutal Earring, etc.) and job traits can activate on both swings. This also means when the weapon's effect procs during a weapon skill, each of the two hits give full TP return unlike additional hits from Double Attack, Triple Attack or multihit weapon skills.
* With Double Attack trait from equipment or traits, this weapon may swing one to four times in a row.
Sub: Pole Strap = 2% DA
Head : AF for enhance SE
Body: Homam = 2.5% Triple Attack
Legs: Ares's = 2% DA
Earring: Brutal = 5% DA
Rest of slots = +HP of course
now with this setup and /war your left with:
80% Haste
~50% Double Attack from Fort Axe
19% Double Attack that can proc on the double attacks from fort axe
2.5% Triple Attack
Now i know drk will never have it back like it was before with 93.3% haste but imo this is a far better setup then any current BZ setups since DA isnt great for weapons that attack 2-3 times and this one technically can attack 1-4 times with DA. Also lets you use berzerk and warcry for added base damage.
This is something ive just been thinking about on paper and am gonna play with this week and test out when i can take a brd out. Obviously you can adjust the gear in different ways and swap around either gloom breastplate, homam legs, sable cuisses etc if you dont have some of those pieces yet ^^/ Hope this helped some people. Let me know what you think and if you have any suggestions on how to make it a better setup.
5/5 Desperate Blows
#2
Posted 16 June 2008 - 07:42 AM
KI atemy post! fux dis shi-!
Anyway reposting since Im bored .-.
Ahem, correct me if Im wrong..
Fort delay 504 - 80% = 18 hits/30s
Fort avg hits/swing is 1+2/2 = 1.5
18x1.5 = 27 hits/30s
Applying 19% DA in 27 hits = 5.13
Applying 2.5% TA in 27 hits = 1.35
Total hits come to 27+5+1= 33 hits in 30s
BZ gives 38 hits in 30s with capped haste, ad gives you the option to put HP+ instead of DA and haste
(if you have 5/5 DB)
------------------------
So is higher base dmg and zerk better than +5 souleater hits! bum bum BUUUUM!!
But yea 5/5 DB is good if you still think 2H zerg still works..
Anyway reposting since Im bored .-.
Ahem, correct me if Im wrong..
Fort delay 504 - 80% = 18 hits/30s
Fort avg hits/swing is 1+2/2 = 1.5
18x1.5 = 27 hits/30s
Applying 19% DA in 27 hits = 5.13
Applying 2.5% TA in 27 hits = 1.35
Total hits come to 27+5+1= 33 hits in 30s
BZ gives 38 hits in 30s with capped haste, ad gives you the option to put HP+ instead of DA and haste
(if you have 5/5 DB)
------------------------
So is higher base dmg and zerk better than +5 souleater hits! bum bum BUUUUM!!
But yea 5/5 DB is good if you still think 2H zerg still works..
#3
Posted 16 June 2008 - 08:57 AM
Cloudius :
But yea 5/5 DB is good if you still think 2H zerg still works..
But yea 5/5 DB is good if you still think 2H zerg still works..
2H zerg still works, FA is at the same level as Ridill, I'm still waiting for BZ to drop to see if it is right next to MK, I sold my MK to keep funding my Smithing and FA didn't disappointed me a bit, I thought i would go below the Ridill DRKs from my LS, but that wasn't the case, parser wise it all comes down to who gets the higher Drain II, save Baha which it is a waste of time.
#6
Posted 16 June 2008 - 01:38 PM
Cloudius :
KI atemy post! fux dis shi-!
Anyway reposting since Im bored .-.
Ahem, correct me if Im wrong..
Fort delay 504 - 80% = 18 hits/30s
Fort avg hits/swing is 1+2/2 = 1.5
18x1.5 = 27 hits/30s
Applying 19% DA in 27 hits = 5.13
Applying 2.5% TA in 27 hits = 1.35
Total hits come to 27+5+1= 33 hits in 30s
KI atemy post! fux dis shi-!
Anyway reposting since Im bored .-.
Ahem, correct me if Im wrong..
Fort delay 504 - 80% = 18 hits/30s
Fort avg hits/swing is 1+2/2 = 1.5
18x1.5 = 27 hits/30s
Applying 19% DA in 27 hits = 5.13
Applying 2.5% TA in 27 hits = 1.35
Total hits come to 27+5+1= 33 hits in 30s
Mostly correct, factoring in 95% accuracy it's really about 31 hits.
Cloudius :
BZ gives 38 hits in 30s with capped haste, ad gives you the option to put HP+ instead of DA and haste
(if you have 5/5 DB)
BZ gives 38 hits in 30s with capped haste, ad gives you the option to put HP+ instead of DA and haste
(if you have 5/5 DB)
On this part, correction in info... All 'occasionally attacks 2-3 times' weapons are believed to be a 30/50/20 distribution (for single hit/DA/TA) after various tests by other people. So this puts the weapon at an average of 1.9 swings per attack round.
Meaning that BZ has a final swing count of 32, after applying 95% accuracy.
Cloudius :
But yea 5/5 DB is good if you still think 2H zerg still works..
But yea 5/5 DB is good if you still think 2H zerg still works..
Nothing about 2h zergs doesn't still work. You can still do more damage than any other melee in 30s save maybe a decked RNG, and relatively easily. And if you think that means it doesn't work, then well... Time to go level rogue in WoW!
EDIT: Fixed a math error.
#7
Posted 17 June 2008 - 12:10 AM
On this part, correction in info... All 'occasionally attacks 2-3 times' weapons are believed to be a 30/50/20 distribution (for single hit/DA/TA) after various tests by other people. So this puts the weapon at an average of 1.9 swings per attack round.
Hmm idk I haven't looked at any data about multi-hit weapons, I just used logic
BZ 1+2+3/3 = 2 so it was close to your 1.9 ;p
And yea I forgot about acc cap, but I guess it goes without saying anyway.
Nothing about 2h zergs doesn't still work. You can still do more damage than any other melee in 30s save maybe a decked RNG, and relatively easily. And if you think that means it doesn't work, then well... Time to go level rogue in WoW!
Well it depends, if the fight is short and you got a lot of numbers, 2-3 WS as /SAM or /WAR can probably yeild better numbers.
Also since this isn't game breaking anymore, I'm going to stick to my KC and keep up with those decked out RNGs and SAMs
As for the WoW remark, if it's suppose to be funny or something, FF has been my first and will be my last MMO, so I wouldn't know
2H zerg still works, FA is at the same level as Ridill, I'm still waiting for BZ to drop to see if it is right next to MK, I sold my MK to keep funding my Smithing and FA didn't disappointed me a bit, I thought i would go below the Ridill DRKs from my LS, but that wasn't the case, parser wise it all comes down to who gets the higher Drain II, save Baha which it is a waste of time.
We never got our ridill DRKs to do very well in zergs, but then again we only give att/haste songs for every1 lol <.<
#8
Posted 17 June 2008 - 02:40 AM
Merkury :
* With Double Attack trait from equipment or traits, this weapon may swing one to four times in a row.
* With Double Attack trait from equipment or traits, this weapon may swing one to four times in a row.
I could be wrong but it's likely this is a typo on ffxiwiki. With the Double Attack trait F. Axe may swing one to three times in a row since Double attack can only proc on the first swing. It's only possible for F. Axe to swing one to four times with the Triple Attack trait (from Homam Corraza). I was just playing with F. Axe /WAR and it didn't proc 4 swings once.
#9
Posted 18 June 2008 - 11:23 PM
uh idk if im very wrong or what, but isn't -weapon delay and haste 2 different things meaning that the it would not count toward haste cap? if that was true would that not make rune chopper viable again?
I mean why would they call it 2 different things if they were the same? id think if it was, then why doesn't desperate blows say increase attack speed when using last resort, not reduces weapon delay ? correct me please if i am wrong just trying to get insight as to what great axe would be better for zerging purposes, as i have both and thought that with this merit increase in 2nd category that it pretty much made the gimp in haste gone for drk at least with 2h weapons and 5/5 desperate blows.
any insight to this would be appreciated not "ZOMG its all the same thing haste and wepaon delay u dumb noob go to hell die idiot blah blah blah" >.> thx in advance.
I mean why would they call it 2 different things if they were the same? id think if it was, then why doesn't desperate blows say increase attack speed when using last resort, not reduces weapon delay ? correct me please if i am wrong just trying to get insight as to what great axe would be better for zerging purposes, as i have both and thought that with this merit increase in 2nd category that it pretty much made the gimp in haste gone for drk at least with 2h weapons and 5/5 desperate blows.
any insight to this would be appreciated not "ZOMG its all the same thing haste and wepaon delay u dumb noob go to hell die idiot blah blah blah" >.> thx in advance.
#10
Posted 19 June 2008 - 01:12 PM
Khadafi :
uh idk if im very wrong or what, but isn't -weapon delay and haste 2 different things meaning that the it would not count toward haste cap? if that was true would that not make rune chopper viable again?
I mean why would they call it 2 different things if they were the same? id think if it was, then why doesn't desperate blows say increase attack speed when using last resort, not reduces weapon delay ? correct me please if i am wrong just trying to get insight as to what great axe would be better for zerging purposes, as i have both and thought that with this merit increase in 2nd category that it pretty much made the gimp in haste gone for drk at least with 2h weapons and 5/5 desperate blows.
any insight to this would be appreciated not "ZOMG its all the same thing haste and wepaon delay u dumb noob go to hell die idiot blah blah blah" >.> thx in advance.
uh idk if im very wrong or what, but isn't -weapon delay and haste 2 different things meaning that the it would not count toward haste cap? if that was true would that not make rune chopper viable again?
I mean why would they call it 2 different things if they were the same? id think if it was, then why doesn't desperate blows say increase attack speed when using last resort, not reduces weapon delay ? correct me please if i am wrong just trying to get insight as to what great axe would be better for zerging purposes, as i have both and thought that with this merit increase in 2nd category that it pretty much made the gimp in haste gone for drk at least with 2h weapons and 5/5 desperate blows.
any insight to this would be appreciated not "ZOMG its all the same thing haste and wepaon delay u dumb noob go to hell die idiot blah blah blah" >.> thx in advance.
It's counted towards the Haste cap afaik. Multi-hit weapons > Rune Chopper since the haste cap was "adjusted" to 80%. Having 5/5 DB just means you can reach that cap with less haste gear or without the use of SV/Hasso.
#11
Posted 19 June 2008 - 01:30 PM
reason its named 2 different things is because DB dosent effect your spell timers.
#12
Posted 21 July 2008 - 04:47 PM
5/5 Desperate Blows basically alows you to use a BZ or a F.Axe and sub /DRG to get 2 Jumps in(im sure both weapons stack with Jump).And you can also ditch the "W.Turban/Gloom" setup and use the "AFHelm/Corrazza" combo.That will increase your max HP,ACC and your Triple attack without loosing the souleater enhancement or any Haste.5/5 DB and the new haste cap made Hasso no longer needed,if you have capped haste from spell and/or gear.
Id assume the -3% delay grip would count towards the haste cap,but im am not sure.
Id assume the -3% delay grip would count towards the haste cap,but im am not sure.
#13
Posted 21 July 2008 - 05:08 PM
I dont know about you, but I capped 5/5 DB for shits and giggles during exp
reaching damn well haste cap is fun as /sam marchx2 + haste
but I'm not good at this maths shit.. there was a time I used to know wtf you ppl were saying :/
reaching damn well haste cap is fun as /sam marchx2 + haste
but I'm not good at this maths shit.. there was a time I used to know wtf you ppl were saying :/
#14
Posted 22 July 2008 - 08:12 AM
Bz is alot of fun and even without 5/5 db is about as good and mkris i parse about the same as mkris with just 3/5 db( i know i should cap) i can only see it getting better and i harded my zerg gear and merits
#15
Posted 22 July 2008 - 08:21 AM
if you have /sam 10%, march x 2 20%, and haste spell 15% and 15% haste from gears during merit party, then you don't need 5/5 DB, you will only need 20% more haste to cap it, so 4/5 is good enough in most case is what most ppl are saying.
Any no, delay reduction isn't haste, it is factored in either before or after haste, which is irrelevant cuz 5 x 2 x 3 = 5 x 3 x 2 = 30, makes no difference which is before which. But if you think it stacks, which makes it 5 x (2+3) = 25 then you are wrong.
Any no, delay reduction isn't haste, it is factored in either before or after haste, which is irrelevant cuz 5 x 2 x 3 = 5 x 3 x 2 = 30, makes no difference which is before which. But if you think it stacks, which makes it 5 x (2+3) = 25 then you are wrong.
#16
Posted 22 July 2008 - 12:32 PM
i did do 5/5 DB, but im going to drop the 5th one and go for 5/5 DE. Laugh all you want, but its our nice little mini-aggressor D:! And i think it would offer more for a 5 min timer/3min duration than an extra swing or 2 for 30 sec of Last Resort which you can still already make up easily with some haste gear.
#18
Posted 22 July 2008 - 01:10 PM
5/5 DE is a no brainer now a day, no one is going to laugh at you
#20
Posted 23 July 2008 - 05:59 AM
And I have 5/5 DB, and 5/5 DS.
Our other teir 2 merits SUCK.
Our other teir 2 merits SUCK.
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