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Terpsichore

#1
User is offline   Junyi 

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Let's take a closer look at our exclusive: Terpsichore.



Will we take a look at this, please keep in mind that the Damage and Delay are still under revision meaning they could be no way near that when the patch comes. The Mythic Weapons we got to try Friday were just completed for testing the night before the summit and we actually got to test them out for the first time in the world, not even the debug team tested them yet.



As we can see, the Dancer's Mythic Weapon is called Terpsichore. It's aftermath effect will result in an Enhanced "Steps" effect. What it basically do is that when you use a step to gain Finishing Moves, you will get an extra point. Therefor, you would be gaining 3 of them instead of 2 or 2 instead of 1.



All of the new weapon skills look stunning with new animation and graphics and are doing well in their damage, even though we can't judge damage before they are live. I have tried to self skill chain with the new weapon skill, using Wild Flourish, but it doesn't seem to work so far or perhaps just isn't implemented yet. No clues have been given to know if it could be used with sneak attack either as we had warrior as a subjob.



So far the new Mythic weapons seems well worth the effort of getting and they might be the beginning of a new weapon skill system well worth the effort. Players will also be happy to hear that the required amount of Alexandrites will be reduced at the next patch to reflect a more fair number corresponding to players are currently obtaining.

I hope enhanced steps effect gives extra potency as well.

What do you guys think of it so far?
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#2
User is offline   Kleiner 

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I think they might have enhanced potency, seems a little.. lackluster.. to only have them give 1 more flourish. But ,1 more flourish is a big deal. that's much faster steps for Reverse flourish wich can be a potential dealbreaker for DNC endgame
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