As I inch ever closer to endgame activities, I'm curious what doors will really open up for DNC?
I've read the merit post...can't say I'm happy to be campaigning. I went through the last four pages of DNC on these forums, and I only saw a post regarding Salvage where yet again DNC fails.
So to those of you that have reached 75, how has DNC been accepted in the endgame community? Any events where you impressed yourself or those around you?
I'd love to hear all thoughts regarding this...even if it discourages me more so >.>
Thanks in advance^^
Endgame
#2
Posted 10 July 2008 - 03:13 PM
Haha nice you are the exact same lv as me 68
The one thing that i am really curious about dancer for endgame is how affect the steps are for gods and jailors. I am hoping that at least dnc can be used as enfeebling job and main healing for dd's. Few more lvs and i can try it out.
The one thing that i am really curious about dancer for endgame is how affect the steps are for gods and jailors. I am hoping that at least dnc can be used as enfeebling job and main healing for dd's. Few more lvs and i can try it out.
#3
Posted 10 July 2008 - 03:49 PM
Well First off I am not a DNC, but I can guess that because you are using a dagger you will just end up hitting most gods/jailers/hnm etc for 0 damage and not accumulate any TP. So because of that DNC seems pointless to have in a endgame, the only good I can see is having a DNC in like the add pt >.>.
#4
Posted 10 July 2008 - 04:02 PM
I am always dnc/sam and even hitting the mob for 1-10 dmg is fine as long as the person can get some tp and land the steps. Someone really needs to test a lv5 Stutter Step on endgame mobs, That is a 30% Magic Resistance down.
#5
Posted 24 July 2008 - 02:11 AM
I too am looking to lvl dnc but it seems really bad for endgame stuff. Sometimes you don't want to give the mob or whatever too much tp. I do salvage a lot and dancer isn't bad for regular floors and NM farming it seems. But to have it on a boss seems totally worthless. I am not sure how other ls do bosses in salvage but we only have 2 mnk tank and doing damage and maybe 1 blm on the other side nuking. I threw a dnc in there once and it gave the boss too much tp. The tp given isn't worth the healing debuffing on the boss from the dancer. Dancer seems to own for Campaign, maybe new improvements might be made to make them more useful. Dancer still need lots of improvement, not enough dances imo. Oh yes ZNM taking picture dnc is pretty good. SO maybe SE will come out with new stuff that is dnc related.
#6
Posted 24 July 2008 - 09:36 AM
Kras :
I am always dnc/sam and even hitting the mob for 1-10 dmg is fine as long as the person can get some tp and land the steps. Someone really needs to test a lv5 Stutter Step on endgame mobs, That is a 30% Magic Resistance down.
I am always dnc/sam and even hitting the mob for 1-10 dmg is fine as long as the person can get some tp and land the steps. Someone really needs to test a lv5 Stutter Step on endgame mobs, That is a 30% Magic Resistance down.
Its a contradiction in itself. Anything that resists enough to warrant additional help via steps, you don't want a Dancer smacking around.
#7
Posted 26 July 2008 - 02:40 AM
So far, the only efficient use for DNC I've found endgame are on mobs that give multiple erasable debuffs. I say this because the recast on Erase for a WHM or /WHM is kinda slow, and when your tank needs multiple erases, DNC definitely helps. Most especially since Waltz also heals -na effects.
One example is ZNM Chigre. Your tank needs non-stop poisona/paralyna/erase/stona. Even with 2 mages, it's a tough job. I was on DNC for this fight and I was spamming Waltz on the tank. It made the fight so much easier.
And of course NMs that have AoE silence. Definitely a plus.
Other than that... DNC is a luxury job. Additional debuffs to stack... but that's pretty much it. Haven't found a lot of use for it.
Basically, if you have another job at 75, your other job would probably be more beneficial. Unless it's PUP.
One example is ZNM Chigre. Your tank needs non-stop poisona/paralyna/erase/stona. Even with 2 mages, it's a tough job. I was on DNC for this fight and I was spamming Waltz on the tank. It made the fight so much easier.
And of course NMs that have AoE silence. Definitely a plus.
Other than that... DNC is a luxury job. Additional debuffs to stack... but that's pretty much it. Haven't found a lot of use for it.
Basically, if you have another job at 75, your other job would probably be more beneficial. Unless it's PUP.
#8
Posted 26 July 2008 - 12:43 PM
Eh, Puppetmaster really does have quite the end-game niche now. Spiritweaver opened the door to Puppetmaster becoming, in essense, the magical counterpart of what Summoner is; Hate-free, nigh unlimited damage.
#9
Posted 29 July 2008 - 01:43 AM
I've had dnc at 75 since like February, haven't done an end game event yet on it that i didn't sneak too /anon.
granted i have brd, th4 and mnk so i guess those are a lot more useful anyhow...
there just isn't a use for it except for fun solo'n. i can solo most things in sea for organs, one place my thf can't solo farm, which is nice. ive duo'd bugbear for rutters with a rdm, tanking and doing the damage. ive solo'd garuda, almost solo'd levi if not for diamond dust. done some assaults and a ton of campaigns (dnc gets -tons- of xp in campaign).
curing for 700hp off of 65tp is very useful, just mainly for solo stuff or small numbers. the fact that we can't cure outside of our pty, even to an alliance, really messes up our use.
no one cares that stutter step is the same as threnody, and stacks with threnody. no one wants the small 5% haste to weapons that doesn't help magic recast. we have very cool features, just none of its enough to make us all that desired.
if its your only 75 job you might get to have some fun, otherwise you won't be dancing except with emotes.
granted i have brd, th4 and mnk so i guess those are a lot more useful anyhow...
there just isn't a use for it except for fun solo'n. i can solo most things in sea for organs, one place my thf can't solo farm, which is nice. ive duo'd bugbear for rutters with a rdm, tanking and doing the damage. ive solo'd garuda, almost solo'd levi if not for diamond dust. done some assaults and a ton of campaigns (dnc gets -tons- of xp in campaign).
curing for 700hp off of 65tp is very useful, just mainly for solo stuff or small numbers. the fact that we can't cure outside of our pty, even to an alliance, really messes up our use.
no one cares that stutter step is the same as threnody, and stacks with threnody. no one wants the small 5% haste to weapons that doesn't help magic recast. we have very cool features, just none of its enough to make us all that desired.
if its your only 75 job you might get to have some fun, otherwise you won't be dancing except with emotes.
#11
Posted 03 August 2008 - 07:53 PM
There are some small-time things you can have fun with. But as a whole, no. DNC is not so endgame. Stutter Step seems to be the most useful endgame ability, but its not very helpful. Getting it to Lv5 makes it easier to nuke down Mother Globe if you are just low-manning and have only 1 BLM. I can't test out how well I could possibly be, because I'm usually BRD which is a little more consistent. lol
#12
Posted 04 August 2008 - 05:40 PM
I'd assume that it would be tough to get enough TP to lvl5 a step on MG :con
#13
Posted 04 August 2008 - 06:04 PM
Use /sam for anything that may be hard to hit and get tp off of. Wild Flourish may also be useful if your group can set up a simple SC and have a mage Magic Burst off of it.
#14
Posted 04 August 2008 - 06:35 PM
Kaparu :
Its a contradiction in itself. Anything that resists enough to warrant additional help via steps, you don't want a Dancer smacking around.
Kras :
I am always dnc/sam and even hitting the mob for 1-10 dmg is fine as long as the person can get some tp and land the steps. Someone really needs to test a lv5 Stutter Step on endgame mobs, That is a 30% Magic Resistance down.
I am always dnc/sam and even hitting the mob for 1-10 dmg is fine as long as the person can get some tp and land the steps. Someone really needs to test a lv5 Stutter Step on endgame mobs, That is a 30% Magic Resistance down.
Its a contradiction in itself. Anything that resists enough to warrant additional help via steps, you don't want a Dancer smacking around.
Iuno, Faf/Nid are some that comes to my mind. It's not like resists are a HUGE problem, and it isn't like I'd ask someone in LS to come DNC just for that use, but hey, if it was there, I'd welcome it. Faster fights are always fun.
#15
Posted 04 August 2008 - 09:11 PM
Kussese: Its totally hard to do 1 attack round for 10tp and then step, turn until recast, another attack round into another step, then reverse flourish for 46tp gain, and stay turned and just do steps up to Lv5. And you still have 26tp (assuming you are dagger/dagger and not getting like 15tp from dagger/joyeuse) to land 2 more future steps to keep the debuff on without doing another melee round. So getting 20tp is so hard, amirite? lol You don't even need food to do that.
#16
Posted 05 August 2008 - 11:56 AM
Its a contradiction in itself. Anything that resists enough to warrant additional help via steps, you don't want a Dancer smacking around.
Right.
Which is why /SAM is a good sub for events.
DNC doesn't have to smack anything around if they go in with TP already, because you can land steps without facing the mob.
And to the best of my knowledge it does not give a mob TP to be hit with steps.
Result? The mob takes more damage from spells and melee, while being fed less TP, as a result of each individual spell and attack doing more damage.
So issues with a DNC smacking around a mob, are really irrelevant. It more becomes a matter of, do you have the members to spare, and is the dancer adding more value to the fight than another job. At a 30% magic resistance bonus, I can't imagine too many other jobs that add more value, assuming you have more than 3 BLM.
#17
Posted 05 August 2008 - 03:19 PM
60 TP every 3 minutes, being used on abilties that depend on the accuracy of a single-handed, B-rating weapon; That's what I call reliable.
#18
Posted 05 August 2008 - 04:21 PM
Now you're going a little far. As there is no need for any kind of damage capability whatsoever and Dancer AF hands improve Step land rate (as does being Dancer main job, if I recall correctly?), a fair amount of Accuracy gear and sushi should be more than adequate on practically any target. Land a few Steps, Reverse Flourish, rinse and repeat.
Really, now, I think Dancer needs a serious looking-to when it comes to endgame, but it can be made to work. Is it strictly necessary for an alliance? No. But how often is an alliance full up these days? Calm down, midget.
Really, now, I think Dancer needs a serious looking-to when it comes to endgame, but it can be made to work. Is it strictly necessary for an alliance? No. But how often is an alliance full up these days? Calm down, midget.
#20
Posted 06 August 2008 - 01:49 PM
60 TP every 3 minutes, being used on abilties that depend on the accuracy of a single-handed, B-rating weapon; That's what I call reliable.
Yea, considering I spent 1.5mil worth of ABCs for a +20 racc mantle for thf marksmenship, plus random other gear and a few merits, to turn bolts reliable with food against IT mobs.......
Not to be mean >.>
But do you even know how reverse flourish works?
FM*****TP return
1******10
2******21
3******33
4******46
5******60
60 TP is 6 chances to land a step.
Steps are every 15 seconds.
Reverse flourish is every 30 seconds.
Landing one step yields 2 moves, so you use RF every time you have 4 FM. It gives 46 TP back.
Each step you land yields 23 TP.
That's a 1.3 step margin of error, if your accuracy is >50% you should theoretically net a positive TP return by doing nothing but standing with your back to the mob spamming stutter step, and using reverse flourish every time you land two steps. Assuming you occasionally let stutter step wear off, or use a mix of Box and Quick to assist your melee, you should never see an issue with your TP flow.
For all damage matters you could be using Daylight Dagger during the day, and Bone +1 at night, or just bone+1 fulltime, because steps landing is 100% accuracy based.
Anyway, not trying to go off the deepend on you, but, you're way off base in ruling out endgame DNC possibilities considering how analytical you normally are.
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